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Do chat entry limits pose a problem?Follow

#1 Sep 26 2010 at 11:00 PM Rating: Excellent
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Shakespeare once wrote, "Brevity is the soul of wit," but some Final Fantasy XIV players are at their wits' end when it comes to character limitations in chat. Apparently, adventurers are given but 85 characters an entry with which to express themselves (minus their name length), which is particularly constricting for would-be role players. I also imagine German players might have a tough time talking about how they mined some Teichmuschelschale with a Gefiederte Bronzespitzhacke.

Read the article here!
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#2 Sep 26 2010 at 11:03 PM Rating: Decent
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One more item for the list of bugs and bad features that needs addressing?
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#3 Sep 26 2010 at 11:05 PM Rating: Good
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annoying to say the least.
especially in the middle of a /tell when you are unable to use ctrl+r to bring it up again quickly
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#4 Sep 26 2010 at 11:22 PM Rating: Good
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I often have to break up my reply in 2-3 sends to get it all through.

Yeah, it is a bit annoying. It could be worse though (Phantasy Star Universe).
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#5 Sep 26 2010 at 11:49 PM Rating: Good
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I would have to agree it does pose a problem. Does seem kind of a moot point for a multi language game with users speaking different languages on the same servers if the communication method is more in favor of one language's writing method over another. Then again, this hindsight makes me remember how difficult it is to make a /seacom in FFXI, yet Japanese players can fit so much more and clear info vs latin based languages. Guess it should be expected.
#6 Sep 26 2010 at 11:51 PM Rating: Good
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It may not be a game breaking problem, but it is a serious annoyance.
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#7 Sep 26 2010 at 11:53 PM Rating: Excellent
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One of the most annoying things in the game currently, right up there with chat being

Edited, Sep 27th 2010 2:31am by Deadgye
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#8 Sep 26 2010 at 11:53 PM Rating: Excellent
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Not nearly as frustrating as being unable to chat at all during synthesis/fishing/etc. Everytime your character does an action it wipes everything you have typed. Which means either stop what you are doing to type or just stay silent through your entire DOH/DOL time.
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#9 Sep 27 2010 at 12:32 AM Rating: Excellent
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destroyed everytime the game starts or completes any other action, also how typing in
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#10 Sep 27 2010 at 12:32 AM Rating: Excellent
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the chat will reset your position to the top if you were scrolling down a list (say
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#11 Sep 27 2010 at 12:32 AM Rating: Excellent
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#12 Sep 27 2010 at 12:49 AM Rating: Good
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^ I see what you did there.

Yes, its an annoying issue, it hampers communication. There's several glaring issues with the chatlog which need to be addressed actually - the text limit, the lack of any font resizing option, inability to lock the window, the lack of timestamps, certain filters arent working, no easy option to send a tell or reply to one ...

Edited, Sep 27th 2010 6:50am by Timorith
#13 Sep 27 2010 at 12:58 AM Rating: Excellent
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To those of us that like to be long winded, YES. Honestly I would like it just a little bit longer. But ultimately we'll work with it.

My biggest problem so far is still trying to figure out how to chat while I'm in battle or crafting. ....yea no good solution so far other than to just wait till your done. This makes communication to groups like an alliance a little bit of a hassle. But I digress because it doesn't deal with the entry limits.
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#14 Sep 27 2010 at 1:31 AM Rating: Excellent
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Pretty much anything involving the XIV user interface in any way is, at least, a serious annoyance. When I log on to XI after playing, it's like a dream - and we all know XI's UI wasn't perfect.
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#15 Sep 27 2010 at 2:28 AM Rating: Decent
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I think I would be able to accept it easier if they would explain why it's necessary for it to be so short.
#16 Sep 27 2010 at 2:47 AM Rating: Excellent
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whoisgrace wrote:
I think I would be able to accept it easier if they would explain why it's necessary for it to be so short.


