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For a "Casual Friendly MMORPG"...Follow

#1 Sep 26 2010 at 3:47 AM Rating: Good
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...This game sure does require a lot of long travel times, no? Anima is great, but it eventually runs out and it actually runs out quite quick if you need to go from city to city for recipes or guildleves or to meet up with friends to do things or exchange things (since there's no mail system) or get them into your linkshell or check different market wards. Also Anima doesn't seem to replenish itself every X_amount of hours like guidleves, it has to slowly build back up. Not to mention heading off to camps to do guildleves or turn them in takes a considerably long amount of time (chocobo's sure would be nice).

Thoughts?
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#2 Sep 26 2010 at 3:53 AM Rating: Default
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You'll get yer darn chocobo at some point. Quit yer whining. But yeah there's alot of running. Maybe it's casual because you can't play much if you wanna always have plenty of anima.
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#3 Sep 26 2010 at 3:54 AM Rating: Good
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the whole casual friendly thing was a lie and a ploy to gain quick money. watch an episode of daria, it really helps in knowing the stupidity others and SE is no exception.
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#4 Sep 26 2010 at 4:00 AM Rating: Excellent
Quote:
...This game sure does require a lot of long travel times, no?


Says EndlessJourney Smiley: clown I keed.
#5 Sep 26 2010 at 4:02 AM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Quote:
...This game sure does require a lot of long travel times, no?


Says EndlessJourney Smiley: clown I keed.


Maaaaaan... That is deep you know? My mind is blown.
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#6 Sep 26 2010 at 4:09 AM Rating: Decent
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there is a lot of travelling, but low traveling time. Characters seem to move quite fast , once your done with a leve, you get ported back to town. Pointless whining

#7 Sep 26 2010 at 4:20 AM Rating: Decent
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joodas wrote:
there is a lot of travelling, but low traveling time. Characters seem to move quite fast , once your done with a leve, you get ported back to town. Pointless whining


Pointless whining? Really? Did you miss the part where I said "Thoughts"? That means I wanted to discuss the matter and it was more than a simple rant. Can you not comprehend that?

Also, how long have you been playing for? Try getting fellow linkshell mates pearled, throughout the three cities, try getting out to a camp to complete a guildleve, then try going back to town when it's done, try running from town to town, try going to the level 15+ camps, try going to other cities to complete more guildleves or buy crafting materials you need or searching the lovely market wards trying to find items you need for crafting or such, try heading to different places to do guildleves with friends. Yep, Anima is great for this, sadly it doesn't reset and builds back up very slowly and when you run out you're boned, meaning you have to physically run to and from all these places which are a lot further away than you seem to have experienced yet, which is why I say it's kind of funny that for a casual MMORPG it has such clunky travel. Also, the zones? Yeah, they're gigantic.

Ohhh forgot to add, when you finish a guildleve you don't get ported back to town, you get ported back to the last camp you were at/started the guildleve at.

Edited, Sep 26th 2010 3:26am by EndlessJourney
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#8 Sep 26 2010 at 4:36 AM Rating: Decent
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Anima management?

Running from one camp to the other doesnt take much time really . Just as slow as WoW , which is even more casual than this.

If youre a solo casual, you wont be travelling much
If youre hardcore and group player, groups can take turns creating teleports , effectively ending up using one or two teleports only to travel around endless cities ?
#9 Sep 26 2010 at 4:41 AM Rating: Decent
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joodas wrote:
Anima management?

Running from one camp to the other doesnt take much time really . Just as slow as WoW , which is even more casual than this.

If youre a solo casual, you wont be travelling much
If youre hardcore and group player, groups can take turns creating teleports , effectively ending up using one or two teleports only to travel around endless cities ?


Try running to the level 10+, 15+ camps in Gridania, or even try running out to camp bloodshore and skull valley a few times. Also, if I'm not mistaken Square Enix said this game was built with the idea of solo-casual people in mind, so ******** them over is basically why I made this thread with the title and OP I did, get it? Also, even if you do a lot of grouping, if you're a crafter or if you're soloing it sure does put a damper on you no matter how well you manage your Anima, it's just calculations of how often you need to travel around to do the guildleves provided in the times provided. I'm not saying this stuff is impossible, I'm saying for a game that is marketed as "casual-solo-friendly" it's seeming to be the opposite, just in very odd ways.
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#10 Sep 26 2010 at 4:55 AM Rating: Decent
40 posts
Quote:
Pointless whining? Really? Did you miss the part where I said "Thoughts"? That means I wanted to discuss the matter and it was more than a simple rant. Can you not comprehend that?


Quote:
Try running to the level 10+, 15+ camps in Gridania, or even try running out to camp bloodshore and skull valley a few times. Also, if I'm not mistaken Square Enix said this game was built with the idea of solo-casual people in mind, so ******** them over is basically why I made this thread with the title and OP I did, get it? Also, even if you do a lot of grouping, if you're a crafter or if you're soloing it sure does put a damper on you no matter how well you manage your Anima, it's just calculations of how often you need to travel around to do the guildleves provided in the times provided. I'm not saying this stuff is impossible, I'm saying for a game that is marketed as "casual-solo-friendly" it's seeming to be the opposite, just in very odd ways.


