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List of Possible New Wards.Follow

#1 Oct 01 2010 at 8:38 AM Rating: Good
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Sorry if this isn't new but I only remember seeing the Q&A. Seems they now have a list of wards and their respective items now posted.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=693682a80ae927d74b11a0381c7cd1af570568aa
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#2 Oct 01 2010 at 8:41 AM Rating: Good
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Good find. Seems silly to have a ward for each body part.
#3 Oct 01 2010 at 8:47 AM Rating: Good
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Sigmakan wrote:
Good find. Seems silly to have a ward for each body part.


Yeah it will be a pain for people selling but for buying it's going to be great. Now they just need to give us more than 1 free retainer or people are going to go ballistic.
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#4 Oct 01 2010 at 8:48 AM Rating: Good
This is a very good first step to fixing the retainer problem. I can't wait for this to be implemented.
#5 Oct 01 2010 at 8:51 AM Rating: Good
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sima2 wrote:
Yeah it will be a pain for people selling but for buying it's going to be great. Now they just need to give us more than 1 free retainer or people are going to go ballistic.


Yea. Does suck for crafters/gatherers like myself. I'll be selling armor for each body part, crafting materials, and some ores/stones/etc. Which ward do I put my retainer in?

They really need to let us have another free retainer if this is the system they are selecting.
#6 Oct 01 2010 at 8:59 AM Rating: Good
Also note that you can still sell things in the 'wrong' ward. So as long as your retainer is parked in the ward where the majority of your items should be sold, you can still sell extraneous nic naks.
#7 Oct 01 2010 at 9:01 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
Also note that you can still sell things in the 'wrong' ward. So as long as your retainer is parked in the ward where the majority of your items should be sold, you can still sell extraneous nic naks.


I get that, but you're at a huge disadvantage now because anyone who wants that item is going to go to the proper ward first.

I think the current system is fine they just need to randomize the order of the wards because as it is right now, the first few are crazy packed while the rest are empty.
#8 Oct 01 2010 at 9:04 AM Rating: Excellent
Sigmakan wrote:

I think the current system is fine


I think that making it easier to find items to buy, will make it much easier to sell items.
#9 Oct 01 2010 at 9:07 AM Rating: Good
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We'll see. This will no doubt make buying a much more pleasant experience and it will also make the wards less crowded. Sounds like now you'll have to rotate your retainer every few days so you can sell your items. I'm willing to give it a shot, but as a seller, this is not the fix I was really looking for.
#10 Oct 01 2010 at 9:13 AM Rating: Good
Sigmakan wrote:
We'll see. This will no doubt make buying a much more pleasant experience and it will also make the wards less crowded. Sounds like now you'll have to rotate your retainer every few days so you can sell your items. I'm willing to give it a shot, but as a seller, this is not the fix I was really looking for.


The new system really punishes people who want to sell a variety of things, but greatly rewards players who fill in a niche, such as supplying crafting sub-components. I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.
#11 Oct 01 2010 at 9:19 AM Rating: Decent
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Lamnethx of the Seven Seas wrote:
Sigmakan wrote:
We'll see. This will no doubt make buying a much more pleasant experience and it will also make the wards less crowded. Sounds like now you'll have to rotate your retainer every few days so you can sell your items. I'm willing to give it a shot, but as a seller, this is not the fix I was really looking for.


The new system really punishes people who want to sell a variety of things, but greatly rewards players who fill in a niche, such as supplying crafting sub-components. I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.


A possible strategy would be to rotate; you can only bazaar 10 slots anyways. Start out bazaaring meat while letting your ore and hides pile up, then switch to ore while letting your meat and hides pile up, then to hides while letting your ore and meat pile up, and so on.
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#12 Oct 01 2010 at 9:50 AM Rating: Excellent
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It does seem a bit excessive to have a separate ward for each armor slot.
#13 Oct 01 2010 at 9:52 AM Rating: Good
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Yeah, SE really seems to have their ideas together: a long-winded list, complete with some typos1, that's not only occasionally counter-intuitive2 but also doesn't address the problem of trying to sell multiple categories of items! I know of at least one other system that would let me sell a diverse array of goods more easily, and it would present the stock in list form to a large audience (an auction house).

