The One and Only Aurelius wrote:
Final note: Rapid spam was a cheeseball strategy concocted by lazy people who didn't want to learn how to do things right. It carried one substantial drawback: crap final Quality. The skill points you get for a successful synth, your reward for local levequests, and your chances of an HQ result are all tied to Quality. Now that Rapid has been nerfed, people are going to have to learn that crafting, especially challenging synths, is not intended to be a faceroll jaunt to fun and profit. If my post sounds peevish, it's because I am. I spent the night arguing with people who figured that after ten successful synthesis attempts pre-rapid nerf that they were crafting experts. Post nerf, they figured that their perfect interpretation of crafting strategy was the only one that worked and thus crafting was broken and SE sucks. Crafting actually requires attention to detail for best results, especially on combines that aren't a sure thing.
I beg your pardon, pre-rapid nerf I spam rapid, post-rapid nerf I spam standard, result is the same, pretty much same SP/XP gain, and possibly same chance of HQ as well (but since I don't usually aim for HQ, can't really tell). If you're going to make 100 rings for the next rank, you could care less about quality. For now, whatever colour flashing just spam standard, I did that and I crafted a bunch of r21 weapons at r18/19. So yes, crafting is a faceroll jaunt to fun and profit :]