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Final Fantasy XIV Bugs/Glitches/IssuesFollow

#1 Sep 25 2010 at 11:54 PM Rating: Excellent
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Although I believe this game has potential, the official release of Final Fantasy XIV is riddled with bugs, glitches, and missing features (depending on how you look at it). I'm in the process of compiling a list of bugs and issues that I have come across or have been told about. I hope to be updating this list to remove items (and add, as we know we must). This is not a thread about the game "sucking". As we all know, there was a time when Sneak Attack did not work when a thief was facing northwest, there was no sneak or invisible, Bards could only have one song active, there were no chain bonuses, <pos> didn't exist, and etc. I'm not saying that it is acceptable for SquareEnix to follow Final Fantasy XI with a game that makes the same mistakes. There are many of us who enjoyed FFXI and hope to enjoy FFXIV, but feel SE has let us down. I've already reported most of the things that are obvious bugs/glitches, but "things that should be there and aren't" are a different flavor of issue. If any of these issues have been resolved or there are any issues that are unlisted, please post a reply.

Bugs/Glicthes
Bazaar System
  • Checking a bazaar stops player movement.
  • (With above) You can check a bazaar, but be out of range to purchase from it, requiring you to exit the bazaar, move, and recheck it. [??/??/??]
  • In certain situations, bazaaring items near a zone line can cause your character to become corrupted. [??/??/??]

Battle System
  • Actions that cannot be used do not properly gray out (eg: Reaction commands, Commands when you are out of range)
  • When selecting actions, the action readying bar may say you are using the wrong ability.
  • Monsters often run away from the player and regen large amounts of health without giving any indication of the ability they used. [11/25/10]
  • Skill gain for Disciplines of War and Magic are extremely random, making party play difficult. [11/25/10]
  • SP/XP is not awarded when a battle is finished (in certain situations). [??/??/??]
  • (With above) It is possible for a monster to disengage in battle, wiping out all player skill gain, even if he/she is actively in combat with that monster). [??/??/??]
  • SP/XP does not appear in the log, but is awarded to the player (in certain situations). [??/??/??]
  • Targeting Issues [Various Patches have made improvements]
  • "The target is already engaged." [??/??/??]

Check System
  • Difficulty of monsters cannot be accurately gauged by the check system.
  • Difficulty icon disappears from the monster's name.

Crafting System
  • [9/29/10] Synthesis attempts appear to be failing and using more durability [9/30/10]
  • After selecting a "Requested Item", a player cannot change the item they are attempting to synth without canceling out of the craft window, standing up, and going back into the synthesize option. [??/??/??]

General Issues
  • The Autotranslate function may stop working, requiring the player to restart the client to fix it.
  • Door will fail to open do to lag, trapping you until you re-log.
  • While in an instance, the "You are leaving the instance." warning appears as it kicks you out of the instance. [02/02/11]
  • Moving items from retainer to inventory and vice-versa does not function as expected, resulting in the loss of items (eg: when moving a completed stack of shards from your retainer to your inventory, those in your inventory will disappear). [??/??/??]
  • NPCs can (in certain situations) spawn beneath the floor.
  • No Shutdown option (/shutdown)
  • Players load before retainers in the Market Ward (retainers despawn when a new player enters)

Graphics
  • Lalafell's shirt kept flaring up like a mini skirt after equipment change (returned to normal after restarting the game or, occasionally, after teleporting).
  • When the boat pulls into the dock, the inside of the boat often fails to render, allowing you to see the water instead of the boat.
  • In certain situations, earrings/rings will not appear on the player's character.

Guildleve System
  • After completing a Guildleve from an Aetherial Gate, if a member selects to return to the Aetheryte, the Aetherial Node will close, preventing any other members from returning to the Aetherial Gate or Aetheryte. [11/25/10]
  • Difficulty difference between leves of the same suggested rank are too vast.
  • Disconnecting cancels a leve.
  • (With above) Disconnecting while sharing a leve requires that you return to the crystal to rejoin the leve.
  • (With above) A player does not automatically join a shared leve when invited to a party (has to return to the crystal to get the leve)
  • Unable to remove local leves without failing/completing them.
  • Wiping during a Guildleve in which the monsters run away to grad additional monsters may cause the additional monsters to despawn, making the guildleve impossible to complete (eg: Revenge of the Dodos)

Macro System
  • Unable to equip multiple items with the same name (attempting to equip multiple Copper Rings to different slots will always error). [11/25/10]

Party System
  • Clicking a player's health bar does not target that player. [11/25/10]
  • Party Member Vitals disappear and display ??? (cannot see HP/MP)
  • Party Member Vitals get stuck on zero and the player cannot be healed.
  • Party Member name disappears and cannot be targeted.
  • In some situations, a party will be unable to claim a mob if any member of the party is out of range.
  • In certain situations, a solo player will receive the "party leader out of range error" which will persist until joining a party or logging out.
  • Unable to claim a monster unless the party leader is standing next to you.
  • Unable to invite members unless they are standing next to you.
  • Unable to leave party or logoff if any member is in combat.

