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#52 Sep 26 2010 at 11:44 PM Rating: Excellent
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220 posts
I totally support this thread. Yes, I'm still playing because I hope some of this will be fixed soon. But if some of this isn't fixed soon, I'll be gone. My most unfavorite things so far:

- Chatting is difficult, impossible while crafting or fishing.
- Market Wards (can't wait to see how crazy they are a couple weeks from now)
- Inventory sort (really, SE?)
- A little menu heavy, especially when crafting. (Yes, Undyed Hempen Cloth. Yes, I'm sure. Yes, I'm totally sure.)
- The bazaar range thing.
- Player searching.
- I've given up on ever fixing my underwear.
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#53 Sep 27 2010 at 12:17 AM Rating: Decent
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205 posts
RattyBatty wrote:
Focusing on correcting flaws creates strength.

Ignoring them because it's more comfortable, leads to extinction.

It's the laws of nature, which always apply to business and life.

People pointing out flaws will always draw hate from the masses, yet are always responsible for positive change. While the ones clinging to "peaceful ignorance" are always a force against progress and seen as fools and villains in retrospect.

I don't care how you try and make me look like I'm hurting the game by voicing the FACTUAL complaints people deserve to know. I know the fact is I'm the only one between the 2 of us doing something to help things get better.

We saw very clearly at the pre-launch event that canceled pre-orders makes them wake up in a big way. So yes it would actually help if SE version preorders got cancelled. And then those people and more would join weeks later, if Square corrected things fast enough. End result : in the long run the project wins in a big way.

Try thinking past the end of your nose.

What I see you doing is complaining that I said something negative. What I don't see you doing is pointing out how any of that massive list is wrong, or not a problem worthy of attention and immediate correction. The real person you should be complaining about is SE, for allowing such a mass of problems into the game, which leads to complaints. So in the end, we're on the same side. Point your comments that way.

Edited, Sep 27th 2010 1:22am by RattyBatty


You have a right to your opinions. You have the right to say what you want.

You are correct. That list is a good list of things that they do need to adjust. I'm not going to argue with you on that. I've known that since I started testing that there will be things to fix. I stand firm with you that SE needs to adjust things in the game to make them a little more friendly.

But what you're looking for is a "Miracle Update" which isn't going to happen. It'll most likely happen over the span of many updates in the future. Just have a little patience that's all.

You are right, focusing on correcting flaws creates strength. But where is the "focusing on flaws" part about cancelling orders? If it is to get attention, there are other ways to get attention to your causes.

Funny you should mention that I only think to my nose, you seem to be the rare few that think that. Sometimes people tell me that I have too much of a macro view and that my decisions and thoughts seem harsh and cruel to the average person. Regardless, have hope and patience friend. These hiccups come with all games, MMO or not.
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#54 Sep 27 2010 at 1:52 AM Rating: Decent
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83 posts
I think people are too quick to press the panic button. I've waited for retail fully knowing this product is a work in progress. I think waiting for SE to give us info on what they plan for the future is the way to go. Oh and yes, I'll definitely get this game on the 30th.
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#55 Sep 27 2010 at 2:25 AM Rating: Good
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Is the OP still updating the list? If so:

-You can't purchase extra retainers (yet?) and trust me, if you craft you're going to run out of bag space in a hurry with all the different variations of the same item.
-Even if you do create macros for changing jobs/swapping abilities, It will take several minutes for the new class to be able to function due to the lag.
#56 Sep 27 2010 at 2:38 AM Rating: Excellent
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4,146 posts
KayannaBigGrr wrote:
But what you're looking for is a "Miracle Update" which isn't going to happen. It'll most likely happen over the span of many updates in the future. Just have a little patience that's all.

You are right, focusing on correcting flaws creates strength. But where is the "focusing on flaws" part about cancelling orders? If it is to get attention, there are other ways to get attention to your causes.

I have played since the start of alpha. I never preordered this game and I'll tell you why...

