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No AH. No Problem. Kind of.Follow

#1 Sep 28 2010 at 12:15 PM Rating: Good
21 posts
I still hope they add it later for ease of use I suppose but I went to the place where all the retainers are last night and browsed for a while and I have been browsing peoples shops when I see them next to me here and there finding good things I need sometimes randomly for a good price.

Sure it takes more effort and isn't as efficient but in some ways it takes me back to the "good ol' days" of mmorpg games where you had to really immerse yourself in the world to accomplish things.
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#2 Sep 28 2010 at 12:22 PM Rating: Decent
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Yeah because having to re-summon your god **** retainer any time the server crashes is such a treat. How about when it crashes just as you go to sleep and you wake up to find your ******* retainer hasn't been on all night selling your ****. Then you have to walk back across the ******* world in order to get it where you want it... gimmi an AH plz kthxbyyyy
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#3 Sep 28 2010 at 12:27 PM Rating: Decent
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I for one like the not having an AH. It takesd me back to the good old days of EQ. I so miss the EC tunels, I would spened all day there turning 100 plat into 10000 plat. I remember once I got a fungi tunic to drop and took it to EC tunels at that time they where selling for 11k plat. I sold mine for 15k then found a guy selling one for 9k bought it and turned it around for another 6k ontop of my investment.

As nice as an AH is you realy cant do that kind of stuff with them. It becomes more about lowballing the other guy and less about player interaction.
#4 Sep 28 2010 at 12:28 PM Rating: Good
21 posts
LOL yea that would suck..

The servers shouldn't crash normally. >.>
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#5 Sep 28 2010 at 12:29 PM Rating: Decent
21 posts
Sethern79 wrote:
I for one like the not having an AH. It takesd me back to the good old days of EQ. I so miss the EC tunels, I would spened all day there turning 100 plat into 10000 plat. I remember once I got a fungi tunic to drop and took it to EC tunels at that time they where selling for 11k plat. I sold mine for 15k then found a guy selling one for 9k bought it and turned it around for another 6k ontop of my investment.

As nice as an AH is you realy cant do that kind of stuff with them. It becomes more about lowballing the other guy and less about player interaction.


exactly.

Edited, Sep 28th 2010 2:29pm by scjason420
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#6 Sep 28 2010 at 12:37 PM Rating: Good
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Conversely, I spent over an hour looking for someone selling Table Salt. When I finally found one, the price was so ridiculous I had to spend another 20 minutes searching for a better price, only to find nothing.

Based on the way SE described it originally, I was envisioning an actual market. A real bazaar, if you will, where everyone is standing behind stalls actively peddling wares to players, an interactive shopping experience based on real-world markets. I figured this would completely replace NPC shops, allowing actual players to line the streets behind stalls and sell stuff to players running by. That sounded great in theory, but what we got is a bunch of instanced hallways that you have to go out of your way to visit, with tons of lifeless statues standing around, the only way to really know what they're carrying being to check each and every one, which is a horrifically slow process. There is no organization whatsoever, nothing to make the process easier. They probably wanted the decor of each stall to be an indicator of what types of products were being sold there, but it just doesn't work, especially since there are so few stalls to go around. Sure, players themselves could stand around in the wards selling stuff, but the purpose is defeated since it's in an isolated area, and no one would be able to tell if you were really selling anything or just browsing.

If we actually got what was described, I felt it would be a fun and immersive experience which could replace an AH. In a way, people are already accomplishing this by crafting in the streets and peddling wares (I've seen quite a few people using /say to advertise their bazaars), which makes the market wards kind of pointless. If retainers could be placed anywhere in the city with rentable stalls also lining the streets (Shin Megami Tensei Online uses this exact system, and it not only works great, it's a lot of fun too), eliminating the market wards entirely, I think it would be a much better system that would achieve what I think Tanaka and co. set out to accomplish in the first place.

However, the way the market ward system works right now is extremely inefficient, and it really offers no level of fun or immersion at all. It's safe to say this has been a failed experiment.
#7 Sep 28 2010 at 12:45 PM Rating: Good
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I personally do like the thought behind the wards. Like others have mentioned, it provides opportunity to find good deals. However, they need to add some changes to make it bearable b/c it does get tedious really quick. For instance, instead of having to target retainer >> open menu >> check bazaar for every retainer I want to check, I should be able to just target a retainer then a list of his goods and prices pops up automatically. This would streamline the process and take a lot of the gripe out of the whole system.

But the retainer reset is complete and utter BULLSH*T! They need to fix that asap b/c there is nothing more annoying than logging on after maintenance and you are three regions away from your retainer.

But all in all, I do like the idea behind it... just needs to be streamlined.

Edited, Sep 28th 2010 1:45pm by Raionn
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#8 Sep 28 2010 at 12:49 PM Rating: Excellent
40 posts
The lack of an auction house isn't just useful in FFXIV - the principles are also useful in real life. Just the other day, I wanted to order a pizza, so instead of looking up a number of a pizza purveyor, I dialed random numbers and asked the people on the other end if they were selling pizza. My court date is the 15th.
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#9 Sep 28 2010 at 12:52 PM Rating: Decent
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111 posts
I had an idea for the retainer problem and it goes like this.
Each section in each city has a "retainer area" and each area has different "wards" because there are so many retainers or whatever.
My idea is to have each "ward" specialize in a certain type of item. Ward 1 = food and things for making food. Ward 2 = blacksmith materials nuggets etc. Ward 3 weapons. Ward 4 armorer materials etc. Ward 5 armor. etc etc. SE wont do it so we would have to set it up ourselves some way, but that would make everything MUCH better and even preserve the "buy low sell high" aspect you are talking about.

Just my 2 gil
#10 Sep 28 2010 at 12:58 PM Rating: Decent
12 posts
I think that's ultimately what it will evolve into, if it stays in it's current form, or something along those lines at least. It will never be a perfect system using that idea though, because there's no way to even communicate the idea to everyone, let alone get everyone to cooperate. I do think though, that eventually the wards will become more organized in one sense or another, whether it be by craft, or by linkshell, or by this company thing we've heard about in OB.
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