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#1 Sep 28 2010 at 5:03 PM Rating: Decent
I know there's been alot of rant threads and this one isn't any different but I'm really getting tired of this nonsense. Enemies fleeing and returning to full health, standing at a slightly different angle and getting the "You're not facing the right direction message.", lousy retainer support, the list goes on. Annoying as it is I can deal with these in due time knowing that they will eventually be fixed. Yes, these issues bother me and are somewhat hindering depending on what you're doing when.

But what I'm really getting tired about is the frequent disconnects now. Each time I DC I have to wait about 5-10 minutes before I can log back in then when I get past the lobby error message I find myself in a huge queue (70-80 a few times now.) waiting just to get back in. Irony of it too is the queue doesn't update itself, you have to manually cancel the login and then retry. Crashes I know are the norm but I just don't know how SE can sit there and feign ignorance to this, having issues staying connected and being thrown into a queue because the server can't handle the load.

I'm growing concerned about this as within the next 48 hours we'll be seeing a huge influx of new players who had purchased the standard edition and they're going to be suffering the same fate if not worse. I'm hoping they've got a trick up their sleeves to counter the new wave of players. If I'm sitting in queues waiting to play at the start of next month because of server overload, then that may be what it takes for me to cancel my account until they can start acting like a company who knows what they're doing.
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#2 Sep 28 2010 at 5:10 PM Rating: Decent
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Hint the key to making a good persuasive message is give positive feedback with your concerns - dont rant, people could care less about our concerns if you do nothing but complain. It's the basics in a persuasive literate.
#3 Sep 28 2010 at 5:10 PM Rating: Decent
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I am thinking exactly the same as you do. Those things really kill all fun playing this game at moment. I am sure they will fix it but if they don't do fast enough we will have even more problems when our other players arrive.

I really hope this is turning into something with more sense soon.
#4 Sep 28 2010 at 5:10 PM Rating: Decent
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I feel people don't have a realistic mindset when a new MMO starts up.

#5 Sep 28 2010 at 5:21 PM Rating: Excellent
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I was enjoying Conjurer some, until I was doing a leve with a friend, and experianced those issues casting Stoneskin and Shock Spikes on them.. The area is stupidly narrow for you to be "facing" your target. If you don't want to allow spells with someone completely facing the wrong way, fine, but along with countless other things involving this game, it was simply annoying and unnecessarily time consuming.

And yes, the process of getting back on after a crash is not acceptable, as well.

Edited, Sep 28th 2010 7:23pm by Coyohma
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#6 Sep 28 2010 at 5:23 PM Rating: Good
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crushgroove wrote:
I feel people don't have a realistic mindset when a new MMO starts up.



Brand new company making an MMO realistic mindset?

or

Company that already has a MMO currently in it's 8th year that performs better than it's new one realistic mindset?
#7 Sep 28 2010 at 5:24 PM Rating: Good
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darkcloud784 wrote:
Hint the key to making a good persuasive message is give positive feedback with your concerns - dont rant, people could care less about our concerns if you do nothing but complain. It's the basics in a persuasive literate.


Ha, no it doesn't really work like that. SE isn't going to not fix things because we hurt their feelings. They aren't going to fix it just because we ask nicely either. There is only way to convince them something needs to be fixed and that is by voting with your wallet. Even then, SE has shown to be pretty stubborn on certain things.

The point is, all the complaining on here is really serving no purpose but as a means for people to vent. But if you want to find a nice way to say "Having no auction house is freaking stupid", go right ahead.
#8 Sep 28 2010 at 5:27 PM Rating: Excellent
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The whole "new mmo" excuse here is getting used too much. It's 2010, so the standard for the launch of a MMO FOREVER will be buggy and lack random things that it should ship with. Especially from a company that has a successful mmo already. I wish this game would have launched with sub par graphics, and amazing gameplay. Not the other way around that we have.
#9 Sep 28 2010 at 5:29 PM Rating: Decent
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These crashes and disconnects must be all on your side. I actually havent seen one crash or one disconnect since i started playing on the 22nd.
#10 Sep 28 2010 at 5:32 PM Rating: Good
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Sherrick96 wrote:
The whole "new mmo" excuse here is getting used too much. It's 2010, so the standard for the launch of a MMO FOREVER will be buggy and lack random things that it should ship with. Especially from a company that has a successful mmo already. I wish this game would have launched with sub par graphics, and amazing gameplay. Not the other way around that we have.


