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General Gameplay Tips: Enhance your gameplay today!Follow

#1 Sep 29 2010 at 5:07 AM Rating: Excellent
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Hey all,
in light of recent minimal content threads, I thought I'd make a list of sorted tips to the numerous nuances of this game.
I'll be updating and adding to the list as I go. Feel free to post verified solid information that'll enhance gameplay for all, also feel free to object to any information that is deemed to be too common knowledge.
The goal of this post is to reduce redundancy and provide information that is beneficial for new and old players in situations that makes the information not so obvious.

System:
-If you experience a black blank screen after Square-Enix logo upon starting the game, wait a bit for the page to load after the login page (the page with the 'Play' button.) May not be a real solution.
-Ambient occlusion increases load by a lot. Turn it off if you have a medium end rig.
-You can run the game in a smaller window, if you are using windowed mode, by lowering the resolution.
-If the initial login page does not display, check your internet options in your browsers (e.g Internet Explorer) to ensure the page (square-enix.com) is being allowed.

General:
-Any action of crafting and gathering lowers the durability of your equipment.
-Getting defeated does not decrease your durability by a set amount, the process of getting hit will however.
-Anima regens at a rate of 1 every 4 hours.
-Interacting with Aetheryte nodes (aswell as crystals) will also set your home point there.
-You can teleport to Aetheryte nodes you have collected for a cost of 1 anima from the nearest Aetheryte crystal.
-At any point you were typing and the game closes your chatbox, you can re-open the chatbox again and press up arrow to retrieve unfinished sentences.
-If you've telled someone previously, opening chatbox and press ctrl+r will bring up their name again. You can also tell someone in range by selecting them and typing /t <t> in chatbox.
-The repair NPC does not repair your accessories (rings, necklace, etc.)
-You can have a total of 8 linkshells, they do not take any inventory space. If you have more than one linkshell and you are seeing text from them all, there is a chat filter that lets you filter out each individually.
-Weakness stacks two times at most but refreshes each time you die.
-You can follow a target by locking onto them and turning auto-run on. However, you will stop following them and continue running if they change any pieces of equipment.
-While in map mode keys IJKL move the map around.
-Return function can be used without being dead, at a cost of 2 anima. If you've forgotten where you've set your home point, you can use return and cancel it. It'll tell you where your homepoint is.

Inventory:
-Shards and crystals stack to 999. Shards will be unobtainable aslong as you have 999 shards in your inventory.
-Putting items up for sale in your personal bazaar removes them from your inventory. Effectively granting you 10 additional inventory slots and also bypassing stack restrictions (like 999 shards.) This also applies to your retainer.

Retainer:
-Your retainer's bazaar placement is removed each time server restarts.
-It is very time consuming taking items out of your retainer's inventory, think twice before unloading everything onto it.


Levequests:
-Leve's reset every 36 hours at a set server time. You can do 8 locals and 8 regionals, for all cities.
-Guildleve's are selected randomly from a predefined pool per player. Players may obtain different Guildleve's compared to others.
-It is a good idea to use up all the materials from local Guildleve's even after you have completed objectives.
-Guardian's Favor regenerates at a rate of 10 every 12 hours.
-Exchanging multiple Guildleve's for one single one counts as just taking 1 slot of the 8 leves you can pick up. So, it is fine to exchange the maximum (4) amount of Guildleve's for a high gil or rank point leve and still pick up all other 7 leves.
-You can get Guardian's Favor buff on some elses leve-linked quest by interacting with the crystal after they've started it.

Battle:
-Enemies in some caves have increased respawn rates, these make them good for grinding.
-Enemies that have long casts on their weaponskills can often be avoided by unlocking your camera and running out of range.
-Be aware when you think the enemy will use a weaponskill, spamming buttons will lock your animation and prevent you from running.
-Enemy difficulty icons are relative to your party and your equipment.
-In order of difficulty from least to most, the icons are as follow: Blue > Green > Yellow > Orange > Red.
-Elemental weaponskills like Red Lotus Blade never miss.

