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Moving monster spawns sucks.Follow

#1 Oct 01 2010 at 5:22 AM Rating: Decent
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55 posts
So I found a nice place for mobs at level 13, nobody seemed to ever be there either. A day later, all the mobs there have been replaced with new mobs, same con as the last ones, but only about ten times harder to kill - not worth going near.
#2 Oct 01 2010 at 6:04 AM Rating: Decent
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2,153 posts
Maybe because you killed all the Gobblers, the Dodos took over?
Simulated monster ecology anyone?
#3 Oct 01 2010 at 6:29 AM Rating: Good
Guru
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254 posts
Wait, shouldn't it be the Dodos going extinct? *scratches head*
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#4 Oct 01 2010 at 6:44 AM Rating: Good
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263 posts
Rinsui wrote:
Maybe because you killed all the Gobblers, the Dodos took over?
Simulated monster ecology anyone?


Striffe, C. Lockhhart, T. Striphe, C. 2011. 'Selection pressures that influence the distribution and abundance of virtual species.' Nature Vol.506 p56-62.



Calling it.

Edited, Oct 1st 2010 8:48am by sylph19
#5 Oct 01 2010 at 10:06 AM Rating: Decent
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55 posts
Actually, the funguars are gone, and now stupid monkey's are in their place.

Edited, Oct 1st 2010 12:06pm by properson
#6 Oct 01 2010 at 10:13 AM Rating: Good
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153 posts
oh yeah I experienced that the other day in grid on my thau. I just moved on to marmots at that point. I believe that the introduction of "evolving" mobs and aggressive chigoes is an attempt at bots.
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