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So... Elementals in Point Allotment...Follow

#1 Sep 26 2010 at 6:55 AM Rating: Decent
I tried looking around and haven't had much luck, is there info on exactly what adding points into Elementals does? My initial thought is it just raises your defenses/resistance to spells of that element but I've also been told it affects the damage or chances of an enemy resisting your spells as a Conjurer. So far I really haven't seen any change, and I've been investing alot of points into water. (RP thing, also water is my favorite element so it's the primary spell I always use.) Right now my Physical level is 11 with 20 across the board for all elemental stats and 40 into water. Been thinking of redoing it and lowering water to 30 and spending the points on the others but I'd like to know precisely what they actually do.

Also, is there a link somewhere that states what classes are dependent on what stats? I've been kind of adding into my stats here and there but intelligence and piety (I heard it affects Spirit Dart accuracy) are my two highest stats since my play style is magic-oriented. Thanks.
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FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#2 Sep 26 2010 at 7:06 AM Rating: Decent
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55 posts
I always figured it was something mage related so really havent worried about it much.
#3 Sep 26 2010 at 7:07 AM Rating: Good
14 posts
There's speculation that it affects the shards that drop for you, too. Personally, I barely got any wind shards during beta at first while distributing all my elemental points evenly, I think I had less than 20 with both gathering classes up to 15. I then heard about it and decided to change all my points to wind. Voila, started getting tons more wind shards.

Note that this doesn't really seem to affect the shards that mobs drop, mainly for gathering. I put all my points into wind right out of the gate since retail launch and have gotten way more wind shards from gathering, compared to the same period in beta. Note that this COULD be just a coincidence though, e.g. SE decided to change the drop rates of wind shards halfway through open beta at the same time that I changed my point allocation.
#4 Sep 26 2010 at 8:04 AM Rating: Good
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208 posts
I just save them until I'm about to spend some time crafting. Then I drop them into whatever shard type I'm about to be using. I have no idea if that has benefitted me in any way, but couldn't have hurt, right?
#5 Sep 26 2010 at 8:21 AM Rating: Decent
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103 posts
Everything I have read so far says that the elemental stat points increase your defense against and strength of attack with said elements. I have not bothered to crunch the numbers to test the relevance of these comments due to theorycrafting taking all the fun out of the game for me.
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Life is to short to waste by being nice to everyone all the time. Have fun, **** a few people off, it's good for your blood pressure and peace of mind.
#6 Sep 26 2010 at 8:21 AM Rating: Decent
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62 posts
Just copying a post I made about this in another thread:

Quote:
The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability

[ Gathering ]
Physical: Affects the number of items harvested, as well as the drop rate
Elemental: Affects the type of crystals that can be obtained during gathering

From the prelive event wrap up. http://jp.finalfantasyxiv.com/event/prelive/report_en.html

EDIT: Oh, and for the interested, "Godsends" refer to the crafting abilities that you get Rank 10 and up such as Fulfillment & Masterpiece from Clothcrafting and Leatherworking...found that out through the auto-translate dictionary.


For most of the crafting classes there's an ability to learn which 'Increases the effect of <stat> upon crafting' such as Determination for Weavers, so there's some speculation along those lines.

If it does follow that then:

ALC: INT
ARM: VIT
BSM: STR
CRP: ???
CUL: PIE
GLD: DEX
TAN: ???
WVR: MND

For the gathering classes they learn two abilites that 'Temporarily raise <stat>' such as Brunt_Force from Botanist.

If the gathering classes follow that logic then:

BOT: STR + INT (Maybe str for logging, INT for harvesting?)
FSH: DEX + PIE (DEX Fishing, PIE spear fishing? other way round?)
MIN: VIT + MND

Just speculation at this point but there's a quote from SE and they did say 'there are clues in game' for what stat affects what...might also be worth looking through gear that has 'Recommend class ALC' and seeing if it has +INT or something on it.


#7 Sep 26 2010 at 8:28 AM Rating: Decent
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103 posts
I found this, and it has been really helpful.

____________________________
Life is to short to waste by being nice to everyone all the time. Have fun, **** a few people off, it's good for your blood pressure and peace of mind.
#8 Sep 26 2010 at 7:28 PM Rating: Decent
According to Eorzeapedia fire for example, it does seem to affect the damage of element-based spells or actions such as Gladiator's Red Lotus. Nice to know I guess, I suppose I'll start pumping more points into water then as I've been doing and try keeping the others at an even pace.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



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