1) Only kill blue or green mobs, over and over and over. There is no return on investment for killing higher con mobs. There is no skill point bonus for killing yellow or red - you have the same chance of gaining the same amount of skill points on any mob... blue, green, yellow, red. The only difference is you will miss more when attacking yellow & red mobs.
2) Do not party for your leve's if you are attempting to raise your skill exp. If you just want to farm quick money from the rewards, sure... group up. However, if you group up to do leve's, then other people are getting bonus skill exp hits on mobs that you could have solo'd at 1 star anyways. Partying throws away skill exp (unless you are a conjurer using AoE Heals - which I think is nerfed now anyways).
3) Don't use spells. Don't use special skills. Stick with your Level 1 basic attack - Spirit Dart, Light Swing... whatever it is. The object is to get as many hits in as possible on the mob - NOT to kill it as fast as possible. The more hits you get in, the more chances of skill exp, the faster you level.
4) Don't group. You may see posts where people say grouping up and doing bigger mobs pays off - but in reality it does not. You can kill blue/green mobs with your level 1 skill in about 10 hits (actual hits, not your misses). This typically takes anywhere from 15-20 seconds. Grouping to kill bigger mobs takes 2-3x longer, and as noted above you miss more, and there is no skill exp boost. So - soloing is faster.
5) Do not sell in your homeland. Each homeland has it's major source of elemental shards/crystals. Ul'dah for example is great for farming Earth/Fire Crystals and Shards. LL for example is great for farming Wind/Water Crystals and Shards. Thus, people in Ul'dah will be starved for Wind/Water - and teleporting over to their in order to sell your Wind/Water will grant you more money, let you buy more equipment, and thus have less downtime.
6) It's pathetic that the tips listed above are even half true - an MMO in which players do not benefit from Group Play = fail.
1) So wrong, punch a blue marmot and tell me how much skill you gain on average, I will counter that with "a steady 300-500 sp form a yellow-red dodo". Whether or not you can take reds depend son class and equipped skills, but it is not hard, and by fighting tougher enemies you are guaranteed more sp since its a longer fight as well as less chance of running out of prey. Also, sp DOES diminish over time for fighting low rank enemies.
2) Wrong again, partying increases chance of skill gains and if you do them on high difficulties where the mobs aren't so soft you will have plenty of time to get skill. This IS true for lowest lv leves, the mobs weak even at 5*
3) semi true but mostly true, mainly if your fighting weak enemies. Harder this net more sp but if the enemies die in a few hits your not getting much usually as the dice roll that way. Try harder enemies that don't drop so fast, you say more hits is better yet you want to fight enemies that die in a couple of hits.
4) Not entirely true, fighting red enemies (do you have no acc rings and rank 1 weapons?) My friend and I went from 3-10 in about an hour and a half, then 10-14 in a later spot in about 2 1/2 though it slowed down there. We were BOTH getting 200-300 on most fights which took *gasp* 15-20 seconds, also it reduces downtime
5) This is mostly true, although it has largely evened out now, not sure how its a bad thing...you sell to area's tha have less quantity of said item, makes sense.
6) YOUR DOING IT WRONG.
Grouping could be more beneficial, I would prefer if it were BUT it still is if you do it right, your problem is your stuck on slaughtering weak enemies instead of learning how to fight larger enemies, I hit a blue mob I get 30 sp, I can hit a red mob and get 80. I may miss more, but with right gear and knowing how to fight the specified mob, I get FAR more sp per hour then I would for murdering helpless critters, and I never need to worry about running out of prey since i killed them all too fast.
In either case, the RNG skill gain is bad imo, you can get an especially good or bad kill either way but I have gained far more consistent exp form fighting tougher enemies, and I have level'd 3 DoW testing it so far. Edited, Oct 1st 2010 11:45pm by Silverwyrm