Text Commands
  • /check does not function as documented (/check "Player Name" should check the player with that name, per the documentation). [Note: the documentation was changed to reflect the functionality that was implemented.]
  • /equip does not function as documented (documentation says l.ear, r.ear, off instead of L.ear, R.ear, sub etc)

User Interface - Chat Box
  • Chat Box always returns to "General" chat tab (you cannot keep the "Battle" tab as the active tab)
  • Chat Filters are not functioning properly/robust enough (inability to remove certain lines, inability to remove certain lines without removing something you need)
  • Chat Text is constantly deleted when other interface elements become active (crafting, searching bazaars, etc). [10/08/10] Partial fix; chat text is still deleted when the craft window first opens and when any non-craft/bazaar dialogue opens.
  • Entering Chat Text into the Chat Box resets your position in inventory lists (Inventory, Retainer, etc).

User Interface - Keybindings
  • CTRL+R does not function unless you have sent the player a tell and the chat window is active. [11/25/10]
  • Pressing CTRL+R to reply to a tell with text in the chat window deletes that text (Expected functionality was to put /t Player Name before the text that was already entered).

User Interface - Map
  • Mouse controls do not work as expected (keyboard camera controls IJKL are used to move around the map, but mouse camera controls will continue to rotate the camera).
  • Unable to see party members on map. [11/25/10]

User Interface - Mouse
  • Unable to bind to the mouse (eg: autorun to a mouse button).
  • Unable to move your character with the mouse (eg: holding right and left click to move).

User Interface - General
  • After hitting the surplus limit for one job, changing to another will still show the skill points in the UI in yellow, until you gain at least 1 skill point.
  • Volume configuration does not allow you to click the "No Sound" and "Max Volume" buttons.
  • Volume configuration "Sound Effects" does not work (turning sound effects off does not stop sound effects from playing)


Other Issues
Bazaar System
  • No text command to go directly to a target's bazaar (eg: /bazaar "Player Name" should open a player[retainer]'s bazaar).

Battle System
  • Abilities require that you enter into Active mode, even if they seem as though they shouldn't (eg: Archer's Quickstride, Buff Abilities/Spells; this is a person preference of the game design)
  • Pressing Enter on a retrainer should open the bazaar (similar to shop NPCs)

Basic Functionality
  • Auction House
  • Inventory Sort [11/25/10]
  • Mail System
  • Search System (/sea all player, /sea all job)

Crafting System
  • Inability to craft multiples of the same item without going through the interface multiple times. [03/03/11] (Fixed for Local Leve items)
  • Poorly implemented interface (too many confirmations for every synthesis)
  • Recipe progression is awkward at best; creating a low level item often requires multiple classes 10 to 15 ranks higher.
  • Recipes that you "learn" from quests are not stored in any of the possible menu locations.
  • The process for using a dye on an item is unnecessarily complex. Instead of requiring each ingredient in a synthesis be dyed a specific color, it would make more sense to apply the dye to the final product. This would allow players to dye equipment the color they chose without having to create an entirely new piece of equipment.

General Issues
  • Attempting to move while sitting does not force your character to stand.
  • Emotes while sitting are extremely restricted (/wave does not work, /chuckle does but /laugh does not, even though the message for the emotes are almost identical)
  • Certain Equipment durability appears to be too low (specifically Discipline of War weapons).
  • NPC item repair does not repair accessories.
  • NPC item repair seems too expensive (10k to repair an item from 48% to 75%; not a problem independently, but coupled with certain items wearing out quickly, it appears to be unbalanced)
  • The NPC steersman does not give the time remaining on the boat trip.
  • Return point changing should be a choice (it is currently set automatically when you touch a crystal)

Guildleve System
  • Limited to 8 regional and 8 local leves in a 36 hour period with no other non-grinding content (where are the Star Onion Brigade-esque quests?)
  • Targets for other player's guildleves should be untargetable to you.

Linkshell System
  • Option to get a message when a Linkshell member comes on(off)line.
  • Unable to give ownership of a Linkshell to another player. (Unconfirmed)
  • Unable to see if information about members in Linkshell list (location, rank, level)
  • Unable to set a Linkshell message.
  • Unable to invite members unless they are standing next to you.
  • Unable to kick members unless they are standing next to you.
  • Unable to promote/demote members unless they are standing next to you.

Macro System
  • Artifically limited to 10 lines per macro, causing annoyances when changing jobs (setting abilities, changing equipment).
  • The delay between macro lines is an unnecessary annoyance.
  • Unable to cut and paste entire macros.

