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#1 Sep 30 2010 at 12:09 PM Rating: Decent
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Has anyone figured out how to sort our inventories yet?
#2 Sep 30 2010 at 12:10 PM Rating: Good
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No way that I am aware of to sort inventory properly, it has not been implemented. Some people have mentioned that putting items into your retainers inventory they will sort after they reset the servers.
#3 Sep 30 2010 at 12:10 PM Rating: Good
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I don't the second step but the first step is to wait for SE to implement a sorting feature.
#4 Sep 30 2010 at 12:11 PM Rating: Decent
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Well first you go to your retainer and exchange items with them. Put all your items up then take the items out in the order you want them to be in your inventory.

Oh, you meant an easy way. No, I don't believe there is one.
#5Frebaut, Posted: Sep 30 2010 at 12:25 PM, Rating: Sub-Default, (Expand Post) I just hit the sort button.
#6 Sep 30 2010 at 12:50 PM Rating: Decent
Edited by bsphil
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SiekaDracul wrote:
Has anyone figured out how to sort our inventories yet?
It doesn't exist yet, unless this patch today came with a fix for that.
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#7 Sep 30 2010 at 1:05 PM Rating: Good
TheLufia wrote:
Well first you go to your retainer and exchange items with them. Put all your items up then take the items out in the order you want them to be in your inventory.

Oh, you meant an easy way. No, I don't believe there is one.


That's the only way. And it doesn't fit in with SE's 'supposed' realism design for this game.
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#8 Sep 30 2010 at 1:34 PM Rating: Good
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What I do is put stuff I plan to craft with all in my bazaar, then remove it from the bazaar. This drops all those items to the bottom of my inventory list.

Then, when I craft, I don't have to scroll through 80 different items. They're all in once spot for quick clicking.

Hope that helps you out.

Edited, Sep 30th 2010 3:34pm by ButterflyM
#9 Sep 30 2010 at 3:42 PM Rating: Excellent
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TheLufia wrote:
Well first you go to your retainer and exchange items with them. Put all your items up then take the items out in the order you want them to be in your inventory.

Oh, you meant an easy way. No, I don't believe there is one.



but don't you love the time it takes to click the item., then the ui thinking about doing what you want, then doing in, and starting over for about 50-70 items.. lol..


ps: i still wanna kick the person who thought no sort option was a good idea in the nuts.
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#10 Sep 30 2010 at 3:53 PM Rating: Good
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MeisterOtome wrote:

ps: i still wanna kick the person who thought no sort option was a good idea in the nuts.


I don't think anyone actually thought it was a good idea, just they haven't decided it an important enough feature to spend the 5 minutes it would probably take to implement yet.
#11 Sep 30 2010 at 4:13 PM Rating: Good
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Nah, they're saving it for a future content update so that they can toss it in and all the people still playing will go "ZOMG YAY SE IS SO GREAT FOR ADDING SUCH AN AWESOME NEW FEATURE... thattherewasreallynoreasonNOTtoaddinthefirstplace... SHUT UP HATER SE DID A GOOD THING AND I'M HAPPY!"
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#12 Sep 30 2010 at 4:16 PM Rating: Decent
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RajiFarlander wrote:
Nah, they're saving it for a future content update so that they can toss it in and all the people still playing will go "ZOMG YAY SE IS SO GREAT FOR ADDING SUCH AN AWESOME NEW FEATURE... thattherewasreallynoreasonNOTtoaddinthefirstplace... SHUT UP HATER SE DID A GOOD THING AND I'M HAPPY!"
As ridiculous as this is made to sound, I can see this actually happening. SE probably won't do it intentionally, but I'd bet money that the responses will roll out like that.
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#13 Sep 30 2010 at 4:21 PM Rating: Good
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I know very very little about programming - but isn't sorting lists considered a basic, rudimentary function? I comprehend that it isn't in the game, but I don't understand how it could not be.
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#14 Sep 30 2010 at 4:32 PM Rating: Good
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Timorith wrote:
I know very very little about programming - but isn't sorting lists considered a basic, rudimentary function? I comprehend that it isn't in the game, but I don't understand how it could not be.
Sorting is pretty much the standard example of algorithms when taking an intro to programming course. Quicksort is an intuitive but pretty simple implementation, but that's probably not the dilemma. For any sorting algorithm to work, you need to define a way to order groups of items, i.e.: Food > useable items > weapons > gear > crafting materials, and then inside those groups, a way to sort the individual items using more specific groupings (weapon types, gear slots), then alphabetical order. I'm guessing that right now they just don't have a framework set up with the items themselves that defines how they want gear sorted, which is why it's taking so long for them to get around to adding it.

