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How will healing experience work now?Follow

#1 Sep 27 2010 at 5:13 AM Rating: Good
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We can obviously assume SQ are going to fix the bug of people exploiting the heal system, thank god. However I'm curious how healing experience will work, I sure hope we still get experience for healing, there is genuine healers out there of course. I've thought over it, and I can't really think of a way of doing it that both gives honest players experience, and prevents players out to exploit it from getting too much.

Anyone have any decent ideas?
#2 Sep 27 2010 at 5:14 AM Rating: Decent
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Get rid of this stupid skill system is my vote.
#3 Sep 27 2010 at 5:16 AM Rating: Decent
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must be a way...i mean think about it. Everytime you hit with your weapon you dont get points.

SHould be the same with healing.
#4Tenkuro, Posted: Sep 27 2010 at 5:16 AM, Rating: Sub-Default, (Expand Post) If their development team has a clue what they are doing, they will make these changes:
#5 Sep 27 2010 at 5:16 AM Rating: Good
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Phanty wrote:
We can obviously assume SQ are going to fix the bug of people exploiting the heal system, thank god. However I'm curious how healing experience will work, I sure hope we still get experience for healing, there is genuine healers out there of course. I've thought over it, and I can't really think of a way of doing it that both gives honest players experience, and prevents players out to exploit it from getting too much.

Anyone have any decent ideas?


Cap exp that can be earned from a leve or from an individual mob on the leve. This was not an issue outside of leve quests when there is no exp buff.
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#6 Sep 27 2010 at 5:19 AM Rating: Default
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HallieXIV wrote:
Phanty wrote:
We can obviously assume SQ are going to fix the bug of people exploiting the heal system, thank god. However I'm curious how healing experience will work, I sure hope we still get experience for healing, there is genuine healers out there of course. I've thought over it, and I can't really think of a way of doing it that both gives honest players experience, and prevents players out to exploit it from getting too much.

Anyone have any decent ideas?


Cap exp that can be earned from a leve or from an individual mob on the leve. This was not an issue outside of leve quests when there is no exp buff.


I think the issue goes beyond the leve. I'm reading that it has to do with aoe heals gaining SP for every single player healed in one cast.

Edited, Sep 27th 2010 7:19am by Tenkuro
#7 Sep 27 2010 at 5:20 AM Rating: Default
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Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.
#8 Sep 27 2010 at 5:21 AM Rating: Decent
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Tenkuro wrote:
HallieXIV wrote:
Phanty wrote:
We can obviously assume SQ are going to fix the bug of people exploiting the heal system, thank god. However I'm curious how healing experience will work, I sure hope we still get experience for healing, there is genuine healers out there of course. I've thought over it, and I can't really think of a way of doing it that both gives honest players experience, and prevents players out to exploit it from getting too much.

Anyone have any decent ideas?


Cap exp that can be earned from a leve or from an individual mob on the leve. This was not an issue outside of leve quests when there is no exp buff.


I think the issue goes beyond the leve. I'm reading that it has to do with aoe heals gaining SP for every single player healed in one cast.

Edited, Sep 27th 2010 7:19am by Tenkuro


I'm only level 13 but have been watching this quite closely. I dont believe that this has happened to me.
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#9 Sep 27 2010 at 5:23 AM Rating: Default
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HallieXIV wrote:
Tenkuro wrote:
HallieXIV wrote:
Phanty wrote:
We can obviously assume SQ are going to fix the bug of people exploiting the heal system, thank god. However I'm curious how healing experience will work, I sure hope we still get experience for healing, there is genuine healers out there of course. I've thought over it, and I can't really think of a way of doing it that both gives honest players experience, and prevents players out to exploit it from getting too much.

Anyone have any decent ideas?


Cap exp that can be earned from a leve or from an individual mob on the leve. This was not an issue outside of leve quests when there is no exp buff.


I think the issue goes beyond the leve. I'm reading that it has to do with aoe heals gaining SP for every single player healed in one cast.

Edited, Sep 27th 2010 7:19am by Tenkuro


I'm only level 13 but have been watching this quite closely. I dont believe that this has happened to me.


There's certain conditions that must be met for it to happen. It could very well be the leve, I don't know. However, on vent yesterday, one of my guildie said something about it happening to her, but she stopped doing it right when she noticed it.

Edited, Sep 27th 2010 7:23am by Tenkuro
#10 Sep 27 2010 at 5:37 AM Rating: Good
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ShonaSeraph wrote:
Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.


Back at you Shona - I usually agree with you but.....

There is already a great game that uses that system. It is called FFXI and from what I hear it is still going :-)

Time to shake things up and see how it pans out. In a few years time when we have played this for as long as we played XI, maybe we will actually prefer this. Viva la difference.
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#11 Sep 27 2010 at 5:41 AM Rating: Excellent
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Tenkuro wrote:
If their development team has a clue what they are doing, they will make these changes:

THM: Skill Points gained only when damaging a mob. (This should be the same for every class except CONJ)

CONJ: Only class able to gain SP through healing. SP gained through healing only if it heals the target player for more than 20% of total HP. Target must also be within 5 ranks of the healer.