Party System
  • Unable to search for people interested in partying (I know there is a recruitment system, but I do not know how that works)

Placeholders
  • Switch Target Variants (st, stnpc, stpc, bt)
  • Position (<pos>) command does not exist. [11/25/10]

Text Commands
  • Assist (/assist "Player Name")
  • Adding "motion" after an emote does not perform the emote motion without log text (eg: /laugh motion). [11/25/10]
  • Target (/target "Player Name", /ta <stnpc>, etc)

User Interface - Chat Box
  • Chat Box needs a transparency option.
  • Chat Box cannot be easily expanded to fullscreen to scroll through specific types of chat (Press +, enter, then view chat by Say, Party, Linkshell, Tell, etc).
  • Chat Filters configuration does not allow you to add additional tabs.
  • Chat Filter "Hold" Functionality (as in FFXI, will stop a chat line from immediately scrolling out of the window)
  • Chat Line Notification (sound notification on incoming tell)
  • Chat Line colors are unable to be modified. [11/25/10]
  • Limit to the number of characters per line (85) is too small. [12/15/10]

User Interface - Friendlist
  • Friend List does not display the location of friends.
  • Option to get a message when a friend comes online.

User Interface - Keybindings
  • Missing Keyboard Shortcuts (Inventory, Equipment, Action Window, Journal) [11/25/10]
  • Target Nearest NPC
  • Target Nearest PC
  • Unable to remap arrow keys.

User Interface - General
  • Linkshell name is not displayed anywhere.
  • No option to hide your own name without hiding everyone's name.
  • All "Widgets" need to be movable (Action Bar, NPC popups, etc)


Edited, Mar 8th 2011 8:48am by Tidane
#2redpoop, Posted: Sep 26 2010 at 12:08 AM, Rating: Sub-Default, (Expand Post) This is why the 1st month service is free... free beta-alpha-beta.. fix the bugs hopefully during the last phase before you have to actually pay for a monthly service for an incomplete game
#3 Sep 26 2010 at 12:08 AM Rating: Good
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Pretty much sums it up AFAIK. I would really like to see the things under basic functionality implemented sooner rather than later.
#4 Sep 26 2010 at 12:12 AM Rating: Excellent
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Tidane wrote:
SP/XP is not awarded when a battle is finished (in certain situations).
(With above) It is possible for a monster to disengage in battle, wiping out all player skill gain, even if he/she is actively in combat with that monster).


To add to that, the mobs reset/regain their hp when they run back ><!!!
#5thehellfire, Posted: Sep 26 2010 at 12:13 AM, Rating: Sub-Default, (Expand Post) Thats not a bug but an actual mechanic programmed in heir ai
#6 Sep 26 2010 at 12:14 AM Rating: Excellent
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Friar Fishraper wrote:
To add to that, the mobs reset/regain their hp when they run back ><!!!
Yes, forgot about that. We fought an enemy the other day that kept turning around and healing to max HP. I'm unsure if that's a glitch or a feature, but I really hope it is a glitch, since it didn't give any sort of indication that it was using an ability (which would have been nice to see so we're not guessing if we should report it as a bug or not).


Edited, Sep 25th 2010 11:15pm by Tidane
#7 Sep 26 2010 at 12:20 AM Rating: Default
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Tidane wrote:
Friar Fishraper wrote:
To add to that, the mobs reset/regain their hp when they run back ><!!!
Yes, forgot about that. We fought an enemy the other day that kept turning around and healing to max HP. I'm unsure if that's a glitch or a feature, but I really hope it is a glitch, since it didn't give any sort of indication that it was using an ability (which would have been nice to see so we're not guessing if we should report it as a bug or not).
Its a feature, its been talked about in previous interviews

Edited, Sep 25th 2010 11:15pm by Tidane

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#8 Sep 26 2010 at 12:48 AM Rating: Excellent
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This is a really good list, I hope SE listens to this, and fixes everything on it quickly!!!
#9 Sep 26 2010 at 12:52 AM Rating: Excellent
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Why is he being rated down? So some things you disagree with personally. Post about it and say "That is/might not be a bug because x, y and z." Sheesh, it's a good list. Admitting there are flaws to this game isn't the end of the world. No MMO coming out release will be perfect and flaws need to be addressed and fixed.
#10 Sep 26 2010 at 12:54 AM Rating: Decent
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Quote:
Abilities require that you enter into Active mode, even if they shouldn't (Archer's Quickstride, Buff Abilities/Spells)



Works as intended . Any abilities or buffs can only be used in active mode. Quickstride isnt meant to allow faster running through Eorzea but rather give some distance from enemy mobs which is what archers need .


