Forum Settings
       
1 2 Next »
This Forum is Read Only

The healer exploit just did it for me...Follow

#52 Sep 26 2010 at 5:27 PM Rating: Decent
Avatar
*
61 posts
Vawn43 wrote:
I don't see how they can fix it at this point. The leveling system is what it is, the entire game is designed around it. I don't know how they couldn't see this type of leveling a mile away.

I remember hearing that you would level by skilling your weapon shortly after the game was announced. I remember thinking that sounded too similar to FFII and how they were going to pull it off. I'm not quite sure they have or will. If I end up having to level all my classes like I would skill up in FFXI, I'm not going to enjoy that aspect of the game.


Knowing SE, yes, you're correct they won't fix it. They'll nerf the class into oblivion then drop the hammer. Next thing you know, all healing is being done via potions. But on the bright side, they could implement an NPC named "Professor Snape" that teaches you how to make said potions, and if you fail the potion making mini game, he throws things at you/hits you with books/rulers, or anything else that he can get his hands on. But then people would start using potion bots.. meh. You can never win fairly in MMOs :(
#53 Sep 26 2010 at 5:29 PM Rating: Decent
*
154 posts
Quote:
The leveling system is what it is...


This phrase always confuses me. Of course it is what it is. If it was what it wasn't, then it couldn't be what it is. Then we couldn't talk about what it is because it wouldn't be and if we wouldn't be talking about what it used to be, then it must've not been what it wasn't and would then be right back to where it is.

I think I've just gone cross-eyed.
____________________________
Shinalia Wynne Durstian, boat addict, poker of taru and lalafel.

FFXI: Kujata Server (I'm NOT in denial, really!)
Rank 10 Windurstian
FFXIV: Besaid Server Shinalia Durstian
#54 Sep 26 2010 at 5:31 PM Rating: Excellent
***
2,535 posts
HallieXIV wrote:
There seems to be a fairly easy fix to the issues noted here.

Limit the amount of skill up you can gain from a mob.


A better solution would be to have enemies reward a fixed amount of skill points regardless of how many or what abilities were actually used (though possibly varying by skill rank and enemy level). Otherwise it's just a usage-based growth system, which leads to bizarre and counter-intuitive play styles to maximize character development, especially when it affects combat-based skills. (See also: Oblivion)
#55 Sep 26 2010 at 5:35 PM Rating: Default
Scholar
**
751 posts
BastokFL wrote:
HallieXIV wrote:
There seems to be a fairly easy fix to the issues noted here.

Limit the amount of skill up you can gain from a mob.


A better solution would be to have enemies reward a fixed amount of skill points regardless of how many or what abilities were actually used (though possibly varying by skill rank and enemy level). Otherwise it's just a usage-based growth system, which leads to bizarre and counter-intuitive play styles to maximize character development, especially when it affects combat-based skills. (See also: Oblivion)


Not going to happen. SE have built the game around this model - it is different to the standard mmo model but it is a model none the less. Thankfully, we have a choice to play the game or not so i guess some people will just vote with their feet. Perhaps FFXVII will return to the more conventional style of levelling up if this game flops.

Or perhaps there will be enough people who like FFXIV anyway and continue to play!
____________________________
FFXIV: Crafty Hallie, Ultros





#56 Sep 26 2010 at 5:36 PM Rating: Decent
Avatar
***
2,045 posts
Quote:
SE does not tolerate exploits, it's well known to any FFXI player. They take a remarkably hard stance against it and it seems it's gotten tougher as they contacted the windower people as they were making FFXIV windower. They didn't do that FFXI.


In terms of leveling? Sure they do, Astral burning was taken just as OP stated when people found out about it at the begining and everyone expected it to be quickly patched. It was hated to the point of masses of players distrupting people doing it, the ones doing it were constantly worrying they were going to be banned.