MMOs will get more complex as years go on, so you may get tired of hearing it, but its the truth, new mmos will have bugs and glitches, there just not enough time or funds to iron them all out before hand.
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#11 Sep 28 2010 at 5:33 PM Rating: Good
Moats wrote:
These crashes and disconnects must be all on your side. I actually havent seen one crash or one disconnect since i started playing on the 22nd.


My client has only crashed maybe two, three times since release. But the disconnects aren't my side. I'm actually playing on Besaid. Looking at another thread on here it seems I'm not alone on the issue either, others have been disconnected and had trouble staying online.
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#12 Sep 28 2010 at 5:33 PM Rating: Good
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Sherrick96 wrote:
The whole "new mmo" excuse here is getting used too much. It's 2010, so the standard for the launch of a MMO FOREVER will be buggy and lack random things that it should ship with. Especially from a company that has a successful mmo already. I wish this game would have launched with sub par graphics, and amazing gameplay. Not the other way around that we have.


I'm somewhere in the middle. Certain things I expect to be less than perfect at launch, but other things are unacceptable. Most of the stuff this company has already addressed in its previous MMO, but doesn't work in this one bother me the most. Sorting inventory, the chatting system, etc. These are all things that were designed and working perfectly well in XI. Why are they reinventing the wheel on these things? And further, why are they starting their design with a triangle?
#13 Sep 28 2010 at 5:36 PM Rating: Decent
On a related note, does anyone know if the JP players are having the same issues with staying online? What are some of the views they have about how the game has been up to this point?
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#14 Sep 28 2010 at 5:38 PM Rating: Default
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LordAshal wrote:
crushgroove wrote:
I feel people don't have a realistic mindset when a new MMO starts up.



Brand new company making an MMO realistic mindset?

or

Company that already has a MMO currently in it's 8th year that performs better than it's new one realistic mindset?


It matters not. It's a whole different platform, new issues to work out. EQ2 did not have a solid release, however knowing how great of a job they did with EQ problems people were realistic and knew they would be addressed.

It's even more disheartening that people are so impatient when they know the company behind the game does have a pretty solid track record in the MMO industry.

It's like saying every new car that comes out should be problem free because ****, they have built cars before.
#15 Sep 28 2010 at 5:39 PM Rating: Excellent
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Vawn43 wrote:
And further, why are they starting their design with a triangle?


LOL, by far the best analogy I've heard yet.
#16 Sep 28 2010 at 5:39 PM Rating: Good
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The One and Only SamusKnight wrote:
On a related note, does anyone know if the JP players are having the same issues with staying online? What are some of the views they have about how the game has been up to this point?


To me it sounds like a problem with the Besaid server. I know I haven't had much difficulty on my server. I would guess the JP players on Besaid would have issues as well.
#17 Sep 28 2010 at 5:42 PM Rating: Decent
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I'm tired of not getting any skill points off of leve mobs :( along with the same things above.

4 stars... no skills... haven't played archer since release day so surplus doesn't effect (only lvl 9 anyhow)... 200'ish exp.

#18 Sep 28 2010 at 5:44 PM Rating: Good
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Quote:
It's like saying every new car that comes out should be problem free because ****, they have built cars before.


So if Ford made new cars without seatbelts , that would be ok because their first cars didn't have them either? Everyone uses this basic excuse for no AH at launch, because FFXI didn't have one at launch it's ok that FFXIV doesn't have one.
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#19 Sep 28 2010 at 6:04 PM Rating: Good
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marsupialboy wrote:
Quote:
It's like saying every new car that comes out should be problem free because ****, they have built cars before.