Crafting:
-No crafting recipe requires you to use an offhand tool. SE has claimed the offhand tool may increase quantity of end product while main hand may increase quality of end product.
-Gil rewards from your local Guildleve's are relative to your successful objective item(s) quality.
-Repairing items yourself is not 100% successful.

Gathering:
-Elemental attributes effect the rate of discovery of that elemental's shard during gathering.
-Seek skills that increase movespeed (Dowse, Triangulate, etc.) share the same cooldown.
-These seek skills will also display fish, tree, ore clusters that you've already depleted.
-You have a chance of losing your fishing lure every time you fail to reel in your catch.
-There is no point using Guardian's Favour in Guildleve's that involve you to search for promising points, you will not get any addition experience whatsoever.

Marauder:
-Bloodbath does not wear on miss. It may pay off to have enough TP for two weaponskills incase you miss one.

Lancer:
-You can only have one surge type skill on you. Hitting an enemy will put the debuff on them. You can however change to another surge once the debuff is on them and apply a different debuff.
-Using heavy thrust will prevent Guildleve targets from running away.

Macros:
-Targetable skills that you often use on yourself can be replaced by a macro that casts the skill with the suffix <me>, avoiding the need to click yourself.
-There is no need to add quality of item (+1 +2 +3) into your macros they will automatically use the highest quality item available.
-To /equip rings and other parts that are more than one word, put the body part in speech marks (i.e, "Right Index Finger" "Left Ear" etc.)
-When making macros for casting magic, adding /aoe on or /aoe off before them toggles 'area of effect' on that spell.

More to come soon...


Edited, Sep 30th 2010 7:59am by sylph19

Edited, Sep 30th 2010 8:01am by sylph19

Edited, Sep 30th 2010 8:05am by sylph19

Edited, Oct 1st 2010 9:31am by sylph19
#2 Sep 29 2010 at 5:23 AM Rating: Decent
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Call me stupid if you like but I just put 2 and 2 together. I also apologize if everyone else already knows this because it is posted in one of the thousands of other threads. I didn't read them all, sorry!

Quote:
Leve's reset every 36 hours at a set server time. You can do 8 locals and 8 regionals, for all cities.
(I was about to start a new thread entirely when I saw this post and thought I would elaborate on the Levequest portion to make sure it is clear)

I've been limited because I didn't realize that I could do this. Last night I travelled to Limsa Lominsa to look around and farm. I stopped in at the adventurer's guild and checked out the guildleves. I came to realize that the NPCs don't communicate. In that city I have 8 guildleves and 8 local leves I can do on a separate timer from Ul'dah.

Put quite simply between the 3 cities you have access to 24 guildleves and 24 local leves. For people like me who don't play more than 4 hours a day that is more than enough quests to keep me leveling.

I stand corrected (verified this morning 9-29-10)

Edited, Sep 29th 2010 8:13am by kainsilv
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#3 Sep 29 2010 at 5:25 AM Rating: Decent
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kainsilv wrote:
Call me stupid if you like but I just put 2 and 2 together. I also apologize if everyone else already knows this because it is posted in one of the thousands of other threads. I didn't read them all, sorry!

Quote:
Leve's reset every 36 hours at a set server time. You can do 8 locals and 8 regionals, for all cities.
(I was about to start a new thread entirely when I saw this post and thought I would elaborate on the Levequest portion to make sure it is clear)

I've been limited because I didn't realize that I could do this. Last night I travelled to Limsa Lominsa to look around and farm. I stopped in at the adventurer's guild and checked out the guildleves. I came to realize that the NPCs don't communicate. In that city I have 8 guildleves and 8 local leves I can do on a separate timer from Ul'dah.

Put quite simply between the 3 cities you have access to 24 guildleves and 24 local leves. For people like me who don't play more than 4 hours a day that is more than enough quests to keep me leveling.


Hey, you might have just travelled to the new city just in time for your leve's to reset. In effect tricking you to think that they are not shared.
They are, unfortunately, shared. You can only undertake 8/8 between all cities.
#4 Sep 29 2010 at 5:25 AM Rating: Decent
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sylph19 wrote:

-Anima regens at a rate of 1 every 6 hours.