Edited, Sep 26th 2010 3:00am by joodas
#11 Sep 26 2010 at 1:06 AM Rating: Excellent
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joodas wrote:
Works as intended . Any abilities or buffs can only be used in active mode. Quickstride isnt meant to allow faster running through Eorzea but rather give some distance from enemy mobs which is what archers need .
I concede that SE may believe that it is working as intended, but I don't believe that means it isn't an issue. The text on Quickstride, specifically, doesn't directly state that it is intended for use in battle. It feels closer to the Discipline of the Land abilities that give a movement speed boost when nodes are far from them.

As for other abilities or spells that don't target enemies: I understand why SE made the decision, but I've had enough people say something about it that I felt it was worth including, at least for now. I'd like to see how it plays out at higher levels before I make any real judgment on it, though.

I'll add some sort of disclaimer to it to differentiate it from other issues.
#12 Sep 26 2010 at 1:15 AM Rating: Excellent
Edited by bsphil
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redpoop wrote:
This is why the 1st month service is free... free beta-alpha-beta.. fix the bugs hopefully during the last phase before you have to actually pay for a monthly service for an incomplete game
Uh, the first month is by far the most expensive. $75 for the people who wanted the CE and $50 for the rest.
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#13zoltanrs, Posted: Sep 26 2010 at 1:24 AM, Rating: Sub-Default, (Expand Post) There is a difference between product and service.
#14 Sep 26 2010 at 1:27 AM Rating: Excellent
Edited by bsphil
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zoltanrs wrote:
There is a difference between product and service.
Not with a MMO. You're paying $50 or $75 to start playing, and $13 each month to continue playing. There's no offline content, the product is worthless without the service.
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#15 Sep 26 2010 at 1:58 AM Rating: Good
One more to add:

/equip off

Using the above command is supposed to equip or remove a piece of equipment from your Off Hand. It currently doesn't work.

ex: /equip off "Bronze Scythe"

This would normally equip a Bronze Scythe in your Off Hand slot. Currently typing that in does nothing.
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#16 Sep 26 2010 at 2:09 AM Rating: Excellent
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The One and Only SamusKnight wrote:
One more to add:

/equip off

Using the above command is supposed to equip or remove a piece of equipment from your Off Hand. It currently doesn't work.

ex: /equip off "Bronze Scythe"

This would normally equip a Bronze Scythe in your Off Hand slot. Currently typing that in does nothing.


Not playing this game, but in closed and open beta, I used this:

/equip sub

Edited, Sep 26th 2010 4:09am by mbub
#17 Sep 26 2010 at 2:10 AM Rating: Good
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At Guildleves the problem is often you only see the markers on the minimap... once you push M for map you don't see the yellow circles you have to go to. I don't know if that is because of server lag on my server but all those visual things in FF14 like just said yellow circles or the signs that show which strenght monsters have seem to be absolutely random working or not working.

In Party play there are much more problems than the PO posted. You can not see party members on big map. This is a big issue since once your friend or your party moved out of your minimap radar you can hardly track them.

Also a big problem is that your party members dissapear and appear randomly. Often you see other players around you but you don't see your party members. I noticed i can not even see the blue dot on the minimap if the party member dissapeared because the dot dissapear aswell.

Also a problem that still only people hitting the mob most will get most job-skillpoints. My friend which is hitting the mob not as often as me because i simply are ranger and can attack early, is getting nearly no points while me get like 400-500 per fight.

Sometimes you can not leave party or even log out because system say like "you can not do that because one of your party members is engaged in fight" (while no one fight)

Also (and this is absolutely sad) you often don't see the HP of your party members correctly. The stamina bars stay full and the numbers under the bars turn into "???". Sad for tanks because they wont be healed when healers see full bars. This is absolutely not acceptable even for a new mmorpg. The second M in mMorpg means Multiplayer btw...
In party gaming you sometimes just stop recovering HP for some reason, you also can go to passive mode you wont regain HP or just very very slowly. Good that leve-timer is still ticking while your HP don't.


Partying in FF14 is at moment just not really full of sense and not really playable.


Edit: Btw i hate that SE don't give us the possibility to give feedback anymore. They better of set up a forums where people can post bugs and things so they can fix them. Now they won't read things and fix slow.

Also sorry for my english, i am not perfect with it, sorry.

Edited, Sep 26th 2010 4:17am by Aujade
#18 Sep 26 2010 at 2:33 AM Rating: Good
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Under general issues I'd like to add:

In areas of high congestion, load NPCs on screen before players.
(On Lindblum every tom **** and harry have decided it would be a good idea to peddle their ***** in front of the repair Lala instead of in the market wards!)

In areas of high congestion, load players in your Party with priority.
(Stood next to an Aetherite in camp, PC loads half the players stood around there who I have no intention of interacting with, but doesn't load people in my party who I'd like to inspect to help repair.)
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#19 Sep 26 2010 at 2:46 AM Rating: Good
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I can add another Guildleve/Party thing:

You can not help out people which already started a leve. Will tell you that the monster is already engaged. When you get invited into a party which started a leve you won't be able to attack the monsters. Also you wont get to see the aetheryte at the end so you have to walk back to the camp.
#20 Sep 26 2010 at 3:01 AM Rating: Decent
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Quote:
The text on Quickstride, specifically, doesn't directly state that it is intended for use in battle. It feels closer to the Discipline of the Land abilities that give a movement speed boost when nodes are far from them.


