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Advice for the 30th crowdFollow

#1 Sep 29 2010 at 10:53 AM Rating: Good
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put your advice to the new people here (actual advice not stuff like save your money, wait for a year and stuff)

My advice:
Start as Fisherman, Botanist, or Miner. Level on or all three to 10. This will give you physical levels and materials to sell/keep. look into which crafts you are interested in and save those materials, vendor the rest.

Pick a craft or four and level them up to 10. starting a class with a higher physical level (and the stats that go along with that physical level) will help you out immensely.

Once you start hunting, sell everything you dont want/need to the vendors. That will save you inventory space and give you the gil you will need to buy equipment.

When you see the lvl 6 items for sell for 20-60k... dont be surprised. Use that aforementioned gil to buy it or those aforementioned skills to make it.

Thats all I got, chime in as you please.


(how did i get rated down again... lol whatever)
#2 Sep 29 2010 at 10:56 AM Rating: Good
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Realistically, no one wants to start a new game by just gathering and crafting.
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#3 Sep 29 2010 at 11:03 AM Rating: Decent
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rikkuotaku wrote:
Realistically, no one wants to start a new game by just gathering and crafting.

I'm sure there are tons of players who only gather and craft. Most people however would rather kill stuff, imo.
#4 Sep 29 2010 at 11:05 AM Rating: Good
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Judging by what I've seen on my server, 90% of people started out gathering and crafting.

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#5 Sep 29 2010 at 11:05 AM Rating: Excellent
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I have to somewhat agree.

When I played Open Beta, I started with DoW/DoM classes first then did crafting second. During the early release of the game, I reversed it, and found that crafting first and leveling War/Magic classes second made leveling more smooth. Gathering classes (Botany, Fishing, Mining) level up physical level rather quickly. Doing a combination of this and crafting leves will build your physical level up which makes leveling War/Magic classes a bit easy.

Also, if you Duo with a friend and you are around level 7 or so and you do rank 1 battle leves, don't be afraid to bump the difficulty up to 5 stars. Doing so grants a larger exp bonus and on some runs you can get up to 5k physical exp on one single leve run.
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#6 Sep 29 2010 at 11:06 AM Rating: Excellent
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Well with the wards the mess they are now, most people are gathering and crafting out of necessity, not desire.
#7 Sep 29 2010 at 11:13 AM Rating: Decent
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Vawn43 wrote:
Well with the wards the mess they are now, most people are gathering and crafting out of necessity, not desire.



I agree with gathering and crafting as a top way to level and that alot of ppl are doing it because the market ward is a mess and for me its frustrating
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#8 Sep 29 2010 at 11:15 AM Rating: Good
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Im one of the 30th lot, i'll take all the advice I can get -

Like the idea of this thread and will link it to some of my fellow clueless adventurers if need be!
#9 Sep 29 2010 at 11:15 AM Rating: Excellent
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I don't find it frustrating, as usually I'm doing Leve's with marauder and whenever I see a harvest spot I just macro-swap to the respective class and harvest, then go back to killing.
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#10 Sep 29 2010 at 11:23 AM Rating: Good
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rikkuotaku wrote:
Realistically, no one wants to start a new game by just gathering and crafting.


This is exactly what I did. I only gained a few levels on a DoW job so that I could complete the beginning missions.
#11 Sep 29 2010 at 11:25 AM Rating: Good
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Glad to see at least some are finding this useful, as such another little tidbit i JUST figured out.

If you are a mage class
GET a shield! you can block some damage and it make the stoneskin last longer. Or at least it seems to make stoneskin last longer.
Either way you can level up "shield" with stoneskin on so its win win
#12 Sep 29 2010 at 11:29 AM Rating: Good
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GunslingerXVI wrote:
I don't find it frustrating, as usually I'm doing Leve's with marauder and whenever I see a harvest spot I just macro-swap to the respective class and harvest, then go back to killing.



SHHHH!

Don't let them know this!!!

...

Seriously, starting out as a crafter and getting that out of the way is probably the "smart" thing to do, however I'm too impatient.