1 "Grocers Ward: Eggs / Dairy Products / Vegetables / Vegetables / Vegetables / Grains / Spices / Fruits / Mushrooms / Seasonings / Foodstuffs / Freshwater Fare / Saltwater Fare / Meats"

2 "Drinks: Meat Dishes / Egg Dishes / Grain Dishes / Vegetable Dishes / Sweets / Drinks / Seafood Dishes"
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#14 Oct 01 2010 at 9:56 AM Rating: Good
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so now i'll have to search every ward on the off chance that someone is selling what i want in addition to other stuff that matches the stuff of that ward.... joy.....

i suppose at least searching a single ward won't take as long.
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#15 Oct 01 2010 at 10:02 AM Rating: Good
So even if most people don't still just cram in to the first ward (or whatever is the most popular ward) because they are absolutely sure that you need to see THEIR super extra special price on an item that you didn't even know you wanted but they're sure as soon as you see it you're going to buy it from them,

With the ten thousand crafting materials/sub items/etc they still expect this somehow to make it easier? Oh goodie, now you only have to look through 500 bazaars instead of 1000 for that pixie spit. One item down! 10 more to go!


Its still at the point they could have invested 5 hours or less to make a 'search' function, but instead they are so **** stubborn they're rather reinvent the earth and go in circles around the easy solution doing everything but. They will add ten thousand rinkydink weird things to solve an issue that could be solved with one elegant solution.

I guess though, I have to remember how they set up getting in to Limbus in FFXI.

Edited, Oct 1st 2010 9:05am by digitalcraft
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#16 Oct 01 2010 at 11:55 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.


I think this would be a lot of fun. Would be kind of like leves but the items don't just vanish when you turn it in and someone can actually use it. Would be nice also if you have crafted items because you could be proactive with your selling.
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#17 Oct 01 2010 at 12:43 PM Rating: Good
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sima2 wrote:
Lamnethx of the Seven Seas wrote:
I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.


I think this would be a lot of fun. Would be kind of like leves but the items don't just vanish when you turn it in and someone can actually use it. Would be nice also if you have crafted items because you could be proactive with your selling.


I agree too. The item seeking feature is a great idea, but its too limited right now. We need to be able to seek for items that we do not currently have on our character.

#18 Oct 01 2010 at 12:51 PM Rating: Good
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I think a better idea would have been to have a search function, that searches everything sold across all wards, with sort features (item name, item type, item rank, price, etc). Once you find the item you want at the cheapest price, you buy it from the retainer without ever having to enter the wards.
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#19 Oct 01 2010 at 1:26 PM Rating: Good
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Actually I think this is a fine idea. In FFXI most people made their money farming a specific set of items which were used in a particular craft such as Boyhada Moss, Courel Meat, Cockatrice Meat, etc... So the idea of people making their money off a certain niche market isn't a bad idea. Yes you are less likely to sell items that are not conducive to your particular ward, but it also opens the possibility of controlling a certain ward for short periods of time. For example, you check the different wards and notice that the one for cooking ingredients is a bit light on retainers. This gives you the opportunity to go and farm for those types of ingredients and place your retainer to make gil on a niche group of items that isn't overly flooded. At the same time you can sell off the random crap you have gathered either to an NPC or in the Culinarian Ward alongside what you will already be supplying. With the majority of players experimenting with multiple crafts you will likely get rid of everything all at once because just like the market wards are now, people see an item they need while shopping for foodstuffs they will likely grab yours just to avoid jumping from ward to ward. I think this is an excellent solution to the current issue and doesn't require an AH to make it work. O.o OMG no AH people might just /wrists over what this might mean!!
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#20 Oct 01 2010 at 1:46 PM Rating: Good
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SDarkshayde wrote:
Actually I think this is a fine idea. In FFXI most people made their money farming a specific set of items which were used in a particular craft such as Boyhada Moss, Courel Meat, Cockatrice Meat, etc... So the idea of people making their money off a certain niche market isn't a bad idea. Yes you are less likely to sell items that are not conducive to your particular ward, but it also opens the possibility of controlling a certain ward for short periods of time. For example, you check the different wards and notice that the one for cooking ingredients is a bit light on retainers. This gives you the opportunity to go and farm for those types of ingredients and place your retainer to make gil on a niche group of items that isn't overly flooded. At the same time you can sell off the random crap you have gathered either to an NPC or in the Culinarian Ward alongside what you will already be supplying. With the majority of players experimenting with multiple crafts you will likely get rid of everything all at once because just like the market wards are now, people see an item they need while shopping for foodstuffs they will likely grab yours just to avoid jumping from ward to ward. I think this is an excellent solution to the current issue and doesn't require an AH to make it work. O.o OMG no AH people might just /wrists over what this might mean!!


Some good points. Like most things in the game right now, this concept would need time to mature.

I still dont like all the armor pieces being separated. Just have 2-3 wards for equipment based on level:
- Beginner's Equipment Ward
- Novice's Equipment Ward
- Expert's Equipment Ward

Something like that. Make the only restriction be that you have to sell armor. If people want to sell low level armor in the high level armor ward then they can go ahead.