It's not really about a miracle patch. It is about constant and consistent adjustment over a period of time. All of these problems were present in the alpha/beta phases of this game and they all persist through release. Alpha started in April almost 6 months ago. 6 months later you have alpha phase 4 which essentially is a paid version of almost the same client. Some of us have had patience for those 6 months, but when you take into consideration that many of these issues could have been avoided with foresight, it makes it that much easier to question how much longer one should stick around.

Also, consider that while they were testing in the earlier phases they were accepting feedback. Much of it was about issues listed in the OP and still no change. I question if they even bothered to read it or if it was there to make people feel like they were participating. If the changes haven't been made via that feedback, what else do you suggest people use to get attention?
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#57 Sep 27 2010 at 2:41 AM Rating: Good
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205 posts
Quote:
People pointing out flaws will always draw hate from the masses, yet are always responsible for positive change. While the ones clinging to "peaceful ignorance" are always a force against progress and seen as fools and villains in retrospect.


I was wondering, do you know why this thread http://ffxiv.zam.com/forum.html?game=268&mid=128554227421428906&page=1 was rated up to excellent while yours is rated down. Essentially both thread are talking/complaining abt the same things. (btw i didn't rate u down or anything cos i agree with ur complains)

I don't know maybe the subject title, or the text has less hate and sound more objective. Most ppl here can agree that problems exist and SE have to know abt it (feel the heat) but we wouldn't go as far as saying the positive change are nothing to talk abt or suggest cancelling to other. Most would suggest to wait alittle or make take this information into account while deciding if they want the game.

Quote:
Cancel your pre-orders. The only difference from beta are : 50% less menu lag (still too much), and hardware mouse. And slightly faster levequest cooldown. Also abilities don't unequip on class change.


Just before the beta end, those 3 topic are some of the hottest topic on the board, give SE some credit. Give alittle good comments den complain alot might get u better response from others; it make it sound like u acknowledge their hardwork and hope they work harder.

Edited, Sep 27th 2010 8:46am by Sleepymagi
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#58 Sep 27 2010 at 3:07 AM Rating: Default
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OP left out class quests, and I believe also more mainline quests.

You also can't honestly say "there are no boss battles" since there are faction leves in the game. At this point the accumulation is slow enough that this isn't as noticeable a part of the game. I imagine that soon enough there will be faction leve-centered guilds similar to ZNM guilds from XI.

The thing that I don't get when people complain about "grind" is you're basically saying you hate the core of the game. Which is fine, but maybe you should find a different game? It's nice having things to break up your time on game but if you really dislike the core gameplay maybe it's not the game for you.

The rest of OP's list is basically correct.

I personally hope they don't add an AH but instead add search function with limited uses...like your retainer can only jog around so much searching bazaars. I like the potential of a fractured economy.

Also I BELIEVE but am not 100% sure that you can reacquire a leve that's failed if the NPC offers it again, without using one of the 8 exchanges.
#59 Sep 27 2010 at 7:24 AM Rating: Good
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2,535 posts
KayannaBigGrr wrote:
You are right, focusing on correcting flaws creates strength. But where is the "focusing on flaws" part about cancelling orders? If it is to get attention, there are other ways to get attention to your causes.


If it were any other developer, I would agree with you. But this is SE we're talking about. They are well known for blatantly disregarding customer feedback.

The only real way to get through to them is by refusing to reward them financially for putting out work that doesn't meet one's standards.

With SE's current revenue streams, they could afford several months of tiny subscriber base for FFXIV, fixing issues in the meantime and preparing for a relaunch at PS3 release to bring the wayward back into the fold. They cannot afford to let the game fail, which would severely damage their financials and their credibility in the online sphere.