Edited, Sep 27th 2010 7:17am by Tenkuro


Absolute trite. THM get just as many HP restoring spells as CON do. Why shouldn't THM be able to get xp for their heals?
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#12 Sep 27 2010 at 5:43 AM Rating: Decent
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95 posts
ShonaSeraph wrote:
Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.


I think the rank level and physical level is great. It basically means you don't have to completely start over every time you want to play a different class. By that, I mean having an easier time leveling another class when your physical level is already high. SE is trying to keep the traditions of FFXI by making it challenging, but at the same time, making it so people have an easier time leveling. If you only had a few hours to play and wanted to get skills from another class, would you want the difficulty of having to level it like you did your very first class? With the physical level, it doesn't make it extremely easier, but much easier to level multiple classes.
#13 Sep 27 2010 at 5:45 AM Rating: Decent
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Have Physical Xp and Sp be the same. No "skill up" crap. Fix'd.

#14 Sep 27 2010 at 5:46 AM Rating: Decent
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HallieXIV wrote:
ShonaSeraph wrote:
Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.


Back at you Shona - I usually agree with you but.....

There is already a great game that uses that system. It is called FFXI and from what I hear it is still going :-)

Time to shake things up and see how it pans out. In a few years time when we have played this for as long as we played XI, maybe we will actually prefer this. Viva la difference.


ya maybe. We'll see how it pans out I guess. Just currently, it's a little flawed with how skill points are gained.
Nonetheless, I still love the game and will enjoy everything being tweaked as time goes on.

It's just a little bothersome that so many things that should be commonplace are missing.
The LS menu and management is seriously horrendous though.
#15 Sep 27 2010 at 5:47 AM Rating: Default
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Kordain wrote:
Tenkuro wrote:
If their development team has a clue what they are doing, they will make these changes:

THM: Skill Points gained only when damaging a mob. (This should be the same for every class except CONJ)

CONJ: Only class able to gain SP through healing. SP gained through healing only if it heals the target player for more than 20% of total HP. Target must also be within 5 ranks of the healer.

Edited, Sep 27th 2010 7:17am by Tenkuro


Absolute trite. THM get just as many HP restoring spells as CON do. Why shouldn't THM be able to get xp for their heals?


To my knowledge, THM are more of a black mage class while CONJ is more of a white mage class. Am I wrong? Don't THM have more attack spells? Aren't THM's main role is to damage and debuff? Why would I recruit a THM to heal when I can recruit a CONJ to heal and buff? I'm sorry, but what HP restoring spells are you talking about that is as beneficial to a party as those of Conjurers'? All I see is Sacrifice.
#16 Sep 27 2010 at 5:48 AM Rating: Decent
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751 posts
ShonaSeraph wrote:
HallieXIV wrote:
ShonaSeraph wrote:
Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.


Back at you Shona - I usually agree with you but.....

There is already a great game that uses that system. It is called FFXI and from what I hear it is still going :-)

Time to shake things up and see how it pans out. In a few years time when we have played this for as long as we played XI, maybe we will actually prefer this. Viva la difference.


ya maybe. We'll see how it pans out I guess. Just currently, it's a little flawed with how skill points are gained.
Nonetheless, I still love the game and will enjoy everything being tweaked as time goes on.

It's just a little bothersome that so many things that should be commonplace are missing.
The LS menu and management is seriously horrendous though.


Normal order is restored - we agree with each other again!
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#17 Sep 27 2010 at 5:49 AM Rating: Good
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Tenkuro wrote:
Kordain wrote:
Tenkuro wrote:
If their development team has a clue what they are doing, they will make these changes:

THM: Skill Points gained only when damaging a mob. (This should be the same for every class except CONJ)

CONJ: Only class able to gain SP through healing. SP gained through healing only if it heals the target player for more than 20% of total HP. Target must also be within 5 ranks of the healer.

Edited, Sep 27th 2010 7:17am by Tenkuro


Absolute trite. THM get just as many HP restoring spells as CON do. Why shouldn't THM be able to get xp for their heals?


To my knowledge, THM are more of a black mage class while CONJ is more of a white mage class. Am I wrong? Don't THM have more attack spells? Aren't THM's main role is to damage and debuff? Why would I recruit a THM to heal when I can recruit a CONJ to heal and buff? I'm sorry, but what HP restoring spells are you talking about that is as beneficial to a party as those of Conjurers'? All I see is Sacrifice.


Conjurer sure has a lot of nukes for a white mage. They're not divided like that...both having some damage, DoTs, heals, buffs, etc. Looking at their spell/ability tiers they're quite similar with some variations here n there. Ultimately someone wanting a BLM may borrow from both...same for WHM, RDM, etc.

Edited, Sep 27th 2010 7:51am by TwistedOwl
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#18 Sep 27 2010 at 5:52 AM Rating: Default
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xthunderblazex wrote:
Have Physical Xp and Sp be the same. No "skill up" crap. Fix'd.



