Lamnethx of the Seven Seas wrote:
We'll see. This will no doubt make buying a much more pleasant experience and it will also make the wards less crowded. Sounds like now you'll have to rotate your retainer every few days so you can sell your items. I'm willing to give it a shot, but as a seller, this is not the fix I was really looking for.
The new system really punishes people who want to sell a variety of things, but greatly rewards players who fill in a niche, such as supplying crafting sub-components. I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.
I agree, but I think what gets lost on a lot of people, is that this whole retainer business, isn't an oversight, it's intentional, and it's still far too early, in my opinion at least, to say whether it works or not, even in its current form. I believe that SE wants crafters to focus on a particular niche, and honestly, doing so will make this whole crafting system and retainer system far, far more managable.
If the community does follow this direction, we can expect to see a very good, and realistic market. No matter what someone does, it should end up being more or less as profitable as anything else. Whether you focus on supplying the end user with armor, or focus on supplying the crafters with parts, the market will end up with everyone's profit margins being pretty much the same.
However, on top of that, we will find it so much easier to find what we're looking for. Instead of browsing dozens of retainers, we'll keep going back to the same ones, because they always sell the same thing. And if we're looking for someone specific, well chances are someone in our LS knows a retainer that carries it, so they just have to tell you the name and location of the retainer. And best of all it doesn't pigeon hole crafters. Any crafter with the level to do so, can still craft anything they want for themselves and their friends, and even special orders, they just instead focus on creating a business that specializes in a single, or small subset of items.
So instead of what we have no, which is every single person trying to be their own walmart, we have a more traditional economy, wherein businesses specialize in specific goods, and have close relationships with a few specific suppliers.
That doesn't sound so bad does it? Doesn't sound so hard to accomplish either, and indeed, I think eventually the community will just gravitate to that destination anyway, especially since SE's implementations seem to be guiding us there.