Thats because its a tooltip, not a guide :)
Its way different that DoL . Think of it as a great ability to use after shadowbind.


Edited, Sep 26th 2010 5:04am by joodas
#21 Sep 26 2010 at 3:21 AM Rating: Excellent
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Moving the map with the mouse, and being able to zoom in and out would be nice.

#22 Sep 26 2010 at 3:29 AM Rating: Good
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I noticed that sometimes my equipment change macros will change without any input from me.
I use a macro to change class to Archer with these lines:
/equip main "Shortbow"
/equip pack "Arrows"

Sometimes, my /equip pack "Arrows" will randomly change into /equip sub "Arrows", giving me the "Cannot equip that item" error message >_>
#23 Sep 26 2010 at 6:18 AM Rating: Good
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No option to reset the UI to default positions.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#24 Sep 26 2010 at 6:28 AM Rating: Default
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I do agree with about half of your comments. The other half just depends on preferences.

Many of the issues can be fixed with macros, or some determination. Thankfully this is not WoW and appeals to a more mature audience. There is nothing wrong with the mob con system. It depends on whether the mob is strong against magic, physical attacks and represents a "spread" of levels. If you prefer to know before a fight exactly whether you will win or not without any surprises there are a bunch of other mmos on the market that will cater to your taste.

Retainers and wards are a big issue. I suspect the central AH wont be far away. Remember there wasnt an AH in FFXI at launch either.

Mob can run away and regen just like players can. I refer you to my earlier point. THere are a lot of easier mmos out there, if you want a spam button kill mob game, Im sure you can find one.

I quite like the menu screens. Those of us that are old skool RPG fans like menu screens - makes you feel like you are playing an RPG - I recommend Halo or some such first person shooter if you dont like menu screen games.

Leves are fine - i completed about 50 leves yesterday which isnt bad since you can only do 8!!! Point is you have to group up- SE always said that there would be rewards for grouping, now we know they were telling the truth.

As for the rest - some good comments, some bad. I know I am being a little facetious but my point is that one mans meat is another mans poison.

Big issues as far as I am concerned are lack of AH, lack of mail system, and travel (which you have to do to share leves with LS mates - thereby negating the issue of only having 8 per day). There is some glitch in Gridania which regularly sees my party members disappearing into the floor. Other than that - i think SE have kicked some serious goals with this one.
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#25 Sep 26 2010 at 6:35 AM Rating: Good
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Quote:
Also (and this is absolutely sad) you often don't see the HP of your party members correctly. The stamina bars stay full and the numbers under the bars turn into "???". Sad for tanks because they wont be healed when healers see full bars. This is absolutely not acceptable even for a new mmorpg.


Seconded.

Also, I mean is it just me or does this game still crash... ALOT. I have a brand spanking new Win 7 64 install, with all updated drivers and I've crashed 3 times in about a 2 hour period just this morning. Why yes, I did fail two leves when that happened. No it isn't a heat issue, nor is it a problem with hardware. It's enfuriating.

Edited, Sep 26th 2010 8:38am by Alabazman
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#26 Sep 26 2010 at 6:37 AM Rating: Decent
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Alabazman wrote:
Quote:
Also (and this is absolutely sad) you often don't see the HP of your party members correctly. The stamina bars stay full and the numbers under the bars turn into "???". Sad for tanks because they wont be healed when healers see full bars. This is absolutely not acceptable even for a new mmorpg.


Seconded.

Also, I mean is it just me or does this game still crash... ALOT. I have a brand spanking new Win 7 64 install, with all updated drivers and I've crashed 3 times in about a 2 hour period. No it isn't a heat issue, nor is it a problem with hardware. It's enfuriating.


Played for about 50 hours since launch. Not crashed once yet. It constantly surprises me that people are having this issue.
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#27 Sep 26 2010 at 6:46 AM Rating: Good
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HallieXIV wrote:

Played for about 50 hours since launch. Not crashed once yet. It constantly surprises me that people are having this issue.


Fullscreen mode was causing all kinds of crashes for me. I switched to windowed (don't even know why I picked fullscreen to begin with ...) and haven't crashed once since then.
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#28 Sep 26 2010 at 6:47 AM Rating: Good
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HallieXIV wrote:
Thankfully this is not WoW and appeals to a more mature audience.


We get it. You hate wow.

Now for the love of god shut up about it.

Christ, what did WoW ever do to you, rape your dog?
#29 Sep 26 2010 at 6:50 AM Rating: Decent
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BastokFL wrote:
HallieXIV wrote:
Thankfully this is not WoW and appeals to a more mature audience.


