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"Obtaining recipes"?Follow

#1 Sep 26 2010 at 12:52 AM Rating: Good
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I did 4 carpentry leves recently. As I turned each one in, along with receiving the reward and some bonus rewards I also "received" recipes. I'm very confused as to what is actually happening.

"You obtain the recipe for lengths of willow lumber."
"First Material: 1 willow log."

"You obtain the recipe for maple planks."
"First Material: 1 maple log."

"You obtain the recipe for ash hammer grips."
"First Material: 1 length of ash lumber."

"You obtain the recipe for ash head knife grips."
"First Material: 1 length of ash lumber."

I couldn't find these recipes stored anywhere in any of my menus, was the game just telling me more synths that I could do?
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#2 Sep 26 2010 at 12:54 AM Rating: Good
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It just gives them to you in the chat log. They leave it up to you to write it down.
#3 Sep 26 2010 at 12:58 AM Rating: Excellent
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Well that just sounds silly. Slightly less silly than my level 1 leve making me run to a level 20(?) camp (Nine Ivies) though.
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#4 Sep 26 2010 at 1:19 AM Rating: Decent
Edited by bsphil
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Sephrick wrote:
They leave it up to you to write it down.
What, was it too hard for SE to program a built-in acquired recipe list? O_o



Edited, Sep 26th 2010 2:19am by bsphil
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#5 Sep 26 2010 at 1:42 AM Rating: Good
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They aren't big on recipe lists. You can do lots of synths at any level. You don't have to 'learn' them. You just gotta come here to find them.
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#6 Sep 26 2010 at 6:56 AM Rating: Good
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It's still kind of silly that they don't let you pick from a list and have it auto-select ingredients. I mean, obviously the system to do so is already there with local leves. I think SE highly overestimated the "fun" of discovering recipes.
#7 Sep 26 2010 at 7:10 AM Rating: Default
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And I think your being lazy. What's fun about letting an auto system do everything for you?
#8 Sep 26 2010 at 8:57 AM Rating: Default
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The game isn't about automated processes, you are actually required to put some effort into it.
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#9 Sep 26 2010 at 9:00 AM Rating: Good
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Okay, let's get something clear here. There's a difference between a system that doesn't require any effort and expecting a system that is functional without being completely pointlessly irritating.

Three guesses as to which one *I* think SE gave us.
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#10 Sep 26 2010 at 9:02 AM Rating: Good
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Deadgye wrote:
Well that just sounds silly. Slightly less silly than my level 1 leve making me run to a level 20(?) camp (Nine Ivies) though.


Yeah, that leve is strange. I could see it taking you to the level 10 camp to introduce you to it, but I got to the level 20 camp and said, "Um, ok? I guess I'll just teleport back".
#11 Sep 26 2010 at 9:03 AM Rating: Excellent
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Bezmir wrote:
And I think your being lazy. What's fun about letting an auto system do everything for you?


And I think you're missing the point.

Simply trying to start the synthesis process is tedious and slow. You have to manually select each and every material you want to use from your unsortable inventory list. And you must do so every time even when you're trying to synth same thing 20+ times.

And really, this game's whole concept of "discovering" recipes is quite archaic. Once someone finds the recipe or data mines it, it gets listed on fansites for all to see.
#12 Sep 26 2010 at 9:08 AM Rating: Default
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Alright, fair enough. Maybe if you get enough people to ask, they could at least put in something where it'll remember the materials used to make something once you've at least done it once?
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#13 Sep 26 2010 at 9:19 AM Rating: Good
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spdr wrote:
Alright, fair enough. Maybe if you get enough people to ask, they could at least put in something where it'll remember the materials used to make something once you've at least done it once?


I'd say that was the second-most requested function testers gave in the closed/open beta feedback forum in regards to synthesis. Whether the developers actually heard this is questionable.