Guess what happened? Nothing at all, it's still done today. They even realised players wanted fast easy XP from how popular it was and created Abysea. As long as it isn't a specific bug or something I doubt they will do anything at all, every game has the normal slow fair way of leveling and the hardcore fast easy way.
____________________________
BANNED
#57 Sep 26 2010 at 5:41 PM Rating: Excellent
Sage
**
575 posts
preludes wrote:
Quote:
SE does not tolerate exploits, it's well known to any FFXI player. They take a remarkably hard stance against it and it seems it's gotten tougher as they contacted the windower people as they were making FFXIV windower. They didn't do that FFXI.


In terms of leveling? Sure they do, Astral burning was taken just as OP stated when people found out about it at the begining and everyone expected it to be quickly patched. It was hated to the point of masses of players distrupting people doing it, the ones doing it were constantly worrying they were going to be banned.

Guess what happened? Nothing at all, it's still done today. They even realised players wanted fast easy XP from how popular it was and created Abysea. As long as it isn't a specific bug or something I doubt they will do anything at all, every game has the normal slow fair way of leveling and the hardcore fast easy way.


I personally never considered SMN burns an exploit. Using your job to creatively find fast ways to xp isn't really an exploit. Same could have been said to the old xp parties, that were the best xp you could get at the time - manaburns, MNK burns, etc. And, no, Abyssea was not created because they suddenly realized people like fast xp from SMN burns.
#58 Sep 26 2010 at 5:51 PM Rating: Excellent
So um.... anyone have a Lodestone link to these level 40+? Or screenshots?
#59 Sep 26 2010 at 6:13 PM Rating: Good
*
154 posts
Osarion, Goblin in Disguise wrote:
So um.... anyone have a Lodestone link to these level 40+? Or screenshots?

Here's one that was posted in a related article on sankaku complex.

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1124548
____________________________
Shinalia Wynne Durstian, boat addict, poker of taru and lalafel.

FFXI: Kujata Server (I'm NOT in denial, really!)
Rank 10 Windurstian
FFXIV: Besaid Server Shinalia Durstian
#60Chubbyjesus, Posted: Sep 26 2010 at 6:33 PM, Rating: Sub-Default, (Expand Post) Dont listen to all the crybabies in the thread, there is no proof of any rank 50s. Cliche phrase Screen Shot or it didnt happen, very much applies. Its always "I know a guy who knows a girl whose the cousin of her brother's neice's uncle! He saw a rank 60 Conj with a huge *****!".
#61 Sep 26 2010 at 7:08 PM Rating: Decent
15 posts
Shinalia wrote:
Osarion, Goblin in Disguise wrote:
So um.... anyone have a Lodestone link to these level 40+? Or screenshots?

Here's one that was posted in a related article on sankaku complex.

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1124548


hmm, I don't see any 40+ from that link..
#62 Sep 26 2010 at 7:29 PM Rating: Excellent
*
204 posts
All they really need to do to fix it is to make it so that you can only get skill once from each cast of a healing spell. Right now people are mostly exploiting the fact that you have a chance to gain skill with each person it hits, so if you have 15 people in a party you would have 14 chances for skill points with each cast of a healing or buff spell.

I would prefer they get rid of the random chance skill point system entirely, but this particular exploit can be stopped without removing skill gained for healing people.
____________________________
The More You Know 三☆
#63 Sep 26 2010 at 8:03 PM Rating: Decent
38 posts
HallieXIV wrote:

Apparently on some servers, healers are hitting high levels already by doing the following.

Form a group on conjurers
Start a leve quest - get the exp buff
Spend 30 minutes spamming heal without attacking the mobs
each heal landed scores conj exp at a high rate due to buff
conj levelling up very quickly.

Apparently some servers already have conj's in the high 40's though I have seen no evidence of this, by using this "exploit".