We get it. You hate wow.

Now for the love of god shut up about it.

Christ, what did WoW ever do to you, rape your dog?


Actually I like WoW. I played WoW for several years and have 2 characters at Lvl 80 so this comment was uncalled for. My point is that this game is not WoW, not should it try to be. How did you get that I hate WoW from my post?
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#30 Sep 26 2010 at 6:52 AM Rating: Default
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And your comment about raping my dog just shows that you are exactly the type of person I was referring to. That was completely uncalled for.
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#31 Sep 26 2010 at 6:54 AM Rating: Excellent
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BastokFL wrote:
HallieXIV wrote:
Thankfully this is not WoW and appeals to a more mature audience.


We get it. You hate wow.

Now for the love of god shut up about it.

Christ, what did WoW ever do to you, rape your dog?


For a community that talks about being mature, I see a growing trend of immaturity in their posts.

I'm just sayin'...
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#32 Sep 26 2010 at 7:14 AM Rating: Excellent
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HallieXIV wrote:
I do agree with about half of your comments. The other half just depends on preferences.

Many of the issues can be fixed with macros, or some determination. Thankfully this is not WoW and appeals to a more mature audience. There is nothing wrong with the mob con system. It depends on whether the mob is strong against magic, physical attacks and represents a "spread" of levels. If you prefer to know before a fight exactly whether you will win or not without any surprises there are a bunch of other mmos on the market that will cater to your taste.

Retainers and wards are a big issue. I suspect the central AH wont be far away. Remember there wasnt an AH in FFXI at launch either.

Mob can run away and regen just like players can. I refer you to my earlier point. THere are a lot of easier mmos out there, if you want a spam button kill mob game, Im sure you can find one.

I quite like the menu screens. Those of us that are old skool RPG fans like menu screens - makes you feel like you are playing an RPG - I recommend Halo or some such first person shooter if you dont like menu screen games.

Leves are fine - i completed about 50 leves yesterday which isnt bad since you can only do 8!!! Point is you have to group up- SE always said that there would be rewards for grouping, now we know they were telling the truth.

As for the rest - some good comments, some bad. I know I am being a little facetious but my point is that one mans meat is another mans poison.

Big issues as far as I am concerned are lack of AH, lack of mail system, and travel (which you have to do to share leves with LS mates - thereby negating the issue of only having 8 per day). There is some glitch in Gridania which regularly sees my party members disappearing into the floor. Other than that - i think SE have kicked some serious goals with this one.


When you say "Thankfully this is not WoW and appeals to a more mature audience", there is no other was to take that. You just flat out said that people that play WoW are immature. But whatever.

Saying "If you prefer to know before a fight exactly whether you will win or not without any surprises there are a bunch of other mmos on the market that will cater to your taste" is immature. All you're saying there is if you don't like it GTFO, that's not constructive at all.

FFXI not having an AH at launch so FFXIV should not have one is no excuse. They know that not having an AH is bad and is a mistake. Not having it at launch is not paying attention to lessons learned and just plain stupid.

When you're playing an RPG you don't have mobs and other people acting independently of you. So menu speed is not an issue there. In an MMO, being able to access commands quickly is a matter of life and death, and smooths the game play experience. And once again saying "I recommend Halo or some such first person shooter if you don't like menu screen games" is really immature, grow up.

One mans meat is another mans poison is a true statement but there is no reason to make an argument belittling other people. Use facts and logical thought to make your point.

Edited, Sep 26th 2010 9:15am by LordAshal
#33 Sep 26 2010 at 7:21 AM Rating: Default
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FFXIV will appeal to a more mature audience but that doesnt mean everyone that plays wow is immature - just that on average the player base will be much younger. So I dont understand why you would have a go at me for expressing an opinion. Is that how you cope when someone disagrees with you - relax, we are all friends here.

I did not not say GTFO, just that some people prefer games a little less predictable. If you dont, dont play. That is your choice. THe game market is big enough to have something for everyone. I personally like that some fights go south. It brings a bit of excitement. Again, get back in your box this is about opinion, why are you so angry?

I guess that is my overall point. Some people like these features, others dont. Because I dont agree with you, i get accused of hating WoW or hating WoW players, or telling people of GTFO. All I am saying is that if you dont like this game, find one you do- live and let live.

I would not like to play the game that some people are trying to turn this into. I already have it installed on my machine and I am trying this for something different.

Sometimes you kids really do get uptight about nothing.
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#34 Sep 26 2010 at 7:36 AM Rating: Excellent
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HallieXIV wrote:
FFXIV will appeal to a more mature audience but that doesnt mean everyone that plays wow is immature - just that on average the player base will be much younger. So I dont understand why you would have a go at me for expressing an opinion. Is that how you cope when someone disagrees with you - relax, we are all friends here.

