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Rank 50'sFollow

#1 Sep 25 2010 at 11:15 PM Rating: Good
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There are already a number of Rank 50's on the Selbina server. I overheard LS members discussing it on our Ventrilo server and didn't believe it when I heard it, but they said to come to one of the camps and see and sure enough there was a small group of Rank 50's. How is this even possible? I imagine it had to have been some kind of exploit. Are there any 50's on your server? And how are they doing it?
#2 Sep 25 2010 at 11:17 PM Rating: Good
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Could it be GM's?
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#3 Sep 25 2010 at 11:20 PM Rating: Decent
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Ive yet to see a 30 on selbina let alone 50
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#4 Sep 25 2010 at 11:27 PM Rating: Decent
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did u get any of their names?
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#5 Sep 25 2010 at 11:38 PM Rating: Decent
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Jeraziah wrote:
There are already a number of Rank 50's on the Selbina server. I overheard LS members discussing it on our Ventrilo server and didn't believe it when I heard it, but they said to come to one of the camps and see and sure enough there was a small group of Rank 50's. How is this even possible? I imagine it had to have been some kind of exploit. Are there any 50's on your server? And how are they doing it?


That seems like it almost has to be an exploit at this point in time.

Even if they were really able to grind 24/7 on the proper mobs and guildleves they'd have run into the fatigue barrier before getting that high.

EDIT: Sorry did I say 24/7? I meant 24/4 Smiley: dubious

Edited, Sep 26th 2010 12:39am by Callinon
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#6 Sep 26 2010 at 12:06 AM Rating: Excellent
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And in all of this, no one thought, "Hey! Lets take a screenshot!"
#7 Sep 26 2010 at 12:43 AM Rating: Decent
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A name would suffice, we can look them up on lodestone.
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#8 Sep 26 2010 at 12:59 AM Rating: Default
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Thats why you dont take word of mouth in a game as truth
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#9 Sep 26 2010 at 3:27 AM Rating: Decent
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I've been wondering what the highest would be so far but I doubt anyone is at the cap, SS or it didnt happen!
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#10 Sep 26 2010 at 3:59 AM Rating: Decent
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I saw a ls a few minutes ago looking to recruit people only Rank 40+. I've seen people in the upper 20s, but 50 seems a bit much.
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#11 Sep 26 2010 at 4:40 AM Rating: Decent
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Apparently there might some exploit. During the Open Beta, theres this guy posting in other forums whining how FFXIV suck.

So peeps try to talk him out of it. But I remember correctly, theres this line he said.

"..... leveling is easy. Just go to certain secret spots and you'll cap with a few hours of grinding."
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#12 Sep 26 2010 at 4:49 AM Rating: Good
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Rank 50s? lolz.. yea right.. if anything it was GMs..

And as far as the highest rank.. I doubt there are many if any that are even above 20.. In OB people were hitting surplus at 16-17, and although SE slightly lowered the SP from 1-10, I still doubt people will be able to reach higher than 20.

Personally, I'm Rank 16 Gladiator, 12 Marauder, 12 Conjurer, 12 Lancer, Physical 19. I've put in atleast 10 solid hours grinding with my Gladiator.. I can hardly see him touching 18-19 within the week considering the exponential exp requirements for each level.

You know what they say.. pics or it didn't happen.

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1291687
#13 Sep 26 2010 at 4:53 AM Rating: Excellent
You're a little late for a Friday thread...
#14 Sep 26 2010 at 6:03 AM Rating: Default
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they are defenatly JP players ;p
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#15 Sep 26 2010 at 7:39 AM Rating: Decent
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im rank 19 on miner with little way till 20.

its not hard... the bonus EXP takings are around 20%ish im guessing. im getting 100 EXP per mine and its 18k to 20.

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1123504
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#16 Sep 26 2010 at 8:06 AM Rating: Good
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I got my game late evening on the 22nd and this is all I've managed to achieve since...

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1689607
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#17 Sep 26 2010 at 9:47 AM Rating: Good
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I was on vent when they were talking about him aswell. IIRC, the name was something along the lines of "Drill Malbr au". It was Drill M-something. He was shouting for level 50 group and people who went and looked said he had about 9 people.
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#18 Sep 26 2010 at 9:55 AM Rating: Good
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#19 Sep 26 2010 at 9:57 AM Rating: Decent
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Drill Mogura (Selbina) is the only "Drill M" and he's 24 phys/29 conjury. Still high to me, but not quite 50.
#20 Sep 26 2010 at 10:00 AM Rating: Decent
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You think SE will reset players Ranks who exploited this?
#21 Sep 26 2010 at 10:07 AM Rating: Decent
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FlixEffect wrote:
I was on vent when they were talking about him aswell. IIRC, the name was something along the lines of "Drill Malbr au". It was Drill M-something.