There is no possible explanation that I could even think of accepting. I sometimes had to break my thoughts into 2 separate lines on xi, but I have to do it every single time I want to say something in xiv.
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#17 Sep 27 2010 at 3:04 AM Rating: Good
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It's an annoyance for sure. It's funny that the post here mentions Twitter, when that was exactly the impression the chat box has left me with. It's like you're using Twitter.

It doesn't feel made for communicating socially, but rather fragmented (auto-translate) messages that resemble a cell phone text.

The chat box in general has a lot of problems though.

Such as...
-If you scroll up in chat, quite often when you scroll back down, the scroller wont stay at the bottom. You have to grab the scroller with the mouse and drag it to the very bottom. Otherwise you'll be missing chat.
-The /tell and reply system isn't very good right now.
-Written /emotes seem to have problems going off 100% of the time.
-There remains UI lag with the chat window.
-Turning the filter on for some information does not block that information from still showing up.
-etc

If we can create tabs (can we?) that would help a lot. Create one for tells, one for LS chat, etc.
#18 Sep 27 2010 at 3:27 AM Rating: Excellent
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-make the action bar movable
-make the default npc dialog boxes movable
-make the quest dialog boxes movable
-Then give us the bottom section of the screen similar to ffxi and increase the limit.
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#19 Sep 27 2010 at 3:36 AM Rating: Good
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Elmer wrote:
Shakespeare once wrote, "Brevity is the soul of wit,"


Oh wow, that was a complete mindf-ck I literally just read a newspaper article that started with that exact same sentance and quote
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#20 Sep 27 2010 at 3:47 AM Rating: Decent
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Definitely annoying, especially when trying to figure out leves that are too hard for you, while in a pug.
#21 Sep 27 2010 at 3:51 AM Rating: Decent
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Indeed it's annoying.. also when a window pops up and deleted all the text you've typed in.. man that's sooo annoying..!
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#22 Sep 27 2010 at 4:22 AM Rating: Default
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I'm not sure if I like it. I'm still trying to get over how hard it is to "crtl+r" to reply. Oh well, I guess I'll have to get use to it.
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#23 Sep 27 2010 at 9:30 AM Rating: Good
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The character limit on chats really annoys me. I have to break up what I want to say into 3 enteries. =[ I also really dislike how everything auto-closes my chat when I am typing. This happens when:

-I am chatting with a bazaar open. My text will randomly disappear.
-I am chatting while crafting. My text will disapear every 7 seconds as I synth.
-I am chatting while navigating menus. Any time the the menu changes my text will disapear.

It is infuriating.

Edit:

I also hate that I can't immediately ctrl-r to people who send me tells. I have to manually type out their name first before ctrl-r will work.

Edited, Sep 27th 2010 8:31am by Nathanael
#24 Sep 27 2010 at 9:38 AM Rating: Good
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The current chat system blows, end of the story.
Filters sucks, chat being reset with every action you take sucks, being forced to cut your messages in 2-3 parts sucks, CTRL+R functionality is broken or at least I hope it's not intentional and thus sucks >_>
Oh and let's not forget the trasparency of the window which we can't control.
#25 Sep 27 2010 at 9:40 AM Rating: Decent
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Aside from all the stated issues, it would be a good idea to be able to make custom tabs as well as being able to undock them so you can see both combat and chat separately.

DDO was a good chat example.
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#26 Sep 27 2010 at 9:43 AM Rating: Decent
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Annoying? yes. Game breaking the needs fix now? no

Me and my LS buds are used to this from FFXI. What does need work is the your chat text vanishes everytime you open a window, crafters know what i'm talking about.
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#27 Sep 27 2010 at 9:43 AM Rating: Decent
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YES!!!! It is highly annoying typing away and then realizing that half of it didn't take due to the limits... lol
#28 Sep 27 2010 at 9:46 AM Rating: Excellent
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Not being able to chat while crafting is the worst part.

Someone recently described it as a mini-game within a mini-game, to get your chat off before the synthesis timer expires.