So if Ford made new cars without seatbelts , that would be ok because their first cars didn't have them either? Everyone uses this basic excuse for no AH at launch, because FFXI didn't have one at launch it's ok that FFXIV doesn't have one.


AFAIK every single MMO that has launched since 2003 had some sort of broker/search system in place. Half of them didn't work right, but that's not the point - even if they weren't 100% functional the game developers didn't release the game without something in place.
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#20 Sep 28 2010 at 6:07 PM Rating: Decent
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Sherrick96 wrote:
The whole "new mmo" excuse here is getting used too much. It's 2010, so the standard for the launch of a MMO FOREVER will be buggy and lack random things that it should ship with. Especially from a company that has a successful mmo already. I wish this game would have launched with sub par graphics, and amazing gameplay. Not the other way around that we have.


I think the "It's 2010" excuse is getting used too much honestly. Who gives 2 **** about what year it is. MMOs are ALWAYS a work in progress. It'll be the same in the year 9999.
I think players expectations are unrealistic, or their memories of previous experiences are foggy from the lapse of time.

Software companies have limited options. Either push back release dates and go deep into the red and gamble with project failure, or release with a stable client and basic features, to further expand the game after this release.

IF this were a console game, w/o the options to update this game would be fail. As a MMO gamer you should expect a game at launch with limited content, limited features. It's entirely unfair to compare a new launch to any thing else besides another game at launch. Regardless of the year.
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#21 Sep 28 2010 at 6:19 PM Rating: Decent
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I have yet to have a single crash either in release or beta. I have also had zero errors logging in. It usually takes me less than 20 secs from the moment I click the shortcut on my desktop. This is not to say I don't have any grips. Most of them have all been stated already though. One complaint I'll say is I wish targeting would be made easier. It's a royal pain to target mobs when your swarmed. Half the time I end up selecting myself for a few seconds until I realize it.
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#22 Sep 28 2010 at 6:56 PM Rating: Decent
Y'know the odd thing? My game just crashed and I was having issues getting back in. Eventually I do to find myself dead. Strange thing is that I wasn't fighting anything or near anything that was aggressive. Guess when you go linkdead you really die. >.>
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#23 Sep 28 2010 at 6:58 PM Rating: Good
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marsupialboy wrote:
Quote:
It's like saying every new car that comes out should be problem free because ****, they have built cars before.


So if Ford made new cars without seatbelts , that would be ok because their first cars didn't have them either? Everyone uses this basic excuse for no AH at launch, because FFXI didn't have one at launch it's ok that FFXIV doesn't have one.


For all we know it could have just been lower on their priority list. Due to pressure to release by a certain date and let us get into game it was not finished in time. It could also still hold that they do not intend to implement an AH, however if that happened I would not be sure their reasoning and may bare arms with you all.

It's also not illegal to ship an MMO without an Auction House :p
#24 Sep 28 2010 at 6:59 PM Rating: Decent
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An MMO will never have a flawless release, get your heads out of your asses and have some fing patience.
#25 Sep 28 2010 at 7:50 PM Rating: Decent
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crushgroove wrote:
It's a whole different platform


Wait what?
#26 Sep 28 2010 at 9:56 PM Rating: Decent
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LordAshal wrote:
crushgroove wrote:
It's a whole different platform


Wait what?


He's talking about the real release for FFXIV, March 2011. PS3.
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#27 Sep 28 2010 at 10:35 PM Rating: Decent
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Well...I must say, regarding server stability and all that junk, me's pleasantly surprised. Yes me's on Besaid and yes there's been two server crashes last night my time. Yes, it happens and I was expecting it. Thing is, I was expecting this to happen much more frequently. These were the first server crashes I experienced ever since I started playing. About the game crashing, that only happened two times as well and I could always get straight back on.