I did not not say GTFO, just that some people prefer games a little less predictable. If you dont, dont play. That is your choice. THe game market is big enough to have something for everyone. I personally like that some fights go south. It brings a bit of excitement. Again, get back in your box this is about opinion, why are you so angry?

I guess that is my overall point. Some people like these features, others dont. Because I dont agree with you, i get accused of hating WoW or hating WoW players, or telling people of GTFO. All I am saying is that if you dont like this game, find one you do- live and let live.

I would not like to play the game that some people are trying to turn this into. I already have it installed on my machine and I am trying this for something different.

Sometimes you kids really do get uptight about nothing.


I have no problems with you expressing your opinions. I take issue with belittling comments that add nothing but negativism to the conversation.

I never said you hate WoW, I quoted you saying that people that play WoW are immature. And it's not right to belittle other people who play different games.

If you can't deal with a counter argument then I don't know what to tell you.

What is "get back in your box this is about opinion" supposed to mean exactly. Why do you continue to be negative in your comments.

Then your final comment of "Sometimes you kids really do get uptight about nothing", so now everyone here that disagrees with you is a child? Very constructive and mature of you.



Edited, Sep 26th 2010 9:41am by LordAshal
#35 Sep 26 2010 at 7:37 AM Rating: Excellent
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I'd like to add

- Unable to pan the camera with the mouse
- Laggy mouse and no configuration options to tweak the speed
- Too many configuration options located outside the game itself requiring a shutdown to tweak - such as resolution, details, and gamepad config.
- No Shut Down option - need to scroll through multiple menus to exit the game.
- Linkshell system is too basic - we need more configurable options for hierarchy such as user-defined roles.


These are my number one gripes, most of it is in FFXI and I had hoped that it would be different in XIV.
#36 Sep 26 2010 at 7:41 AM Rating: Excellent
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Lobivopis wrote:

No option to reset the UI to default positions.


Actually this is one thing that IS in there - but for whatever reason they called it "Reset Widgets". Really, it's like they just started programming ten years ago. Widgets.
#37 Sep 26 2010 at 8:55 AM Rating: Excellent
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HallieXIV wrote:
BastokFL wrote:
HallieXIV wrote:
Thankfully this is not WoW and appeals to a more mature audience.


We get it. You hate wow.

Now for the love of god shut up about it.

Christ, what did WoW ever do to you, rape your dog?


Actually I like WoW. I played WoW for several years and have 2 characters at Lvl 80 so this comment was uncalled for. My point is that this game is not WoW, not should it try to be. How did you get that I hate WoW from my post?


Sorry, had you confused for another poster who has an annoying habit of inserting off-topic jabs at WoW in her posts.

I should have been tipped if by it only being subtly disparaging.
#38 Sep 26 2010 at 9:32 AM Rating: Excellent
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Torrence wrote:
- No Shut Down option - need to scroll through multiple menus to exit the game.

I assume you're talking about something like the /shutdown command from FFXI. It closes out the game and goes right back to the desktop, as opposed to the character select or login screens.

Edited, Sep 26th 2010 10:32am by Ralrra
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#39 Sep 26 2010 at 9:37 AM Rating: Excellent
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This is a great list. One more bug to add: If you wipe on a guildlevel in which the monster runs away to grab additional monsters (increasing the amount of monsters required to kill in the guildleve) and you wipe, the additional monsters which were spawned will disappear and the guildleve cannot be completed. Example: Revenge of the Dodos.
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#40 Sep 26 2010 at 9:40 AM Rating: Good
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Torrence wrote:
No Shut Down option - need to scroll through multiple menus to exit the game.

I know it isnt right but i been using alt+tab for shut down, mainly because every time i quit its out of frustration / lag or what not. also it seems to save your tp for when you log back on..lol
#41 Sep 26 2010 at 9:47 AM Rating: Excellent
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HallieXIV wrote:
I did not not say GTFO, just that some people prefer games a little less predictable. If you dont, dont play. That is your choice.
"I'm not saying get the f*ck out, I'm just saying if you don't like it, get out."
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#42 Sep 26 2010 at 9:48 AM Rating: Good
I report most popular leveling method in Japan.

First, buff and heal spells are needed. (cure, sacrifice, stoneskin, etc...)
And, you should be a conjurer or thaumaturge.
In other words, melees and archers can not use this method.

1. make a group, as many casters as possible.
2. begin guildleves, and receive a boon through the Guardian's Aspect effect.
3. begin battle and enter battle mode, but do not kill the monster. use AoE buff and AoE heal spells without killing the monster.
4. You will get a lot of SP. EZ(like a bug) rank up.

*I'm not good at English. Thank you for correcting my English.
#43 Sep 26 2010 at 9:50 AM Rating: Decent
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watanabetanaka wrote:
I report most popular leveling method in Japan.