But if people play the game in spite of their misgivings, many of the problems they are complaining about will linger on far too long before being addressed, or else fester for eternity. Our experience with FFXI shows this.
#60 Sep 27 2010 at 10:17 AM Rating: Decent
Edited by bsphil
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21,739 posts
KayannaBigGrr wrote:
You are right, focusing on correcting flaws creates strength. But where is the "focusing on flaws" part about cancelling orders? If it is to get attention, there are other ways to get attention to your causes.
I guarantee you, especially considering how isolationist SE likes to be, that nothing speaks louder than money.
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#61 Sep 27 2010 at 11:49 AM Rating: Decent
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121 posts
While I'm still playing, the ONLY reason I still am is because I'm in my free trial period - I'm going to get as much play as I can during the trial, but I will not be subscribing as there is absolutely no chance this game is worth 10+USD a month right now, in my opinion.
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#62 Sep 27 2010 at 11:56 AM Rating: Decent
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88 posts
Yes! Everyone cancel your pre-orders!!! Yes!!!!!! CANCEL THEM ALL!!!!!

BWAHUHAHAHAHAHAHAHAHA!!!!!!!!!!!!


I don't have a pre-order but I still plan to pick up the game.
Those gripes I feel will be weeded out. None of them to me is game breaking.

But thats me.





Edited, Sep 27th 2010 1:58pm by sparkytenks
#63 Sep 27 2010 at 12:22 PM Rating: Default
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269 posts
The QQ runs strong in this thread...
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#64 Sep 27 2010 at 1:08 PM Rating: Excellent
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how has nobody outta these 60 some plus posts yet mentioned how freakin annoying it is waiting 10+ seconds for people to load onto the screen, then walking 20 feet to the side, coming back, and waiting another 10+ seconds to see the same person re-appear! ****, the first time i went to go look for my retainer in the wards i could hardly find him because you cant see anyone in there till they load, then you move and wait again for more people to load! drives me nuts! amongst all the other hundreds of flaws...

i too am in the "get as much outta the 30 free days then cancle till things get better" category of people. not everything, just the stuff that makes the game unplayable i.e. severe combat lag, even when my connection numbers in the top corner are in good order, MENUS GALORE!, and the slowwww proccess of gathering, which i dont think anyone mentioned, click to mine, wait 5 secs, set the bar for exposed ore, wait 5 secs, click to strick, wait 5 secs, then stike 5 times, for a bloodworm! then repeat 5 more times... spend like 5+mins on a single node, have 6 successful attempts, and come away with NO ORE! great fun (sarcasm)
#65 Sep 27 2010 at 1:11 PM Rating: Decent
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thehellfire wrote:
The QQ runs strong in this thread...


So does your pedantic fanboying. To every ying, there is a yang.
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#66 Sep 27 2010 at 2:13 PM Rating: Decent
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75 posts
Mikhalia the Picky wrote:
I actually have a weird glitch where sometimes I can use haymaker back to back to back to back to back without meeting the criteria to use it. Doesn't happen all the time, but every so often it does.


I had a similar bug as well... I was able to use Bloodbath back to back as a Marauder without waiting on the 60 timer. I thought this was as designed but I've just been informed the timer is in fact the way it should be lol...
#67 Sep 27 2010 at 2:26 PM Rating: Default
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75 posts
TraumaFox wrote:
So if there's nothing to do but grind, and the developers are doing everything in their power to make sure I don't grind, then what exactly is it we're all supposed to be doing? It seems to me like we're still just testing the system, and this is merely the fourth beta phase after all. Am I having fun? Yes, as much fun as I had in the beta, which worked because I knew it was a beta; now I'm starting to get bored, because the game has been officially released and there's still nothing more to do than in the beta.


I wholeheartedly agree with this statement. It does feel like CE is an extra beta testing period. I feel they wanted to get some of the casual players to in on the testing. What better way to get everyone to test your game than by offering it to them and then letting them still keep what they've achieved after SE comes out.

There are plenty of changes I would like to see in this game, however this does not mean I'm not enjoying it.

The fact that there are so many differences between this game and FFXI is actually good. You need to unlearn a lot of what you already know from the previous. I'm expecting to see great things happen over the course of the coming weeks/months.