Drill Mogura, rank 29 Conjurerer, though lodestone has update delay.
http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1081396
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#22 Sep 26 2010 at 10:20 AM Rating: Good
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FlixEffect wrote:
I was on vent when they were talking about him aswell. IIRC, the name was something along the lines of "Drill Malbr au". It was Drill M-something. He was shouting for level 50 group and people who went and looked said he had about 9 people.


People lied but this is impressive anyway, I found a Drill "M-something" on lodestone, he's rank 20 conjurer... (http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1081396)
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#23 Sep 26 2010 at 10:21 AM Rating: Decent
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makes sense when his rank is higher then level, i played DoW my rank can never beat my level
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#24 Sep 26 2010 at 10:23 AM Rating: Decent
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zhijwen wrote:
makes sense when his rank is higher then level, i played DoW my rank can never beat my level


Well he probably reached fatigue on physical level but switched out a lot between two classes so as to keep grinding skillups, that would be my guess.
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#25 Sep 26 2010 at 10:27 AM Rating: Decent
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SolidMack wrote:
zhijwen wrote:
makes sense when his rank is higher then level, i played DoW my rank can never beat my level


Well he probably reached fatigue on physical level but switched out a lot between two classes so as to keep grinding skillups, that would be my guess.



My guess is that he is using the Rank-up exploit, which doesn't give anymore experience than it would have.
#26 Sep 26 2010 at 10:31 AM Rating: Decent
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RayneZ wrote:
SolidMack wrote:
zhijwen wrote:
makes sense when his rank is higher then level, i played DoW my rank can never beat my level


Well he probably reached fatigue on physical level but switched out a lot between two classes so as to keep grinding skillups, that would be my guess.



My guess is that he is using the Rank-up exploit, which doesn't give anymore experience than it would have.


Is it a known exploit? if he is using it i hope his character gets deleted.
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#27 Sep 26 2010 at 10:38 AM Rating: Decent
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SolidMack wrote:

Is it a known exploit? if he is using it i hope his character gets deleted.


Known as of yesterday or today I guess. Hopefully patched soon. Character deletion sounds harsh. Rollback of Rank to Physical Level seems reasonable for a "punishment".

I thought fatigue was supposed to prevent things like this? Wasn't it supposed to cap your gains after so much Rank/EXP? I blame the faulty system, not the players finding a (enjoyable?) bug.
#28 Sep 26 2010 at 11:24 AM Rating: Excellent
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I wouldn't say it is a bug. You gain exp for healing & buffing during combat. If you don't gain anything, then there is absolutely no reason for a conjurer to heal your group. At all. The only way to address this is to cap skill gains across the board for a single encounter. If you remove the xp for healing & buffing, then you're going to be hard-pressed to find a conjurer interested in keeping the other party members alive.
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#29 Sep 26 2010 at 11:54 AM Rating: Excellent
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desmar wrote:
I wouldn't say it is a bug. You gain exp for healing & buffing during combat. If you don't gain anything, then there is absolutely no reason for a conjurer to heal your group. At all. The only way to address this is to cap skill gains across the board for a single encounter. If you remove the xp for healing & buffing, then you're going to be hard-pressed to find a conjurer interested in keeping the other party members alive.


I suppose it isn't a bug so much as a flaw in a system that grants exp on a per-action basis. When you start rewarding each individual action, this sort of abuse is inevitable (campaign exp in ffxi for example)

The only solution I can see really is to stop rewarding single actions and award exp/skill in fixed amounts for a mob kill similar to the way it's handled in ffxi and other mmos. I see why they wanted to do it the way they did it, but this sort of system is way too easy to abuse (clearly)
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#30 Sep 26 2010 at 12:24 PM Rating: Good
There's also the issue where a mob keeps running away and healing itself, then coming back to you. Happened to me last night, you can't kill the **** thing, but it never attacks you, so you just constantly get SP. Seems to be lag related at times, but I could of easily gone on for 2-3 hours doing this, unloading my arrows until I ran out. Of course, any other job could of sat there all day whacking away at this thing. Even a mage of sat there nuking all day or healing.
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#31 Sep 26 2010 at 12:29 PM Rating: Decent
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Exploits ----> game mechanics to be revised ----> innocent players get a nerf or something good changes to bad ----> whos fault is it? Both the player and the company who made it.

It's the players fault for abusing such a exploit knowing it could risk the change of exp systems for the worse (hopefully the better), and they should also know they may get punished for such an exploit and not telling square enix asap.