First, buff and heal spells are needed. (cure, sacrifice, stoneskin, etc...)
And, you should be a conjurer or thaumaturge.
In other words, melees and archers can not use this method.

1. make a group, as many casters as possible.
2. begin guildleves, and receive a boon through the Guardian's Aspect effect.
3. begin battle and enter battle mode, but do not kill the monster. use AoE buff and AoE heal spells without killing the monster.
4. You will get a lot of SP. EZ(like a bug) rank up.

*I'm not good at English. Thank you for correcting my English.


Wow. So that's how they're doing it.

Emergency maintenance incoming in 3...2...



Edited, Sep 26th 2010 11:53am by LordAshal
#44 Sep 26 2010 at 10:41 AM Rating: Decent
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http://support.na.square-enix.com/contacttop.php?id=902&la=1#bottom

Submit all those bugs and suggestions there!
If enough people are doing it they might just listen.
#45 Sep 26 2010 at 12:24 PM Rating: Excellent
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watanabetanaka wrote:
I report most popular leveling method in Japan.

First, buff and heal spells are needed. (cure, sacrifice, stoneskin, etc...)
And, you should be a conjurer or thaumaturge.
In other words, melees and archers can not use this method.

1. make a group, as many casters as possible.
2. begin guildleves, and receive a boon through the Guardian's Aspect effect.
3. begin battle and enter battle mode, but do not kill the monster. use AoE buff and AoE heal spells without killing the monster.
4. You will get a lot of SP. EZ(like a bug) rank up.

*I'm not good at English. Thank you for correcting my English.

Your English is just fine.
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#46 Sep 26 2010 at 12:50 PM Rating: Decent
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Anyone have names of people who hit cap this way?
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#47 Sep 26 2010 at 1:26 PM Rating: Excellent
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Looks like this pretty well sums up everything that people have a problem with right now. I was surprised to see some of the things I've personally taken issue with but not seen discussed as much on fora (such as inability to see where anyone is in the world) as well.

I'd also like to add that as a mage, archer, or lancer (also pugilist with chakram) I'd really like some kind of range indicator for actions. I've gotten a good idea of what my max range is, but just some grayed out icons based on being out of range or something would be nice. Not necessary, but nice.

Another thing that would be nice is a message when friends (and possibly linkshell members) come online. It's definitely something I'd like to know without them talking to me first.

Finally, though it's an unpopular opinion, I don't exactly agree that the game needs an auction house. I understand the developers' comments about wanting to set up a more personal relationship with crafters and gatherers who sell things you need, as well as about not giving the players all the history behind every sale. The Market Wards are terrible as they are now, but that doesn't mean that the only solution is to implement an auction house.

For instance, they could add a search (or category lists) that tells you the names and locations of people selling items that you want, but has you going there yourself to find out what the prices are and actually purchase them. This would make it so you memorize people and shop locations that provide things you want regularly. It would also allow you to shop around if you want the best price, but people without the best price have half a chance for some competition when someone doesn't want to stop by every shop selling the item.

They could also do a non-specific item search where you look for things in a certain range, allowing people to search for a weapon around their current rank, or for equipment with certain types of stats. At the very least they could organize the wards themselves into places to sell different types of goods, or give bazaars icons giving a general idea of what they have available so you don't have to check each and every one.

It's actually kind of sad to me, because I like the idea of a game that would do something differently than every other game out there. Every game has an AH, but not every game has individually run player shops. Then they go and make it so terrible everyone demands a generic AH be implemented instead.

Edited, Sep 26th 2010 12:39pm by TheMoreYouKnow
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#48 Sep 26 2010 at 1:43 PM Rating: Excellent
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redpoop wrote:
This is why the 1st month service is free... free beta-alpha-beta.. fix the bugs hopefully during the last phase before you have to actually pay for a monthly service for an incomplete game


Free? It was $80 to buy the collectors edition I dont know what "free" is in your mind.
#49 Sep 26 2010 at 1:48 PM Rating: Good
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GREAT List! It gets to the point and acknowledges things that def need to be addressed w/o attacking the game! Rate up for the good job!

And about that exploit.... hmmmm... this is reminiscent to that *bug* in early FFXI where they bypassed the delay of 2H weapons by engaging & disengaging the mob. Yup... This mmo is definitely a baby. Can't wait to see her grow up all big and strong!
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#50 Sep 26 2010 at 2:37 PM Rating: Good
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I've taken many of the suggestions in this thread and added them to the original post. I want to thank everyone that is adding bugs/glitches and urge you to go to SquareEnix's Final Fantasy XIV Bug Report Contact Form and report things are broken. Hopefully we'll see another patch soon to correct some of these issues.
#51 Sep 26 2010 at 4:15 PM Rating: Excellent
This would go more under usability than a bug, I shouldn't have to open the menu to browse a retainer, why can't I just hit enter on it like I would an NPC.
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