So what was the most requested function testers gave in the closed/open beta feedback forum in regards to synthesis then? A recipe list.
#14Bezmir, Posted: Sep 26 2010 at 9:19 AM, Rating: Sub-Default, (Expand Post) Yawn. Yeah they should fix auto sort you know I know and I'm sure they do also. They made the crafting system the way it is for a reason and many people seem to enjoy it. If you don't like it you can do a few things.
#15 Sep 26 2010 at 9:22 AM Rating: Excellent
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Wow, I'm really glad people took what I said and spun it around like I implied everything should be automatic. There is nothing lazy about having a system where you pick what you want to make from a list, and as long as you have the ingredients in your inventory it lets you make it. Having to guess at recipes, look them up online, and manually select ingredients is an inefficient and needless process, especially since the mechanics for auto-selecting recipes is already implemented in the game. The effort comes in with the new synthesis mini-game, which I rather enjoy despite it being more complex than in XI. That is an example of making a system more in-depth without overly complicating things, not only by adding variety to what used to be just a dice roll system, but also giving you some measure of control which serves a purpose. The rest of the system, however, is pointlessly inefficient and serves no purpose or benefit to anyone whatsoever; what do you gain from having to manually choose ingredients from your inventory, one at a time, every synth you do, as opposed to a system which does it for you? I would have believed back in the day that randomly discovering new high level recipes by experimenting with ingredients would have been exciting, but as soon as the first person figures it out, the recipe is immediately available for everyone else to copy. Excitement over. SE even sort of acknowledged this by publishing their own recipe book online, which is even more of an argument for having the damned list available in-game in the first place. That's not to say that having an auto-recipe function would take away the manual option either. I think that for a game which is placing such a heavy emphasis on crafting to still rely on an old and inefficient system is very short-sighted, and it really should have been given the same kind of attention to detail that the new battle system was given.
#16Bezmir, Posted: Sep 26 2010 at 11:19 AM, Rating: Sub-Default, (Expand Post) Not everyone likes to get on the internet to look up how to make an item. Some people like to figure things out with out help of others.
#17 Sep 26 2010 at 11:21 AM Rating: Excellent
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Bezmir wrote:
And I think your being lazy. What's fun about letting an auto system do everything for you?


Perhaps it would be less of a hassle if the menu system wasn't so horrendously slow...
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#18 Sep 26 2010 at 11:24 AM Rating: Good
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Bezmir wrote:
Not everyone likes to get on the internet to look up how to make an item. Some people like to figure things out with out help of others.

I understand what your say I really do. But not everyone wants stuff done easy. Some people enjoy the feeling of figuring out how to make that item and saying hey I did this with out help.


There's challenging, and there's sabotaging. The current system is basically another fast-leveling stopgap. One of several. For a game, there sure is a lot of punishment involved.
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#19 Sep 26 2010 at 11:28 AM Rating: Excellent
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lazy?

IF they go through the trouble of telling you the recipes in your in-game menu, what's so difficult about atleast keeping an archive the recipes?

Having to write down recipes, or going to external sites is just a cheap angle pushed by the devs and their apologists.

I can understand the limitations on FFXI, a game released nearly 10 years ago.. but FFXIV, a brand-new MMO? They went through the trouble of adding all that crap to some lodestone website, but failed to implement it into the game?


#20 Sep 26 2010 at 11:31 AM Rating: Default
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Perhaps people should give SE more than 4 days to fix something like the menu system. They said sorry and that they know its screwed up. Have some patience.
#21 Sep 26 2010 at 11:35 AM Rating: Good
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Bezmir wrote:
Perhaps people should give SE more than 4 days to fix something like the menu system. They said sorry and that they know its screwed up. Have some patience.


Wait a second, so now you're admitting it's screwed up? A second ago you called everyone lazy and now you're saying it's screwed up. Which is it?
#22 Sep 26 2010 at 11:52 AM Rating: Default
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Lol I'm not saying it. SE said the menu system is screwed up a week or two ago.
#23 Sep 26 2010 at 12:11 PM Rating: Default
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hexaemeron wrote:
Bezmir wrote:
Not everyone likes to get on the internet to look up how to make an item. Some people like to figure things out with out help of others.