It's the companies fault for not realizing they have this exploit. And since they realized it now (hopefully), it is their fault for not putting on a server maintenance till the game is fixed.
#32 Sep 26 2010 at 12:30 PM Rating: Decent
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Unbelievable. . . If this exploit is sincere, how do you miss this being a game developer. I hate to say it, but sometimes there is no need to fix something that isn't broken. Anyway. . .
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#33 Sep 26 2010 at 12:33 PM Rating: Decent
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There is no rank 50s. Its paranoid people letting rumors take ahold of them.
#34 Sep 26 2010 at 12:47 PM Rating: Excellent
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Montsegurnephcreep wrote:
There's also the issue where a mob keeps running away and healing itself, then coming back to you.


It's probably because the mob knows about the exploit and is using it to level up.
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#35 Sep 26 2010 at 12:47 PM Rating: Good
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I wouldn't say it is a bug. You gain exp for healing & buffing during combat. If you don't gain anything, then there is absolutely no reason for a conjurer to heal your group. At all. The only way to address this is to cap skill gains across the board for a single encounter. If you remove the xp for healing & buffing, then you're going to be hard-pressed to find a conjurer interested in keeping the other party members alive.


I agree with all that.It really is ridiculous this exploit even exist without SE knowing about it.There gonna have to cap xp gain for a single mob.When i read this article it reminded me about a leve i did with LS when everyone was dieing i started spamming AoE cure to try to keep everyone alive and i noticed alot of SP gained thought at time it was just luck,hence SP gain seems very erratic at times.

Also makes me think back to those threads about buying CE for 8 day head start and people saying 8 days is nothing how far ahead could people actually get in only 8 days.Well i guess with people out there exploiting this pretty **** far even more unfair for those not in game yet.Just totally unacceptable
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#36 Sep 26 2010 at 1:04 PM Rating: Default
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I just ran past one of these "healing grps", just standing there watching the players ranked up crazy.

I am lvl 12 thaum, and i played for 4 days to get there. Watching players becomming lvl 30 like this is a game breaker. i dont know how they will nerf them back, i am not sure they even can.

This made it for me, i will quit now. Why should i grind for another pointless 10 hrs to get a lvl when players can get that in 20 mins by exploiting.
#37 Sep 26 2010 at 1:18 PM Rating: Decent
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desmar wrote:
I wouldn't say it is a bug. You gain exp for healing & buffing during combat. If you don't gain anything, then there is absolutely no reason for a conjurer to heal your group. At all. The only way to address this is to cap skill gains across the board for a single encounter. If you remove the xp for healing & buffing, then you're going to be hard-pressed to find a conjurer interested in keeping the other party members alive.


I think they should cap the XP on single encounters, I'm kind of surprised it wasn't already.
#38 Sep 26 2010 at 1:23 PM Rating: Good
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Knowing SE, most of the people exploiting will probably get banned. If FF XI is any indication anyway.
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#39 Sep 26 2010 at 1:26 PM Rating: Decent
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Like, ftw was wrong with the previous xp system!?! Being a company in this business for 'how long', how do you miss this. In my opinion, other than FFXIII there was never anything wrong with how SE managed the xp system. Why do they feel they need to re-invent themselves. Stick to what you are good at. Sorry, I normally do not rant but this just makes no logical sense to me. (kind like this post)
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#40 Sep 26 2010 at 1:32 PM Rating: Decent
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chomama wrote:
Like, ftw was wrong with the previous xp system!?! Being a company in this business for 'how long', how do you miss this. In my opinion, other than FFXIII there was never anything wrong with how SE managed the xp system. Why do they feel they need to re-invent themselves. Stick to what you are good at. Sorry, I normally do not rant but this just makes no logical sense to me. (kind like this post)


I wish they'd just change the xp system to an xp pool, one for rank and keep the physical levels as is...I don't think the system the way it is now because it doesn't promote party play in any way.
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#41 Sep 26 2010 at 1:37 PM Rating: Decent
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chomama wrote:
Like, ftw was wrong with the previous xp system!?! Being a company in this business for 'how long', how do you miss this. In my opinion, other than FFXIII there was never anything wrong with how SE managed the xp system. Why do they feel they need to re-invent themselves. Stick to what you are good at. Sorry, I normally do not rant but this just makes no logical sense to me. (kind like this post)


I wish people wouldn't needlessly bash FFXIII. The experience system in that game was great. It was tiered so that at certain points you had to use strategy instead of level grinding till you could do super high damage to the boss. Some people just can't handle change.

