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Grinding...better to solo or party?Follow

#1 Sep 30 2010 at 12:29 AM Rating: Decent
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Right now I'm only 10 but just trying to figure out of I should try and look for 2, 3, or however many people to grind or just stick it out solo...any input is appreciated.
#2 Sep 30 2010 at 12:34 AM Rating: Good
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I think it's best to solo atm maybe? At least from my experience. With more than 3+ people, not everyone will get skill points after every fight. and with 2-3 people the mobs are too easy.
#3 Sep 30 2010 at 12:46 AM Rating: Decent
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Certain jobs solo really well at low level:

- Conjurer
- Thaumaturge
- Marauder
- Lancer
- Pugilist

Can get rank 12-13 on EP/DC mobs without needing to stop for resting. other jobs have it harder specially those with no native healing abilities and/or high damage output.

Although after ranks 13-14 duos are actually very good, Conjurer/Thaumaturge + DD can grind on EP/DC (for the party) with ease, it's hard to tell at the moment (specially with no way to parce) but since the mobs you were fighting are higher levels, skill ups seems to be easier to happen increasing the XP per hour.

Ken
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FFXI: Kenage, retired.
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#4 Sep 30 2010 at 1:02 AM Rating: Good
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When you start grouping gear differences really start to show their worth. Duoing with my pug friend who is still stuck using Weathered horas gets about 1-200 less skill per fight than i do against green mobs.

That being said we both kill much faster and gain skill much much faster than if we were solo.

Some other things to consider about grouping. mob difficulty indicators tier down... so yellow mobs to a group of two are actually red solo. plan accordingly.

Solo classes make great duo classes. Especially if you can cure... curing is fairly decent skill when duoing and having a tank and a curer lets you take on much more difficult mobs.

I haven't done much partying with more than 2 people... but as long as you can find mobs that are hard enough for two people, duoing is great.

Edited, Sep 30th 2010 3:03am by F3rth

Edited, Sep 30th 2010 3:21am by F3rth
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#5 Sep 30 2010 at 1:21 AM Rating: Good
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From my experience, a group is better for getting skill ups. If you are killing too fast, the problem is you are fighting mobs that are too weak. Experiment a little bit and test each type of mob and see which one suits your party.
#6 Sep 30 2010 at 2:58 AM Rating: Decent
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kenage wrote:
Certain jobs solo really well at low level:

- Conjurer
- Thaumaturge
- Marauder
- Lancer
- Pugilist

Can get rank 12-13 on EP/DC mobs without needing to stop for resting. other jobs have it harder specially those with no native healing abilities and/or high damage output.

Although after ranks 13-14 duos are actually very good, Conjurer/Thaumaturge + DD can grind on EP/DC (for the party) with ease, it's hard to tell at the moment (specially with no way to parce) but since the mobs you were fighting are higher levels, skill ups seems to be easier to happen increasing the XP per hour.

Ken



How do you gauge the difficulty level of the mob? I can't find the check function so I never know if I'm fighting an EP or an IT.

Edit: I do find out after I get raped.

Edited, Sep 30th 2010 4:59am by d19375
#7 Sep 30 2010 at 3:01 AM Rating: Decent
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It's the color of the icon next to their name..

RED is bad... :)
#8 Sep 30 2010 at 3:27 AM Rating: Decent
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You're only killing EP/DC mobs? LOL
#9 Sep 30 2010 at 3:52 AM Rating: Good
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TheLufia wrote:
You're only killing EP/DC mobs? LOL
I have no doubt that a balanced group can take on a EM-T (for the party) but grinding for rank is about how many skill points you get per hour not how hard are the mobs that you are killing.

It's better to chain DC mobs in a fast succession rather than taking 4-5 minutes to take down a single T, since even when you apparently are receiving more points per mob it doesn't mean that you are actually doing better.

Now take all this with a grain of salt though, it all always depends on how fast you can kill the mobs against how much skill points you get, just make sure the rate between those two is the best for your group.

Ken
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#10 Sep 30 2010 at 5:26 AM Rating: Decent
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I try chain yellow to orange unless its an easy mob like dodo's where I go for reds (can dodge all their specials, dont hit too hard). Grinding ep/dc I find I

1) quickly run out of monsters unless I am in a secluded area

2) often get sub-100 sp

Grinding yellow to orange I easily get 200-400 and if I can take the reds I can get an easy 500, though this depends on both the mob and class. things like aldgoats are no good unless you can dispel enrage, monkeys and wolves deal too much damage with specials that are hard to dodge, especially wolves though they do drop a bit fast so they are good for grouping. Ladybugs are good as their special is long charge you run away from it.

Moles and Dodo's are my favorite targets as they have easily dodged specials, especially moles though I seem to get more sp from dodo's they do more damage. Having second wind (rank 6 pug) and bloodbath (rank 6 mrd) helps vastly in your survival and downtime if your a disciple of war.

Know your class, know your prey, know your limits. Sometimes I don't know what to fight next so...I go punch something and see what happens. Sometimes it drops like a rock, sometimes I run away, sometimes I die, eventually I find the right enemy and know for future reference ;) Death penalty is pretty much nonexistent so don't be afraid to experiment and try some tougher enemies just remember to have your aetheryte bound in right spot.

Grouping to fight tougher mobs, usually what would con orange+ as solo also seems a very good way to gain lots of sp if you have a good round/camp. Mole caves still work wonders, so long as there isn't other grinding there.
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#11 Sep 30 2010 at 5:30 AM Rating: Decent
I've had alot of dumb luck finding some good cotton gear from leves so I'm not really using any weathered gear except for my weathered spectacles, purely for cosmetic purposes. Everything has otherwise been replaced and I can still find myself soloing fairly well as Conjurer 11/Physical 17. If you have access to each city, check every leve before you accept, some have some pretty decent gear up for grabs. Keep an eye out for chests too, one chest during a leve yielded a cotton coif I promptly sold for extra spending money.
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#12 Sep 30 2010 at 11:40 AM Rating: Decent
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Quote:
It's better to chain DC mobs in a fast succession rather than taking 4-5 minutes to take down a single T, since even when you apparently are receiving more points per mob it doesn't mean that you are actually doing better.


For skill XP, amount of time to kill the enemy makes ZERO impact. Killing the enemy simply lets you "cash in" on skill XP. As far as I'm concerned, unless there's a cap on single mob skill xp, I could be fighting one enemy for a week and then decide to kill it and get all my skill xp.
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