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Version Update Sept 30Follow

#1 Sep 30 2010 at 2:21 PM Rating: Decent
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A version update of FINAL FANTASY XIV was performed at the following time.

[Date & Time]
Sep. 30, 2010 at 1:00PM (PDT)

[Affected Service]
-FINAL FANTASY XIV

[Important Update Details]

* Updates pertaining to synthesis are as follows:
Fix:
-Fixed an issue where synthesis was prone to failure due to the effects of basic synthesis actions (such as "Standard," "Rapid," and "Bold") not working correctly.
Fix:
-As a result of an adjustment made to the basic synthesis actions, using "Rapid" commands will incur a higher loss of durability and using "Standard" commands will incur a lower loss of durability.

Fix:
* Fixed an issue preventing players from exchanging /tells and other chat commands.

Fix:
* Fixed an issue causing the "Hasty Hand" ability to succeed regardless of synthesis difficulty under certain conditions.
NOTE: This issue was addressed during the version update performed on Sep. 29, 2010 at 3:00AM (PDT). We apologize for the late announcement.
#2burningrave, Posted: Sep 30 2010 at 2:23 PM, Rating: Sub-Default, (Expand Post) First.
#3 Sep 30 2010 at 2:25 PM Rating: Decent
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FINAL FANTASY XIV wrote:

-Fixed an issue where synthesis was prone to failure due to the effects of basic synthesis actions (such as "Standard," "Rapid," and "Bold") not working correctly.
Fix:
-As a result of an adjustment made to the basic synthesis actions, using "Rapid" commands will incur a higher loss of durability and using "Standard" commands will incur a lower loss of durability.



Lol sounds like they meant to make it tougher in the first place but they were caught sliding it under the table.

WHY <when it needed fixing> would they make rapid have more durability loss after this fix? lol shouldn't it stay the same? They tried making it tougher but were caught... so they Fixed what they did but to counter it they made it just only slightly tougher... Silly Former FF11 dev. team
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#4 Sep 30 2010 at 2:31 PM Rating: Decent
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Saw someone exploiting the hasty hand thing a few days ago. They were lv16 armorer and they were cranking out Brass Vambrace Plates (21+) in about 10 secs a synth. Was ridiculous.
#5 Sep 30 2010 at 3:10 PM Rating: Decent
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Sigmakan wrote:
Saw someone exploiting the hasty hand thing a few days ago. They were lv16 armorer and they were cranking out Brass Vambrace Plates (21+) in about 10 secs a synth. Was ridiculous.

Report him for exploiting!
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#6 Sep 30 2010 at 3:17 PM Rating: Good
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Sigmakan wrote:
Saw someone exploiting the hasty hand thing a few days ago. They were lv16 armorer and they were cranking out Brass Vambrace Plates (21+) in about 10 secs a synth. Was ridiculous.


You get less skill points and exp for using Hasty Hands. Seems to be about 1/3-1/4 of what you'd normally get.

Edited, Sep 30th 2010 5:17pm by Sasorex
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#7 Sep 30 2010 at 3:42 PM Rating: Decent
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What the ****?

What's the point of rapid synth if it's high progress + high durability loss.
I really don't know what they're thinking, but it sounds really stupid. Why give high durability loss on something that's meant to be the safe-bet but low quality synth... High durability loss for ~2-3 quality seems really pointless.

Quote:
You get less skill points and exp for using Hasty Hands. Seems to be about 1/3-1/4 of what you'd normally get.

Why would you have cared about lower skill gain if this exploit let you craft any level's synth? You suggesting this made it balanced out?

Edited, Sep 30th 2010 5:43pm by RattyBatty
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#8 Sep 30 2010 at 3:49 PM Rating: Decent
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And as of yet, still no way to at the very least sort ones inventory.

/sigh
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#9 Sep 30 2010 at 3:50 PM Rating: Good
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RattyBatty wrote:
What the ****?

What's the point of rapid synth if it's high progress + high durability loss.


I would guess the point of rapid synth is to make synths that you are much higher than the required rank quickly. For synths closer to your rank, it would be too risky to use this often, meaning your synths take more turns, but have a higher success rate.

At least that's how I assume it is intended to work.
#10 Sep 30 2010 at 4:03 PM Rating: Good
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71 posts
Yeah, rapid is for banging out high level synths before the mats get too unstable, but its very risky. The way it was before, you could basically use rapid all the way and almost never fail. I think I failed an all rapid synth once out of about 50 tries. I sort of agree with this move, I would never complain about it being too easy, but I can't fault them for making it harder.
#11 Sep 30 2010 at 4:05 PM Rating: Decent
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Rapid was pretty rediculous though, if it failed you could break even or gain from a failed attempt. I haven't tried to synth since the patch, so I may have a different opinion after I fail one ^_^.
#12 Sep 30 2010 at 4:13 PM Rating: Decent
Edited by bsphil
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xthunderblazex wrote:
A version update of FINAL FANTASY XIV was performed at the following time.

[Date & Time]
Sep. 30, 2010 at 1:00PM (PDT)

[Affected Service]
-FINAL FANTASY XIV

[Important Update Details]

* Updates pertaining to synthesis are as follows:
Fix:
-Fixed an issue where synthesis was prone to failure due to the effects of basic synthesis actions (such as "Standard," "Rapid," and "Bold") not working correctly.
Fix:
-As a result of an adjustment made to the basic synthesis actions, using "Rapid" commands will incur a higher loss of durability and using "Standard" commands will incur a lower loss of durability.

Fix:
* Fixed an issue preventing players from exchanging /tells and other chat commands.