FFXIV is the same way, SE didn't want to make it the exact same as FFXI. They stated that they made the races the same so that long time FFXI players could make a character like the one they had before. So in other words, to get more players from XI to transfer, makes a lot of sense, smart move in my opinion.
#42 Sep 26 2010 at 1:39 PM Rating: Decent
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What happened to the whole fatigue system?.. Does it like, not exist inside a leve or something?
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#43 Sep 26 2010 at 1:44 PM Rating: Decent
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BRizzl3 wrote:
chomama wrote:
Like, ftw was wrong with the previous xp system!?! Being a company in this business for 'how long', how do you miss this. In my opinion, other than FFXIII there was never anything wrong with how SE managed the xp system. Why do they feel they need to re-invent themselves. Stick to what you are good at. Sorry, I normally do not rant but this just makes no logical sense to me. (kind like this post)


I wish people wouldn't needlessly bash FFXIII. The experience system in that game was great. It was tiered so that at certain points you had to use strategy instead of level grinding till you could do super high damage to the boss. Some people just can't handle change.

FFXIV is the same way, SE didn't want to make it the exact same as FFXI. They stated that they made the races the same so that long time FFXI players could make a character like the one they had before. So in other words, to get more players from XI to transfer, makes a lot of sense, smart move in my opinion.


*nod* FFXIII's battle system all together was a lot of fun too, in fact I think its time to pop that game back into my PS3 and give it another playthrough, I really enjoyed it - fast paced but strategic at the same time.
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#44 Sep 26 2010 at 1:45 PM Rating: Decent
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Coyohma wrote:
What happened to the whole fatigue system?.. Does it like, not exist inside a leve or something?


It really seems like it was not implemented at all to me. I wonder if they are going to roll back everyone's levels or just pretend like nothing happened.
#45 Sep 26 2010 at 1:46 PM Rating: Decent
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Wasn't bashing FXIII . Was a gorgeous game. Just didn't like the xp system. Apologies. This is why I don't comment much on these sort of things.
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#46 Sep 26 2010 at 1:47 PM Rating: Decent
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MediumOgre wrote:
Coyohma wrote:
What happened to the whole fatigue system?.. Does it like, not exist inside a leve or something?


It really seems like it was not implemented at all to me. I wonder if they are going to roll back everyone's levels or just pretend like nothing happened.


Fatigue is in the game, just not part of levequests and for obvious reasons...however I don't think they were banking on exploits.
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#47 Sep 26 2010 at 1:48 PM Rating: Decent
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MediumOgre wrote:
Coyohma wrote:
What happened to the whole fatigue system?.. Does it like, not exist inside a leve or something?


It really seems like it was not implemented at all to me. I wonder if they are going to roll back everyone's levels or just pretend like nothing happened.


I personally just hope they get banned. You don't grind through 30 levels in 3 days using an obvious mechanic exploit thinking nothing's going to happen. At least a temporary ban to teach them a lesson. Many games(maybe this one) even have a section in their EULA stating you can't exploit systems in ways like this.

EDIT: Just found the section in the EULA:

Quote:
2.1 Cheating and Botting. You may not create or use any cheats, bots, automation software, hacks, mods or any other unauthorized software designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.



Edited, Sep 26th 2010 3:49pm by BRizzl3
#48 Sep 26 2010 at 1:55 PM Rating: Good
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chomama wrote:
Wasn't bashing FXIII . Was a gorgeous game. Just didn't like the xp system. Apologies. This is why I don't comment much on these sort of things.



Don't worry I bash FFXIII every chance I get.

On topic, these guys should be banned. Or at the very least given a rollback and a reprimand.

It's one thing to waste your life reaching max level in a short amount of time, it's another to cheat your way there.

The former I can excuse, the latter, well... Have fun at endgame?
#49 Sep 26 2010 at 1:57 PM Rating: Decent
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I don't think temporary bans really teach lessons.. 2 or 3 days when people play for the better part of a decade means nothing. ****, the people who duped Salvage got to keep the items they duped!

So I'm expecting SE to continue to act without common sense, and for the Lv 50s to stay, unfortunately.

Edited, Sep 26th 2010 3:59pm by Coyohma
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#50 Sep 26 2010 at 2:00 PM Rating: Decent
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I agree, a few days or weeks won't matter to them. I think their characters should get complete roll backs.
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#51 Sep 26 2010 at 2:01 PM Rating: Decent
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Coyohma wrote:
I don't think temporary bans really teach lessons.. 2 or 3 days when people play for the better part of a decade means nothing. ****, the people who duped Salvage got to keep the items they duped!

So I'm expecting SE to continue to act without common sense, and for the Lv 50s to stay, unfortunately.

Edited, Sep 26th 2010 3:59pm by Coyohma


I think 2 or 3 months would be more appropriate, along with having their characters rolled back to lvl 1 everything.


Edited, Sep 26th 2010 4:01pm by BRizzl3
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