Edited, Oct 1st 2010 3:48pm by Sigmakan
#21 Oct 01 2010 at 1:51 PM Rating: Decent
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Sigmakan wrote:
SDarkshayde wrote:
Actually I think this is a fine idea. In FFXI most people made their money farming a specific set of items which were used in a particular craft such as Boyhada Moss, Courel Meat, Cockatrice Meat, etc... So the idea of people making their money off a certain niche market isn't a bad idea. Yes you are less likely to sell items that are not conducive to your particular ward, but it also opens the possibility of controlling a certain ward for short periods of time. For example, you check the different wards and notice that the one for cooking ingredients is a bit light on retainers. This gives you the opportunity to go and farm for those types of ingredients and place your retainer to make gil on a niche group of items that isn't overly flooded. At the same time you can sell off the random crap you have gathered either to an NPC or in the Culinarian Ward alongside what you will already be supplying. With the majority of players experimenting with multiple crafts you will likely get rid of everything all at once because just like the market wards are now, people see an item they need while shopping for foodstuffs they will likely grab yours just to avoid jumping from ward to ward. I think this is an excellent solution to the current issue and doesn't require an AH to make it work. O.o OMG no AH people might just /wrists over what this might mean!!


Some good points. Like most things in the game right now, this concept would need time to mature.

I still dont like all the armor pieces being separated. Just have 2-3 wards for equipment based on level:
- Beginner's Equipment Ward
- Novice's Equipment Ward
- Expert's Equipment Ward

Something like that. Make the only restriction be that you have to sell armor. If people want to sell low level armor in the high level armor ward then they can go ahead.

Edited, Oct 1st 2010 3:48pm by Sigmakan


Agreed on the division of market wards, one for gear, tools,weapons each would have been fine i think, divided into level ranges like you suggested sounds plausible. Thanks for agreeing with my post I believe the sooner they implement new ward structure I'll enjoy my crafting much more. Do you know how hard it is to find stuff for alchemy sometimes!!
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#22 Oct 01 2010 at 1:55 PM Rating: Decent
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Can you search within the wards? If so, it's like having an AH for each different category and that seems a bit silly to me.
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#23 Oct 01 2010 at 2:00 PM Rating: Good
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I have an idea for a new market ward system, but I need to flesh it out a bit. I will try to post it this weekend.

Essentially there needs to be a balance between sellers having the flexibility of setting up shop where they want and buyers having guidance as to where to find items they need.

The system that is in game gives too much flexibility, but their proposed system is on the opposite side of the spectrum and is too rigid. We need something in between. We need a system where people know what they want and know the 2-3 wards that will have it. We also need it where sellers can eventually gain a reputation of being THAT shop in East Synthgot ward that has some great armor and occasionally some rare loot (I think this is what SE wanted).
#24 Oct 01 2010 at 2:01 PM Rating: Good
Lamnethx of the Seven Seas wrote:
Sigmakan wrote:
We'll see. This will no doubt make buying a much more pleasant experience and it will also make the wards less crowded. Sounds like now you'll have to rotate your retainer every few days so you can sell your items. I'm willing to give it a shot, but as a seller, this is not the fix I was really looking for.


The new system really punishes people who want to sell a variety of things, but greatly rewards players who fill in a niche, such as supplying crafting sub-components. I really wish they would buff up the seeking item system, so that players could seek things like weapons in the weapons ward, and then crafters could fill their requests.


I agree, but I think what gets lost on a lot of people, is that this whole retainer business, isn't an oversight, it's intentional, and it's still far too early, in my opinion at least, to say whether it works or not, even in its current form. I believe that SE wants crafters to focus on a particular niche, and honestly, doing so will make this whole crafting system and retainer system far, far more managable.

If the community does follow this direction, we can expect to see a very good, and realistic market. No matter what someone does, it should end up being more or less as profitable as anything else. Whether you focus on supplying the end user with armor, or focus on supplying the crafters with parts, the market will end up with everyone's profit margins being pretty much the same.

However, on top of that, we will find it so much easier to find what we're looking for. Instead of browsing dozens of retainers, we'll keep going back to the same ones, because they always sell the same thing. And if we're looking for someone specific, well chances are someone in our LS knows a retainer that carries it, so they just have to tell you the name and location of the retainer. And best of all it doesn't pigeon hole crafters. Any crafter with the level to do so, can still craft anything they want for themselves and their friends, and even special orders, they just instead focus on creating a business that specializes in a single, or small subset of items.

So instead of what we have no, which is every single person trying to be their own walmart, we have a more traditional economy, wherein businesses specialize in specific goods, and have close relationships with a few specific suppliers.

That doesn't sound so bad does it? Doesn't sound so hard to accomplish either, and indeed, I think eventually the community will just gravitate to that destination anyway, especially since SE's implementations seem to be guiding us there.

