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What SHOULD be done with repairingFollow

#1 Sep 30 2010 at 9:14 PM Rating: Good
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I don't really have a big issue with the repair system as it is, but I thought of a great idea today that could solve the issue of how repairing could benefit players and still require crafting, but things could be repairable to 100% by NPCs at the same time. It should be like this:

If you go to an NPC to repair your gear it would simply repair it to 100%. That's it, nothing else.

If a player repairs a piece of your gear it would get a stat bonus which would stay on the gear until it drops to a certain percent, let's say 70% for the sake of argument. That's not too low and not too high I think. This way crafters can get a good amount of gil for doing repairs and players want them to do repairs, but it isn't a necessity. Also the stat bonus should be substantial on end-game gear, so that this system would hold value.
#2 Sep 30 2010 at 9:21 PM Rating: Decent
I don't agree. Their intention is to make the repair NPC something to fall back on if you're in a rush, or just repairing your cheap starting gear. In my opinion, the system as you suggest will allow people to be less reliant on others, which is against the basic philosophy of this game.

Edited, Sep 30th 2010 11:21pm by NietzscheGuevara
#3 Sep 30 2010 at 9:27 PM Rating: Excellent
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What SHOULD be done with repairing is one of 2 things.

Either: Fix the **** interface so it doesn't take 30 minutes to remove your gear.

Or: Allow gear to be repaired by other people while you're wearing it.
#4 Sep 30 2010 at 9:32 PM Rating: Good
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Having to take off the gear is insanely retarded. (yeah yeah yeah ...."well it's realistic". also god **** time consuming and redundant)

NPC is not there for a rush. If you don't know anyone that can repair your shirt then he's there for you. It's probably never going to happen that you have all the crafting tools on you at all times and all the proper items to repair on you at all times. He's there to repair the gear that you simply cannot repair yourself.

To me the whole system is still broken. Whose to say that someone one run off with your 200k shirt when you give it to them to repair? The system is broken.
#5 Sep 30 2010 at 9:48 PM Rating: Good
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i also would like to see my gear getting stat down ONLY when the durability is, ya know, zero. i have damaged gear that still has alot of durability on it.
#6 Sep 30 2010 at 9:57 PM Rating: Excellent
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I'd like it if durability wasn't even in the game.
I don't care what they're trying to achieve, it annoys me that my output drops by a certain percentage just by spending half an hour out on the fields.
It annoys me to no end. Do your gil-sinks somewhere else so as to not interfere with my enjoyment yeah?
#7 Sep 30 2010 at 10:01 PM Rating: Good
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Yodabunny wrote:
What SHOULD be done with repairing is one of 2 things.
Either: Fix the **** interface so it doesn't take 30 minutes to remove your gear.
Or: Allow gear to be repaired by other people while you're wearing it.
Either of these suggestions would go a LONG way towards taking some of the hassle out of repairing gear.

I'm not crazy about the current system but I'm willing to try playing a player-driven mechanic that I haven't experienced before. That said, poor UI design is capable of ruining just about anything.

sylph19 wrote:
I'd like it if durability wasn't even in the game.
I don't care what they're trying to achieve, it annoys me that my output drops by a certain percentage just by spending half an hour out on the fields. It annoys me to no end. Do your gil-sinks somewhere else so as to not interfere with my enjoyment yeah?
This is also a legit concern. I guess theyre trying to MAKE you craft so that you can fix your own stuff on the fly? Still, stat reduction along the way is awful; just let all the stats drop if the item reaches 0% durability.

Edited, Oct 1st 2010 4:03am by Timorith
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#8 Sep 30 2010 at 11:15 PM Rating: Excellent
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WoW used repairs to remove gold from servers, and as a death punishment. FFXIV seems to be using repairs as the 10th way of "hinting" to us that we should become crafters.
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#9 Sep 30 2010 at 11:20 PM Rating: Decent
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Yodabunny wrote:
What SHOULD be done with repairing is one of 2 things.

Either: Fix the **** interface so it doesn't take 30 minutes to remove your gear.

Or: Allow gear to be repaired by other people while you're wearing it.


or you can just stop by the repair guy when your in its general vicinity and repair small ammounts regularly instead of waiting til everything is completely broken. you dont have to remove all your gear to have it repaired, and the fact that its not at 100% doesnt matter if you frequently maintain it.
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#10 Sep 30 2010 at 11:48 PM Rating: Good
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Somehow I think it would be enough that crafters make something like repairkits and everyone can use em to repair armor and weapons and tools, the repeairkits would add consumables to each craft beside ammo, food, medicines.