Frantic chat make sfor laots misspleed words!
#29 Sep 27 2010 at 9:53 AM Rating: Excellent
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It is annoying enough to make me very quiet in the game :P
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#30 Sep 27 2010 at 9:56 AM Rating: Excellent
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They are less annoying than the lack of a shortcut to reply to the most recent /tell. Still pretty annoying though.
#31 Sep 27 2010 at 10:01 AM Rating: Good
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I agree with everything that has been said. Length is too short (that's what she said), chat window closes randomly after I've typed out a message, reply system is awful, /tell system is annoying with having to type in TWO names (first name is unique, right? why not just use the first name? argh). Transparency, filters, locking the window, arghhhhhhh.
#32 Sep 27 2010 at 10:03 AM Rating: Good
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It is annoying enough to make me very quiet in the game :P

This... I like to be part of groups and talk and be social. Thats really annoying in this game. I've only been in one party since I started playing, and thats with a friend I started playing with. If it weren't for Vent I doubt Id even talk to him. Communicating in this game is just such a pain in the ***...
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#33 Sep 27 2010 at 10:35 AM Rating: Decent
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If it makes you all feel better anytime you lose what you were typing to a window popup you just have to hit spacebar and the "up" key to bring it all back. Also ctrl-r seems to work just fine for me. I bet SE was banking on us All to have been trained by twitter by now.
#34 Sep 27 2010 at 12:09 PM Rating: Excellent
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Deadgye wrote:
There is no possible explanation that I could even think of accepting. I sometimes had to break my thoughts into 2 separate lines on xi, but I have to do it every single time I want to say something in xiv.


OneFatAngel wrote:
It is annoying enough to make me very quiet in the game :P


This and this. I can count on my fingers the number of times I had to separate a thought in 7 years of FFXI. I lost count of how many times I've had to do it in 14 because it's literally not enough to say ANYTHING of meaning. This is a critical flaw that absolutely must be fixed.
#35 Sep 27 2010 at 12:39 PM Rating: Decent
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It makes it very hard to actually explain anything. Chat limit def needs some size added
#36 Sep 27 2010 at 2:34 PM Rating: Excellent
RufuSwho wrote:
Not being able to chat while crafting is the worst part.

Someone recently described it as a mini-game within a mini-game, to get your chat off before the synthesis timer expires.

This reminds me of trying to chat while fishing in FFXI, but I'm guessing that you don't get to delay before reeling something in like in FFXI.
#37 Sep 27 2010 at 2:41 PM Rating: Good
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Chat problems are easily the most frustrating thing in the game right now. I can put up with an inaccurate con system or lag that causes issues during combat. I expect that kind of goofiness in the first few weeks of an MMO. But the way chat works now it atrocious. For all of the emphasis on crafting this game has it's amazing that they made a chat system that is impossible to use while crafting.
#38 Sep 27 2010 at 2:44 PM Rating: Excellent
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Quote:
Do chat entry limits pose a problem?


It's not good, but it's workable on a temporary basis. My first thought was, everybody's gonna need vent, which isn't an option for me.
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#39 Sep 27 2010 at 2:46 PM Rating: Excellent
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Tarutinkler the Irrelevant wrote:
-make the action bar movable
-make the default npc dialog boxes movable
-make the quest dialog boxes movable
-Then give us the bottom section of the screen similar to ffxi and increase the limit.


This. I want the NPC dialogue box to simply go away, and I want my action bar in the top left. I also don't need my vitals separated from everyone in my party, and in a big, honking horizontal line like I'm playing FFVII.

Once all that's accomplished, and the text box takes up most of the bottom of the screen as it should, there's no reason the message size can't be up to 300 characters.

Oh, and give it a background. Transparent text boxes are lame.
#40 Sep 27 2010 at 2:54 PM Rating: Excellent
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Quote:
Quote:

-make the action bar movable
-make the default npc dialog boxes movable
-make the quest dialog boxes movable
-Then give us the bottom section of the screen similar to ffxi and increase the limit.