No offense mate but the best way to back up a post claiming you aren't ranting isn't to post several rants... I agree 'pointless whining' is a harsh statement as you are entitled to your opinion as much as anyone else is. Also, most of your points are valid. There is no need to rise to it like that though.

Back to your original post; i'm playing casually at the minute (2 or so hours a night) and even though I am struggling to fit everything in, I am progressing as I want to. I walk most places to preserve anima (currently at 90) and rarely spend more than 10 minutes getting to where I want to be, but I guess it just depends on how you want to play.
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#11 Sep 26 2010 at 5:28 AM Rating: Decent
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OrenIto wrote:
Quote:
Pointless whining? Really? Did you miss the part where I said "Thoughts"? That means I wanted to discuss the matter and it was more than a simple rant. Can you not comprehend that?


Quote:
Try running to the level 10+, 15+ camps in Gridania, or even try running out to camp bloodshore and skull valley a few times. Also, if I'm not mistaken Square Enix said this game was built with the idea of solo-casual people in mind, so ******** them over is basically why I made this thread with the title and OP I did, get it? Also, even if you do a lot of grouping, if you're a crafter or if you're soloing it sure does put a damper on you no matter how well you manage your Anima, it's just calculations of how often you need to travel around to do the guildleves provided in the times provided. I'm not saying this stuff is impossible, I'm saying for a game that is marketed as "casual-solo-friendly" it's seeming to be the opposite, just in very odd ways.


No offense mate but the best way to back up a post claiming you aren't ranting isn't to post several rants... I agree 'pointless whining' is a harsh statement as you are entitled to your opinion as much as anyone else is. Also, most of your points are valid. There is no need to rise to it like that though.


No offense but please read things carefully before you make assumptions and call people out on them. I said it was more than a simple rant. I never said once that I was not ranting at all, also the above isn't really a rant it's me explaining to this fellow to do the things above so he would grasp exactly how long it takes, followed by me saying it's possible but odd to market it as a casual game with such systems.
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#12 Sep 26 2010 at 5:59 AM Rating: Good
40 posts
Quote:
No offense but please read things carefully before you make assumptions and call people out on them. I said it was more than a simple rant. I never said once that I was not ranting at all, also the above isn't really a rant it's me explaining to this fellow to do the things above so he would grasp exactly how long it takes, followed by me saying it's possible but odd to market it as a casual game with such systems.


Ok, fair enough, didn't mean to come off as sounding condesending in any way and i apologise if I misinterpreted your post somewhat. I was agreeing with you that your points are entirely valid though and that the way they were responded to was below the belt.

As far as it being marketed as a casual game, I think it is still possible to progress by playing in a casual way. Ok, doing everything you want to might require more game time, but if you compare it to say.... FFXI (as SE clearly are) then I would say it can be considered extremely casual. I suppose only the old FFXI veterans will consider FFXI as the 'yard stick' in terms of casual play though.

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#13 Sep 26 2010 at 6:11 AM Rating: Excellent
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The more I play this game, the more I realise that it certainly is not casual friendly. MOre casual friendly that FFXI perhaps - but not really very casual friendly.

Past 12 or 13 you pretty much have to group otherwise it will take you forever to level. WHere have i seen this before - FFXI.

The best way to exp is to get a group together and camp party - just like FFXI.

Without access to any co-ordinated market place, crafting is a nightmare because you have to make everything yourself. I so far have levelled 5 crafts and 2 gathering jobs to level 10 (or very close to) just to make one robe for my conjurer and some rings etc. Prices in bazaars are ludicrous and without a centralised AH, prices will not stabilise.

Add to that the fact that you are only allowed 1 retainer and crafting is even more difficult because you have nowhere to store stuff. I spent over 3 hours trying to sort out stuff earlier (and that involved vendor trashing about 30 crafting items for next to no gil).

So if you cant level unless you are in a party, cant craft because there is no AH and no storage space, cant travel because of limited Anima, and it takes a good 3-4 hours of solid play to achieve anything at all - not exactly casual friendly.

I hasten to add -this is not a rant and I think the game is absolutely awesome - but then I would say that, with my family away at the moment I have been on at least 8-9 hours per day since launch.
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#14 Sep 26 2010 at 6:13 AM Rating: Good
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OrenIto wrote:
Quote:
No offense but please read things carefully before you make assumptions and call people out on them. I said it was more than a simple rant. I never said once that I was not ranting at all, also the above isn't really a rant it's me explaining to this fellow to do the things above so he would grasp exactly how long it takes, followed by me saying it's possible but odd to market it as a casual game with such systems.


Ok, fair enough, didn't mean to come off as sounding condesending in any way and i apologise if I misinterpreted your post somewhat. I was agreeing with you that your points are entirely valid though and that the way they were responded to was below the belt.

As far as it being marketed as a casual game, I think it is still possible to progress by playing in a casual way. Ok, doing everything you want to might require more game time, but if you compare it to say.... FFXI (as SE clearly are) then I would say it can be considered extremely casual. I suppose only the old FFXI veterans will consider FFXI as the 'yard stick' in terms of casual play though.



No worries, was just explaining my actions.

And yeah, it's definitely possible to be a casual game, it's just Square Enix has a lot of things set up right now that go against that mentality for the game itself, hopefully these things change sooner than later to keep with what this game is not only designed for but has the best potential for and to be.
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