For a launch of such a resource hungry game I think it goes pretty smooth, could be much worse in all honesty. Of course, this is just the beginning and we're like scouts carefully checking the area ahead of us. We'll have to see how the servers will behave with a ton more people coming online tomorrow, and most likely even more the following weeks. Keeping my fingers crosses, anyway!
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#28 Sep 28 2010 at 10:50 PM Rating: Decent
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You knew the game wasnt really ready before CE release. (through beta, forums, reviews, word of mouth, etc) So why did you pre-order and pay 75$ for the collector's edition. No one was even trying to hide the fact that there was going to be problems like crazy at release. You have a right to be upset, but in all honestly, you should be upset at urself
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#29 Sep 28 2010 at 11:35 PM Rating: Decent
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Brand new company making an MMO realistic mindset?

or

Company that already has a MMO currently in it's 8th year that performs better than it's new one realistic mindset?


How about any MMO ever made mindset??? None have started out perfect. Yes this game needs a lot of work and is IMO unfinished but to pretend other MMOs launch w/o problems is stupid.
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#30 Sep 28 2010 at 11:38 PM Rating: Good
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Now that I think about it, the same thing would happen to me in the beginning of XI. It is just going to take some time for them to correct this as they did in XI.
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#31 Sep 29 2010 at 12:36 AM Rating: Good
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I've had one DC and maybe 2 hours of bad lag. The rest has been fine.

Just sayin'

. . . OK I'll say it again. The "beginning" of XI for us in the US and Europe was 1&1/2 to 2&1/2 YEARS after the servers were up in Japan. And think of all the growing pains that game suffered still.

Stop poking the baby and asking why it can't run when it's still learning to walk. Previous experience only helps in the speed in which issues can be fixed... there's no fool proof way to build an MMO.
#32 Sep 29 2010 at 2:26 AM Rating: Good
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only had one dc since I started playing on the 22nd. of course there's still the interface/npc lag, but I can live with that. It's very annoying if you dc during a leve, you'll automatically fail it, but I can live with that too. everyone, just be patient.

I'm on Lindblum btw.

Edit: and that one dc was actually when they had an emergency maintenance. dc'ed like 5min before all the servers went down.

Edited, Sep 29th 2010 4:28am by iamdev
#33 Sep 29 2010 at 2:31 AM Rating: Decent
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Maybe it ur computer?!?
Anyways only problem I have so far is when I go ago and my wireless x360 handled disconnect , I can't get it to sycn back with the game without having to relog , also Mining minigame speed is too fast compare to fishing/botanist lol
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#34 Sep 29 2010 at 2:45 AM Rating: Decent
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have crashed maybe 3 times in the past week, are you absolutely sure its se's fault?
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#35 Sep 29 2010 at 3:37 AM Rating: Decent
It's not the crashing, it's the frequent and random R0 time-outs. The server crashes (This was Besaid by the way, which even as other threads have said, has crashed at least 4 times in the past 12 hours.) and then the game makes you wait to log back in. When this happens I will get stuffed in a waiting line since there's a whole bunch of others trying to get in all at once. And then if it's not the whole server it's certain parts. For example, one spot of the forest outside of Gridania had an issue where it crashed. Those in that area got the R0 and couldn't log out without manually terminating the game. When they got back in they were treated to an endless loading screen after character creation. Those who tried going into that area came to discover all the monsters within the vicinity had even vanished.

Now the crashes are probably a combination of the client's instability for some computers and the issue that running FFXIV always maxes my CPU cores. Of course I'm using a Core 2 Duo so of course that's likely to be an issue on my part. Anyway, if it's not just me who gets their connection canned and find themselves unable to log in for awhile then it's obviously not something on my end. My concern at the top anyway, is that if the servers are having trouble handling what we have now what will it be like when standard edition goes live?