What's wrong with the Rank and Physical level system that needs fixing? I don't see anything wrong with it. Or do you mean to say that make the Rank the same as Physical level, but still keep them separate? That would promote power-leveling and leeching.
#19 Sep 27 2010 at 5:52 AM Rating: Default
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HallieXIV wrote:
ShonaSeraph wrote:
HallieXIV wrote:
ShonaSeraph wrote:
Get rid of Physical level and Rank level is my vote. It's beyond pointless.
FFXI system please.

Also... why is the linkshell menu the worst thing I've ever seen?
Wouldn't anyone with at least half a brain make it look AT LEAST like the menu in FFXI? it's a complete downgrade from FFXI which i don't understand.
I'd like to at least know what the levels of the people in my LS are... and list them according to who is online, not in the order they accepted an invite to the shell.

Seems pretty basic to me... /sigh.


Back at you Shona - I usually agree with you but.....

There is already a great game that uses that system. It is called FFXI and from what I hear it is still going :-)

Time to shake things up and see how it pans out. In a few years time when we have played this for as long as we played XI, maybe we will actually prefer this. Viva la difference.


ya maybe. We'll see how it pans out I guess. Just currently, it's a little flawed with how skill points are gained.
Nonetheless, I still love the game and will enjoy everything being tweaked as time goes on.

It's just a little bothersome that so many things that should be commonplace are missing.
The LS menu and management is seriously horrendous though.


Normal order is restored - we agree with each other again!


LOL yay, let's go back to making fun of the haters!
hmm only like 10 minutes till the servers come back up (hopefully). Might have to put that on hold!
#20 Sep 27 2010 at 5:53 AM Rating: Default
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TwistedOwl wrote:
Tenkuro wrote:
Kordain wrote:
Tenkuro wrote:
If their development team has a clue what they are doing, they will make these changes:

THM: Skill Points gained only when damaging a mob. (This should be the same for every class except CONJ)

CONJ: Only class able to gain SP through healing. SP gained through healing only if it heals the target player for more than 20% of total HP. Target must also be within 5 ranks of the healer.

Edited, Sep 27th 2010 7:17am by Tenkuro


Absolute trite. THM get just as many HP restoring spells as CON do. Why shouldn't THM be able to get xp for their heals?


To my knowledge, THM are more of a black mage class while CONJ is more of a white mage class. Am I wrong? Don't THM have more attack spells? Aren't THM's main role is to damage and debuff? Why would I recruit a THM to heal when I can recruit a CONJ to heal and buff? I'm sorry, but what HP restoring spells are you talking about that is as beneficial to a party as those of Conjurers'? All I see is Sacrifice.


Conjurer sure has a lot of nukes for a white mage. They're not divided like that...both having some damage, DoTs, heals, buffs, etc. Looking at their spell/ability tiers they're quite similar with some variations here n there. Ultimately someone wanting a BLM may borrow from both...same for WHM, RDM, etc.

Edited, Sep 27th 2010 7:51am by TwistedOwl


http://www.beyondvanadiel.com/community/topic/1406-list-of-all-skills-and-level-cap-is-50/

What nukes? They have a few damaging spells that allows them to solo, but they are still not recruited for parties to nuke. They are considered healers. Compare the THM spells to the CONJ spells. Who has more nukes and who has more supportive skills?
#21 Sep 27 2010 at 5:56 AM Rating: Excellent
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Conjurer gets Fire, Water, Lightning, Stone, Aero, Blizzard at level1...

You even playing the game?

Edited, Sep 27th 2010 7:56am by TwistedOwl
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#22 Sep 27 2010 at 6:20 AM Rating: Excellent
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The only spells that restore HP (not counting DoW abilities like Second Wind, Bloodbath) is the Cure line of which CON get three ranks, and Sacrifice line of which THM gets three ranks. They get exactly the same amount of spells able to restore lost HP. They differ in class by CON being able to cure statuses through their various NA like spells, and THM inflict said statuses through Poison, Paralyse etc.

In terms of restoring lost HP though, they are on equal footing. Saying that CON can only get XP doing this and not THM is unfair and illogical.
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#23 Sep 27 2010 at 6:26 AM Rating: Default
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I apologize for my ignorance. I'm just looking at the skill list based on that forum post and I assumed those were all the skills/spells they get. Well, if that's the case, it should be the same for THM. Sorry.
#24 Sep 27 2010 at 6:43 AM Rating: Decent
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conjurer is much better nuker then thm could ever hope to be
#25 Sep 27 2010 at 6:54 AM Rating: Decent
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maybe they wont change it , they never really stop manaburn in FFXI .. so why would they stop manaburn in FFXIV?
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#26 Sep 27 2010 at 7:07 AM Rating: Default
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Ggrab wrote:
maybe they wont change it , they never really stop manaburn in FFXI .. so why would they stop manaburn in FFXIV?


Reading what SE just posted, it was an actual exploit that had to do with guildleves so nothing was changed except addressing the issue of guildleves and healing/buffing.

Edited, Sep 27th 2010 9:08am by Tenkuro
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