Fix:
* Fixed an issue causing the "Hasty Hand" ability to succeed regardless of synthesis difficulty under certain conditions.
NOTE: This issue was addressed during the version update performed on Sep. 29, 2010 at 3:00AM (PDT). We apologize for the late announcement.
Was kinda hoping that there would be more to a 4 hour maint. than just this. ¬_¬
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#13 Sep 30 2010 at 4:14 PM Rating: Excellent
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Shouldn't the solution be to lower the progress from a failed Rapid Synth? I was using them because it was the best bet for success on a dicey synth. What's the point of ever using it in that scenario if it incurs a larger durability hit than Standard?

This seems like it would make it so that I'll never want use Rapid Synth. Saving 15 seconds due to the faster progression doesn't make Rapid Synth useful. I don't get it.

Edited, Sep 30th 2010 6:17pm by Eske
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#14 Sep 30 2010 at 4:23 PM Rating: Decent
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yeah, thanks for breaking things harder SE. Cause crafting wasn't enough of a pain as it was.
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#15 Sep 30 2010 at 4:32 PM Rating: Decent
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Eske, Star Breaker wrote:

This seems like it would make it so that I'll never want use Rapid Synth. Saving 15 seconds due to the faster progression doesn't make Rapid Synth useful. I don't get it.


I don't understand what is so difficult to get. If you are 50 levels over a cap you need to make hundreds of (arrows, or some other consumable), you can spam rapid so you spend less time crafting with little risk of losing the synth. For normal synths, or skilling up, there is less purpose for a rapid synth.
#16 Sep 30 2010 at 4:36 PM Rating: Decent
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I was always under the impression that rapid was for churning out low level componets for mass production. From the sounds of the fix that is what they wanted it used for.
#17 Sep 30 2010 at 4:57 PM Rating: Excellent
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Vawn43 wrote:
For normal synths, or skilling up, there is less purpose for a rapid synth.


But isn't it "no purpose" for a rapid synth in those situations? Why would you ever use it then?

Really what's bothering me is that this seems to take a level of complexity out of the crafting system. I figured that FFXIV was borrowing a lot of cues from Vanguard, if you're familiar with that system. In Vanguard, over the course of one synth, there are a number of options that you can pick that play off of "risk vs. reward". These choices came into play no matter what purpose you were crafting for.

Now in FFXIV, say I'm crafting to skill up. I used to do something like Rapid > Rapid > Standard > Bold > Standard > Rapid.

Isn't the process now just Standard > Standard > Standard > Standard > Standard > Maybe a Bold if I'm lucky?

I feel like this is going in the opposite direction of the way it should. I don't understand the development.

Edited, Sep 30th 2010 6:58pm by Eske
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#18 Sep 30 2010 at 5:28 PM Rating: Good
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Eske, Star Breaker wrote:
Vawn43 wrote:
For normal synths, or skilling up, there is less purpose for a rapid synth.


But isn't it "no purpose" for a rapid synth in those situations? Why would you ever use it then?

Really what's bothering me is that this seems to take a level of complexity out of the crafting system. I figured that FFXIV was borrowing a lot of cues from Vanguard, if you're familiar with that system. In Vanguard, over the course of one synth, there are a number of options that you can pick that play off of "risk vs. reward". These choices came into play no matter what purpose you were crafting for.

Now in FFXIV, say I'm crafting to skill up. I used to do something like Rapid > Rapid > Standard > Bold > Standard > Rapid.

Isn't the process now just Standard > Standard > Standard > Standard > Standard > Maybe a Bold if I'm lucky?

I feel like this is going in the opposite direction of the way it should. I don't understand the development.


I agree with you 100% - it doesn't make the slightest bit of sense, especially if you think about it - someone who is just starting out with a craft or trying to do something difficult isn't worrying about quality - they are just trying to DO IT.

Standard gives such crappy progression. I hope they changed that - otherwise all they have done is make crafting harder.
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#19 Sep 30 2010 at 5:32 PM Rating: Good
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Quote:
Really what's bothering me is that this seems to take a level of complexity out of the crafting system. I figured that FFXIV was borrowing a lot of cues from Vanguard, if you're familiar with that system. In Vanguard, over the course of one synth, there are a number of options that you can pick that play off of "risk vs. reward". These choices came into play no matter what purpose you were crafting for.

Now in FFXIV, say I'm crafting to skill up. I used to do something like Rapid > Rapid > Standard > Bold > Standard > Rapid.

Isn't the process now just Standard > Standard > Standard > Standard > Standard > Maybe a Bold if I'm lucky?

I feel like this is going in the opposite direction of the way it should. I don't understand the development.

+2

I liked having to think about which of the 3 to use, now the choice while skilling is indisputably Standard>standard>standard>infinity...
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#20 Sep 30 2010 at 5:46 PM Rating: Good
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i thought it was rapid>rapid>rapid to infinity before this with waits and skills thrown in here and there.

guess now i'll have to do standard to infinity and see how it works out =/
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#21 Sep 30 2010 at 5:53 PM Rating: Good
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gerwenscalebane wrote:
i thought it was rapid>rapid>rapid to infinity before this with waits and skills thrown in here and there.

guess now i'll have to do standard to infinity and see how it works out =/


I don't know about others, but I always try to maximize quality when I'm synthing. It's especially important for leves, when the quality level directly affects your rewards. So I'd use Rapid if my synth was going poorly, or to establish a quick base of progression that would let me feel comfortable trying Standard or Bold, which were always preferable if you've got the durability to spare. Hence the synth order that I mentioned earlier.

Edited, Sep 30th 2010 7:54pm by Eske
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