That was back in the beta. Anima regen has been increased to one every three hours.
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#5 Sep 29 2010 at 5:27 AM Rating: Decent
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ChrisMattern wrote:
sylph19 wrote:

-Anima regens at a rate of 1 every 6 hours.


That was back in the beta. Anima regen has been increased to one every three hours.


Cool, corrected. Thanks!
#6 Sep 29 2010 at 6:02 AM Rating: Decent
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as for off hand not being required for synths it does make sense to use them sometimes, hempen yarn for example gives you 12 by using off hand and only 2 by using main hand,just thought that was a little misleading
#7 Sep 29 2010 at 6:11 AM Rating: Decent
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DerenKirby wrote:
as for off hand not being required for synths it does make sense to use them sometimes, hempen yarn for example gives you 12 by using off hand and only 2 by using main hand,just thought that was a little misleading


This point was disputed so I'm not adding it, I'd like to keep this thread to be free of speculative information.
I'm just going to leave it as no crafting recipe requires off hand tool, if that's not true feel free to correct me.

Edited, Sep 29th 2010 8:17am by sylph19
#8 Sep 29 2010 at 6:14 AM Rating: Decent
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DerenKirby wrote:
as for off hand not being required for synths it does make sense to use them sometimes, hempen yarn for example gives you 12 by using off hand and only 2 by using main hand,just thought that was a little misleading


That's actually not true. You get 12 either way.
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#9 Sep 29 2010 at 6:14 AM Rating: Decent
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sylph19 wrote:

-Ambient occlusion increases load by a lot. Turn it off if you have a medium end rig.


Excellent, excellent advice. I saw much fewer stutters and shorter load times when I turned it off, and I the effect was pretty much unnoticeable.
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#10 Sep 29 2010 at 8:12 AM Rating: Good
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ChrisMattern wrote:
sylph19 wrote:

-Anima regens at a rate of 1 every 6 hours.


That was back in the beta. Anima regen has been increased to one every three hours.


Just a recorrection on that one, it's actually 1 every 4 hours. Source.
#11 Sep 29 2010 at 8:24 AM Rating: Good
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Quote:
It is a good idea to use up all the materials from local Guildleve's even after you have completed objectives.


Not only is it a good idea, its silly if you don't. The mats are free and you get experience from each craft. The local leaves give you enough mats for 2 extra crafts, you should be using all of them every time to maximize XP gain.


A new tip:

There's no /follow, but you can lock on a target and auto-run. It does the same thing.
#12 Sep 29 2010 at 8:30 AM Rating: Decent
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Pyrenus wrote:
Quote:
It is a good idea to use up all the materials from local Guildleve's even after you have completed objectives.


Not only is it a good idea, its silly if you don't. The mats are free and you get experience from each craft. The local leaves give you enough mats for 2 extra crafts, you should be using all of them every time to maximize XP gain.


A new tip:

There's no /follow, but you can lock on a target and auto-run. It does the same thing.

I didn't do that first few locals I did... In a way a lot of this information is stuff I wish I knew when I started.

Added your contribution.
#13 Sep 29 2010 at 8:36 AM Rating: Decent
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sylph19 wrote:
ChrisMattern wrote:
sylph19 wrote:

-Anima regens at a rate of 1 every 6 hours.


That was back in the beta. Anima regen has been increased to one every three hours.


Just a recorrection on that one, it's actually 1 every 4 hours. Source.


It was changed from one per six hours to one per four hours on CE release. I had heard that it was changed a couple of days ago to one every three hours. This is what Eorzeapedia reports. However, since the Lodestone official FAQ says one per four hours, and none of the update notes say it's been changed, I'll accept that figure until I can do some testing myself.

Edited, Sep 29th 2010 10:37am by ChrisMattern
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#14 Sep 29 2010 at 8:38 AM Rating: Excellent
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If when you open the game, you get a blank white area where the login page should be, your security settings are too high in IE. You need to set the security to medium-high or lower which can be done via the security setting for the internet zone or by adding square-enix.com to the list of trusted sites and setting trusted site security level to medium-high or lower.
#15 Sep 29 2010 at 9:05 AM Rating: Good
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Nice post.

