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The healer exploit just did it for me...Follow

#1 Sep 26 2010 at 1:31 PM Rating: Decent
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First of all i love this game despite its many flaws.

But watching players heal exploit and gain 1 lvl every 20 mins just broke me.

I am lvl 12 on my thaum and that is from hard grind. Now i watch all the excloiters reach lvl 30 without doing ****. It will be hard to play on knowing for every hour i grind they got the same exp in 5 mins.
#2 Sep 26 2010 at 1:33 PM Rating: Decent
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Whats your rush?
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#3 Sep 26 2010 at 1:33 PM Rating: Decent
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So...what's your next move?
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#4 Sep 26 2010 at 1:36 PM Rating: Decent
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Lol, you're quitting even though you like the game because someone found an exploit 3 days in? Fair enough. It's your call. If people are ranking up that fast through it I'm pretty sure it will get nerfed sooner rather than later.

Why do you even care anyway? I wasn't aware this game was a race to level 50. You can't enjoy the experience through an exploit. Let the people doing it do it while they can. They're the ones losing out - not us.
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#5 Sep 26 2010 at 1:40 PM Rating: Good
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I can bet this will be remedied within a week or two, I doubt SE will just let this go. I've heard they banned players from XI permanently for using exploits like this.
#6 Sep 26 2010 at 1:44 PM Rating: Decent
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I dunno what the heal exploit is.
#7 Sep 26 2010 at 1:44 PM Rating: Excellent
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It's where if you heal a chocobo you automatically go to lvl 50.

EDIT: This is an obvious lie.

Edited, Sep 26th 2010 3:52pm by BRizzl3
#8 Sep 26 2010 at 1:46 PM Rating: Decent
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Get the popcorn, the ban-wagen is coming to town. :)
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#9 Sep 26 2010 at 2:58 PM Rating: Good
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When ffxi first came out, a person in my starter linkshell gained leveles incredibly fast. I can't speak to the nature of what he did to do so... but his character ended up being deleted by SE because they thought he was using an exploit.

When SE found out about the salvage dupe item exploit they banned a ludicrous amount of people who had benefited from it...

Chances are these people exploiting to gain rank in a manner other than intended are going to lose their characters.
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#10 Sep 26 2010 at 2:59 PM Rating: Decent
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I don't understand how this is hindering anyone else's experience
The real problem is the people who have been crafting non-stop from hour 1 in in an attempt to get a head start on all economic transactions. They will be the ones who truly have a leg up on everyone else.
#11 Sep 26 2010 at 3:02 PM Rating: Good
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True.. but the real people who win are going to be the regular releasers. We'll already have made the real hard 'parts' of a synth. They'll actually have access to a lot of good items at the right level instead of 10 levels too late. lol
#12 Sep 26 2010 at 3:07 PM Rating: Decent
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Laudatio wrote:
True.. but the real people who win are going to be the regular releasers. We'll already have made the real hard 'parts' of a synth. They'll actually have access to a lot of good items at the right level instead of 10 levels too late. lol


Very true, i didn't think about it like that. Also, there has been a HUGE decrease in prices over the last 12 hours on my server as crafters undercut each other's prices. All in all I just want the economy not to hinder players who come in a year after release.
#13 Sep 26 2010 at 3:14 PM Rating: Decent
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SE does not tolerate exploits, it's well known to any FFXI player. They take a remarkably hard stance against it and it seems it's gotten tougher as they contacted the windower people as they were making FFXIV windower. They didn't do that FFXI.
#14 Sep 26 2010 at 3:21 PM Rating: Decent
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I've never heard of anyone banned for using windower in XI, we'll see if they actually take a stronger stance in that department or not. But, I agree SE takes a strong stance of in-game exploits. Just because you are able to do something in game without any third-party program, does not mean you are safe from banning. If you are finding a quick way to level or accomplish anything else, but don't think its the way SE intended you very well could be banned.

If in doubt, contact a GM and ask them directly. I don't know this specific exploit, but if it bothers you, contact a GM (I haven't tried this yet, so I don't know how you do it). Its better for everyone to get these exploits out of the game ASAP and don't feel like a nark, the longer the exploit is in, the more people who will eventually get banned.
#15 Sep 26 2010 at 3:28 PM Rating: Good
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Just a question because I dont really know much about exploits.

If I play conjurer, start a guild leve, get the buff, join a party and then spam heal - how am i cheating?

I play conjurer because I want to be a healer - surely then using my core spell is well within the intended role of my class. I appreciate that I might level up quickly but why would that be cheating.