Edited, Sep 29th 2010 2:39am by SamusKnight
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#36 Sep 29 2010 at 3:50 AM Rating: Decent
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its in its pre-release? wait what? they're still fixing bugs? its only been out for 6 DAYS?!?! cmon ya babies. itll get better.
#37 Sep 29 2010 at 4:03 AM Rating: Good
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I don't really understand why it's so ok for an MMO to be released in an unfinished state when nobody would accept a single player game in the same condition. I remember reading about the ridiculous amount of hours the Dragon Age team had logged on the game before it released to ensure it was in good condition. Some of the problems in FFXIV could've been picked up by any player leveling to rank 5. They're either not very good at this or they don't care. Either way, I'd have been happy to have it delayed and released as finished.
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#38 Sep 29 2010 at 4:11 AM Rating: Decent
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I'm growing concerned about this as within the next 48 hours we'll be seeing a huge influx of new players who had purchased the standard edition and they're going to be suffering the same fate if not worse. I'm hoping they've got a trick up their sleeves to counter the new wave of players. If I'm sitting in queues waiting to play at the start of next month because of server overload, then that may be what it takes for me to cancel my account until they can start acting like a company who knows what they're doing.


If you played WoW at launch you would have canceled your account to it. If you every decide to play an MMO again in the future I suggest waiting at least a month or two before buying.

Quote:
My concern at the top anyway, is that if the servers are having trouble handling what we have now what will it be like when standard edition goes live?


Well if it's anything like the past MMO's I've played, massive lag and servers crashing/being brought down for emergency maintenance.

Edited, Sep 29th 2010 6:19am by Yanshi

Edited, Sep 29th 2010 6:19am by Yanshi
#39 Sep 29 2010 at 9:27 AM Rating: Good
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The one thing that keeps confusing me is people saying "it's a new game" "it's going to have earthshattering bugs in the first week/month/year/whatever"

I have just one question for you

WHY IS THIS OKAY?

You'd never accept a single-player or even smaller-scale multiplayer game in this condition. It would just get review-bombed to **** and back and everyone would forget about it almost immediately. An MMO costs FAR more money than one of these games (initial investment of $50+ plus nearly $200 per year on average) and yet people are perfectly willing to accept it in an unfinished, unpolished, and sometimes unplayable state. {I don't understand.}

To add insult to injury, these games go through massive development cycles (FFXIV's was over 5 years) and then long testing phases afterward where they hand the game to the players for free and ask them to break it (alpha/beta). And still the game is released in a state that would be unacceptable to anyone purchasing a far less-expensive game AND THEN IT GETS DEFENDED.

I just don't get it.
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#40 Sep 29 2010 at 9:44 AM Rating: Excellent
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Archmage Callinon wrote:
The one thing that keeps confusing me is people saying "it's a new game" "it's going to have earthshattering bugs in the first week/month/year/whatever"

I have just one question for you

WHY IS THIS OKAY?

You'd never accept a single-player or even smaller-scale multiplayer game in this condition. It would just get review-bombed to **** and back and everyone would forget about it almost immediately. An MMO costs FAR more money than one of these games (initial investment of $50+ plus nearly $200 per year on average) and yet people are perfectly willing to accept it in an unfinished, unpolished, and sometimes unplayable state. {I don't understand.}

To add insult to injury, these games go through massive development cycles (FFXIV's was over 5 years) and then long testing phases afterward where they hand the game to the players for free and ask them to break it (alpha/beta). And still the game is released in a state that would be unacceptable to anyone purchasing a far less-expensive game AND THEN IT GETS DEFENDED.

I just don't get it.


Because the game costs a ton of money to make, takes a long time to do so and the people that make it are forced to push it out by people higher up before it's actually ready?
#41 Sep 29 2010 at 9:48 AM Rating: Good
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My connection issues.

1. Patch 1 download when 1st installed - once manually downloaded worked a treat
2. Got disconnected once
3. FF14 crashed once
4. Queue system to log in


But considering all the above happened once at a time of HEAVY traffic/Sign ups/Updating I think we done pretty well. SE can NOT forsee every person who buys the game untill what 2 weeks later? after the Stores have passed on the info?
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#42 Sep 29 2010 at 9:50 AM Rating: Decent
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Yanshi wrote:

Because the game costs a ton of money to make, takes a long time to do so and the people that make it are forced to push it out by people higher up before it's actually ready?


