Forum Settings
       
This Forum is Read Only

Pro Tips for Fastest LevelingFollow

#1 Sep 30 2010 at 11:49 PM Rating: Decent
23 posts
1) Only kill blue or green mobs, over and over and over. There is no return on investment for killing higher con mobs. There is no skill point bonus for killing yellow or red - you have the same chance of gaining the same amount of skill points on any mob... blue, green, yellow, red. The only difference is you will miss more when attacking yellow & red mobs.

2) Do not party for your leve's if you are attempting to raise your skill exp. If you just want to farm quick money from the rewards, sure... group up. However, if you group up to do leve's, then other people are getting bonus skill exp hits on mobs that you could have solo'd at 1 star anyways. Partying throws away skill exp (unless you are a conjurer using AoE Heals - which I think is nerfed now anyways).

3) Don't use spells. Don't use special skills. Stick with your Level 1 basic attack - Spirit Dart, Light Swing... whatever it is. The object is to get as many hits in as possible on the mob - NOT to kill it as fast as possible. The more hits you get in, the more chances of skill exp, the faster you level.

4) Don't group. You may see posts where people say grouping up and doing bigger mobs pays off - but in reality it does not. You can kill blue/green mobs with your level 1 skill in about 10 hits (actual hits, not your misses). This typically takes anywhere from 15-20 seconds. Grouping to kill bigger mobs takes 2-3x longer, and as noted above you miss more, and there is no skill exp boost. So - soloing is faster.

5) Do not sell in your homeland. Each homeland has it's major source of elemental shards/crystals. Ul'dah for example is great for farming Earth/Fire Crystals and Shards. LL for example is great for farming Wind/Water Crystals and Shards. Thus, people in Ul'dah will be starved for Wind/Water - and teleporting over to their in order to sell your Wind/Water will grant you more money, let you buy more equipment, and thus have less downtime.

6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.
#2 Sep 30 2010 at 11:54 PM Rating: Default
Scholar
Avatar
**
463 posts
mocorcim wrote:
1)

6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.


awww i thought your post was nice for a young'n who just got his patches downloaded until you had to go and ruin it. you even mentioned multiple benefits for group play before you started qq'ing (faster/increased cash and physical level). sadface for you sir =(
____________________________
Gadhelyn wrote:
This one time at FFXIV camp I tried to get a 3 person party going, but just ended up as a Disciple of the Hand.


#3 Sep 30 2010 at 11:57 PM Rating: Decent
**
263 posts
Interesting dilemma isn't it? Sacrifice having fun/doing stuff with your friends so you can level up faster.
Maybe the goal isn't to level up ASAP then? It's like you were given the option, have fun or not. And you chose the latter, which is so interesting since there's hardly any rewards to be reaped for winning the levelling race at the moment.

Yeah, cognitive dissonance hurts. Certainly gets to know ones own priorities.

Edited, Oct 1st 2010 1:59am by sylph19
#4 Sep 30 2010 at 11:58 PM Rating: Decent
Scholar
**
751 posts
1) Actually, exp is much better if you get a group or 3+ together and grind tougher mobs, chaining them the best you can with minimal downtime. Even if you cant form a group, grinding on tougher mobs will score you greater skill ups since you will get higher exp per hit, the tougher the mob is. THis only seems to kick in around lvl 15 though so you might be right early in the game.

2)Party in leves will increase your gil and assuming you are grouping with people at as similar level to yourself you will get great exp in the party. If you have a wide level spread - you might be right about the exp.

3)Spells will actually score on average more exp for a successful hit than spamming your "1" key will. YOu should therefore use a balance of spells and spamming the "1" key to maximise exp and mana management.

4)This is certainly true up to about lvl 14/15. Beyond that, grouping is pretty much a necessity for good exp gain. Very similar to FFXI for those that are familiar.

5)Certain areas do tend to drop certain items- much the same as any other MMO.

6) Since it is only about 20% true - you should be fine.

Seriously dude, there are only 2 possible explanations for this post. (1) you have not actually played the game beyond level 10, or (2) you are grouping with monkeys and have absolutely no idea what you are doing.

I'm out of these boards - seriously, how is is so difficult for you. Of all the things that are wrong with this game, which I accept there are many, you come up with these.....sheesh.

Edited, Oct 1st 2010 2:00am by HallieXIV
____________________________
FFXIV: Crafty Hallie, Ultros





#5 Sep 30 2010 at 11:59 PM Rating: Decent
**
269 posts
mocorcim wrote:


6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.