So out of curiousity I tried this with a 2 other Conjurers. We had cure and stoneskin. Just started a low level leav and, went to the leav target mobs, had them attack us without killing them and spammed heal and stoneskin. In that half an hour I gained nothing (however near the beginning I had only cure, and some bug occurred making me unable to target the other party members so I had to AOE cure myself). My party member said that he got a few gains from stoneskin but nothing to be pleased with. We put the leav at 5 stars also. Maybe this works better with more conjurers? do you even need to fight the target leav mobs?
#64 Sep 26 2010 at 8:05 PM Rating: Default
Scholar
*
175 posts
I really REALLY don't see why anyone cares.

Us conjurer's will be the people who sit back in the party and heal the rest of you all in a days work.

People seem to just get all **** hurt when others have some advantage that they cant partake in. Get over it. When CON's run around at high levels and cast raise on you say thank you. Because it's what the line of work entails.

Sheesh.
____________________________
FFXI:(Remora -> Leviathan -> Shiva) WHM, BLM, RDM, THF, SAM, DNC
FFXIV: (Rabanastre) Working on: CON ~ LNC





#65 Sep 26 2010 at 8:20 PM Rating: Decent
Huh, I didn't even know this exploit existed. Of course I've pretty much been soloing the entire time so I don't care too much about it... But one thing's for certain, I won't be telling my roomie about it. He'd be just the type to exploit it to **** and expect me to help him. If someone wants to do it and risk getting banned, that's there choice but don't expect me to participate.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#66 Sep 26 2010 at 8:46 PM Rating: Good
*
205 posts
i would have tot surplus will hit b4 anyone reach 20~, since its supposing 8hrs worth of xp. It now seem like there really isn't a surplus system at all.

and from http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1124548

her physical lvl is 24, on assumpution that "healing" exploit is used... she would have only gain alot of skill points and a little physical xp.

Edited, Sep 27th 2010 2:51am by Sleepymagi
____________________________
I'm Xabac/Sleepymagi from FFXI Odin Server, if u hate/love me send me a /tell.
#67 Sep 26 2010 at 9:00 PM Rating: Good
Scholar
***
2,153 posts
Quote:
Rank 40 conjurer's? Does anyone actually have tangible proof of this, I was under the impression that this would be impossible with the fatigue system.


This. The OP is just talking *********
#68 Sep 26 2010 at 9:04 PM Rating: Default
*
97 posts
This reminds me of final fantasy tactics for the ps1. You got xp for each action so could gather around monsters attacking and healing it.
#69 Sep 26 2010 at 9:25 PM Rating: Decent
Scholar
22 posts
Gixkai wrote:
This reminds me of final fantasy tactics for the ps1. You got xp for each action so could gather around monsters attacking and healing it.

This is what i was thinking of
Throwing rocks at high lvl party members!
#70 Sep 26 2010 at 9:35 PM Rating: Excellent
Scholar
***
3,599 posts
What they are really doing is ruining it for the legit players.

I dont see people getting banned, I see levels being rolled back or reset. In Campaign in FFXI, people were getting access to the battlefields, and then just singning bard songs ot themselves for 20 minutes and gettign good exp for doing nothing. Others were hitting walls afk for hours.

SE didnt like this and severely nerfed the exp gained from the actions to the point where legit bards would not go to campaign as brd, and no one does offensive campaign (where you hit the castle walls).

So yeah you can say what's the harm. You'llsee the harm in a few weeks when you cry "There's no healers around EVER! whah, why wont anyone come to my leve to heal, only to cast offensive spells"

There will be major fallout from this.
____________________________


#71 Sep 26 2010 at 10:09 PM Rating: Decent
**
761 posts
Gixkai wrote:
This reminds me of final fantasy tactics for the ps1. You got xp for each action so could gather around monsters attacking and healing it.

Or gang up on a chocobo or chemist but never kill them since they could heal themselves :D
____________________________
FFXI: Gonz on Titan

FFXIV: Ninja Wind on Besaid

WoW: Ninjawind on Andorhal-US

[ffxisig]137247[/ffxisig]


#72 Sep 26 2010 at 10:10 PM Rating: Decent
*
63 posts
Shinalia wrote:
Quote:
The leveling system is what it is...


