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Fatigued at Rank 16...what is this system really tracking?Follow

#1 Sep 28 2010 at 11:20 AM Rating: Good
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So by now most of us have seen the confirmations of hitting fatigue around rank 20, usually from folks grinding 1 job fairly hardcore. The developers even mentioned no one should be running into until around rank 20. Well, I did not grind 1 job for extended periods and just hit it at 16, a full ~40,000 SP earlier than intended or expected. I do, however, have a lot of other jobs ranked up (16/12/10/9/8/8/7/5/4/4). This begs the question, is the fatigue system glitched, did they adjust it down in response to the CON/THU exploit, or are they perhaps tracking a cross-job pool of SP?

Edited, Sep 28th 2010 1:20pm by Furia

Edited, Sep 28th 2010 1:22pm by Furia

Edited, Sep 28th 2010 1:42pm by Furia
#2 Sep 28 2010 at 11:25 AM Rating: Good
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Rank 16 is pretty much when fatigue started to kick in for most of us, and that's how high it kicked in for me during OB.

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#3 Sep 28 2010 at 11:26 AM Rating: Good
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Physical Level or Class Rank? Class Ranks have independent thresholds, while Physical Levels don't change thresholds with classes, it has it's own seperate threshold and timer.

Edit: Read part of the post wrong Smiley: wink Carry on...

Edited, Sep 28th 2010 1:26pm by Ryneguy
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#4 Sep 28 2010 at 11:29 AM Rating: Decent
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I like you have been leveling almost everything and I hit "Bonus" exp last night. im 16 pug/11 conj/10 lance/10 maurader 4 thaumaturge /10 wood working/10 armor/10 blacksmith/ 10 alchemy /10 gold smith /10 leather worker.
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#5 Sep 28 2010 at 11:33 AM Rating: Good
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I've hit bonus exp on physical level...started at 23 and I've pushed through to 25 so far. Highest class is 14 so I may be approaching class bonus later tonight. Like I mentioned in another post...I think the weekly timer is for each individual. If that's right then my week is up in about 13 or so hours which I can deal with.

Edited, Sep 28th 2010 1:33pm by TwistedOwl
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#6 Sep 28 2010 at 11:33 AM Rating: Good
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It would be nice if there were some tracker inserted into the game that reflected where the player was vis-a-vis fatigue with respect to physical and class rank as well. Of course, that won't happen soon, but it's a bit odd that this kind of important information is in a black box, effectively.
#7 Sep 28 2010 at 11:33 AM Rating: Good
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Docent42 wrote:
Rank 16 is pretty much when fatigue started to kick in for most of us, and that's how high it kicked in for me during OB.

You're not doing anything wrong.


Thanks for the confirmation Docent. It does seem the system is more than they let on though, as there is a pretty big discrepancy between 16 and 20--which the first people were posting that they first hit it. It also suggests SE's statements about about it "diminishing" from multi-class play was just BS damage control.
#8 Sep 28 2010 at 11:34 AM Rating: Decent
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How do you know when you hit fatigued? In OB I hit rank 19 as Archer and didn't really notice decrease in EXP. Well killing puks gave less exp so I had to move on to Dodos. I read that after 8 hours you'll be fatigued or something in one of the older news, but I'm 8+ hours in and still nothing.
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#9 Sep 28 2010 at 11:37 AM Rating: Good
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Kazuyakun wrote:
How do you know when you hit fatigued? In OB I hit rank 19 as Archer and didn't really notice decrease in EXP. Well killing puks gave less exp so I had to move on to Dodos. I read that after 8 hours you'll be fatigued or something in one of the older news, but I'm 8+ hours in and still nothing.


