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Your Basic Crafting Guide or Spam is Not the AnswerFollow

#1 Sep 30 2010 at 6:15 PM Rating: Good
20 posts
This started as a reply to one of the "zomg I can't spam rapid anymore SE fix your game" threads that popped up. But I decided that maybe people who spam rapid wouldn't appreciate having to read or think. So here it is, take it with a grain of salt, as all of this is theory and needs a large amount of testing.

I've been playing the game since beta 1, and both myself and my girlfriend have spent a lot of time crafting. This is what we've learned works very well for us. *note* I'm not saying that this is really how the crafting system works. I'm just saying these are the conclusions we've come to based upon our accumulated experience.

First a couple things to keep in mind:
*Your gear and stats play a big part in successes and failures. The more control+, craftmanship+, etc the more success you'll have. Learn gear swapping.
*The higher your elemental stat is, the more successes you'll have when the synth uses the associated shard/crystal. ie. Fire stat = Fire shard/crystal
*If you decide to try to make an item who's rank is above your current craft rank, or who's required craft rank is above your own, expect to fail 70-80% of the time. However, when you succeed expect to get 70-80% more skill points for it.
*Make use of your abilities. They won't change the color of your orb and last for 10 seconds. That's enough time to get in 2-3 attempts while under the effect.
*Using the same attempt type multiple times in a row decreases the stability of your orbs. The less stable the orb, the higher the chances of failures and the more durability you'll lose in successes and failures.

Keeping in mind the above, here's what I do:

The Orb and what to choose.
I've found that each color orb has an attempt type affiliated with it. That is, if you use a certain attempt type when the orb is it's associated color you'll get a slightly better chance at success. It's not a huge increase, but it certainly helps. Here's what I've found to be the relationships:

White Orb <---> Standard
Red Orb <---> Rapid
Gold Orb <---> Bold
Flashing Orb <---> none

Each color orb also has it's own properties.

White Orb -> Like it's associated attempt type, this orb has an average chance of success regardless of attempt type chosen. Gives an average increase in progress and low durability loss when it succeeds. Gives an average durability loss and low progress increase when it fails.

Red Orb -> Has a slightly lower than average chance at success. Gives an higher increase to progress and average slightly higher durability loss when it succeeds. Gives a high durability loss and low progress increase when failed.

Gold Orb -> This is a funny one that we haven't quite figured out yet. However here's what I *believe*. High chance of success. Gives a slightly low increase in progress and average durability loss when it succeeds. Almost 0 progress increase and average durability loss when failed. The payoff for the low progress increases is a much higher quality gain for successes.

Flashing Orb -> It's random. You take your chances when you make an attempt on these. However, The chances of a crafting ability showing up during these is much much higher.

Attempt Types and what they do.

Standard -> Like the name says, it's standard. Average progress, average loss. Average quality gains. Max Progress: 20%
Rapid -> Very high progress gains, slightly lower chance of success, average durability loss. Low quality gains. Max Progress: 30%
Bold -> Low progress gains, low durability loss. Very high quality gains. Max Progress: 10%
Wait -> This will give a chance for you to change the color of your orb at the cost of durability. 1st attempt costs 1 durability, 2nd costs 2 durability, 3rd costs 3, etc. Using this can also stabilize and unstable orb.

I have a few more theories regarding quality gains, HQs, and stuff like that, but I don't want to post them when I'm not at least 80% sure.

Keeping it simple:

So what does all this mean? Is there a simple way to succeed every time? Probably not. This is SE we're talking about after all. But then, that's what I like about their games. You have to think about what you're doing.

But if you want simple, do this. When the orb is white, use standard. When it's red, use rapid. When it's gold, use bold. When it's flashing wait until it's a solid color. Use your abilities when you can. Doing that, and you'll have a very decent chance of succeeding. But you won't get the maximum out of your crafting unless you take into account all the information above and use your head to figure out what to do. Good luck.