This phrase always confuses me. Of course it is what it is. If it was what it wasn't, then it couldn't be what it is. Then we couldn't talk about what it is because it wouldn't be and if we wouldn't be talking about what it used to be, then it must've not been what it wasn't and would then be right back to where it is.

I think I've just gone cross-eyed.


http://www.urbandictionary.com/define.php?term=It+is+what+it+Is


Back On topic this whole thread is ********* I have yet to see anyone past level 30. Pretty sure the OP is just talking out of... one of his holes. Yes it seems Conjurers are easier to level. However, I haven't seen anyone with exploits. In fact, the highest characters I have seen are all Thaumaturge.
#73 Sep 26 2010 at 10:14 PM Rating: Good
**
269 posts
Getting good xp for healing is worth it. If wwe as conjurers didnt it would not be worth it to group up for us as you want a healer and xp gain is only from nuking. Sorry no xp no healer period.
____________________________
MUTED
#74 Sep 26 2010 at 11:23 PM Rating: Decent
Avatar
**
421 posts
WOW!!! lmao This is crazy lol the main reason SE made the MP with no auto regain was to combat manaburn but they still found a way around it lolol.. But in a healerburn.. And the worst part is Conjourer aren't just healer they also nuke! Lol


I don't see how SE can stop this lol.. The dev are prob ******** breaks right about now

____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#75 Sep 27 2010 at 12:29 AM Rating: Decent
Well I'm seriously hoping they don't try to bring in a rollback on this... I really hope they just patch it and do a mass ban for those who are doing it. No offense, but the game caters to a level easier than FFXI, what point is there in cheating?

Edited, Sep 26th 2010 11:31pm by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#76 Sep 27 2010 at 1:29 AM Rating: Good
13 posts
HAS ANYONE THATS CRYING ACTULLY TRIED THIS? Its not even that good..

There seems to be a skill gain cap in place already. I remember spam healing for 15mins and it never went over 900 points. Generally it wont go over 500 points it only works on leves with party members (no points for healing yourself) also requires higher level leves.

Also it takes many cures to get the points . You dont get your points in like 3 cures no. Each cure cure is a chance to get points (low chance actully) you will generally just get like 400 after 5mins of healing .If you spend like half your mana bar then you can get more but there is a cap.

There has been times on a leve where my spirit dart got more then the cures i did. Debuffing is actully better for points then cures are since you can do it solo! 9 LETS BAN THAUMS TOO SINCE THEY CAN SPAM DEBUFFS SOLO!!!)

There is a SKILL POINTS CAP from healing . It is also limited by mp. Please everyone pmsing try this yourself and see its not really that good.

The final thing is that by spending all your time on a few mobs. You get no shards/loot at all. I only had like 70 shards at lvl 15 whereas my sister had 400shards at lvl 12(she didnt use the "exploit" and leveled other classes too)

It actully is better sometimes to just fight mobs normally since you can kill them in like 15 seconds for 200-400 points . Whereas wasting 5-10mins for 400-900points? If you want to ban healers since they can try and cap their skillpoint gain also ban thaums since in fact they can spam debuffs to cap their skill point gain too
#77 Sep 27 2010 at 2:08 AM Rating: Good
Sage
*
182 posts
So how is it these people got past Surplus? You can still hit Surplus on skilling up a job. All that exploit would do is cause the person to reach Surplus in one day and have to sit there or switch jobs. Also... you can equip cure on any job once you unlock it.. so there would be more than just a Conj. at high levels if this were true. I call BS.
____________________________
#78 Sep 27 2010 at 2:17 AM Rating: Excellent
***
1,112 posts
jtully wrote:
you can equip cure on any job once you unlock it.. so there would be more than just a Conj.