Your TNL will turn yellow in your status screen and you will see the "Bonus XP" line when you get a kill.
#10 Sep 28 2010 at 11:37 AM Rating: Good
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Kazuyakun wrote:
How do you know when you hit fatigued? In OB I hit rank 19 as Archer and didn't really notice decrease in EXP. Well killing puks gave less exp so I had to move on to Dodos. I read that after 8 hours you'll be fatigued or something in one of the older news, but I'm 8+ hours in and still nothing.


After a fight you'll see your exp earned and also something like "You've earned bonus experience." That's how you know. The 8 hours thing was confusing to most, the older news jacked it up royally.
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#11 Sep 28 2010 at 11:38 AM Rating: Decent
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I'm Rank 17 Physical - ALC 13 BOT 13 THM 8 - no fatigue. Still need to finish my last set of Leves from yesterday too.
#12 Sep 28 2010 at 11:41 AM Rating: Decent
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UncleRuckusForLife wrote:
I like you have been leveling almost everything and I hit "Bonus" exp last night. im 16 pug/11 conj/10 lance/10 maurader 4 thaumaturge /10 wood working/10 armor/10 blacksmith/ 10 alchemy /10 gold smith /10 leather worker.


Is it possible they adjusted the cap down in response to the CON/THU SP gain exploit? Was anyone hitting it at 16 before the update yesterday?
#13 Sep 28 2010 at 11:44 AM Rating: Decent
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Furia wrote:
Thanks for the confirmation Docent. It does seem the system is more than they let on though, as there is a pretty big discrepancy between 16 and 20--which the first people were posting that they first hit it. It also suggests SE's statements about about it "diminishing" from multi-class play was just BS damage control.


I hit class fatigue at 17, and have yet to hit physical, but based on my guildies, I would anticipate this to kick in for me at phys 23.

The level a player starts to get into fatigue is based on how fast they got to that level in the first place. There is also some confusion in this thread between class level and physical level fatigue.

I have personally seen that my class XP fatigue does diminish from multi-class play. I'm not sure what you are seeing in this thread that would indicate otherwise. I hit fatigue on my lancer at 17, and instantly switched to my 12 archer. After a couple hours, I went back to lancer and he was not fatigued any longer.

As for Physical XP fatigue, multiclass play does not diminish that.




Edited, Sep 28th 2010 1:46pm by Verax606
#14 Sep 28 2010 at 11:44 AM Rating: Good
Furia wrote:
Docent42 wrote:
Rank 16 is pretty much when fatigue started to kick in for most of us, and that's how high it kicked in for me during OB.

You're not doing anything wrong.


Thanks for the confirmation Docent. It does seem the system is more than they let on though, as there is a pretty big discrepancy between 16 and 20--which the first people were posting that they first hit it. It also suggests SE's statements about about it "diminishing" from multi-class play was just BS damage control.


They said it diminishes from non play, not from multi class play. If you're super hardcore you could probably grind for 10 hours solid, stop as soon as fatigue sets in, and get a few more hours in before the end of the week. If you wait until later in the week, you probably won't have time for much of your fatigue to decay.
#15 Sep 28 2010 at 11:50 AM Rating: Decent
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Verax606 wrote:
Furia wrote:
Thanks for the confirmation Docent. It does seem the system is more than they let on though, as there is a pretty big discrepancy between 16 and 20--which the first people were posting that they first hit it. It also suggests SE's statements about about it "diminishing" from multi-class play was just BS damage control.


I hit class fatigue at 17, and have yet to hit physical, but based on my guildies, I would anticipate this to kick in for me at phys 23.

The level a player starts to get into fatigue is based on how fast they got to that level in the first place. There is also some confusion in this thread between class level and physical level fatigue.

I have personally seen that my class XP fatigue does diminish from multi-class play. I'm not sure what you are seeing in this thread that would indicate otherwise. I hit fatigue on my lancer at 17, and instantly switched to my 12 archer. After a couple hours, I went back to lancer and he was not fatigued any longer.

As for Physical XP fatigue, multiclass play does not diminish that.




