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Organising the Market Wards!Follow

#1 Oct 01 2010 at 9:08 PM Rating: Decent
Hey guys,

I've been thinking and how about we try to organise our market wards. SE have obviously given us a number of 'zones' to use so why not make it easier for everyone by having certain wards sell certain specific item categories.

Sure leave the first couple as general everything... lets face it not everyone will know this is being done but the others are pretty much empty at present and could be used for this.

We could easily have an armour room in each city, then divide up the mats across the other rooms. I'm happy to suggest rooms if you think it might work?

discuss... :)
#2 Oct 02 2010 at 10:57 AM Rating: Decent
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95 posts
Yahwey posted this interview on the Transcendence forums, so I thought I'd share.
The post: http://transcendence.pro-forums.com/ftopic527.php

From this thread: http://www.zam.com/forum.html?game=268&mid=1285769380111238736&page=1

Markets
Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take?
A. We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.

Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same as it has up until now.

We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.

Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ.
#3 Oct 02 2010 at 3:25 PM Rating: Decent
Excellent news :) multiple retainers too!
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