You only gain skill for the weapon you have equipped. I have Cure and Second Wind on my THM and I never gain CON or PGL points while playing THM. Therefore, you would need to be a job with these abilities natively, hence only DoM can do it.

This bug is a massive concern to me as a THM, because I know how heavy handed SE fixes things. If the mechanic of earning skill through healing in a group gets reduced it almost becomes pointless for me to party up any more. The vast majority of my time in a group is spent throwing Sacrifices around since GLD cannot migitate much damage right now and playing on high level Leve where the gains are worth the effort the mobs rip them appart.

Already I get very low skill gain compared to DoW classes in group settings. This might just make it even worse :/
____________________________
To endanger the soul endangers all,
when the soul is endangered it must become a Warrior.
#79 Sep 27 2010 at 2:37 AM Rating: Decent
13 posts
what he means is you can equip cure on your pug/glad etc and spam cure on pt members to use this "exploit"

Its not an exploit. Its just a way to reach the skill point cap that each mob gives. most mobs have a skill point cap of 500.

You can spam debuffs on a mob to reach skill point cap

You can spam dots on a mob to reach skill point cap

You can spam low dmg attacks on a mob to reach skill point cap

So why punish healers? This game is already a pile of **** for any full time healer. Terrible mechanics , Need to spam, lack of different/fun healing spells (just spam cure or sacrifice). Constant healing bugs (you must face that target to heal) glitchy aoe radius . So lets nerf their exp too i guess. They are not gaining more then anyone they are just using their abilities to reach the skill point cap that each mob has. They also need party members for this. Everyone can do this solo by spamming debuffs/etc.

Edited, Sep 27th 2010 4:44am by heshhesh
#80 Sep 27 2010 at 2:46 AM Rating: Decent
**
415 posts
heshhesh wrote:
HAS ANYONE THATS CRYING ACTULLY TRIED THIS? Its not even that good..

There seems to be a skill gain cap in place already. I remember spam healing for 15mins and it never went over 900 points. Generally it wont go over 500 points it only works on leves with party members (no points for healing yourself) also requires higher level leves.

Also it takes many cures to get the points . You dont get your points in like 3 cures no. Each cure cure is a chance to get points (low chance actully) you will generally just get like 400 after 5mins of healing .If you spend like half your mana bar then you can get more but there is a cap.

There has been times on a leve where my spirit dart got more then the cures i did. Debuffing is actully better for points then cures are since you can do it solo! 9 LETS BAN THAUMS TOO SINCE THEY CAN SPAM DEBUFFS SOLO!!!)

There is a SKILL POINTS CAP from healing . It is also limited by mp. Please everyone pmsing try this yourself and see its not really that good.

The final thing is that by spending all your time on a few mobs. You get no shards/loot at all. I only had like 70 shards at lvl 15 whereas my sister had 400shards at lvl 12(she didnt use the "exploit" and leveled other classes too)

It actully is better sometimes to just fight mobs normally since you can kill them in like 15 seconds for 200-400 points . Whereas wasting 5-10mins for 400-900points? If you want to ban healers since they can try and cap their skillpoint gain also ban thaums since in fact they can spam debuffs to cap their skill point gain too



If what op is saying is true then obviously you guys are doing it wrong.
____________________________
http://vigilantcitizen.com/?p=3571 - Mind Control Theories Used By Mass Media
#81 Sep 27 2010 at 2:50 AM Rating: Decent
13 posts
the op is commenting on things he has never tried himself.

Please everyone try this before you comment on it. Also try other methods to cap skill point gain such as debuffs/low dmg attacks/buffs/ dots .

Please try things before you start the witch hunt on the healers.

Edited, Sep 27th 2010 4:59am by heshhesh
#82 Sep 27 2010 at 3:00 AM Rating: Decent
10 posts
You guys are doing it wrong.