Edited, Sep 28th 2010 1:46pm by Verax606


Thanks for sharing Verax. So it would seem it doesn't begin to diminish until you actually hit fatigue. That's a really poor implementation--forces you to grind the **** out of 1 job, hit it, then level others. My assumption was that it was a constantly running clock or number that would diminish regardless of whether you had hit fatigue or not. Clearly that is not the case as exemplified by myself and Uncle


Edited, Sep 28th 2010 1:54pm by Furia
#16 Sep 28 2010 at 11:56 AM Rating: Decent
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Furia wrote:


Thanks for sharing Verax. So it would seem it doesn't begin to diminish until you actually hit fatigue. That's a really poor implementation--forces you to grind the **** out of 1 job, hit it, then level others. My assumption was that it was a constantly running clock or number that would diminish regardless of whether you had hit fatigue or not. Clearly that is not the case as exemplified by myself and Uncle


Edited, Sep 28th 2010 1:54pm by Furia


It is a constantly running clock.

I hit class XP fatigue at 17 2 days ago. A friend who does not play as much hit class XP fatigue at 18 last night, and a friend who plays on one class exclusively hit his at 16 3 days ago.

So, based on how fast you accumulate XP, you will hit the cap at varying times, as the counter is always backing it back down.

Edited, Sep 28th 2010 1:56pm by Verax606
#17 Sep 28 2010 at 11:59 AM Rating: Decent
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They should really get the UI fixed cause I spend (probably more than) half my time online waiting for the UI to wake up and do what I told it to.. which in turn leads to less time to actually enjoy the game..
Aside from that, I have noticed some fatigue but I'm only Rank 13 Con :/ Physically, I'm 18 though.
#18 Sep 28 2010 at 12:01 PM Rating: Decent
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Necta wrote:
They should really get the UI fixed cause I spend (probably more than) half my time online waiting for the UI to wake up and do what I told it to.. which in turn leads to less time to actually enjoy the game..
Aside from that, I have noticed some fatigue but I'm only Rank 13 Con :/ Physically, I'm 18 though.


You shouldn't be in fatigue yet at those levels. It will give you messages every time you get XP in your chat log when you get there, and your XP number will turn yellow on your character sheet.
#19 Sep 28 2010 at 12:03 PM Rating: Decent
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Verax606 wrote:
Furia wrote:


Thanks for sharing Verax. So it would seem it doesn't begin to diminish until you actually hit fatigue. That's a really poor implementation--forces you to grind the **** out of 1 job, hit it, then level others. My assumption was that it was a constantly running clock or number that would diminish regardless of whether you had hit fatigue or not. Clearly that is not the case as exemplified by myself and Uncle


Edited, Sep 28th 2010 1:54pm by Furia


It is a constantly running clock.

I hit class XP fatigue at 17 2 days ago. A friend who does not play as much hit class XP fatigue at 18 last night, and a friend who plays on one class exclusively hit his at 16 3 days ago.

So, based on how fast you accumulate XP, you will hit the cap at varying times, as the counter is always backing it back down.

Edited, Sep 28th 2010 1:56pm by Verax606


I'm not following, can you explain it more clearly? Myself an Uncle have certainly spent far more time leveling other classes than we have our single 16. If it's based on a constantly running and diminishing timer, why have we hit it at all, much less a bit earlier than others?
#20 Sep 28 2010 at 12:09 PM Rating: Decent
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Great, is the fatigue system accumulates only for 1 job? ex if "Person A" does nothing but level one class for 2 days straight and he gets 17 while "Person B" levels many different class non-stop but he never reached 17... let's say highest at 12 but he has many different class. Would he still hit the fatigue?
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#21 Sep 28 2010 at 12:12 PM Rating: Good
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Furia wrote:

I'm not following, can you explain it more clearly? Myself an Uncle have certainly spent far more time leveling other classes than we have our single 16. If it's based on a constantly running and diminishing timer, why have we hit it at all, much less a bit earlier than others?


