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Sooo are there no link sacks anymore?Follow

#1 Oct 02 2010 at 5:46 AM Rating: Decent
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Are we not aloud to promote members of a LS to be able to invite people? when i go into my options all i get is a promote to leader... does that no longer make me the leader?
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#2 Oct 02 2010 at 6:39 AM Rating: Good
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Leader has taken the place of sackholders. You can promote people to Leader and it doesn't change the founder's status at all.
#3 Oct 02 2010 at 6:40 AM Rating: Decent
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were you standing right next to the person you wanted to promote?
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#4 Oct 02 2010 at 6:52 AM Rating: Excellent
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The system is exactly the same as it was before - except I guess they thought changing some of the names would make it a "new" system.

You will see a silver star next to the names of the players who are sacks. Your name will have a gold star. There are still no other levels in the hierarchy. Disappointed that they kept the same system, but in the grand scheme of **** things in this game, it's minor on my annoyance list.

You have to be practically right next to the person you want to promote, and you cannot kick people from the shell unless you are right next to them as well.

One other thing - Retire Linkshell means drop. I found that out last night the hard way. I wanted to put on a different linkshell to test something, and ended up dropping my main linkshell because it just didn't occur to me that Retire meant drop forever rather than just take a break from it.

#5 Oct 02 2010 at 7:12 AM Rating: Excellent
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Torrence wrote:
You have to be practically right next to the person you want to promote, and you cannot kick people from the shell unless you are right next to them as well.



Which is the hope-diamond sized piece of crap about this. So in order to kick someone from the LS, you have to be right next to them. 9 times out of 10, if you're going to kick someone its because they're a trouble maker or tool of some sort. Think about all the d-bags you (meaning anyone who is reading this)have met in the game - do you think anyone of them will be like "sure I'll stand here and wait for you to kick me" or will they be like "good luck catching me to kick me".

11 has some pretty antiquated LS functions to start with - they've actually take a few steps back.
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#6 Oct 02 2010 at 7:18 AM Rating: Excellent
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I agree wholeheartedly. This is one aspect that WoW did get right, although I am risking bad ratings just for saying that. In WoW, you can invite someone to the guild from anywhere int he world, you can customize your own ranks with different levels of privilege, and you can remove a player from the guild no matter where you or they are. They don't even have to be online. You have a guild bank that you can separate into areas for different ranks of members to have access to, and the whole system is just really, really polished. You can even hand the guild over to someone else if you don't want to lead anymore. We have physically move everyone to a new linkshell when the leader goes AWOL.

You can even get a shirt that will take on your Guild's logo - they are called Guild Tabards.

Instead of something like that, we get the same **** we had in FFXI that people complained about. One leader, and the only people who can recruit are sacks. The only person who can kick sacks, is the leader. We ran into an issue once where I had to log into the leader's account to kick a troublemaker because she couldn't promote me to an equal status. We had no other choice but to break the ToS to handle the issue.

It's just wayyyy too childlike for me. If they want this game to grow, then they need to give us the tools to grow it. This whole system just makes life too hard.
#7 Oct 02 2010 at 7:38 AM Rating: Excellent
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I believe the LinkShell system is due for expansion into what the developers called Companies.

I do remember during the buzz after initially announcing XIV that they mentioned that crafted items could display a Company heraldry. The guild system I really enjoyed was WARs where the guild itself would level up and afford bonuses. The system I hand on heart miss the most though is Ultima Onlines' and not so much that the guild system itself was up to much (it was basically a tag on your name and a method of communication) but most guilds clobbered together and built a house of some description to act as their HQ.

Some of my fondest MMO memories are just sitting in my Guild Hall listening to the chatter of people organise dungeon trawls and crafting routines while playing a game of chess with someone. For such an old, graphically dated game there really isn't anything that offers immersion like that.
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#8 Oct 04 2010 at 10:20 AM Rating: Default
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I am new to the linkshell thing in XIV. Call me dumb or whatever, but how do you give another player a pearl?

I've learned how to fight and evolve solo, but now I wanna start figuring out how other stuff works.

Thanks for any input!

Mokatu Galaxius
Lindblum Server
#9 Oct 04 2010 at 12:35 PM Rating: Good
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Honestly I think the linkshell system as it stands right now is just a placeholder. It seems this "Company" system they've been promising us will be more ilke a wow type guild, with more advanced features. I think they just didn't have any of that stuff ready, so they just threw together this bare minimum trash Linkshell setup that's in the game right now.
#10 Oct 04 2010 at 3:23 PM Rating: Default
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Well, If thats the case then its probably why I didnt get any responses for joining a linkshell. lol

But I've seen where linkshells that have more than a few members. How does this work that other people can join your shell? This question has yet to be answered nonetheless.

Mo
#11 Oct 04 2010 at 3:28 PM Rating: Good
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You have to target them and then an option in your menu appears to invite them to the linkshell.
#12 Oct 04 2010 at 3:54 PM Rating: Good
Kordain wrote:
The system I hand on heart miss the most though is Ultima Onlines' and not so much that the guild system itself was up to much (it was basically a tag on your name and a method of communication) but most guilds clobbered together and built a house of some description to act as their HQ.

Some of my fondest MMO memories are just sitting in my Guild Hall listening to the chatter of people organise dungeon trawls and crafting routines while playing a game of chess with someone. For such an old, graphically dated game there really isn't anything that offers immersion like that.


I am new to the linksheel stuff, but at least it does do the job of being able to chat with others in your linkshell. Though getting them there and removing if need to seem to be a problem, lol.

and for Kordain's post about UO, first lol and cool, we used ours as a base for where each group was going to go set up shop as highwaymen and bandits. I mean why mine my self, when I can just kill you and take your mining efforts.

Edited, Oct 4th 2010 5:56pm by MeisterOtome
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