for ppl saying about a world pass, take this extreme example.
Why would we take an extreme, implausible example? If you have to resort to worst case scenario "what ifs" then you have no legitimate argument.
1 person from a ls on xi gets on a server, they get a world pass for all (lets say) 25 ls members.
This happens with all 2k ppl on the server, thats 25 x 2,000 which would be 50,000 people all trying to get on the same server.
Limit a world pass to one per person. That's the problem with extreme examples; they are normally refuted without any real effort.
So the question really is do you want to stand in a queue of 45,000 people to play after you made your char.
No, the real question is why didn't Square Enix plan for this better based on pre-order sales and create a situation where people didn't have to wait days (or longer) to play on the same servers as their friends. All they had to do was import FFXI's method and the problem would have solved itself.
Also during the origanal JP release of ffxi they didnt have world passes NA got it 18 months after Japan this game has been out a lil over 1 week, thats like 17 months 3 weeks more time to optimise servers etc so the fact that xi had world passes is a useless argument.
You're assuming a correlation between world passes and server stabilization. What use are world passes if servers have stabilized? Why restrict people from joining what server they please at that point? You just don't know what you're talking about.
You CANNOT compare this games release to the US or EU release of xi because of the differance in time. Beleave it or not the world is alot bigger than just US.
Believe it or not, but time difference in release has nothing to do with organizing server populations at the outset of an MMO launch. And nice side swipe at the US at the end there. Are you a self-hating American liberal or are you just another jealous Frenchie enjoying your 35 hour work week after having the whole month of August to live off the hard work of your business elite?
SE should have instituted random server selection at character creation with the option of a buddy pass to join friends. This would have broken up or prevented large super-guilds from joining so quickly and would have fostered the joining of small groups of friends who actually know each other in real life. At this point, SE should start offering transfers away from high population servers and allowing single use world passes for each account. There's no excuse for such a poor handling of the initial launch situation.
Take my example. I really want to join the server that my wife has been playing on for a week with her guild and our other friends. I couldn't join in the initial launch of the game because I was out of the country for a week and didn't have a crystal ball to see that SE was going to pull something like this. What was I supposed to do? Magically see into the future? Instead my "free" trial time is ticking away and there's no option for me to join my wife's server, even though I'm using HER buddy pass. What about that makes sense? SE should have at least let people join the same server as the person who gives you the buddy pass.
You can argue all you want that server population is an issue, but it's easy to make that argument when you're logging into and playing the game with your friends and are unaffected by SE's poor planning.