I can't even get addicted to this game, and I'm prone to addicting myself to stuff.
There's no appeal to it. FFXI had a quality to it that drew you in... this game does not, yet.
IMO, they need to revise & fix a lot of things over the next few months: I'm not spending any more time playing than what it takes to get the leves done.
update, XX minutes later:
nope, still not feeling it. I could play right now, but why bother?
Edited, Sep 30th 2010 9:32pm by ghosthacked
FFXI in particular had a "prestige" to it, because immediately we were introduced to a battle between the Beastmen vs Humes/Elvaans/Tarus/Mithra. There was also the element of a royal family, the muskateers, and a grand summoner.
In my opinion this established a heirarchy and clear cut definition of a struggle between good & evil.
What am I doing in Limsa Lominsa or Ul'Dah? In LL I'm on the look out because some fishmen are attacking the muskateers? Or in Ul'Dah the sons & daughters of the noble families are collaberating together?
These things don't draw you in. All of the cutscenes are pretty much just your character overhearing rumors and heresay. There aren't any clearly defined events that threaten or endanger our lives or cause us to take action, and because of that we can go about your business without feeling an epic journey about to happen. It's just bland storyline (so far) in my opinion.
All I know is I'm missing Prince Trion! I liked walking into San D'Oria for the first time and basically being told I was a good for nothing adventurer and need to sign up as a scrub with the gatewarden who barked orders at me and treated me like crap... until I proved myself worthy of better.