Can I have your stuff?
____________________________
MUTED
#6 Oct 01 2010 at 12:04 AM Rating: Decent
Scholar
Avatar
**
463 posts
thehellfire wrote:
mocorcim wrote:


6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.


Can I have your stuff?


i lol'd
____________________________
Gadhelyn wrote:
This one time at FFXIV camp I tried to get a 3 person party going, but just ended up as a Disciple of the Hand.


#7 Oct 01 2010 at 12:06 AM Rating: Decent
Scholar
**
751 posts
I should also add that if you are going to maximise exp by solo grinding tougher mobs, you will need to carefully manage your fights or you will die.

This is a learning process. For example, get behind a marmot if it is about to do a somersault attack. Similar move when dodo's line up their big hit (cant remember what it is called). Move around a bit when fighting, and use the appropriate spells/attacks at the appropriate time.

If you cant be bothered to try and learn these techniques that will make it possible for you to kill higher level mobs, then I suggest you go away for a few months while we them all out for you. Then we will post our strategies on websites like this one, you can read them and then win at the game.

Of course, the problem with that is that you wont be the first on the server to the cap. Shame :-(
____________________________
FFXIV: Crafty Hallie, Ultros





#8 Oct 01 2010 at 12:19 AM Rating: Decent
2 posts
Actually rather than blue or green con mobs, I'd rather go after mobs with more HP, no matter what their level is.
more HP=longer fight=more skill points.
Basically the more you have to hit something, the more chances of exp gain you have (which is part of why PGLs level as fast as they do...)
#9 Oct 01 2010 at 12:21 AM Rating: Decent
Scholar
Avatar
**
463 posts
kyuven wrote:
Actually rather than blue or green con mobs, I'd rather go after mobs with more HP, no matter what their level is.
more HP=longer fight=more skill points.
Basically the more you have to hit something, the more chances of exp gain you have (which is part of why PGLs level as fast as they do...)


this is especially useful if your crafting alot or spreading your time between multiple DoW classes. its not necessarily a "problem" but my physical is running away from my class rank and im working to reduce the gap between the two.
____________________________
Gadhelyn wrote:
This one time at FFXIV camp I tried to get a 3 person party going, but just ended up as a Disciple of the Hand.


#10 Oct 01 2010 at 12:31 AM Rating: Default
*
121 posts
OP could have at least played the game and done some math before trying to tout that garbage as fact. Grouping up with the correct setup for leaves and doing them at a harder level can get you a LOT more SP - as well as doing 3+ parties on decent mobs. Also, killing a mob slower does not mean better skill ups - if you're in an undercamped area and can clean the area you will tend to get more SP, not to mention drastically more crystals, shards, and items. Which is infinetly better then /possibly/ getting a very small amount of SP more by slowly killing a mob.

Pro tips, what a joke.
#11 Oct 01 2010 at 8:46 PM Rating: Good
23 posts
loyaltrekie wrote:
OP could have at least played the game and done some math before trying to tout that garbage as fact. Grouping up with the correct setup for leaves and doing them at a harder level can get you a LOT more SP - as well as doing 3+ parties on decent mobs. Also, killing a mob slower does not mean better skill ups - if you're in an undercamped area and can clean the area you will tend to get more SP, not to mention drastically more crystals, shards, and items. Which is infinetly better then /possibly/ getting a very small amount of SP more by slowly killing a mob.

Pro tips, what a joke.


I see alot of talking, and "zomg the original poster hasn't played, your info is sooo wrong". Yet noone has yet to actually prove me wrong. I can stand around killing yellow con Nanny's and get anywhere from 59-350 skill points per kill at an average rate of about 1 kill per 60 seconds. Or I can stand around killing blue con Dodo's and get anywhere from 59-200 skill points her kill at an average rate of about 1 kill per 20 seconds.

Personally I think all the "zomg you're so wrong" are simply applying their life experience logic to their actions within a game - that being more difficult challenges typically result in greater rewards. Unfortunately, if you take the time to actually record your skill points per kill; and then do a comparison of your "group kill" gain per mob and time investment vs. your spam kill solo on really weak mobs - you'll see logic doesn't apply. SE used an RNG leveling system for classes... i mean... REALLY?!
#12 Oct 01 2010 at 8:49 PM Rating: Good
Sage
*
188 posts
I haven't noticed a difference in the SP between using all regular attacks, or relying heavily on TP moves. Either way it seems totally random, with that occasional annoying 0 SP kill.
#13 Oct 01 2010 at 8:54 PM Rating: Good
23 posts
Mykha wrote:
I haven't noticed a difference in the SP between using all regular attacks, or relying heavily on TP moves. Either way it seems totally random, with that occasional annoying 0 SP kill.


