I've hit a dreadful wall with my crafting. Anything listed as requiring a rank of 11 or higher is destroying me with DoH classes at rank 11. Blacksmithing? KABOOM! Armorsmith? KABOOM! I got the idea in my head that I probably need to upgrade my tools, so I set about figuring out how best to do that. I agree with people here that the interdependence can get a bit tedious at times. I blow up a ton of bronze to get the heads made for the tool in question, then I look at the handle. After blowing up a bunch of logs I can make the handle easily. Then I look at the other components...canvas cloth. Really? So now I'm heading back to Black Brush with about 300 Hempen Yarn to convert into cloth so that I can reach Rank 10 weaver (I won't need all 300, but ya), at which point I can count on blowing up an awful lot of lightning crystals/cotton bolls making the cotton yarn and then the canvas.
All in all, it's a process, but you know what irritates me more than anything else? The laggy/glitchy UI. It's horrible. Bad enough it's geared for gamepad and not keyboard/mouse, but I find that with the keyboard it bounces all over the place. I tap page down a couple of times to scroll down a list and it goes down two pages worth and then bounces back to the top. I enter a material into a crafting box and it disappears back into my inventory. I select one item and the one below it on the list is the one that ends up in the box.
All that aside, here's a little bit of what I've been doing lately...
I did finally manage to make a shield for my gladiator today...and three extras to bazaar. I also blasted through a surplus of bone chips and made enough animal glue to last me a year. Beeswax? I got it, man. And beehive chips to spare, too. Right next to the four stacks of distilled water. I sell things like feathers and branches to vendors because they're common enough that by the time I need them (if I ever need them) I can go get more. Oh, and things only used by Culinarians get pitched or passed on to an NPC. Cooking will be the last DoH class I rank up, right alongside fishing. Everything else gets tucked away until I have to use it or risk running out of space. I've got bronze heads for a doming hammer, cross-pein hammer, birdsbeak hammer and pickaxe waiting for final components. I've got lumber, planks, spetches, straps, nuggets, ingots, squares, plates, and a ton of miscellaneous raw materials. I just started in on grade 2 mining and botany stuff, too.
And the thing is, if you exclude the gil I spent on Muddy Water to get my alchemy started and blasted through to rank 10, I am not kidding or exaggerating when I say I've spent zero gold on my crafting. I don't buy materials. I gather them. I stockpile them, and then I use them. I can already see that beyond rank 10, it's going to get more and more difficult to manage everything. I'm looking forward to when SE adds the option to hire more retainers ;D
I don't have a DoW/DoM class beyond rank 10. I've got 3 at rank 10 that I leveled for abilities to equip on my gladiator and I'm already seeing the benefits. My physical level is 22 (probably be 23 by the time I'm done my crafting stint >.<) and between borrowed abilities from other classes + the stats from my physical level, my pugiilist was an absolute juggernaut shredding red shield dodos at rank 8. Up to 400 rank points/fight, all in starter gear.
You guys are trying to rush it. Just what do you think is going to be waiting for you at the cap, anyway? Take time out and build a balanced character. Don't rely on the market system for anything. If you don't like it, don't use it until SE adds something more convenient. You don't need to buy stuff from other players.