But maybe that would not fit into the SE's plan for XIV.

Cheers,

Edited, Sep 30th 2010 10:49pm by frodito
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#11 Oct 01 2010 at 12:17 AM Rating: Good
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frodito wrote:
Somehow I think it would be enough that crafters make something like repairkits and everyone can use em to repair armor and weapons and tools, the repeairkits would add consumables to each craft beside ammo, food, medicines.

But maybe that would not fit into the SE's plan for XIV.

Cheers,


Repairkits? Sounds like something WoW would do, too many people would ***** because then it makes repairing easy.. If it doesn't take an hour to do something in this game then it's too much like wow and people will cry cause WoW is the devil in the mmorpg community.
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#12 Oct 01 2010 at 12:36 AM Rating: Default
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Keysofgaruda wrote:
i also would like to see my gear getting stat down ONLY when the durability is, ya know, zero. i have damaged gear that still has alot of durability on it.


That makes no sense - if your sword is damaged(IE: lower durability) it's going to perform less.
#13 Oct 01 2010 at 12:43 AM Rating: Default
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How about the person with the item and the repair material in hand goes up to a player who has repair flag on. If someone needs something repaired, they go up to this guy with a flag on and exchange w/e gil amount is requested with some non ****** interface. Just a thought of course, I wouldn't want to see people AFKing just to be repair zombies.
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#14 Oct 01 2010 at 1:06 AM Rating: Decent
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loyaltrekie wrote:
Keysofgaruda wrote:
i also would like to see my gear getting stat down ONLY when the durability is, ya know, zero. i have damaged gear that still has alot of durability on it.


That makes no sense - if your sword is damaged(IE: lower durability) it's going to perform less.


Agreed. In real life I fight 3' tall Crystal Tentacle Hermit Crabs and materialize damaging elements out of thin air.
#15 Oct 01 2010 at 1:32 AM Rating: Good
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I'd be relatively happy with the simple ability to repair my gear without having to take it off first. Having to go through the equipment menu (and then dig for the item) to remove it and then having to go through the inventory menu (just to dig for the item again) to repair it is too many clicks for something that should be relatively instant, considering you have to do it so often if you do more than just idle in town looking pretty.

The thing that likely irritates me the most though is you can actually fail a repair (...) and lose the material you tried using to fix it. I guess the only bright side is you can't lose the gear in question nor does failing a repair seem to hurt the durability any, but this silly "realism" or whatever you want to call it is cramping my style.
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#16 Oct 01 2010 at 3:30 AM Rating: Good
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loyaltrekie wrote:
Keysofgaruda wrote:
i also would like to see my gear getting stat down ONLY when the durability is, ya know, zero. i have damaged gear that still has alot of durability on it.


That makes no sense - if your sword is damaged(IE: lower durability) it's going to perform less.


It's a video game, logic takes a back seat to fun.

It makes no sense that characters in fighting games can fight with full strength no matter how much damage they take - but becoming less effective as you take damage makes the game less fair and less fun.
#17 Oct 01 2010 at 5:36 AM Rating: Good
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Slapaho wrote:
To me the whole system is still broken. Whose to say that someone one run off with your 200k shirt when you give it to them to repair? The system is broken.


Place the item you want repaired in your bazaar, requesting it to be repaired for the agreed upon price (or if you haven't found someone, a reasonable price; i.e.: more than the repair mat costs). You never have to hand over your gear to be repaired, and in fact, you can't; the game simply will not allow you to trade gear that's <100% durability. At worst, someone might run off with the repair material you handed them if they didn't have it on hand.

BastokFL wrote:
loyaltrekie wrote:
Keysofgaruda wrote:
i also would like to see my gear getting stat down ONLY when the durability is, ya know, zero. i have damaged gear that still has alot of durability on it.


That makes no sense - if your sword is damaged(IE: lower durability) it's going to perform less.


It's a video game, logic takes a back seat to fun.

It makes no sense that characters in fighting games can fight with full strength no matter how much damage they take - but becoming less effective as you take damage makes the game less fair and less fun.


Have to agree with the video game != real life in this case. Durability could just as easily mean "Durability until this thing is taking a performance hit" as "Durability until this thing is a twisted pile of slag that we have your word used to be a sword".
#18 Oct 01 2010 at 5:58 AM Rating: Default
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I think the repairing gear system is stupid and should be scrapped. If I wanted to repair gear all the time I would have kept playing WoW.
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