It seems like during this first release that we will be able to level all crafts to level 50 I think. My question is do you think when they advance crafting past this barrier that your character will need to specialize in a specific craft, similar to FF11? Maybe the same would hold true for Combat and Land Jobs also, after a certain rank you would have to specialize in fishing, mining or botany?
In my opinion it seems like a logical move as they they create their next expansion. I think some specialization once we have a true end game will allow characters to have some uniqueness.
I was just trying to get your thoughts on if you like the idea of having specialization at higher levels, or having this open class system throughout all levels?
With this being said, I really do like the idea of having open classes at open levels, it really give players a chance to try everything out.