Not talking about the AH, I'm talking about making things like ctrl+I opening inventory.
You could add a million things like that to the list, existing or not. They can only do so much with their time, it is inevitable that it takes time to include all of these things, and that's something SE hasn't got.
It might be easy to do X, but multiply that by a thousand and suddenly you can't do it all in time after all. Especially when you know that they are understaffed because that's efficient. And SE is the master of efficient.
Because SE has a track record of making bad decisions? If they're doing this to get the design right, then they've failed because they got the design wrong. Servers? That doesn't even make any sense.
Even with just 10 lines, the macro system doesn't even go off properly at times.
But really, if you think the 4 trade slot limit is a bad design decision and has nothing to do with the servers that tend to crash because of the most random things- I question you "working on the industry". You seem to think whatever you say is right just because of it.
Also a good reminder: When you do something different, you don't know how it ends up being. It is like swimming upstream. No one has paved the road for you, no one has figured out the mistakes and corrected them for you, you have no idea how the players will react, you are simply working off a vision that may or may not end up being as you envisioned-
If you are seriously criticizing them for not getting the design right from the start, you have too big expectations.
Or just false expectations. SE is not a copycat. If that's what you want- you're in luck, because that's what the industry has become- a playground for copycats. **** SE for trying something else and not getting it right the first time/not at all!
It is the reality that this will happen. You show me an innovation that wasn't a result of hundred failed innovations and I'll show you a flying pig.