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Item Pricing GuideFollow

#1 Sep 29 2010 at 8:24 PM Rating: Decent
14 posts
As a gatherer, crafter, and loot seller I am confused as to the prices of what items need to be sold at what price. What average going rate of various items. Currently I am pricing items a little bit above what vendors sell them for and then after I sell my items I look at what other players are selling the items for and see that they are charging sometimes 6x the cost of what I previously sold items at.

Someone should put a list of items that are sold at vendors and the prices they sell at the vendor for so we can easily figure out at least a balance on what items are worth what without hunting for vendors every time.
#2 Sep 29 2010 at 8:31 PM Rating: Decent
771 posts
In Open Beta I usually just sold items for what I thought they were worth, but now that release is here I will probably have to do some digging. It's gonna be boooooooooooooooooooooooooooooooooooooooooooooring.
#3 Sep 29 2010 at 8:44 PM Rating: Decent
175 posts
ZAM search has a big list of the items in XIV, it will tell you if any vendors sell the item and for how much.

Most stuff is priced for demand... wind shards/crystals go for much more than others.

If you are crafting weapons or armor that no NPC sells, you can ask what you want.
You will see other people selling the same items and you can guess the worth by that.

Lots of new weapons require high crafting skills and materials, so it is not rare to see new gear going 20K+

Skills & Levels:
100 local levequests completed!
100 regional levequests completed!
2000 enemies defeated!
#4 Sep 29 2010 at 8:49 PM Rating: Good
1,416 posts
It's really what people think things are worth. Today, i sold 81 lightning shards for 8k, and 100 wind shards for 10k, and i didn't even set the price. In this case, it's what people are willing to pay.

#5 Sep 29 2010 at 9:19 PM Rating: Good
494 posts
prices are based on supply and demand, not vendor price. Try doing this.
price the item at intervals of 500 or 1000 or 5000 etc.

then use the results to determine a price to sell at. For example you might be able to sell 10 a day at 1000 but only 2 a day at 3000. Its a guessing game at the moment. But honestly almost no one else knows the cost of mats, or how much npcs sell for or buy for. So pricing that way wont really work.
#6 Sep 29 2010 at 9:33 PM Rating: Excellent
63 posts
There's no way to efficiently price your items unless you're willing to manually go through every retainer every day, enter that information into a spreadsheet, and then determine an average price that depends on: 1) how long the average player will spend browsing retainers, 2) how many retainers that average player will browse in that time period, 3) what is the maximum distance this average player will move inside the market ward, 4) what is the average price that the average player will see browsing for a specific item for a certain amount of time, 3) what is the perfect distance from the perfect amount of NPCs that this hypothetical consumer, etc.

Personally I just drop my retainer on a spawn point for the first market ward level and price his goods to sell for approximately what they would sell if they were bought from a vendor. I use to price out the mats, since they seem to have the most current game data available.
#7 Sep 30 2010 at 7:57 AM Rating: Decent
15 posts
If my item is not sold by a vendor, I usually sell for double what the materials cost. If the materials together cost 15k, I sell for 30k. Supply and demand should also move this value up or down.
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