The whole system seems to revolve around how fast you gain XP in certain amounts of time. So, if you spent 4 days doing other things, then ground out to 16 really fast on a new class, you would hit XP fatigue.

I don't know specifics to your situation, nor do I pretend to know everything about the system, as they are being deliberately secretive. I'm just giving data from me and my guildies experience. At this point, we have seen people hit class fatigue at varying points. Those points seem to be directly tied with the amount of playtime they have put into the class.

For myself, my yellow XP turned back to white after about 2 hours. It took me about 10 or so kills to get back into fatigue. I should have really tracked it better to work out the degradation rate, but I didn't think about it at the time. :(
#22 Sep 28 2010 at 12:17 PM Rating: Decent
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araraeuchiha wrote:
Great, is the fatigue system accumulates only for 1 job? ex if "Person A" does nothing but level one class for 2 days straight and he gets 17 while "Person B" levels many different class non-stop but he never reached 17... let's say highest at 12 but he has many different class. Would he still hit the fatigue?


There are 2 types of fatigue. Class fatigue which relates to individual jobs, and physical fatigue.

Person B would not hit class fatigue in either class at that level. Both of them would be susceptible to physical XP fatigue at the same time, if they accumulated the same amount of physical XP at the same rate.

It's a little confusing, but it seems to make some sense.

Here is a link to a video which might help some of the newer players:

http://www.ffxivblog.com/content.php/361-FFXIV-Tactics-Understanding-the-Fatigue-System
#23 Sep 28 2010 at 12:25 PM Rating: Decent
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Verax606 wrote:
[quote=Furia]
The whole system seems to revolve around how fast you gain XP in certain amounts of time. So, if you spent 4 days doing other things, then ground out to 16 really fast on a new class, you would hit XP fatigue.

I don't know specifics to your situation, nor do I pretend to know everything about the system, as they are being deliberately secretive. I'm just giving data from me and my guildies experience. At this point, we have seen people hit class fatigue at varying points. Those points seem to be directly tied with the amount of playtime they have put into the class.

For myself, my yellow XP turned back to white after about 2 hours. It took me about 10 or so kills to get back into fatigue. I should have really tracked it better to work out the degradation rate, but I didn't think about it at the time. :(


That's what's most confusing and why I was so surprised. I actually hit fatigue within 2 or 3k SP, after having not touched the job in almost a whole day. I had also acquired several levels in other jobs across that time frame. My leveling time has truly been balanced on the 16, there were no grind session. I actually gained 14, 15, and 16 across 3 days, one a day.


Edited, Sep 28th 2010 2:26pm by Furia
#24 Sep 28 2010 at 12:48 PM Rating: Decent
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KarlHungis Delivers on Time wrote:
They said it diminishes from non play, not from multi class play. If you're super hardcore you could probably grind for 10 hours solid, stop as soon as fatigue sets in, and get a few more hours in before the end of the week. If you wait until later in the week, you probably won't have time for much of your fatigue to decay.


No they said it will diminish any time you are not gaining experience. Here is the quote:

Quote:
It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.


Source: http://ffxiv.zam.com/forum.html?game=268&mid=1282833877182681603&page=1&howmany=50

I don't know what all the confusion from this system is about. Seems really straight forward to me, they gave a detailed explanation. About a page long typed.



Edited, Sep 28th 2010 2:49pm by BRizzl3
#25 Sep 28 2010 at 1:08 PM Rating: Decent
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I hit physical fatigue last night at lvl 22 and pushed through to lvl 23. I wonder if it has anything to do with how long you are logged into the game? The night before I left my character logged in so people could buy stuff from my bazaar. At least I made an extra 100k :)


Edit: We'll nevermind, just read the link in the thread above this one. That pretty much explains it. Thanks for the link!

Edited, Sep 28th 2010 3:11pm by Scavenger9
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