There isn't a difference, it's all RNG - it doesn't matter what kind of attack you use. So, the more of any skill you are able to use, and the more kills you are able to do in a shorter amount of time = a higher % chance of proc on skill points and faster leveling.

#14 Oct 01 2010 at 9:25 PM Rating: Decent
Sage
*
188 posts
Well, for example I just fought two enemies in a row. The first dodo, I took out with, 3-4 weapon skills. 323 skill points. The second, I took my time and slashed it repeatedly for a good minute to kill it. 67 skill points. Not seeing the correlation.
#15 Oct 01 2010 at 9:25 PM Rating: Decent
*
120 posts
Hmm.. I wish I read this sooner. I understand for levequest, you are there for rewards because I have never gain a lot of skill/experience this way.

mocorcim wrote:
1) 3) Don't use spells. Don't use special skills. Stick with your Level 1 basic attack - Spirit Dart, Light Swing... whatever it is. The object is to get as many hits in as possible on the mob - NOT to kill it as fast as possible. The more hits you get in, the more chances of skill exp, the faster you level.


Good point, I will try it out when I get back home today :)
____________________________
Check out my awesome adventure at http://fantaji.com/-/5Bc . If you don't know about Fantaji then you're missing out!
#16 Oct 01 2010 at 9:44 PM Rating: Default
Scholar
**
764 posts
Quote:
1) Only kill blue or green mobs, over and over and over. There is no return on investment for killing higher con mobs. There is no skill point bonus for killing yellow or red - you have the same chance of gaining the same amount of skill points on any mob... blue, green, yellow, red. The only difference is you will miss more when attacking yellow & red mobs.

2) Do not party for your leve's if you are attempting to raise your skill exp. If you just want to farm quick money from the rewards, sure... group up. However, if you group up to do leve's, then other people are getting bonus skill exp hits on mobs that you could have solo'd at 1 star anyways. Partying throws away skill exp (unless you are a conjurer using AoE Heals - which I think is nerfed now anyways).

3) Don't use spells. Don't use special skills. Stick with your Level 1 basic attack - Spirit Dart, Light Swing... whatever it is. The object is to get as many hits in as possible on the mob - NOT to kill it as fast as possible. The more hits you get in, the more chances of skill exp, the faster you level.

4) Don't group. You may see posts where people say grouping up and doing bigger mobs pays off - but in reality it does not. You can kill blue/green mobs with your level 1 skill in about 10 hits (actual hits, not your misses). This typically takes anywhere from 15-20 seconds. Grouping to kill bigger mobs takes 2-3x longer, and as noted above you miss more, and there is no skill exp boost. So - soloing is faster.

5) Do not sell in your homeland. Each homeland has it's major source of elemental shards/crystals. Ul'dah for example is great for farming Earth/Fire Crystals and Shards. LL for example is great for farming Wind/Water Crystals and Shards. Thus, people in Ul'dah will be starved for Wind/Water - and teleporting over to their in order to sell your Wind/Water will grant you more money, let you buy more equipment, and thus have less downtime.

6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.


1) So wrong, punch a blue marmot and tell me how much skill you gain on average, I will counter that with "a steady 300-500 sp form a yellow-red dodo". Whether or not you can take reds depend son class and equipped skills, but it is not hard, and by fighting tougher enemies you are guaranteed more sp since its a longer fight as well as less chance of running out of prey. Also, sp DOES diminish over time for fighting low rank enemies.

2) Wrong again, partying increases chance of skill gains and if you do them on high difficulties where the mobs aren't so soft you will have plenty of time to get skill. This IS true for lowest lv leves, the mobs weak even at 5*

3) semi true but mostly true, mainly if your fighting weak enemies. Harder this net more sp but if the enemies die in a few hits your not getting much usually as the dice roll that way. Try harder enemies that don't drop so fast, you say more hits is better yet you want to fight enemies that die in a couple of hits.

4) Not entirely true, fighting red enemies (do you have no acc rings and rank 1 weapons?) My friend and I went from 3-10 in about an hour and a half, then 10-14 in a later spot in about 2 1/2 though it slowed down there. We were BOTH getting 200-300 on most fights which took *gasp* 15-20 seconds, also it reduces downtime

5) This is mostly true, although it has largely evened out now, not sure how its a bad thing...you sell to area's tha have less quantity of said item, makes sense.

6) YOUR DOING IT WRONG.

Grouping could be more beneficial, I would prefer if it were BUT it still is if you do it right, your problem is your stuck on slaughtering weak enemies instead of learning how to fight larger enemies, I hit a blue mob I get 30 sp, I can hit a red mob and get 80. I may miss more, but with right gear and knowing how to fight the specified mob, I get FAR more sp per hour then I would for murdering helpless critters, and I never need to worry about running out of prey since i killed them all too fast.

