Wow, I'm really glad people took what I said and spun it around like I implied everything should be automatic. There is nothing lazy about having a system where you pick what you want to make from a list, and as long as you have the ingredients in your inventory it lets you make it. Having to guess at recipes, look them up online, and manually select ingredients is an inefficient and needless process, especially since the mechanics for auto-selecting recipes is already implemented in the game. The effort comes in with the new synthesis mini-game, which I rather enjoy despite it being more complex than in XI. That is an example of making a system more in-depth without overly complicating things, not only by adding variety to what used to be just a dice roll system, but also giving you some measure of control which serves a purpose. The rest of the system, however, is pointlessly inefficient and serves no purpose or benefit to anyone whatsoever; what do you gain from having to manually choose ingredients from your inventory, one at a time, every synth you do, as opposed to a system which does it for you? I would have believed back in the day that randomly discovering new high level recipes by experimenting with ingredients would have been exciting, but as soon as the first person figures it out, the recipe is immediately available for everyone else to copy. Excitement over. SE even sort of acknowledged this by publishing their own recipe book online, which is even more of an argument for having the damned list available in-game in the first place. That's not to say that having an auto-recipe function would take away the manual option either. I think that for a game which is placing such a heavy emphasis on crafting to still rely on an old and inefficient system is very short-sighted, and it really should have been given the same kind of attention to detail that the new battle system was given.