Cheers all!
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#25 Oct 01 2010 at 2:17 PM Rating: Decent
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I do like the idea of having a rated ' reputation'. Kinda like the ebay selling rep perhaps?
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#26 Oct 01 2010 at 8:20 PM Rating: Good
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chomama wrote:
I do like the idea of having a rated ' reputation'. Kinda like the ebay selling rep perhaps?


I don't know how much I like that... it could be easily used for trolling and, unlike how well the karma system works here on Zam (rate-downs for all, btw :P), follows you around with greater potential detriment.
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#27 Oct 01 2010 at 8:30 PM Rating: Good
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Best fix for the wards would be. Auction House. :D
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#28 Oct 01 2010 at 8:33 PM Rating: Decent
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KaneKitty wrote:
chomama wrote:
I do like the idea of having a rated ' reputation'. Kinda like the ebay selling rep perhaps?


I don't know how much I like that... it could be easily used for trolling and, unlike how well the karma system works here on Zam (rate-downs for all, btw :P), follows you around with greater potential detriment.


I agree with this fully. That being said, should we rely solely on 'word-of-mouth' to build a reputation? Plus, I would think the way that way we are considered reputable via forums would hopefully be different when in-game
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#29 Oct 01 2010 at 8:34 PM Rating: Decent
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S-E needs to add a "Bulletin Board" to the wards. This could be a way for them to make a search function for that ward that tells you what retainer is selling the item you're looking for, and for how much. Then you just hop over to the retainer and buy it. This retains the shop/bazaar idea, and makes it easy to find items. I would suggest that the "Bulletin Board" search all wards, not just the one you're in, since people may want to sell both pieces of armor AND weapons on one retainer.

Doing this would also allow them to keep their segregated wards, and allow those who want to just go from retainer to retainer to check goods and services to do just that.
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#30 Oct 01 2010 at 8:39 PM Rating: Decent
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MerylStryfe wrote:
S-E needs to add a "Bulletin Board" to the wards. This could be a way for them to make a search function for that ward that tells you what retainer is selling the item you're looking for, and for how much. Then you just hop over to the retainer and buy it. This retains the shop/bazaar idea, and makes it easy to find items. I would suggest that the "Bulletin Board" search all wards, not just the one you're in, since people may want to sell both pieces of armor AND weapons on one retainer.

Doing this would also allow them to keep their segregated wards, and allow those who want to just go from retainer to retainer to check goods and services to do just that.


I always thought the bulletin board idea was useful so you could easily find other ppl who were trying to accomplish specific tasks at certain times. . . kinda like want-ads. . .
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#31 Oct 01 2010 at 11:31 PM Rating: Good
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chomama wrote:
KaneKitty wrote:
chomama wrote:
I do like the idea of having a rated ' reputation'. Kinda like the ebay selling rep perhaps?


I don't know how much I like that... it could be easily used for trolling and, unlike how well the karma system works here on Zam (rate-downs for all, btw :P), follows you around with greater potential detriment.


I agree with this fully. That being said, should we rely solely on 'word-of-mouth' to build a reputation? Plus, I would think the way that way we are considered reputable via forums would hopefully be different when in-game


Oh! Perhaps if the system could only allow for positive feedback -- like a "rate up" without the option to "rate down." That way, if somebody wanted to troll you, they couldn't; if somebody didn't like something you were selling / something you were doing, they would simply not rate you up.

The end result would "rank" or "reward reputation" only to those who were deemed agreeable by somebody at some time. Such things as, "I like your prices, rate up," or, "You always have so much in stock, rate up," could be the inner thoughts of those who partook in the system.

If the number of rate-ups were limited to, say, one or two per day, this couldn't be as easily abused.
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#32 Oct 01 2010 at 11:33 PM Rating: Good
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Please, no reputation system. I'd rather use REAL reputation and word of mouth instead of some sort of arbitrary rep system that can be abused.
#33 Oct 02 2010 at 1:23 AM Rating: Decent
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I posted this the other day, but no one seemed to care then haha

http://ffxiv.zam.com/forum.html?game=268&mid=1285830582218903872&page=1&howmany=50#msg1285830582218903872

I find the idea of setting up shop in your particular ward to be fascinating and sounds cool in theory... we'll see how it works in practice.

Now if only they'd add some more content and fix this GOD AWFUL ui/menu system... Wishful thinking.
#34 Oct 02 2010 at 1:35 AM Rating: Excellent
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Oh good, 20 wards to wander through instead of maybe 2 or 3? Man, instead of the one hour I spent in the wards tonite, I can spend 2 or 3 hours tomorrow.
Casual player? Nah, not me...I'm not getting to play much at all with my limited time. :P

The wards are an interesting concept. However, we NEED an auction house, or at the very minimum a search ability.
This is getting tired real fast.
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