1. First off Guildleve skillup is uncapped.
2. You need gaurdians aspect
3. You need a party of 10 because that 10x the chances of cure/sacrifice giving skill.
4. You engage the mob and spam until your out of mp and kill for 6-10k exp.
5. ???
6. Profit
#83 Sep 27 2010 at 3:03 AM Rating: Good
***
1,112 posts
heshhesh wrote:
what he means is you can equip cure on your pug/glad etc and spam cure on pt members to use this "exploit"


I know what he means, but you don't know what I mean. You can only gain skill points for your active class. Cure and Sacrifice are CON/THM abilities respectively, so even if you equip them on your GLD or PGL or whatever, you will never gain any skill points by casting Cure/Sacrifice because they are not native abilities.
____________________________
To endanger the soul endangers all,
when the soul is endangered it must become a Warrior.
#84 Sep 27 2010 at 3:04 AM Rating: Decent
13 posts
Show me proof of this unlimited skill point cap . Its BS till i see a screenshot of the amounts you are saying. I have spent up to 20mins spamming healing on a leve with favor and not gaining anything after 900points.

Quote:

I know what he means, but you don't know what I mean. You can only gain skill points for your active class. Cure and Sacrifice are CON/THM abilities respectively, so even if you equip them on your GLD or PGL or whatever, you will never gain any skill points by casting Cure/Sacrifice because they are not native abilities.


This isnt true i had sacrifice equipped on my glad when i was spamming it on party members(ina leve) it got me points.

Edited, Sep 27th 2010 5:06am by heshhesh
#85 Sep 27 2010 at 3:09 AM Rating: Decent
Scholar
**
751 posts
Not to worry - current emergency maintenence will be fixing this issue!
____________________________
FFXIV: Crafty Hallie, Ultros





#86 Sep 27 2010 at 3:17 AM Rating: Good
***
2,120 posts
Kordain wrote:
heshhesh wrote:
what he means is you can equip cure on your pug/glad etc and spam cure on pt members to use this "exploit"


I know what he means, but you don't know what I mean. You can only gain skill points for your active class. Cure and Sacrifice are CON/THM abilities respectively, so even if you equip them on your GLD or PGL or whatever, you will never gain any skill points by casting Cure/Sacrifice because they are not native abilities.


Well it's definitely not limited to class specific...maybe DoW vs DoM? I know I can use conjurer nukes and get skillups on THM...you can get skillups taking a weaponskill from one class and using it on another...I don't see why cure wouldn't be the same...

Haven't tried any DoWs in retail so I don't know about that...definitely works on THM though...



Edited, Sep 27th 2010 5:19am by TwistedOwl
____________________________

#87 Sep 27 2010 at 3:25 AM Rating: Decent
*
175 posts
HallieXIV wrote:
Not to worry - current emergency maintenence will be fixing this issue!

lol my exact thoughts.. xd
____________________________
| I still believe in FFXIV...
My name is pronounced "kai-neh" actually.. and yes, it is feminine..
#88 Sep 27 2010 at 3:26 AM Rating: Decent
Scholar
**
986 posts
There is a cap on exp per mob. Or at least there was.

Also still waiting for a link to any character names of these super levelers.

I personally don't think spam healing to level is that bad either. And 1 level every 20 minutes is somehow unacceptable?

But of course SE's going to be patching this away since it's not in their model.
____________________________
Eltio - Bastokan Galka of Hades Server
lvl 75 {dirty}

Do what thou wilt shall be the whole of the Law.

Tokitoki wrote:
Is Pikko secretly Eltio?
#89 Sep 27 2010 at 3:33 AM Rating: Decent
*
95 posts
I haven't started Conjurer, but my guildmate is. She's rank 25 or something, but she had the surplus when she got to rank 24. She also didn't party much. Have you guys ever stop to think that these people are just putting in a lot of effort and staying up for many hours? Also, it's not really an exploit since all classes can do exactly what Conjurers does, but in a different method. You can always use that 30 minute of guardian buff and go kill other mobs. There's no point in being the first to get capped level in this game. It gives you no advantage over anybody else since there's no PVP. Also, you're going to be pretty screwed on gears. Being level 30 and getting 1 shotted by a level 20 mob is laughable. Anyways, the game is great, but they really have to fix the delay. There's a delay for just about everything. The menus are slow. The inventory is terrible. The retainer is terrible. Selling to npc takes too much time. Why can't everything just be fluid? Game will be perfect when they address the interface being too slow.
#90 Sep 27 2010 at 3:35 AM Rating: Decent
Scholar
**
986 posts
This is what boggles my mind.