I'm not sure if this applies to gameplay tips.. but you can actually shift the stuff on screen around. For example dragging and enlarging the chat box, shifting the HP bar somewhere else. The Mini map can also be shifted around.
#16 Sep 29 2010 at 9:56 AM Rating: Good
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Great post! Very informative!
sylph19 wrote:

-You can have a total of 8 linkshells, they do not take any inventory space.


Here is something to add about that. When you have multiple linkshells, you can still see the chat from all linkshells in your inventory. To narrow it down, go to Configuration --> Chat Filters --> Linkshell Chat [1] / [2] etc. - From here they can be turned off temporarily.

#17 Sep 29 2010 at 10:21 AM Rating: Decent
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SleeplessMickey wrote:
Great post! Very informative!
sylph19 wrote:

-You can have a total of 8 linkshells, they do not take any inventory space.


Here is something to add about that. When you have multiple linkshells, you can still see the chat from all linkshells in your inventory. To narrow it down, go to Configuration --> Chat Filters --> Linkshell Chat [1] / [2] etc. - From here they can be turned off temporarily.



Didn't know this, added. Thanks.

@bwuk, thanks but that info may be siding a bit towards common knowledge.
#18 Sep 29 2010 at 2:13 PM Rating: Decent
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Bumping this off p2 for the SE people.

Would love more useful class specific information.
#19 Sep 29 2010 at 6:10 PM Rating: Excellent
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Here is one that a lot of people ask about:
if you would like to reply to someone you have recently send a /tell to, you can hit Space>Ctrl-R
You can also use the placeholder <t> to send a tell to someone you have targeted.

Also, you can gain guardian's aspect even when you are participating in someone else's guildleve, you just have to touch the crystal and ask for it.

For all intents and purposes, party members are "in range" when they are within the area of the minimap (which is approx. one map grid square). If you are out of range, you will not be included in activated leves, you won't be given teleport requests, and you won't receive XP for killed enemies. (I have heard that if you are out of range from a leve when it is activated, then you can touch the crystal to get it, but I tried it once and it didn't work.)

Lastly, if you run into the bug where you can't target a certain party member, run out of range from them, that is, far enough away that their HP & MP read "????" when you return to them, the problem should be fixed.

Hope that helps!
#20 Sep 29 2010 at 7:48 PM Rating: Decent
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I'll expand on macros. I posted this in another thread, but it is good info to know.
Quote:
Lodestone is wrong for a few things and l.ear, l.ring, etc in particular.

use this macro for multiple worded slots...

/equip "Left Ear" "earring name"
/equip "Right Ear" "earring name"
/equip "Right Index Finger"
etc.

Also, it should be noted that when you are equipping a +1,2,3 item leave off the +1,2,3. Took me a bit to figure that out. So for instance...

/equip "Right Index Finger" "Bone Ring" << this would equip a bone ring +1 to your right index finger if you had a +1 in your inventory. This is a little unintuitive considering if the name of an item has a color in it (ie Tunic (yellow)), you have to include the "(yellow)" in the marco. This is not true in terms of HQ items.

I hope this helps. There has been a lot of confusion on this.

To clearify, Lodestone instructs you to use l.ear, r.index, etc when macroing those slots. This is not true as I explain in my quote above.


Edited, Sep 29th 2010 8:51pm by Raionn
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#21 Sep 29 2010 at 8:08 PM Rating: Good
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Sections expanded, thanks guys!
#22 Sep 29 2010 at 8:52 PM Rating: Decent
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Something I had to find out from another, though it may actually be listed in the controls. You can scroll your map around with the ijkl keys on a keyboard.
#23 Sep 29 2010 at 9:16 PM Rating: Good
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Quote:
-No crafting recipe requires you to use an offhand tool.


I like most of your list, but this statement, while not completely false, is misleading.

Some crafting recipes are more successful or yield more when using the offhand. Research is ongoing, but there is enough people noticing a difference, so keep this in mind.
#24 Sep 29 2010 at 9:26 PM Rating: Good
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Castrophany wrote:
Quote:
-No crafting recipe requires you to use an offhand tool.


