in light of recent minimal content threads, I thought I'd make a list of sorted tips to the numerous nuances of this game.
I'll be updating and adding to the list as I go. Feel free to post verified solid information that'll enhance gameplay for all, also feel free to object to any information that is deemed to be too common knowledge.
The goal of this post is to reduce redundancy and provide information that is beneficial for new and old players in situations that makes the information not so obvious.
-If you experience a black blank screen after Square-Enix logo upon starting the game, wait a bit for the page to load after the login page (the page with the 'Play' button.) May not be a real solution.
-Ambient occlusion increases load by a lot. Turn it off if you have a medium end rig.
-You can run the game in a smaller window, if you are using windowed mode, by lowering the resolution.
-If the initial login page does not display, check your internet options in your browsers (e.g Internet Explorer) to ensure the page (square-enix.com) is being allowed.
-Any action of crafting and gathering lowers the durability of your equipment.
-Getting defeated does not decrease your durability by a set amount, the process of getting hit will however.
-Anima regens at a rate of 1 every 4 hours.
-Interacting with Aetheryte nodes (aswell as crystals) will also set your home point there.
-You can teleport to Aetheryte nodes you have collected for a cost of 1 anima from the nearest Aetheryte crystal.
-At any point you were typing and the game closes your chatbox, you can re-open the chatbox again and press up arrow to retrieve unfinished sentences.
-If you've telled someone previously, opening chatbox and press ctrl+r will bring up their name again. You can also tell someone in range by selecting them and typing /t <t> in chatbox.
-The repair NPC does not repair your accessories (rings, necklace, etc.)
-You can have a total of 8 linkshells, they do not take any inventory space. If you have more than one linkshell and you are seeing text from them all, there is a chat filter that lets you filter out each individually.
-Weakness stacks two times at most but refreshes each time you die.
-You can follow a target by locking onto them and turning auto-run on. However, you will stop following them and continue running if they change any pieces of equipment.
-While in map mode keys IJKL move the map around.
-Return function can be used without being dead, at a cost of 2 anima. If you've forgotten where you've set your home point, you can use return and cancel it. It'll tell you where your homepoint is.
-Shards and crystals stack to 999. Shards will be unobtainable aslong as you have 999 shards in your inventory.
-Putting items up for sale in your personal bazaar removes them from your inventory. Effectively granting you 10 additional inventory slots and also bypassing stack restrictions (like 999 shards.) This also applies to your retainer.
-Your retainer's bazaar placement is removed each time server restarts.
-It is very time consuming taking items out of your retainer's inventory, think twice before unloading everything onto it.
-Leve's reset every 36 hours at a set server time. You can do 8 locals and 8 regionals, for all cities.
-Guildleve's are selected randomly from a predefined pool per player. Players may obtain different Guildleve's compared to others.
-It is a good idea to use up all the materials from local Guildleve's even after you have completed objectives.
-Guardian's Favor regenerates at a rate of 10 every 12 hours.
-Exchanging multiple Guildleve's for one single one counts as just taking 1 slot of the 8 leves you can pick up. So, it is fine to exchange the maximum (4) amount of Guildleve's for a high gil or rank point leve and still pick up all other 7 leves.
-You can get Guardian's Favor buff on some elses leve-linked quest by interacting with the crystal after they've started it.
-Enemies in some caves have increased respawn rates, these make them good for grinding.
-Enemies that have long casts on their weaponskills can often be avoided by unlocking your camera and running out of range.
-Be aware when you think the enemy will use a weaponskill, spamming buttons will lock your animation and prevent you from running.
-Enemy difficulty icons are relative to your party and your equipment.
-In order of difficulty from least to most, the icons are as follow: Blue > Green > Yellow > Orange > Red.
-Elemental weaponskills like Red Lotus Blade never miss.
-No crafting recipe requires you to use an offhand tool. SE has claimed the offhand tool may increase quantity of end product while main hand may increase quality of end product.
-Gil rewards from your local Guildleve's are relative to your successful objective item(s) quality.
-Repairing items yourself is not 100% successful.
-Elemental attributes effect the rate of discovery of that elemental's shard during gathering.
-Seek skills that increase movespeed (Dowse, Triangulate, etc.) share the same cooldown.
-These seek skills will also display fish, tree, ore clusters that you've already depleted.
-You have a chance of losing your fishing lure every time you fail to reel in your catch.
-There is no point using Guardian's Favour in Guildleve's that involve you to search for promising points, you will not get any addition experience whatsoever.
-Bloodbath does not wear on miss. It may pay off to have enough TP for two weaponskills incase you miss one.
-You can only have one surge type skill on you. Hitting an enemy will put the debuff on them. You can however change to another surge once the debuff is on them and apply a different debuff.
-Using heavy thrust will prevent Guildleve targets from running away.
-Targetable skills that you often use on yourself can be replaced by a macro that casts the skill with the suffix <me>, avoiding the need to click yourself.
-There is no need to add quality of item (+1 +2 +3) into your macros they will automatically use the highest quality item available.
-To /equip rings and other parts that are more than one word, put the body part in speech marks (i.e, "Right Index Finger" "Left Ear" etc.)
-When making macros for casting magic, adding /aoe on or /aoe off before them toggles 'area of effect' on that spell.
More to come soon...
Edited, Sep 30th 2010 7:59am by sylph19
Edited, Sep 30th 2010 8:01am by sylph19
Edited, Sep 30th 2010 8:05am by sylph19
Edited, Oct 1st 2010 9:31am by sylph19