So there's a class rank system. Based on using skills over and over again to get better and higher rank.

So people use skills over and over again...and get better at the skill (theoretically) and higher rank...and you want to ban people for it?

You need to work on your jealousy issues. Just because someone has a way to level faster than you doesn't mean they're cheating. It obviously goes against the spirit of the game, but it's more being innovative than cheating. Ban? **** naw.
____________________________
Eltio - Bastokan Galka of Hades Server
lvl 75 {dirty}

Do what thou wilt shall be the whole of the Law.

Tokitoki wrote:
Is Pikko secretly Eltio?
#91 Sep 27 2010 at 3:45 AM Rating: Excellent
***
2,815 posts
Quote:
Still haven't seen a screenshot or a Lodestone character name of someone past 35.

I was just looking myself up on the lodestone and doesn't seem to show any level info at all.. ? Actually all I see is the face pic and currently set class.

Edit : NVM just found the obscure tab.

Edited, Sep 27th 2010 5:47am by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#92 Sep 27 2010 at 3:57 AM Rating: Decent
Scholar
***
2,153 posts
Quote:
You need to work on your jealousy issues. Just because someone has a way to level faster than you doesn't mean they're cheating. It obviously goes against the spirit of the game, but it's more being innovative than cheating. Ban? **** naw.


Oh come on. "I found a way to lock AV in a wall to kill it. I am good. You are just jealous."

That's pretty stupid. THM here myself, very much profiting from this bug (unintentionally).
This needs to be fixed fast.

Btw, surplus affects healers just as much as it does the rest. But even if they get only 10% of
their normal EXP, they will simply up the EXP they get off a mob 10 times by using this exploit.

Edited, Sep 27th 2010 5:59am by Rinsui
#93 Sep 27 2010 at 4:17 AM Rating: Default
*
95 posts
Rinsui wrote:
Quote:
You need to work on your jealousy issues. Just because someone has a way to level faster than you doesn't mean they're cheating. It obviously goes against the spirit of the game, but it's more being innovative than cheating. Ban? **** naw.


Oh come on. "I found a way to lock AV in a wall to kill it. I am good. You are just jealous."

That's pretty stupid. THM here myself, very much profiting from this bug (unintentionally).
This needs to be fixed fast.

Btw, surplus affects healers just as much as it does the rest. But even if they get only 10% of
their normal EXP, they will simply up the EXP they get off a mob 10 times by using this exploit.

Edited, Sep 27th 2010 5:59am by Rinsui


Mind telling us your ingame name and the server you play on so we can search it on Lodestone? The only "fix" I can think of is this:

Any Conj/THM above level 20 should have their levels modified based on their physical level. I'm sure SE has an idea what their real rank should be based on what their physical level is. In fact, the "exploiters" would still have the upper hand since SE won't take into account that they gained physical levels from other classes as well.

To prevent it from happening again, they can just make it so that heals will only gain exp for healing others that do not have full health. There should be a formula that makes it so they only get exp if the heal does more than 20% of their target's total health and their target must be within 5 ranks of them.
#94 Sep 27 2010 at 4:23 AM Rating: Decent
**
602 posts
I saw a guy driving a car run a red light .... that's it I'm done no more driving for me it's BS!!!!
____________________________
BANNED

#95 Sep 27 2010 at 4:43 AM Rating: Excellent
14 posts
Update from Square Enix Support Center


General
2010/09/27 02:30 from FINAL FANTASY XIV
Regarding a Skill Point Gain Issue
We have confirmed an issue where players may be able to obtain abnormal amount of skill points while fighting in a party as Conjurer or Thaumaturge. The issue is currently being addressed.