I like most of your list, but this statement, while not completely false, is misleading.

Some crafting recipes are more successful or yield more when using the offhand. Research is ongoing, but there is enough people noticing a difference, so keep this in mind.


The main purpose of that tip is to prevent what I've done, which is to buy every set of DoH tools plus the off hands thinking they are required for certain recipes. So in effect locking up an extra 8 slots of inventory.
They may or may not increase yield for recipes, it is not something I have observed and seems to be fairly speculative.
As it remains now, I think it's quite okay to just clarify that no recipe requires the off hand tool.

One of the things I'm trying to do is limit addition of any information that is uncertain, any statement that unavoidably includes "may" or "might" can be confusing to players who receive different information elsewhere.


Edited, Sep 29th 2010 11:35pm by sylph19
#25 Sep 29 2010 at 9:41 PM Rating: Good
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Quote:
The main purpose of that tip is to prevent what I've done, which is to buy every set of DoH tools plus the off hands thinking they are required for certain recipes. So in effect locking up an extra 8 slots of inventory.
They may or may not increase yield for recipes, it is not something I have observed and seems to be fairly speculative.
As it remains now, I think it's quite okay to just clarify that no recipe requires the off hand tool.

One of the things I'm trying to do is limit addition of any information that is uncertain, any statement that unavoidably includes "may" or "might" can be confusing to players who receive different information elsewhere.


I'm going to test a theory tomorrow with moko grass. Supposedly when using the spinning wheal you get 12 hempen thread while using the needle only nets 2. I'll try to find this thread to show my results. If this is true, then we can speculate on what else may be true.
#26 Sep 29 2010 at 9:54 PM Rating: Decent
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Castrophany wrote:
Quote:
The main purpose of that tip is to prevent what I've done, which is to buy every set of DoH tools plus the off hands thinking they are required for certain recipes. So in effect locking up an extra 8 slots of inventory.
They may or may not increase yield for recipes, it is not something I have observed and seems to be fairly speculative.
As it remains now, I think it's quite okay to just clarify that no recipe requires the off hand tool.

One of the things I'm trying to do is limit addition of any information that is uncertain, any statement that unavoidably includes "may" or "might" can be confusing to players who receive different information elsewhere.


I'm going to test a theory tomorrow with moko grass. Supposedly when using the spinning wheal you get 12 hempen thread while using the needle only nets 2. I'll try to find this thread to show my results. If this is true, then we can speculate on what else may be true.


I don't think it's true, I've used the needle to obtain 12 a few times before, but I am rank 3 in clothcraft, so I cannot confirm this observation is 100%.
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#27 Sep 29 2010 at 10:23 PM Rating: Decent
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Both times that piece of information has been objected to mainly regarding to information about hempen yarn being spun at an increased quantity (12) compared to being weaved (2).
It appears someone has been spreading that information, some real confirmation of if it being true or not would be beneficial for all.

Edited, Sep 30th 2010 12:24am by sylph19
#28 Sep 30 2010 at 12:58 AM Rating: Decent
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Best post of the week, would rate you up if I knew how to do it ^^
learnt a couple of things here and there :)
#29 Sep 30 2010 at 1:46 AM Rating: Decent
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with spell macros adding /aoe on or /aoe off for damage and healing spells respectively before the spell cast will save you the trouble of trying to swap it back and forth manually. Only concern would be casting a heal as a macro and for some reason casting a damage spell from the 1-0 keys because then your AOE would still be switched on and that could get you killed. Just doing that took a lot of headache out of things for me.

Also as for the line about no crafting recipe requires you to use your off hand tool this is both true and false. A recipe will not require it but you're more apt to blow something up if you don't use the correct tool. There are many recipes that work better with the off hand tools. The spinning wheel absolutely works better for the obvious things you would use it for.

Edited, Sep 30th 2010 3:47am by zoltanrs
#30 Sep 30 2010 at 1:59 AM Rating: Good
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zoltanrs wrote:

Also as for the line about no crafting recipe requires you to use your off hand tool this is both true and false. A recipe will not require it but you're more apt to blow something up if you don't use the correct tool. There are many recipes that work better with the off hand tools. The spinning wheel absolutely works better for the obvious things you would use it for.