I hasten to add that I have not deliberately used this "exploit" - the fact that I am only lvl 12 will probably confirm that for you but I have spammed heal during leve quests in a group. Of course I have, im a healer.
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#16 Sep 26 2010 at 3:30 PM Rating: Decent
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Vawn43 wrote:
I've never heard of anyone banned for using windower in XI, we'll see if they actually take a stronger stance in that department or not. But, I agree SE takes a strong stance of in-game exploits. Just because you are able to do something in game without any third-party program, does not mean you are safe from banning. If you are finding a quick way to level or accomplish anything else, but don't think its the way SE intended you very well could be banned.

If in doubt, contact a GM and ask them directly. I don't know this specific exploit, but if it bothers you, contact a GM (I haven't tried this yet, so I don't know how you do it). Its better for everyone to get these exploits out of the game ASAP and don't feel like a nark, the longer the exploit is in, the more people who will eventually get banned.


In FFXI it was near impossible to prove someone is using windower unless the person wanted to be banned. Instead SE regularly broke the windower in updates and it took a day or two to fix it. They contacted the people making FFXIV's windower directly and told them to cut that **** out. They never did that before.
#17 Sep 26 2010 at 3:33 PM Rating: Good
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HallieXIV wrote:
Just a question because I dont really know much about exploits.

If I play conjurer, start a guild leve, get the buff, join a party and then spam heal - how am i cheating?

I play conjurer because I want to be a healer - surely then using my core spell is well within the intended role of my class. I appreciate that I might level up quickly but why would that be cheating.

I hasten to add that I have not deliberately used this "exploit" - the fact that I am only lvl 12 will probably confirm that for you but I have spammed heal during leve quests in a group. Of course I have, im a healer.


I have no idea what this "exploit" is, nor if what people think is an exploit actually is. What you described is obviously not.
#18 Sep 26 2010 at 3:39 PM Rating: Excellent
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Vawn43 wrote:
HallieXIV wrote:
Just a question because I dont really know much about exploits.

If I play conjurer, start a guild leve, get the buff, join a party and then spam heal - how am i cheating?

I play conjurer because I want to be a healer - surely then using my core spell is well within the intended role of my class. I appreciate that I might level up quickly but why would that be cheating.

I hasten to add that I have not deliberately used this "exploit" - the fact that I am only lvl 12 will probably confirm that for you but I have spammed heal during leve quests in a group. Of course I have, im a healer.


I have no idea what this "exploit" is, nor if what people think is an exploit actually is. What you described is obviously not.


Apparently on some servers, healers are hitting high levels already by doing the following.

Form a group on conjurers
Start a leve quest - get the exp buff
Spend 30 minutes spamming heal without attacking the mobs
each heal landed scores conj exp at a high rate due to buff
conj levelling up very quickly.

Apparently some servers already have conj's in the high 40's though I have seen no evidence of this, by using this "exploit".
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#19 Sep 26 2010 at 3:39 PM Rating: Good
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Good thing I wasn't planning on healing, because these people just made the game that much harder for healers in the long run. When SE finally gets around to addressing this, I guarantee you they will severely nerf ALL exp gained from cure spells. Nobody wins!
#20 Sep 26 2010 at 3:40 PM Rating: Good
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OrenIto wrote:
Why do you even care anyway? I wasn't aware this game was a race to level 50.


Tell that to the people who claim that the fatigue system "makes things fair so others can't get too far ahead." ~_~
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#21 Sep 26 2010 at 3:45 PM Rating: Good
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i dont understand why SE didnt make it where you only get exp while healing someone with missing HP. its nonsense to get exp by healing someone already healed....stupid SE.
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#22 Sep 26 2010 at 3:45 PM Rating: Good
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Quote:
Just a question because I dont really know much about exploits.

If I play conjurer, start a guild leve, get the buff, join a party and then spam heal - how am i cheating?

I play conjurer because I want to be a healer - surely then using my core spell is well within the intended role of my class. I appreciate that I might level up quickly but why would that be cheating.

I hasten to add that I have not deliberately used this "exploit" - the fact that I am only lvl 12 will probably confirm that for you but I have spammed heal during leve quests in a group. Of course I have, im a healer.


You are just doing your job, that's different. If you don't willingly know you are exploiting then it can't be an exploit.
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#23 Sep 26 2010 at 3:49 PM Rating: Decent
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How is this an exploit? SE made it so that you can gain exp by healing others, and the guardian buff gives more exp. I can't see people getting banned for this.
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#24 Sep 26 2010 at 3:49 PM Rating: Default
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Laudatio wrote:
True.. but the real people who win are going to be the regular releasers. We'll already have made the real hard 'parts' of a synth. They'll actually have access to a lot of good items at the right level instead of 10 levels too late. lol


Yeah cause you don't win by having the ability to EARN gold for quick items rather than SPEND it. lol I'm gonna go out on a short and low limb by saying a lot of people on this game will go to great lengths to find a way to be the victim.
#25 Sep 26 2010 at 3:55 PM Rating: Excellent
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Instead SE regularly broke the windower in updates and it took a day or two to fix it.