Also we would like to remind that repeating this method intentionally to obtain abnormal amount of skill point is considered as fraudulent behavior. With players who have abused this method, an investigation shall be made and their account may be suspended in case we determine it to be malignant. The investigation is expected to take a while until the completion. For those of you who have abused this method, please report yourself through GM Call. By reporting yourself in, GM will correct the amount of skill point you have gained and the penalty to your account will be exempted.

We apologize for any inconvenience this may have caused.
#96 Sep 27 2010 at 4:45 AM Rating: Good
Avatar
***
3,005 posts
heshhesh wrote:
HAS ANYONE THATS CRYING ACTULLY TRIED THIS? Its not even that good..

There seems to be a skill gain cap in place already. I remember spam healing for 15mins and it never went over 900 points. Generally it wont go over 500 points it only works on leves with party members (no points for healing yourself) also requires higher level leves.

Also it takes many cures to get the points . You dont get your points in like 3 cures no. Each cure cure is a chance to get points (low chance actully) you will generally just get like 400 after 5mins of healing .If you spend like half your mana bar then you can get more but there is a cap.

There has been times on a leve where my spirit dart got more then the cures i did. Debuffing is actully better for points then cures are since you can do it solo! 9 LETS BAN THAUMS TOO SINCE THEY CAN SPAM DEBUFFS SOLO!!!)

There is a SKILL POINTS CAP from healing . It is also limited by mp. Please everyone pmsing try this yourself and see its not really that good.

The final thing is that by spending all your time on a few mobs. You get no shards/loot at all. I only had like 70 shards at lvl 15 whereas my sister had 400shards at lvl 12(she didnt use the "exploit" and leveled other classes too)

It actully is better sometimes to just fight mobs normally since you can kill them in like 15 seconds for 200-400 points . Whereas wasting 5-10mins for 400-900points? If you want to ban healers since they can try and cap their skillpoint gain also ban thaums since in fact they can spam debuffs to cap their skill point gain too


More to the point, if you level this way, you wind up with a Rank (not level!) 40 Conjurer who has a physical level of about 4. No MPs. No HPs. Pathetic characteristics. This is not a usable character.
____________________________
Chris Mattern
#97 Sep 27 2010 at 4:49 AM Rating: Good
Avatar
***
3,005 posts
Kepu wrote:
Update from Square Enix Support Center


General
2010/09/27 02:30 from FINAL FANTASY XIV
Regarding a Skill Point Gain Issue
We have confirmed an issue where players may be able to obtain abnormal amount of skill points while fighting in a party as Conjurer or Thaumaturge. The issue is currently being addressed.

Also we would like to remind that repeating this method intentionally to obtain abnormal amount of skill point is considered as fraudulent behavior. With players who have abused this method, an investigation shall be made and their account may be suspended in case we determine it to be malignant. The investigation is expected to take a while until the completion. For those of you who have abused this method, please report yourself through GM Call. By reporting yourself in, GM will correct the amount of skill point you have gained and the penalty to your account will be exempted.

We apologize for any inconvenience this may have caused.


You know, you should link back to SE's website so people know you're not trolling:
Here we go.
____________________________
Chris Mattern
#98 Sep 27 2010 at 11:58 AM Rating: Good
**
793 posts
****, that's intense.

REPENT NOW SINNERS OR FEEL THE FULL WRATH OF THE HAND OF GOD (SE)!
____________________________
I might be an onion thief, but I'm still a thief.™





#99 Sep 27 2010 at 12:17 PM Rating: Decent
**
269 posts
Ha Ha all you cheaters are getting the banhammer a week in!
____________________________
MUTED
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 8 All times are in CST
Anonymous Guests (8)