In either case, the RNG skill gain is bad imo, you can get an especially good or bad kill either way but I have gained far more consistent exp form fighting tougher enemies, and I have level'd 3 DoW testing it so far.

Edited, Oct 1st 2010 11:45pm by Silverwyrm
____________________________


#17 Oct 01 2010 at 9:48 PM Rating: Decent
Scholar
**
764 posts
Quote:
There isn't a difference, it's all RNG - it doesn't matter what kind of attack you use. So, the more of any skill you are able to use, and the more kills you are able to do in a shorter amount of time = a higher % chance of proc on skill points and faster leveling.


More hits technically sp does not proc on a kill. Factor in that lower level enemies do in fact reward less exp per proc and that is not entirely correct. Now if your aiming TOO high it is a waste of time, you have to find the medium enemy that you can comfortably fight.
____________________________


#18 Oct 01 2010 at 9:56 PM Rating: Decent
Thanks for your attempt at providing something beneficial to the community. It does not go unappreciated by everyone. I do agree that not all of your facts are straight, but I do believe you had good intentions, and that your experiences showed this to be true to yourself. Unfortunately when it comes to reading forums, you have to sift the wheat from the chaff, and there`s a lot of chaff out there, but don`t be discouraged, keep learning and experimenting, and I`ll look forward to reading Pro Tips version 2 :)
____________________________
http://www.pbpmap.com/ - play by post rpgs at their best!


#19 Oct 01 2010 at 10:21 PM Rating: Excellent
23 posts
Silverwyrm wrote:
[quote]
1) So wrong, punch a blue marmot and tell me how much skill you gain on average, I will counter that with "a steady 300-500 sp form a yellow-red dodo". Whether or not you can take reds depend son class and equipped skills, but it is not hard, and by fighting tougher enemies you are guaranteed more sp since its a longer fight as well as less chance of running out of prey. Also, sp DOES diminish over time for fighting low rank enemies.

2) Wrong again, partying increases chance of skill gains and if you do them on high difficulties where the mobs aren't so soft you will have plenty of time to get skill. This IS true for lowest lv leves, the mobs weak even at 5*

4) Not entirely true, fighting red enemies (do you have no acc rings and rank 1 weapons?) My friend and I went from 3-10 in about an hour and a half, then 10-14 in a later spot in about 2 1/2 though it slowed down there. We were BOTH getting 200-300 on most fights which took *gasp* 15-20 seconds, also it reduces downtime

6) YOUR DOING IT WRONG.

Grouping could be more beneficial, I would prefer if it were BUT it still is if you do it right, your problem is your stuck on slaughtering weak enemies instead of learning how to fight larger enemies, I hit a blue mob I get 30 sp, I can hit a red mob and get 80. I may miss more, but with right gear and knowing how to fight the specified mob, I get FAR more sp per hour then I would for murdering helpless critters, and I never need to worry about running out of prey since i killed them all too fast.

In either case, the RNG skill gain is bad imo, you can get an especially good or bad kill either way but I have gained far more consistent exp form fighting tougher enemies, and I have level'd 3 DoW testing it so far.

Edited, Oct 1st 2010 11:45pm by Silverwyrm


1) Marmot's vs. Dodo's - I could kill about 4 Marmot's in the time it takes you to kill that Dodo; since Skill Point gain is random, I don't how much you argue you're getting "consistent", you aren't. So, raising your low end skill point number over a set amount of time is more beneficial for speed leveling than raising your high end. You get 300-500 per kill, I get 100-200 per kill and kill 4 times more than you, mathematically... you lose.

However, I will give you that your justification of "i won't run out of mobs as fast as you" is valid. Although if you move outside of town you can find deserted areas and never run out of blue cons.. just have to explore.

2) I read on these forums the same post where "grouping increases skill point gain" - however, when asked "Really, where do you see this information posted" the response was basically "i'm just assuming, since there has to be a benefit to grouping". So, since you seem to have factual data that grouping increases skill point gain, please provide me the link from SE that states that - as I actually want to be proven wrong.

4) None of my gear is starter gear, thanks though. What "Red Cons" were you killing as a Duo within 15-20 seconds? I'm highly curious, at 10-14 that would be Dodo's? Please post the log of this speed kill as a Duo, considering it takes 2 seconds for most commands to go through, 2 seconds for special attack animations to proc.. you're basically saying you each hit a Red Con mob 10 times each without missing for full damage - 20 attacks total to kill the a Red Con mob (keep in mind that damage is greatly diminished vs. more difficult opponents; so what you're saying you're achieving is about impossible - again though simply show me a log or a Fraps video and i'll eat my words)

6) I see lots of writing - but no proof.
#20 Oct 02 2010 at 12:40 AM Rating: Default
**
696 posts
mocorcim wrote:

6) I see lots of writing - but no proof.


