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Crafting colors mean success chance, not action choiceFollow

#1 Oct 01 2010 at 6:58 AM Rating: Excellent
4 posts
As can now be read on the lodestone Ask-the-Devs, color in crafting signals success chance and is not meant as a hint to what action would be the best for that color.

I feel like an idiot to not have grasped that myself earlier.

terabyt3 figured it out before, most didn't believe him in his post
#2 Oct 01 2010 at 7:00 AM Rating: Decent
263 posts
He didn't figure it out, he had a theory and it turned out to be agreeable to a reputable source.
I'd be giving him props if he had figured it out.
#3 Oct 01 2010 at 7:53 AM Rating: Good
1,707 posts
This seemed obvious to me. The color = action theory didn't have a logical basis. Crafting is all about risk/reward (balancing progress, durability, quality against your goals), which makes the whole process much more involved and interesting than FFXI. I'm enjoying it so far. The people complaining that crafting is too hard simply haven't embraced the paradigm shift from FFXI yet. No one said that crafting a synth at exactly your level was supposed to be a 95% success rate.

#4 Oct 01 2010 at 7:55 AM Rating: Decent
339 posts

Edited, Oct 1st 2010 9:58am by Alabazman
"The power of accurate observation is commonly called cynicism by those who have not got it."
#5 Oct 01 2010 at 9:32 AM Rating: Decent
4 posts
sylph19 wrote:
He didn't figure it out, he had a theory and it turned out to be agreeable to a reputable source.
I'd be giving him props if he had figured it out.

Ya i know what you mean. Kind of like newton with the gravity thing people try to give him credit for all the time. He did not figure out jack he just had a theory and reputable sources eventually agreed. No props deserved for silly theories.
#6 Oct 01 2010 at 9:37 AM Rating: Excellent
603 posts
This is also very important for HQ items:

SquareEnix Development Team wrote:
Q. Is there a trick to synthesizing high-quality items?
A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result.
#7 Oct 01 2010 at 10:50 AM Rating: Excellent
74 posts
the only theory was about the flashing. The rest was all derived from careful observation and my results through trial and error.

Thanks for the credit OP haha!

Have a read through if any want to see what else i've encountered. I have many a scrawls on notepads here and plan to maybe write a guide for the wiki section although I've never written one before...
#8 Oct 01 2010 at 4:00 PM Rating: Decent
4 posts
You are welcome, terabyt3.

(Not giving Newton credit is ignorance. His laws were used successfully for many years - and still have value today. Even though they were proven to be wrong by modern experiments.)
#9 Oct 01 2010 at 4:57 PM Rating: Decent
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