On a side note, spamming rapid is never the answer. It's just lazy.
#2 Sep 30 2010 at 6:31 PM Rating: Good
263 posts
Ever since, what I'd classify as, the craft nerf two days ago. Following information that has no verification will cost you even more in the long run than ever.
Basically, you are now playing a game of min-maxing durability loss vs progress. Every action you do will net you a loss of around -10. How can you tinker with the RNG engine to maximise your progress?
I don't know but I'd sure as **** avoid any bolds.

With all these theories floating around there is a serious lack of raw data. That's what we need at this time.
When I mean raw data I mean like some serious unbiased raw data. 1. Difference in skill level target craft to your rank. 2. What level your tool is. A. What colour the ball is. B. What action you used. C. Result progress/durability/quality upon action use.

Edited, Sep 30th 2010 8:37pm by sylph19
#3 Sep 30 2010 at 7:41 PM Rating: Default
412 posts
This system needs some serious tweaking.
I got a successful standard synthesis and got 13 progress and lost 16 durability.
Are you serious?
They appeared from the sky, the one without a heart... "Omega"...And the one who followed it..."Shinryuu"...
Final Fantasy 5
#4 Sep 30 2010 at 7:55 PM Rating: Decent
12 posts
well.when i started doing local Guildleve today.i found its very difficult to complete the leves.i am current lvl15 Armorcraft,before for good success increase the progress by 30% cost 0-7 durability,but now even with a 30% progress increase success it cost me 12-16% durability.for those failures, cost me 19-25 which was costing 9-16 before.
most of the time i complete the synthesize by 3 x30% success and 1x 10% and got about 20% duration left......Imagine
if you failed more than twice...
In the Darkness,theres a light
#5 Sep 30 2010 at 8:36 PM Rating: Good
378 posts
I have never had more luck with a red orb using rapid... in fact it's usually the opposite, and I use predominantly rapid. I generally use wait when it's red just because of how often my next action fails with it.

Retainer: Ferthmart
FFXI: Ferth - Cerbereus Nee Hades Nee Leviathan.
#6 Oct 11 2010 at 12:13 PM Rating: Decent
1 post
I have tested the crafting also by specifically using only one style of action on one color of orb. I have discovered that Red is definitely not rapid in my own experience. I fail hitting red with Rapid almost 75% of the time. What I have a very high success with red orb is Bold.

The Gold orb completely baffles me. I cannot see any clear choice of action and usually just wait. I have crafted quality of 200 multiple times by just passing on Gold orbs and using Standard and Bold only (No Rapids).

I might be wrong, but it seems that when you succeed with the flashing Orb your chances are kind of random, but the results always seem to max out on either quality or progress depending upon which style you picked Bold, Rapid, Standard.

I am in no way claiming this is correct. I'm just speaking from my limited experience. I'm just barely level 11 in Blacksmithing.

The colors might also mean something different to different classes. For instance, I'm a blacksmith and I feel red is a big no no for Rapid, but maybe if I were an Armor smith such as yourself, I would see red as the Rapid option.
#7 Oct 11 2010 at 1:11 PM Rating: Good
800 posts
SE has told us what the colors mean: Click me!

#8 Oct 11 2010 at 1:20 PM Rating: Good
494 posts
i disagree, im 22 woodworking and spam -IS- the answer.
You can nearly get 100% of synths if you just spam normal now. And completely ignore everything else. Even if your crystal goes unstable just keep spamming normal. If you have the proper level tool, you can go naked and still get 300sp per synth, 1000exp per synth, and have a success rate of 95%+

edit: good guide though, rate up.

Edited, Oct 11th 2010 3:21pm by Azurymber
#9 Oct 11 2010 at 1:35 PM Rating: Good
105 posts
Aye, fulfillment/preserve and spam normal on my controller while watching movies = highest rate of easy success I have found. I've yet to determine if it matters what movie I am watching.
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