This. I want the NPC dialogue box to simply go away, and I want my action bar in the top left. I also don't need my vitals separated from everyone in my party, and in a big, honking horizontal line like I'm playing FFVII.

Once all that's accomplished, and the text box takes up most of the bottom of the screen as it should, there's no reason the message size can't be up to 300 characters.

Oh, and give it a background. Transparent text boxes are lame.


I wholeheartedly agree.
#41 Sep 27 2010 at 2:59 PM Rating: Good
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Is it just me or does this one thread take AGES to load compared to the rest of the entire website?
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#42 Sep 27 2010 at 3:03 PM Rating: Excellent
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bsphil wrote:
Is it just me or does this one thread take AGES to load compared to the rest of the entire website?


I actually have that problem with every thread Elmer posts in Smiley: frown

OT: Yeah... there's no reason to limit a command line to 85 characters. I'm sure there's some maximum size for input length, but seriously... if it's 85 bytes something's wrong there
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#43 Sep 27 2010 at 3:06 PM Rating: Excellent
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Deadgye beat me to what I had planned to do. I guess if I do it, it won't be as witty.

Also going to throw my hat in for the "Chat log vanishing whenever you have a menu open" crowd as well.
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#44 Sep 28 2010 at 12:07 AM Rating: Decent
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I've found it annoying, not at the top of the list but it is a shame. Vent is pretty much up constantly in this game as opposed to dungeon runs etc. in other games
#45 Sep 28 2010 at 12:41 AM Rating: Excellent
Another problem I noticed with the chat/log/filter system I haven't seen mentioned is that in order to turn off seeing other peoples synths you have to turn off "System Messages" which also removes your crafting updates after each attempt your results and pretty much anything else that shows up in that dark blue/purple colour. Mildly annoying especially if you are in a crafting heavy area (guild or aetheryte areas especially) your chat logs fly from all the random people doing local leves.
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#46 Sep 28 2010 at 12:41 PM Rating: Excellent
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The thing I rly h8 is it requires ppl to bgn talking N either l33t spk, or "twitter lingo" in odr to tlk.
#47 Sep 28 2010 at 3:18 PM Rating: Decent
I have also noticed I get cut off trying to convey a very simple message but I would also put this fix near the bottom of the list (Auction House/search, sort inventory, Player housing, and probably many other things I haven't even come across yet). People just send another chat message right after the first so why not make it a little longer. As usual just my 2 cents.
#48 Sep 28 2010 at 3:23 PM Rating: Good
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masterofthebuttons wrote:
I would also put this fix near the bottom of the list


I would agree if the fix weren't 2 numbers... one on the server side and one on the client side

Change the MAX_INPUT_LENGTH constant to a bigger number and change the text input limit on the client to the same larger number and voila! problem solved
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#49 Sep 28 2010 at 3:28 PM Rating: Excellent
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I'd say yes... Especially since I tend to like helping people in any way I can, and one of the more common ways is to explain things. Some things are easy to explain in few words... Some, not so much.

SE should double the limit, and let us shrink and move the action bar so we'd have more room for the chat log... Would suit us gamepad players perfectly.
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#50 Sep 28 2010 at 3:43 PM Rating: Good
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This reminds me of trying to chat while fishing in FFXI, but I'm guessing that you don't get to delay before reeling something in like in FFXI.


That's it! I was trying to think of what action in xi I had to do this 'mini-game' with. If you imagine it with a bot, it's exactly like how it is now in xiv. (Just that it happens a lot more frequently in xiv..)
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#51 Sep 28 2010 at 4:47 PM Rating: Good
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Game breaking? No. Annoying as crap? Yes, a thousand times yes.

It's something that all of my friends, without exception, have been surprised an annoyed to discover. It isn't a good thing to hit a player with usually within the first hour or so of play time, it doesn't give a good impression of the polish of the game nor the care that was put in to localizing it.

It also makes roleplaying hard :/
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