I could throw this right back your way. As conj I could easily kill reds almost as fast as I could kill blues for several levels(all the way up to dodos really) and it payed off in 300-500 exp vs 100-200. As Archer killing blues for 1-200 points was ok except it seemed like my arrows were taking the fall. not many more shots to get that higher exp.(Assuming good acc. phys acc seems to be everything) My archer couldn't kill reds like my conj could tho.

In a well laid group it felt FFXIish except 1 guy wasn't responsible for every heal that happened. The skill exp was higher the kills were still fast and it was less boring than say marmot marmot marmot marmot marmot marmot marmot marmot marmot(badger badger badger badger mushroom mushroom!) lol I will say that grouping and mob layout in general needs help tho. There are only a few level ranges where there are adequate mobs from 14ish to 20 for example. I think that is a main factor to consider there. I can't say about much higher than 20 atm. Green wolves seemed to be the way to go around there. low attack and seemed to die quickly. Evasion boost also seemed to make no difference. Also quick nock on archer seemed to make killing higher greens more trivial again. 5 arrows quickly for ~1/2 mob hp.
#21 Oct 02 2010 at 4:07 AM Rating: Decent
Scholar
*
56 posts
If you have your favor... Do not start your leve right away.. Just like crafting they give you items for 4 combines and only require 2.. would you craft 2 then turn in and lose exp... NO>. you would do all 4 for maximum exp.

Same way with battle Leve's. Scout out where your leve is going to be if you have done it before. Know where the mobs are at. Go initiate your Leve grab the favour then start killing random mobs for the first 15 min at Least. You have 30 minutes to KILL Stuff while you have the guardians favor granting extra skill gains.. Use them Completely !!

If you can finish the level with 30 seconds left.. GOOD JOB you probably maximized your exp gain (that is if you did not run all over the place) there are several areas where you can kill mobs over and over that spawn close to the Leve Mobs.

Always group doing your leve.. or at least duo or trio..(Only with people who you know.. and are willing to maximize their exp as well... Otherwise they just might wanna do the level fast thinking they will gain more exp) First person gather their Battle leve's do them.. then the Other person go get theirs etc.. etc.. If you both have the same Leve quest you both will complete it and turn it in... where by you could have done it twice.. if you both received that leve at different times.

Its all about maximizing your exp in the limited time you have with the battle quest leve's

Edit** its not only at the end you gain your skill ups.. but also while your killing the mob.. so constantly try to kill mobs.. attack things all over... Except of course if they are "IT Red ones" and you get your **** handed to you... then that would be counter productive.

Edited, Oct 2nd 2010 6:19am by Zamian

Edited, Oct 2nd 2010 6:20am by Zamian
#22 Oct 02 2010 at 4:49 AM Rating: Good
Scholar
***
1,948 posts
I would like to see how you're going to solo Wight or Footpad leves, being any rank under 20.

I'm grinding on tough mobs with my LS, 300-500 SP a pop which is good and all, but the thing we want the most is drop, being mainly a crafter I understand how important drops are. The best part for party is Crystal drop, if it drops everyone in the party has a chance to get it and if everyone get one, well, profit! Instead of getting 1 Crystal drop off every 10 weakling mobs, we get 10 crystals drop of 3 tough mobs with a 10 people party for example. Don't want drop? No items for you. Even if the Bazaar system is going to be fixed or whatever, would you think you can afford 300k-500k gil a piece of equipment at this stage? Exactly because people thought partying doesn't benefit, less people are going to party, less higher rank drop, less equipment and the people who DO party benefit even more from this. Good luck soloing that Marmot or dodo with your weathered gears till you hit cap.

Also while hunting Thickshell in Gridania, I notice my crappy normal attack gives crappy SP (35 SP for 40 dmg) while my skill attack yield a big chunk of SP gained (100-180 SP for 100+ dmg). Very tough mobs like Thickshell will show the distinction of SP gain. Sure you can try poking Thickshell with normal attack for half an hour you won't get any more SP, I believe there is an SP cap and that's 500 SP, at least for my rank.

Wind shard is always on demand. The only reliable source getting wind shard now is yourself and LS. People simply DOES NOT sell Wind shard, or sell at ridiculous price.
____________________________




This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)