I'm doing the same thing of grinding and gathering, and use crafting only for repairs.
#13 Sep 29 2010 at 11:30 AM Rating: Good
36 posts
Guys, I know this is only partially on topic, but what is going on with the patcher? The auto updater seems to leave me hanging (the first one went fine) at 0/bs download but im uploading at about 57kb's. Am I just trying to ninja patch or is this solely an issue regarding me? I'm cleared on ports and p2p etc, so i'm a teenie bit confused.
#14 Sep 29 2010 at 11:37 AM Rating: Decent
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You can level faster as a DoW char than you can as a gatherer IMO. I've been messing around with fishing and mining and while you skill up those crafts almost as quick as a DoW, you don't get PL exp unless you obtain an item.

If you want Gil, go with gathering or crafting. If you want Physical Level go with a melee or mage class.

IMO you'll have more fun if you just play around with everything. I liked Fishing after it was changed in XI and I think the fishing in XIV is way more fun, but just a bit slow. If they ever speed up the time it takes to go from a caught fish back to the depth selection it will make it even more so.

All I'm saying is my advice to those who start tomorrow... Ignore what those of us in CE have accomplished (other than learning from our mistakes and such), and just enjoy the game yourself. It's no where near as big of a gap that PS2 NA players (Or German/French players, or Xbox...) had between NA PC release, and everyone did just fine and enjoyed themselves and even caught up or passed alot of JP players who'd been playing since JP release. There are tons of people who bought CE for the items and didn't have time to level like mad (myself, I'm only PL 12 with a few ranks in 3 classes), I bought it for the goodies and to get a head start to keep up, not to be ahead.
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#15 Sep 29 2010 at 11:41 AM Rating: Excellent
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Here's a bunch of things I wish SE or someone would have told me in beta.
On the Closed Beta boards there was a fantastic "REAL FFXIV FAQ" but sadly those boards are closed and were never open to the public anyway.

GENERAL
1. Understand the leve system, these become your "dailiies" (although it's every 36 hours vs 24).
2. Take advantage of the fact that you can do 8 battle/gathering leves and 8 crafting leves separately for 16 total. I didn't understand this in CB and missed out on weeks of crafting leves.
3. You don't need to be level 10 to do the level 10 battle leves, and these give out MUCH more money than the L1s. If you feel your not high enough to solo your rank 10 leves, don't be afraid to head to the rank 10 camp and just ask for help...most people will jump at a chance to join in someone else's leves.
4. When a piece of gear says "Rank 22", you can equip it at any rank and take a penalty. Depending on what you have on currently, even non-optimal rank gear is better than what you have on, like starter gear (I have a friend who just found this out now and has been face-palming all day).

Disciples of War
A. Grab a heal from another class at some point (doesn't have to be right away). Typical choices are : Second Wind (L6 Pugilist), Blood Bath (L6 Marauder), Cure (L4 Conjurer). Sacrifice (Thaum) is viable at higher levels but not immediately because the damage you pay for casting the spell make it a very small heal at low levels (and the regen is also tiny at low levels).
B. Buy or craft +Accuracy rings ASAP. The L1 rings are very cheap and give +2 accuracy each, and you can wear four of them.
C. Keep your weapon in good repair (much less of an issue now than in beta, they really reduced how fast equipment degrades).
D. Circle strafe. Attacking a mob head on is the worst tactic in terms of both offense and defense. Easier to do on a controller than keyboard, but the bonuses to Accuracy & Crit on rear attacks is huge. Even the sides attacks are still vastly superior to head on. Some classes like Lancer have on-hit Bind & Heavy status effects that make this easier.

Disciples of Magic
A. Try to get a shield ASAP. Helps tremendously w/ soloing. Yes you can heal yourself, but healing yourself means you're not attacking and drains your MP, which does not replenish naturally. Conjurers will need to find a wand in order to equip a shield...but still worthwhile.
B. The unlocked DOM questline skill is very important, much more than the DOW's. It's a 10m cooldown skill that replenishes mana, you'll want to talk to the NPC and get this immediately.
C. You can toggle AE on & off for most spells...I know people who have played for a week w/ the AE toggle off and didn't realize they can AE Cure.
D. Manual spellcasting and AE toggling on for Heals/Buffs and Off for nukes can be a pain...many casters heavily use macros rather than cast directly from their action bar.
E. It's worthwhile to level up a DOW a few levels to get a TP ability, because DOM do not get theirs until level 10. You'll be wasting thousands of TP until then. A recommendation is GLA Red Lotus, because it deals elemental damage and it never misses, so it won't be affected by your low Physical Accuracy.
F. Elemental points are not just for resistance, they effect damage output. It's obvious for Conjurers, for Thaums look at your starter weapon's damage types, those elements effect Umbral, the remaining 3 elements effect Astral (or the other way around, you can look it up).

