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At what point do stats matter?Follow

#1 Sep 25 2010 at 5:33 PM Rating: Good
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I've spent the afternoon doing some casual experiments with the stats in game, and have more or less come to the conclusion that stats really don't matter. I'm a rank 17 Conjurer and I started thinking to myself that I don't really nuke, and maybe I'm better off spending the points I've poured into INT into something else. So I went back to town to craft and spent that time Reassigning all of my points. When that was all done, I went into the field for some testing.

While INT does make your cane's basic attack do more damage, it's quite negligible. The same goes for your nukes. I grouped with another Conjurer who went the normal route of VIT/INT and a mix of MND/PIE, and my nukes would do 5-10 damage less than his, and even with no points put into Piety our magical accuracy was more or less the same. I was also remembering my previous grinding sessions and how often spells and Spirit Dart would hit, and it felt exactly the same with no points spent vs. a heavy INT/PIE/MND build.

Again, this is very informal testing and just sort of feeling it out, but any of you out there I'm sure have noticed something similar. I've also noticed that Vitality doesn't really do anything for your defense. I had a base of 20 and was getting hit for the same amount of damage after I poured in enough points to bring my Vitality to 60. The only difference was the HP it gave me.

I'm hoping and wondering if this phenom is just an early game thing. My physical level is only 19 right now, which is decent but in the grand scheme of things is still pretty low. My Conjurer's current stats are:

STR: 16, VIT: 65, DEX: 14, INT: 22, MND: 43, and PIE: 26

I use this for the large health pool, and the MND is nice because the higher my MP pool, the more MP restored by Tranquility. Also, it seems that 2 MND add 1 to the amount my Cure does (Similar to FFXI). With this build I would estimate I do about 95% of the damage of a Conjurer built more conventionally, but my build has more survivability and is more efficient for grinding and leveling.

Anyway, did anyone who got to level 30 in the beta notice anything similar? I haven't played a melee class yet but they all swear that even though they pour points into DEX they still miss like crazy, which to me would make sense since the stats really aren't having a heavy impact on gameplay.
#2 Sep 25 2010 at 5:52 PM Rating: Good
3 posts
I'm only level 16 physical and 14 Pug, but I've done quite a bit of playing with stats and from what I've seen myself is that whether I have 50 STR or 18 STR the damage difference is negligible. And as far as DEX it seems the same. My guess though is damage depends on the hidden level of the mob I'm fighting. So I've just started pumping up my VIT like crazy for the HP. I've even bought the level 19 Cesti from the vendor and saw a slight (like 10 more dmg) difference between attacks.
#3 Sep 25 2010 at 5:55 PM Rating: Good
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35 posts
i had 50 vit, hit lvl 12 and gained 3 hp and still took ~same dmg.

it really does seem like the stats dont do anything >_>
#4 Sep 25 2010 at 6:24 PM Rating: Excellent
Stats absolutely do have an effect.
After you ding, note either your max HP or MP. Then dump all your points into Vit or Mind, respectively. Then, watch your hp or mp skyrocket.

Str, dex, int and Pie will require much more in depth testing, however.
#5 Sep 25 2010 at 8:09 PM Rating: Good
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723 posts
Osarion, Goblin in Disguise wrote:
Stats absolutely do have an effect.
After you ding, note either your max HP or MP. Then dump all your points into Vit or Mind, respectively. Then, watch your hp or mp skyrocket.

Str, dex, int and Pie will require much more in depth testing, however.


Well that's what I said. Beside the obvious HP and MP increases from VIT and MND respectively, stats do little to nothing.
#6 Sep 25 2010 at 8:15 PM Rating: Default
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441 posts
I did actually notice a slight difference when doing my stats, i do attack a bit better and i get more crits, raising my vt did help, i did levequest twice to see the difference and the sustain hit i took were only 2% different.
#7 Sep 25 2010 at 8:30 PM Rating: Decent
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59 posts
definatley agree on the dex thing, miss like 3-4 times in row with a physical of 12 and class rank of 9 in Gladiator, Lancer the same rank. really gotta question how you could be missing so much with low level con monsters. the con system is flawed even, blue is a like a easy green is a decent challenge that can own easily. red is very hard and one hits you. see some tan emblems to and had gotten owned testing them out. so i guess you need to group for greens and up. but me and my wife were grouping blues and did fine.
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