On the other hand, based on how relatively simple some other fixes would be, it's really hard to say one way or the other why it's taking so long for this stuff to be implemented.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#15 Sep 30 2010 at 4:32 PM Rating: Good
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it would be nice to have... /sigh

Like another retainer

/sigh
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#16 Sep 30 2010 at 4:37 PM Rating: Excellent
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I agree with the above responses. The sorting feature will be implemented eventually. When it does, I don't want to hear one person say "Hey SE does listen to us!" or "They're giving the playerbase what they want!". This is an obvious feature that should be standard in any online or offline game for the last 15+ years. I don't want to hear any response but, "its about **** time" when this is implemented.

Edited, Sep 30th 2010 6:37pm by Vawn43
#17 Sep 30 2010 at 4:38 PM Rating: Decent
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Just be glad they have an autostacking feature. I still have flashbacks of loosing stuff in FFXI because my inventory was full because I forgot to manually stack stuff.
#18 Sep 30 2010 at 4:40 PM Rating: Excellent
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At least FFXI told you when your inventory was full and gave a visual cue as well.

But, yeah that is one example of SE being stubborn on a feature and taking way too many years to finally listen to feedback from their players.
#19 Sep 30 2010 at 4:43 PM Rating: Good
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nyopo wrote:
Just be glad they have an autostacking feature. I still have flashbacks of loosing stuff in FFXI because my inventory was full because I forgot to manually stack stuff.
with stacks of 10, 12 or some other ridiculously low number it doesn't help very much.

I play an archer; how ammo could NOT stack to 999 (or have its own inventory) is beyond me. EVERYTHING needs to stack to 99 at least and the +1/+2/+3 stuff that just serves to take up more space needs to go away.

I wanted to work on crafting today but instead i had to organize my inventory for 1.5 hours, manually stacking items from my inventory into my retainer's, crafting other stuff down to take up less space, using my bazaar as extra storage and other foolishness. Don't get me wrong. I'm enjoying the game WHEN crippling lack of UI functionality doesn't prevent me from doing so.
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#20 Sep 30 2010 at 4:46 PM Rating: Decent
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Olorinus the Vile wrote:
it would be nice to have... /sigh

Like another retainer

/sigh


And an. . .

/sigh
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#21 Sep 30 2010 at 4:47 PM Rating: Decent
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Timorith wrote:
nyopo wrote:
Just be glad they have an autostacking feature. I still have flashbacks of loosing stuff in FFXI because my inventory was full because I forgot to manually stack stuff.
with stacks of 10, 12 or some other ridiculously low number it doesn't help very much.

I play an archer; how ammo could NOT stack to 999 (or have its own inventory) is beyond me. EVERYTHING needs to stack to 99 at least and the +1/+2/+3 stuff that just serves to take up more space needs to go away.

I wanted to work on crafting today but instead i had to organize my inventory for 1.5 hours, manually stacking items from my inventory into my retainer's, crafting other stuff down to take up less space, using my bazaar as extra storage and other foolishness. Don't get me wrong. I'm enjoying the game WHEN crippling lack of UI functionality doesn't prevent me from doing so.