However if the game remains like that after PS3 launch... I'm not sure I can say I will still keep playing.
#68 Sep 27 2010 at 2:35 PM Rating: Good
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We are now on step 3...

Step 1: It is only alpha, don't complain about a game you haven't even see yet.

Step 2: It is only beta, and betas are always lkike this. Wait for release.

Step 3: It is just the first month. Give it time. I am sure SE will fix everything.

Step 4: It only been a year, wait until the first expansion.

Step 5: Where is everyone? Why can't I find someone to group with?

Maybe SE's ultimate idea for stopping hardcore advancement is to make the game so irritating to play that nobody could stand to play for more than 10 hours a week without going insane and punching their monitor.
#69 Sep 27 2010 at 2:37 PM Rating: Default
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269 posts
The game is fine, Haters gonna Hate
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#70 Sep 28 2010 at 7:56 AM Rating: Excellent
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1,021 posts
I agree with most of what has been said in this thread. Honestly, I think I would enjoy this game a great deal if it was just easier to find stuff. I'm paid up for 2 months, so that's how long they have for a resolution of some sort (or for players to find a work-around).

The problem with no working in-game economy is that it kills large sections of the game.
- What's the point of gathering if you can't sell your stuff?
- How do you craft if you can't find ingredients and can't sell your goods?
- How do adventure if you are limited to really low level gear available from npcs?

I realize that you can find some stuff to buy and can sell some stuff, but it is all really difficult. I find that I'm having a lot of fun in game until I need to buy/sell anything, then I just watch to reach out and choke someone. Eventually, I find what I want or give up and do something else and then I'm happy again until the next time I try to buy/sell.

For the chatting while crafting, the clearing of the bar is very annoying. However, I have found a little trick that makes it more bearable. If you type something in, and it gets cleared due to the synth step finishing, if you open up the chart bar again and hit up arrow, you will get back what you typed before the step finished and can continue typing. For me, this often means it goes like this:

trying to type: anyone know where to find any tin ore?
typed: anyone know where to fi
*synth step finishes*
*chat window now shows "nd"*
hit up arrow
*chat window now shows "anyone know where to fi"*
type: nd any tin ore?
*bang on enter to get it out quick*
*quickly select a crafting action*
#71 Sep 28 2010 at 8:14 AM Rating: Excellent
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208 posts
Last night I told all my friends not to bother picking up this game. Some people are going to enjoy FFXIV, even the way it is now, but it is not the type of game we were going to enjoy.

- The best part of FFXI was not have to repeat content. There were lots of quests for all level ranges and other then exp grinding you were always moving in a new direction.
- Combat is boring. Especially having been big fans of DDO.
- Crafting is good (ignorning chat problems, lag, menus) but after one weekend I had already filled mine and my retainers inventory. I found the current system did a poor job of allowing me to sell off and could no longer continue with crafting or gathering.

In summary:
- Couldn't quest, there are no quests
- Combat was boring, don't want to grind
- Liked crafting, could not continue with current system
#72 Sep 28 2010 at 8:45 AM Rating: Good
Mikhalia the Picky wrote:
RattyBatty wrote:
-Anima still runs out way too fast on teleports, even using them minimally. On day 3-4 you're walking.


I look at the teleports as a free bonus on top of XI. You had to walk anywhere and everywhere in XI anyway, I just look at it as having to walk everywhere, and the teleports are a free bonus, rather than looking at teleports as a primary source of transportation.

RattyBatty wrote:
-Same lag still makes 'reaction' abilities like PUG's haymaker 75% useless because the server won't listen to you until it's past the window to use it.


I actually have a weird glitch where sometimes I can use haymaker back to back to back to back to back without meeting the criteria to use it. Doesn't happen all the time, but every so often it does.

I agree with the anima as being a bonus for the most part, but in FFXI you could get a chocobo at level 20. In this game it's either run everywhere or use up anima (I'm down to 10 and getting nervous).

There is no mailbox, so you can't have somebody buy you something in another city and send it to you. You have to use anima or run. It's pretty ridiculous when you consider it.
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