That's why the game gets released before it's ready... why is it ACCEPTED before it's ready.

This would be a far less common occurrence on the part of a publisher if people did not continue to accept the practice and happily lay down a lot of money on a product that needs a year or two more development time
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#43 Sep 29 2010 at 9:59 AM Rating: Decent
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Ggrab wrote:
Maybe it ur computer?!?
Anyways only problem I have so far is when I go ago and my wireless x360 handled disconnect , I can't get it to sycn back with the game without having to relog , also Mining minigame speed is too fast compare to fishing/botanist lol

'
ya that controller issue was there for me too. i dc but im using a crappy wireless usb thing to get a signal. and it only transmits 300 a sec.
#44 Sep 29 2010 at 10:00 AM Rating: Excellent
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Archmage Callinon wrote:
Yanshi wrote:

Because the game costs a ton of money to make, takes a long time to do so and the people that make it are forced to push it out by people higher up before it's actually ready?


That's why the game gets released before it's ready... why is it ACCEPTED before it's ready.

This would be a far less common occurrence on the part of a publisher if people did not continue to accept the practice and happily lay down a lot of money on a product that needs a year or two more development time


True, and I don't have an answer to why society accepts it, sorry.
#45 Sep 29 2010 at 12:15 PM Rating: Default
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Fanboys are the reason we can't have nice things. Man I hope this game is better by the ps3 release, I really want something new to play =/
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#46 Sep 29 2010 at 12:51 PM Rating: Excellent
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Quote:
That's why the game gets released before it's ready... why is it ACCEPTED before it's ready.

This would be a far less common occurrence on the part of a publisher if people did not continue to accept the practice and happily lay down a lot of money on a product that needs a year or two more development time


This is why...

http://youarenotsosmart.com/2010/05/19/fanboyism-and-brand-loyalty/

I'm under Sunk Cost Fallacy atm.

Edited, Sep 29th 2010 2:56pm by Triplekia
#47 Sep 29 2010 at 1:06 PM Rating: Good
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Triplekia wrote:
Quote:
That's why the game gets released before it's ready... why is it ACCEPTED before it's ready.

This would be a far less common occurrence on the part of a publisher if people did not continue to accept the practice and happily lay down a lot of money on a product that needs a year or two more development time


This is why...

http://youarenotsosmart.com/2010/05/19/fanboyism-and-brand-loyalty/

I'm under Sunk Cost Fallacy atm.

Edited, Sep 29th 2010 2:56pm by Triplekia


That was really interesting to read and should be recommended heavily, especially in forums like this.

Thanks Smiley: smile
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#48 Sep 29 2010 at 1:40 PM Rating: Good
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I feel people don't have a realistic mindset when a new MMO starts up


There's a difference between a game having launch hiccups and a game being launched when it is far from being ready. I mean no auctionhouse? Seriously? In 2010? Mobs having such horrible pathing that they de-aggro and heal to full every time you are slightly elevated or below them? Having to wait 5-10 minutes to log back in every time you disconnect? These arent launch hiccups these are the way the game is designed.

FFXIV took leaps and bounds forward in comparison to FFXI in many aspects. On the other hand, it took leaps and bounds backwards in some of the most basic, mandatory features that every mmo of this day and age should have.

In my opinion they most likely did not want to release FFXIV for the PC in 2011 because they know they would have to directly compete with Bioware and SW:TOR. I feel they released FFXIV WAY earlier than they REALLY wanted to. The fact that the PS3 version will be launching around the same time as SW:TOR makes not much of a difference as it targets the console audience. Therefore they release the PC version now whether it's ready or not, simply to avoid any competition.

To put it plain and simple...FFXIV is not ready for release. But it's simply smarter and probably more profitable to release it now when there's zero competition than to release it in the same time frame as one of the most anticipated mmo's of all time (SW:TOR). It's a shame everything revolves around money these days.
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