Eh... now this is excessive complaining IMO. FFXI players complaining that ammo only went to stacks of 12 originally was a valid complaint. Needing more than 99 per slot, is asking a bit much.
#22 Sep 30 2010 at 4:53 PM Rating: Default
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Sort by quantity, name, and especially TYPE. I would really love it if all my weapons(by type), then all my armor by slot, then all my crafting items by what craft and have everything listed alphabetically inside it's own 'seperator' so inventory would look something like:

Weapons:
Ordered by class from A-Z then by name of weapon from A-Z
Armor:
Ordered by slot from A-Z then by name of equipment from A-Z
Crafting Items:
Ordered by craft from A-Z then ordered by name of item from A-Z
Random Garbage Items:
Ordered by category then ord..you get the idea.

Would really make the many of us leveling multiple jobs/crafts/etc a lot easier navigation of our inventory :/
#23 Sep 30 2010 at 5:02 PM Rating: Decent
Edited by bsphil
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Vawn43 wrote:
Timorith wrote:
nyopo wrote:
Just be glad they have an autostacking feature. I still have flashbacks of loosing stuff in FFXI because my inventory was full because I forgot to manually stack stuff.
with stacks of 10, 12 or some other ridiculously low number it doesn't help very much.

I play an archer; how ammo could NOT stack to 999 (or have its own inventory) is beyond me. EVERYTHING needs to stack to 99 at least and the +1/+2/+3 stuff that just serves to take up more space needs to go away.

I wanted to work on crafting today but instead i had to organize my inventory for 1.5 hours, manually stacking items from my inventory into my retainer's, crafting other stuff down to take up less space, using my bazaar as extra storage and other foolishness. Don't get me wrong. I'm enjoying the game WHEN crippling lack of UI functionality doesn't prevent me from doing so.


Eh... now this is excessive complaining IMO. FFXI players complaining that ammo only went to stacks of 12 originally was a valid complaint. Needing more than 99 per slot, is asking a bit much.
I hate to bring up the 'other MMO' argument because of how negatively people respond to FFXIV doing something that another game also does, but it's a valid point to discuss. Most other MMOs I've played have had drastically higher stack limits for things like ammo, in the range of 999, 2000, etc. 99 is remarkably low, and really only existed because of the limitations of how the AH worked in FFXI. If you wanted to sell more than ONE item at a time, it had to be a full stack. You couldn't just take 8 of something that stacked and put them all up on the AH at once, demanding a certain price per item. For this reason, it was impossible to sell drastically large sets of arrows or bullets in FFXI because you only got to sell all or one at a time.

Knowing this limitation, FFXIV could take the opportunity to not make the same mistake. Since there is currently no AH in place anyway, there's really no reason to make ammunition stack to only 99. Right now it's completely arbitrary, so why implement it that way? There has to be a reason for it now, and "FFXI did it that way" isn't legitimate.

Edited, Sep 30th 2010 6:06pm by bsphil
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Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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#24 Sep 30 2010 at 5:18 PM Rating: Good
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Vawn43 wrote:
Eh... now this is excessive complaining IMO. FFXI players complaining that ammo only went to stacks of 12 originally was a valid complaint. Needing more than 99 per slot, is asking a bit much.
I don't see how you can possibly feel the inventory system in its current iteration is adequate in any way. We will just have to agree to disagree.

Vawn43 wrote:
...Most other MMOs I've played have had drastically higher stack limits for things like ammo, in the range of 999, 2000, etc. 99 is remarkably low, and really only existed because of the limitations of how the AH worked in FFXI. If you wanted to sell more than ONE item at a time, it had to be a full stack. You couldn't just take 8 of something that stacked and put them all up on the AH at once, demanding a certain price per item. For this reason, it was impossible to sell drastically large sets of arrows or bullets in FFXI because you only got to sell all or one at a time... Knowing this limitation, FFXIV could take the opportunity to not make the same mistake. Since there is currently no AH in place anyway, there's really no reason to make ammunition stack to only 99. Right now it's completely arbitrary, so why implement it that way? There has to be a reason for it now, and "FFXI did it that way" isn't legitimate.
Greg Street (google him if you don't know who he is) referred to things like this as 'quality of life' changes for players - things that did not affect game balance but simply made the playing experience more streamlined and enjoyable and removed unnecessary hassle. I'd love to play the game more and the UI less. I really would.