Edited, Sep 30th 2010 3:47am by zoltanrs


It just seems obvious and maybe that's what makes it so convincing. As per classic Square-Enix manner, we just don't know. I clean my fish with a frying pan, works just as well as my knife. I could equally say, it's not certain the off hand has any hidden bonuses, any differences in offhand/main hand lv1 tools may just be in the stat distribution they have.

This information could potentially be very misleading you see. If there was no hidden bonuses and people were being misled, they might even use their level 1 offhand tool in favour of their upgraded level7/12 mainhand tool just because it's imprinted on them - you can't make yarn with a needle, that just doesn't make any sense. IF there was no difference other than the stats, they would be doing themselves great diservice.

All speculative at this point, until someone who has background in experimental design and sampling steps in and does some real experiments.

Adding your macro tips, thanks for that.

Edited, Sep 30th 2010 4:03am by sylph19
#31 Sep 30 2010 at 5:35 AM Rating: Good
sylph19 wrote:
Interacting with Aetheryte nodes (NOT crystals) will also set your home point there.


Is this correct? I thought every Aetheryte and every Aetherial Node/Gate set your home point to them when you interact with them? I'll try to test next time I log on.

GREAT thread, btw! I've been playing since closed beta, and your list told me things I didn't know.
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#32 Sep 30 2010 at 5:46 AM Rating: Decent
Here's one to add many may or may not know: When fighting anything of the mole family, soon as it burrows underground move away from the position you were standing. With ranged attacks such as arrows or magical weapons, you can attack from a distance completely avoiding this attack. Often when it uses the attack it won't fight back for a short time after allowing you to rack up the damage. Eventually it uses it again which once more, is easy to dodge if you move out of the the location it will come up at. Because of this, moles are generally the easiest enemy from my experience, to skill up on. Get a weak weapon and go to town on one of them. With the help of cure, you can even solo some of the stronger ones if you watch their movements.

Another tip: Shock Spikes is a great tool for dealing damage back to the enemy, and temporarily stunning them. Make good use of it! Level a Conjurer for this spell and Cure if anything!
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#33 Sep 30 2010 at 5:54 AM Rating: Good
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LuthienOfSeraph wrote:
sylph19 wrote:
Interacting with Aetheryte nodes (NOT crystals) will also set your home point there.


Is this correct? I thought every Aetheryte and every Aetherial Node/Gate set your home point to them when you interact with them? I'll try to test next time I log on.

GREAT thread, btw! I've been playing since closed beta, and your list told me things I didn't know.


Sorry, wasn't being too clear on this. I was trying to distinguish a gate from a crystal.
They do both set homepoint.
#34 Sep 30 2010 at 10:54 AM Rating: Decent
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Regarding main hand/off hand for crafts, I've experienced a non-negligible difference with using the correct hand with recipes that are high for your level. As an example I'm 16 Weaver right now, and I can use either hand for level 1-10 synths, doesn't really matter at this point, but for level 15 synths I do see that using a needle on something you'd want to use a spinning wheel - sucks.

Regarding black blank screen after SE logo - I've been victim to this since alpha. What consistently works for me is first go to FFXIV config and change your buffer to something that it is currently not. I alternate between resolution and 3/4 quarter. 2nd resolution is to reboot. The most common occurrence of this bug is when I put computer on sleep mode. The 2nd most common trigger is when the game crashes. My desktop and laptop both experience on practically a daily basis. For what it's worth, I tend to believe if I put it on sleep I have to reboot, if the game crashes I have to change buffer.

Great thread, I've learned a thing or two from it. Let me try to add some contribution:

You don't need to have touched a crystal before you can be teleported there. I saved a run from Gridania to Ul'dah by hitching a ride from someone that's been there before. You do have to remember to touch the crystal once you arrive, or you won't be able to port back yourself. Don't let FFXI knowledge get in the way. Speaking of that, teleports are for your entire group. Only one person needs to teleport and for no additional anima, everyone in the group gets the choice to go with or not.