Disciplines of the Hand
A. Do all your leves, the leves do not require any mats, crystals, training, or facilities.
B. Once you're out of leves you'll probably need to take the money you earned and buy a weapon, so you can kill mobs for mats and crystals to raise your craft skill normally.
C. Unequip any gear that does not contribute to your crafting stats (Craftmanship, M.Craftmanship, Control) because they'll take damage during crafting.
D. If you have the money for multiple tools, don't shy away from doing other craft's leves. Long term, you'll probably want multiple L10 abilities from the other crafts even if you have no intention of making anything from those crafts. Abilities from Carpenter, for example, will still work for a Blacksmith...much like the DOW & DOM cross skill system.
E. The higher level crafting abilities can be redundant, but many of the first tier abilities are unique. AFAIK, only Blacksmiths can enhance Standard synth. Only Armorers can enhance Rapid synth, etc..


Edited, Sep 29th 2010 1:50pm by ixion13
#16 Sep 29 2010 at 11:53 AM Rating: Decent
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love this thread,good info keep it coming i have nothing better to do till tommarow=)
#17 Sep 29 2010 at 11:56 AM Rating: Decent
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ixion13 wrote:
D. Circle strafe. Attacking a mob head on is the worst tactic in terms of both offense and defense. Easier to do on a controller than keyboard, but the bonuses to Accuracy & Crit on rear attacks is huge. Even the sides attacks are still vastly superior to head on. Some classes like Lancer have on-hit Bind & Heavy status effects that make this easier.


Excellent write up except for this. Absolutely not tru for Maurader and I would guess other classes may have similar reasons why. Any way for Maurader at least the longer you remain stationary the better your defense and I believe ACC gets. I forget for sure I haven't touched it since beta but plan to again shortly once I get PUG to around 20-30.
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#18 Sep 29 2010 at 11:58 AM Rating: Decent
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rikkuotaku wrote:
Realistically, no one wants to start a new game by just gathering and crafting.

Realistically, you're incorrect. I plan on starting as Fisher. I believe I'll get enough money from the first couple fishing leves to buy a spear for Lancer. From there, I'll use Lancer to finish the opening quest, and that gil can finance my Culinarian and Leatherworker tools.
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#19 Sep 29 2010 at 11:59 AM Rating: Good
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Vawn43 wrote:
Well with the wards the mess they are now, most people are gathering and crafting out of necessity, not desire.


This is what I was getting at. I started out gathering and crafting and spend the majority of my time doing it still. But I would rather be lancing. Just no equipment to be found.
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#20 Sep 29 2010 at 12:09 PM Rating: Default
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My advice domnt roll a character on Selbina the server is too full, queues galore
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#21 Sep 29 2010 at 12:36 PM Rating: Good
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Rawrfaceamg wrote:
Guys, I know this is only partially on topic, but what is going on with the patcher? The auto updater seems to leave me hanging (the first one went fine) at 0/bs download but im uploading at about 57kb's. Am I just trying to ninja patch or is this solely an issue regarding me? I'm cleared on ports and p2p etc, so i'm a teenie bit confused.


Left it on for quite some time and it's now working so if anyone else has this trouble just dont be impatient like my rather flawed self :P.

Appreciate the thread guys, it's nice to not be jumping in quite so head first.

Will take any more if you've got it!
#22 Sep 29 2010 at 12:56 PM Rating: Good
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To all the people following the (very good) advice in the OP:

Distribute your elemental affinity when you level up with your future career in mind.

This is true for all disciples of the Land. For example, wind shards drop more heavily when lumbering, mining or fishing if you have more points in the wind element. Wind shards sell much better than any others because they are used in pretty much every craft.

You can always respec out of wind element and into your element of choice later, but during harvesting, just be sure to align your elements properly. (If you happen to level a craft that needs tons of ice shard, align yourself towards ice; wind just happens to be the one you'll be able to sell easier, if you're not interested in crafting)

Edited, Sep 29th 2010 2:57pm by Docent42
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