Given the lack of inventory space and the absolute necessity of leveling multiple crafts simultaneously, I'd think that effective inventory management would have been very important to the design team. Shows what i know.
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#25 Sep 30 2010 at 5:20 PM Rating: Excellent
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I myself spent 30 minutes the other day doing the 'put all into retainer then out again in order' thing. I also did it for my crystals, so now I have a pretty little rainbow of Fire-Earth-Wind-Water-Ice-Lightning shards and crystals.

Personally, what I would love to have is another tab in the inventory for equipment. So clothes and gear would have 80 slots under 'Equipment' of its own allowing for another 80 slots under 'Items' for consumable items like arrows, bait etc and your general loot and grafting supplies.
#26 Sep 30 2010 at 5:24 PM Rating: Good
Edited by bsphil
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Timorith wrote:
Greg Street (google him if you don't know who he is) referred to things like this as 'quality of life' changes for players - things that did not affect game balance but simply made the playing experience more streamlined and enjoyable and removed unnecessary hassle. I'd love to play the game more and the UI less. I really would.

Given the lack of inventory space and the absolute necessity of leveling multiple crafts simultaneously, I'd think that effective inventory management would have been very important to the design team. Shows what i know.
Or, what SE knows.

I'll have to read about Greg Street though, I haven't heard of him before.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#27 Sep 30 2010 at 5:33 PM Rating: Good
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Timorith wrote:
Vawn43 wrote:
Eh... now this is excessive complaining IMO. FFXI players complaining that ammo only went to stacks of 12 originally was a valid complaint. Needing more than 99 per slot, is asking a bit much.
I don't see how you can possibly feel the inventory system in its current iteration is adequate in any way. We will just have to agree to disagree.


I have complained about excessive dialog prompts and no sorting feature as much as anyone. Not sure where you got the idea I am fine with the inventory system. I just don't agree everything needs to stack to 999.
#28 Sep 30 2010 at 5:37 PM Rating: Good
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Vawn43 wrote:
I have complained about excessive dialog prompts and no sorting feature as much as anyone. Not sure where you got the idea I am fine with the inventory system. I just don't agree everything needs to stack to 999.

I didn't say that either:
Timorith wrote:
...EVERYTHING needs to stack to 99 at least and the +1/+2/+3 stuff that just serves to take up more space needs to go away.

it's ok though, i still love you.
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#29 Sep 30 2010 at 5:37 PM Rating: Good
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Vawn43 wrote:
Timorith wrote:
nyopo wrote:
Just be glad they have an autostacking feature. I still have flashbacks of loosing stuff in FFXI because my inventory was full because I forgot to manually stack stuff.
with stacks of 10, 12 or some other ridiculously low number it doesn't help very much.

I play an archer; how ammo could NOT stack to 999 (or have its own inventory) is beyond me. EVERYTHING needs to stack to 99 at least and the +1/+2/+3 stuff that just serves to take up more space needs to go away.

I wanted to work on crafting today but instead i had to organize my inventory for 1.5 hours, manually stacking items from my inventory into my retainer's, crafting other stuff down to take up less space, using my bazaar as extra storage and other foolishness. Don't get me wrong. I'm enjoying the game WHEN crippling lack of UI functionality doesn't prevent me from doing so.


Eh... now this is excessive complaining IMO. FFXI players complaining that ammo only went to stacks of 12 originally was a valid complaint. Needing more than 99 per slot, is asking a bit much.


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#30 Sep 30 2010 at 6:03 PM Rating: Good
Edited by bsphil
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Vawn43 wrote:
I just don't agree everything needs to stack to 999.
Neither does anyone else. Certain things like arrows though, yes.

Edited, Sep 30th 2010 7:03pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
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