That wasn't SE doing it intentionally. Whenever they updated the game memory locations get changed, thus the pointers windower was using no longer worked. Eventually they started using Signature scanning and the problem stopped.
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#26 Sep 26 2010 at 4:01 PM Rating: Excellent
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HallieXIV wrote:
Vawn43 wrote:
HallieXIV wrote:
Just a question because I dont really know much about exploits.

If I play conjurer, start a guild leve, get the buff, join a party and then spam heal - how am i cheating?

I play conjurer because I want to be a healer - surely then using my core spell is well within the intended role of my class. I appreciate that I might level up quickly but why would that be cheating.

I hasten to add that I have not deliberately used this "exploit" - the fact that I am only lvl 12 will probably confirm that for you but I have spammed heal during leve quests in a group. Of course I have, im a healer.


I have no idea what this "exploit" is, nor if what people think is an exploit actually is. What you described is obviously not.


Apparently on some servers, healers are hitting high levels already by doing the following.

Form a group on conjurers
Start a leve quest - get the exp buff
Spend 30 minutes spamming heal without attacking the mobs
each heal landed scores conj exp at a high rate due to buff
conj levelling up very quickly.

Apparently some servers already have conj's in the high 40's though I have seen no evidence of this, by using this "exploit".


Oh... Yeah that's different. That sounds exactly like early problems with campaign in XI.

This seems like a problem with the core concept of leveling in this game. You gain levels like you would skill up in XI. If you did this to skill up healing magic in XI, no one would think twice. But doing this to rank up I can see being considered as an exploit. It is kind of a fuzzy area. Either way its bad design. It'd be better in my opinion to only award rank points along with xp at the end of battles.
#27 Sep 26 2010 at 4:01 PM Rating: Excellent
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The whole skill up system is junk. It promotes inefficient killing over efficient killing. Why kill an enemy in 5 attacks when you can kill it in 10 and get double the chances for skill up? In this case, why even kill the enemy at all when you can just constantly skill up the whole fight?
#28 Sep 26 2010 at 4:03 PM Rating: Decent
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pixelpop wrote:
i dont understand why SE didnt make it where you only get exp while healing someone with missing HP. its nonsense to get exp by healing someone already healed....stupid SE.


I may be wrong but I think you can only get skill up when healing someone who needs healing.

You also only ge tthe skill up if you are healing someone in your party (ie not yourself or anyone not currently in your group). Of course all of this is a massive improvement on beta where you didnt get any skill ups from healing. Imagine a game where no-one bothered healing in parties!
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#29 Sep 26 2010 at 4:04 PM Rating: Good
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Rank 40 conjurer's? Does anyone actually have tangible proof of this, I was under the impression that this would be impossible with the fatigue system. Not to mention the only way healers could get skill ups in the closed beta was to be in combat with monsters, healing people as they passed by would not work. You can leve link and you can get greater experience and really good skill ups from joining groups of people who have higher level levequests then you do. But you are still limited by the groups number of levequests they have to use and not to mention every levequest has a 30 minute timer. I see some holes in these rumors...
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#30 Sep 26 2010 at 4:05 PM Rating: Decent
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TheLufia wrote:
The whole skill up system is junk. It promotes inefficient killing over efficient killing. Why kill an enemy in 5 attacks when you can kill it in 10 and get double the chances for skill up? In this case, why even kill the enemy at all when you can just constantly skill up the whole fight?


You don't gain those points until the enemy dies but yeah I agree. There should be a bonus to skill points for killing quickly.
#31 Sep 26 2010 at 4:09 PM Rating: Decent
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shykin wrote:
TheLufia wrote:
The whole skill up system is junk. It promotes inefficient killing over efficient killing. Why kill an enemy in 5 attacks when you can kill it in 10 and get double the chances for skill up? In this case, why even kill the enemy at all when you can just constantly skill up the whole fight?


You don't gain those points until the enemy dies but yeah I agree. There should be a bonus to skill points for killing quickly.


I understand that, but as the system is now, if you could make one fight last forever, you would never need to kill but one enemy.

