...Also the game has only been out for what 2 weeks? its bringing a new born baby home then thinking "OMG why wont it stop crying?" its gonna take everyone time to adjust...
However, if its your 2nd baby and your first child is oh, around 8 years old, you probably have a pretty **** good idea of what to expect, what to look for, what to do and what to avoid.
Although I really do agree with you... I need to say this
(First off the bat sorry for comparisons to ffxi, but this reply is basically about that)
the problem is people are not gonna give FFXIV time, most will think this is their 2nd MMO, ofcourse this is right, but its not the same MMO, its entierly new.
the problem is... US(thats "us" and not the US :P) the player, we drone on and on about what we would like to see, SE in the most Humble attempt to deliver doesn't quite get it as we want it in our heads. Ergo its a "Fail" (This could be a Cultural preference thing, of how we vision things and is just poorly mistranslated)
I can remember in FFXI and somewhere on ffxi alla boards people talking about how cool it would be if we could manual attack, "It would give us more control over the game" now we have it people are complaining that now you can't casually fight and erm.. i dunno eat a burger.
Same goes for the crafting system, people wanted to do more that just mash a crystal and a few Icons together, they wanted to actually feel like they where crafting. look we have it, its a hit and miss with most of the current players but it's there, in the flesh, and staying.(i'm liking it myself but hate the ingredients setup, +1's +2's of the same item is just inventory clutter to me)
In Se's defence they do listen and try, we forget and hate.(things do seem like a great Idea but we'll never get them exactly how we want) Example 1
people wanted to raise chocobo's - SE gave us it, but it wasn't the system that we specifically wanted, yet it was like we described. Example 2
People wanted to Race chocobo's - oh wait they delivered, they spent time to implement a whole zone for us to make us happy, guess what the zones where used for about month, people hated... SE also made their own modification to the both, which we never asked for, where we can race our own chocobo, ... WTF people loved it?? Example 3...yeah yeah i hate making examples, this one is the last
, Hairstyles - still yet to be implemented, but SE have said that we will be able to change our hair ingame, guessing the most campest NPC we've ever seen standing in a house somewhere by a barbers chair and a mirror, fully equiped with a comb and scissors. This is another thing people in FFXI wanted. Please let SE make this Baby Blossom, Sure it has it's flaws, but doesn't everything?
We've already experienced SE Jumping in right away to sort the problem with the Synthesis, and no Doubt they'll have something lined up for halloween for us to enjoy at the end of this month.
Porting has nothing to do with it. To the extent that FFXI was constrained by PS2 limitations, it would've been that way even it was PC-native and then ported to the PS2.
It's inherent in the fixed, (generally) non-upgradeable nature of consoles. MMOs grow and evolve over time; PCs also do this (because PCs are by nature upgradeable) while consoles simply can not. So if an MMO has a console version, when the limitations of the console hardware get in the way of implementing new features, there are really only two options - either don't add that feature, or drop support for that platform. Any MMO that runs on a console is going to face this issue at some point, no matter what platform it originated on.
There's a reason why the PS2 Everquest (EQOA) is an entirely separate game from EverQuest, rather than a port; by making it a separate game entirely, they ensured that the PS2's hardware limitations would never have an effect on EverQuest itself.
yeah i didn't really want to put that in there and don't really understand the porting process, disregard my little flame there :P
6 months down the line, we may or may not look back and say well... i was worth it :)
But i do feel like by the time Ps3 release is there, we will have alot more gameplay and hopefully alot less bugs.
I do Believe SE is trying it's hardest this time around too, to listen and reply to the user.
maybe after this month we will see progression, the Lodestone is a great idea (can't see us using it as it is intended though, doubt i'll ever put a blog on my profile lol)