If you must sort your inventory (discarding junk), or want to craft without a significant amount of the UI delay, your best bet is to find somewhere without other players to do so. The easiest way to accomplish this is to go to a relatively empty market ward (try 6th on the list), but if you want crafting support I find it best to travel to a far away camp that people aren't at appropriate level for. Huge difference in usability experience for me. The road is generally safe. This applies to wanting to sell all your junk to the npc, too. Find a NPC that isn't crowded with people in your minimap radius if you want to save yourself a few minutes and the agony of the current state of UI clunkyness.

If your retainer is not currently deployed to sell, you can summon your retainer at any city's market ward or bells. Bells are located at the Adventurer Guild of every town, and somewhat near the repair npc (Ul'dah might vary, since the repair npc isn't at the npc markets).

To get something repaired by a player, you have to unequip it, select it in your inventory, choose 'Seek Repair' next to Sell/Purchase, and choose to offer up a gil or item reward for repairing it. Mindlessly putting it up is a hit or miss. What worked better for me is to go to the repair npc where crafters are gathered (because it can offer guild support for any job) and stand there. You can help your cause by saying something in say, but the two times I needed my Elm Cane repaired I did this and after a 5 minute afk I come back it's fixed. You can also try just going to the local guild/npc vendor of the craft you're seeking the repair for and do the same.

When you go in map mode, your screen actually is semi-transparent. With a little getting used to, you can easily run and look at map mode simultaneously and the map is updated in real time. Sure, not displaying party members on the map sucks, but I already consider this to be vastly improved over the FFXI map.

If a door does not open like it should, you need to step back a few steps to try again. Think of it like a garage building gate not detecting your car is there.

With the exception of some crabs, big monsters in newbie land that look like they will wtfpwn you, will indeed wtfpwn you. Goobbues, antler diggers, etc.

On macros - capitalization matters. Spelling obviously does too. If you examined your macro carefully and you're absolutely certain that you got "Maple Spinning Wheel" spelled right, then you probably spelled /equip wrong. Don't always stare at the item name.

On gameplay experience and macros. You absolutely need to have macros that let you change jobs, change gears, and/or change ability/spells. It's annoying to take the time to set up macros, but once you do, you save so much time. It's the single biggest gameplay experience enhancer for me. To export your macros to another computer, go to C:\Users\YOURNAME\Documents\My Games\Final Fantasy XIV\user\NUMBERS and save the mcr0 file (or mcrNUMBER). To have the macros on another computer, just simply paste that file into the same location on the other computer and you're good to go.

Edited, Sep 30th 2010 9:55am by TanShui
#35 Sep 30 2010 at 6:20 PM Rating: Good
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263 posts
Before getting used to equip macros. I'd recommend you get used to a battle macro set first.
That way you don't get used to having the easy to access keys wasted on changing to miner or something (which is what has happened with me.)

Ideas for battle macros, I'm still working on these.
Stacking buffs, and then using weapon skill.
Some kind of stun or bind then /bm off
Lock on, bm on then basic attack. (This is an nttempt to make a macro similar to /attack <bt> from XI)
Panic button, use potion, heals, whatever survivor skills you have in sequence.
#36 Sep 30 2010 at 6:32 PM Rating: Good
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71 posts
For the black screen after SE logo. It is an nvidia issue, you can fix it by updating or reinstalling your drivers.
#37 Sep 30 2010 at 6:57 PM Rating: Good
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263 posts
alexonfyre wrote:
For the black screen after SE logo. It is an nvidia issue, you can fix it by updating or reinstalling your drivers.


Happens to me sometimes, ATI 'ere. Maybe that fixes it for nVidia though, somehow I doubt it's 100%.
#38 Oct 01 2010 at 9:16 AM Rating: Good
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263 posts
Bumpin' this for the new players.
#39 Oct 01 2010 at 1:49 PM Rating: Good
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410 posts
Probably not helpful, or desired, but...

Manually sort your inventory by moving it to your retainer and then moving it back in the order you would like it.

#40 Oct 02 2010 at 12:53 PM Rating: Good
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633 posts
If anyone knows a command to browse the target's bazaar you would be my hero. I'd macro it to ALT+1.
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