Unless there's some hidden cap, lets pretend you could fight some level 1 enemy forever, just healing and buffing away. One year later you decide to kill it. Instant level 50! Obviously that's impossible due to MP restrictions (and the small fact that no one is gonna stay logged in for a whole year), but the point is that there is no incentive to kill an enemy other than physical level XP.

Edited, Sep 26th 2010 6:10pm by TheLufia
#32chomama, Posted: Sep 26 2010 at 4:13 PM, Rating: Sub-Default, (Expand Post) Too keep it simply, It just sounds like a SE F-up too me. . . Again, they have been in the game how long? The fact they missed this is unacceptable.
#33 Sep 26 2010 at 4:14 PM Rating: Default
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This exploit is so bad... but I did it anyways.. because honestly .. having level 30+ leveling a noob class is tons easier with the bonus stats :D
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#34Aeslek, Posted: Sep 26 2010 at 4:15 PM, Rating: Sub-Default, (Expand Post) Why do you all care how someone plays the game? If the developers left a loop hole open then that is their problem and not the people who find it.If the developers so choose to fix their mistake then so be it. The people who found the problem have done nothing wrong, they are just playing the game as it was designed. So stop QQ'ing and go play the game the way you want to and stop worrying what others are doing. If you see someone doing something you don't like then don't play with them. It's really that simple.
#35 Sep 26 2010 at 4:16 PM Rating: Decent
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Totally agree. How was this issue not addressed in Beta?
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#36 Sep 26 2010 at 4:20 PM Rating: Decent
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Quote:
I may be wrong but I think you can only get skill up when healing someone who needs healing.

not really sure either, but if my idea of it is true then what would the exploit be?
healing on my THM gives me pretty decent exp, nothing special though.

Quote:
Why do you all care how someone plays the game? If the developers left a loop hole open then that is their problem and not the people who find it.


you know, i always kinda felt that way too, i mean players should be responsible aswell, but the developers are professionals who had several stages of alpha/beta to work that easily findable exploit out. so its kinda SEs fault by far in this case.

Edited, Sep 26th 2010 6:22pm by pixelpop
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#37 Sep 26 2010 at 4:21 PM Rating: Decent
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From what I heard you engage the enemy you don't attack it. There's a thread on here about there being level 50s on Selbina...
mithraprincess wrote:
Rank 40 conjurer's? Does anyone actually have tangible proof of this, I was under the impression that this would be impossible with the fatigue system. Not to mention the only way healers could get skill ups in the closed beta was to be in combat with monsters, healing people as they passed by would not work. You can leve link and you can get greater experience and really good skill ups from joining groups of people who have higher level levequests then you do. But you are still limited by the groups number of levequests they have to use and not to mention every levequest has a 30 minute timer. I see some holes in these rumors...
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#38 Sep 26 2010 at 4:28 PM Rating: Decent
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If I am not mistaken getting exp from healing was not possible in beta and a lot of people complained about it. Now we have a fix and peeps are exploiting it...
chomama wrote:
Totally agree. How was this issue not addressed in Beta?
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#39 Sep 26 2010 at 4:30 PM Rating: Default
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jakarai wrote:
If I am not mistaken getting exp from healing was not possible in beta and a lot of people complained about it. Now we have a fix and peeps are exploiting it...
chomama wrote:
Totally agree. How was this issue not addressed in Beta?


Got ya. . . Great fix huh.
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#40 Sep 26 2010 at 4:31 PM Rating: Decent
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What I don't understand is what downie would actively exploit this cheat?

For what?

So they can hit the cap and then get their characters reset/deleted/banned?

What is it, bragging rights?
#41 Sep 26 2010 at 4:33 PM Rating: Decent
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my personal point about healing in or out of beta is that they had the time to work out a good efficient way IN beta for healers to level in groups. it just seems they didnt put enough thought into it both in beta and out.
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#42 Sep 26 2010 at 4:34 PM Rating: Default
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There seems to be a fairly easy fix to the issues noted here.

Limit the amount of skill up you can gain from a mob.

If you set the max that can be obtained then you encourage people to efficiently kill the mob rather than stringing out the battle (beyond the max skill ups). You also limit the benefit of the healer "exploit" as conjurers can spam Cure all they like but wont benefit beyond the maximum.

Cant see any downside to this. You could even change the exp cap depending on the type of mob you are fighting, for example, if you are fighting a super hard NM then the cap could be much higher to allow the benefit of the extended battle.
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#43 Sep 26 2010 at 4:39 PM Rating: Decent
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chomama wrote:
jakarai wrote:
If I am not mistaken getting exp from healing was not possible in beta and a lot of people complained about it. Now we have a fix and peeps are exploiting it...
chomama wrote:
Totally agree. How was this issue not addressed in Beta?