I understand what your say I really do. But not everyone wants stuff done easy. Some people enjoy the feeling of figuring out how to make that item and saying hey I did this with out help.


There's challenging, and there's sabotaging. The current system is basically another fast-leveling stopgap. One of several. For a game, there sure is a lot of punishment involved.


I missed this post.
I find it hard to believe that they would make a game and sabotage things just for kicks & giggles.
All games have flaws and for people to expect this one to have none or very few are IMO expecting to much I don't care how long SE has been around or what they did in XI. The way I look at you and myself bought this NEW game we should expect to learn new things and new systems.
#24 Sep 26 2010 at 5:16 PM Rating: Good
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Bezmir wrote:
Lol I'm not saying it. SE said the menu system is screwed up a week or two ago.


So you're saying SE is wrong and that it should be left alone?

I'm confused on your stance here.
#25 Sep 26 2010 at 5:54 PM Rating: Good
Edited by bsphil
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ghosthacked wrote:
Having to write down recipes, or going to external sites is just a cheap angle pushed by the devs and their apologists.
The fact that you can't alt+tab in fullscreen only makes the situation worse.
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#26 Sep 26 2010 at 6:21 PM Rating: Default
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runtheplacered wrote:
Bezmir wrote:
Lol I'm not saying it. SE said the menu system is screwed up a week or two ago.


So you're saying SE is wrong and that it should be left alone?

I'm confused on your stance here.


I think your a little special. If you read I say: lol no its what SE said a week or two ago. Never do you see me say I.

My stance if your just dieing to know is. Yeah I think SE should fix a ton of things sure. Will they? I'm sure in time they will.
do I think the crafting system needs some work yes. Do I think they should make it auto no I don't.

But again I do think your special just a little .
#27 Sep 26 2010 at 6:28 PM Rating: Decent
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Just so you all know.. their lodestone site lists all the level 1-30 recipes already..
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#28 Sep 26 2010 at 6:33 PM Rating: Default
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Deadgye wrote:
Just so you all know.. their lodestone site lists all the level 1-30 recipes already..


You should warm up your printer.
#29 Sep 26 2010 at 6:36 PM Rating: Decent
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Bezmir wrote:
Deadgye wrote:
Just so you all know.. their lodestone site lists all the level 1-30 recipes already..


You should warm up your printer.


I use this newfangled thing called windowed mode. I just change my firefox tab from whatever it's on to lodestone.
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#30 Sep 26 2010 at 6:46 PM Rating: Default
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Deadgye wrote:
Bezmir wrote:
Deadgye wrote:
Just so you all know.. their lodestone site lists all the level 1-30 recipes already..


You should warm up your printer.


I use this newfangled thing called windowed mode. I just change my firefox tab from whatever it's on to lodestone.


Wow that's nice.
#31 Sep 26 2010 at 7:13 PM Rating: Good
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I think the very least would be a list of recipes, even if you couldn't directly craft from that menu. However, Square will most likely change this. They've already said they have a lot to change that they couldn't before release. Consider the time up until the PS3 version is released a sort of beta. If you can't stand it now, come back then and try again.

and about windowed mode...it's very unstable. I had at least one crash a day until i went to full screen, and now I haven't had a single crash, same as two of my friends. 1/3 of the time I tried to do something on my desktop it would crash, and 100% of the time I tried to open/log onto vent it crashed...just wondering if anyone else experienced this? luckily I have my laptop sitting next to me...
#32 Sep 26 2010 at 7:22 PM Rating: Excellent
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Bezmir wrote:
And I think your being lazy. What's fun about letting an auto system do everything for you?


There is absolutely no reason the game can't keep track of known and partially known recipes for the player, rather than forcing you to write them down or look them up online. Especially given that actual act of crafting has been turned into a minigame, knowing the materials for a given synth is no longer the most important or even the most interesting part of crafting; requiring outside resources to keep track of recipes is just pointless busywork.
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