Got ya. . . Great fix huh.


Thats the problem when an experienced game developer listens to the QQ'ing of the ignorant community. This is why many of the complaints dont get resolved - it is not that easy to implement fixes that dont carry with them other problems. Acting in haste to respond to the demand of the community led to the introduction of a flawed system. That said, I was one of the loudest QQ'ers on this issue since I wanted to play a healing class so I cant really complain.

I dont think this will last long. If there genuinely are people post lvl 40, SE will be looking at how they did it. If they did it using an exploit - I am sure it will be fixed immediately and accounts banned/reset. This will especially be the case since i imagine many of those using the exploit will be gil sellers anyway. I cant imagine any reason why anyone else would play the game like this - it just wouldnt be fun which is the point of the game.
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#44 Sep 26 2010 at 4:41 PM Rating: Default
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Kk, so. . . just out of curiosity. . .what ya'll think was wrong with the previous xp system?

edit* FFXI

Edited, Sep 26th 2010 6:41pm by chomama
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#45 Sep 26 2010 at 4:43 PM Rating: Decent
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HallieXIV wrote:
chomama wrote:
jakarai wrote:
If I am not mistaken getting exp from healing was not possible in beta and a lot of people complained about it. Now we have a fix and peeps are exploiting it...
chomama wrote:
Totally agree. How was this issue not addressed in Beta?


Got ya. . . Great fix huh.


Thats the problem when an experienced game developer listens to the QQ'ing of the ignorant community. This is why many of the complaints dont get resolved - it is not that easy to implement fixes that dont carry with them other problems. Acting in haste to respond to the demand of the community led to the introduction of a flawed system. That said, I was one of the loudest QQ'ers on this issue since I wanted to play a healing class so I cant really complain.

I dont think this will last long. If there genuinely are people post lvl 40, SE will be looking at how they did it. If they did it using an exploit - I am sure it will be fixed immediately and accounts banned/reset. This will especially be the case since i imagine many of those using the exploit will be gil sellers anyway. I cant imagine any reason why anyone else would play the game like this - it just wouldnt be fun which is the point of the game.



wait the game is fun? I am just playing just for the sake of having played the most terrible laggy menu based game in the history of subscription based mmo..
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#46 Sep 26 2010 at 4:45 PM Rating: Excellent
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I thought Square learned their lesson from this type of leveling TWENTY years ago, in Final Fantasy II on the Famicom...

chomama wrote:
Kk, so. . . just out of curiosity. . .what ya'll think was wrong with the previous xp system?

edit* FFXI


You mean the one where you got xp from killing a monster? The faster you took down monsters the more xp you got during a set period of time. I thought it was the only way that made sense...

And I still do.

Edited, Sep 26th 2010 6:47pm by Vawn43
#47 Sep 26 2010 at 4:52 PM Rating: Decent
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Oh ya. . . THAT one. Seriously, I think the individuals at SE are doing to much ****. I just don't see how these things are missed. LIke you said, 20+ plus years doing this.

I am sure they will fix it and I will always love FF but, as stated earlier, I just find this odd.

edit: grammer



Edited, Sep 26th 2010 6:58pm by chomama
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#48 Sep 26 2010 at 4:56 PM Rating: Good
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If this doesn't get fixed I demand that SE implement Scarecrow dummies for melees to rank up on.

(Or just take all the mages who are currently exploiting and allow meleers to attack them. Sounds fun :D SE could even make an event out of it!)
#49 Sep 26 2010 at 4:59 PM Rating: Excellent
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I don't see how they can fix it at this point. The leveling system is what it is, the entire game is designed around it. I don't know how they couldn't see this type of leveling a mile away.

I remember hearing that you would level by skilling your weapon shortly after the game was announced. I remember thinking that sounded too similar to FFII and how they were going to pull it off. I'm not quite sure they have or will. If I end up having to level all my classes like I would skill up in FFXI, I'm not going to enjoy that aspect of the game.
#50 Sep 26 2010 at 5:01 PM Rating: Excellent
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I did a couple leves last night just to help an LS friend get his done. Basically acted as a PL of sorts and let him get the skillups..I just cured a lot...didn't get much exp at all. Maybe I was "doing it wrong"...(Hope no one thought I was "exploiting" the game for the small exp I got lol)

As for the thread about people being rank 50...one of the main players they keep bringing up is rank29 conjurer...still really high at this point, but not 50. I haven't checked everyone I see on Selbina so I don't know for sure if there's any higher than that dude...
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#51 Sep 26 2010 at 5:14 PM Rating: Good
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Still haven't seen a screenshot or a Lodestone character name of someone past 35.
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