Forum Settings
       
This Forum is Read Only

Is it normal to have to carry several of your main weapon?Follow

#1 Oct 02 2010 at 7:03 AM Rating: Decent
*
55 posts
It only takes an hour or so for the durability to get so bad that it needs to be repaired, or suffer a large damage loss. When you're far from the repair npc what are you supposed to do? Carry around 3-5 of your chocie of weapon, using the next one when one gets damaged? Seriously, gear in this game, paticuarly the weapon, gets broken far too fast.
#2 Oct 02 2010 at 7:05 AM Rating: Good
Scholar
***
1,041 posts
It may just be me..but you can always repair it yourself, so you'd do yourself a favor by leveling a DoH and DoL (to support your Hand classes).

#3 Oct 02 2010 at 7:26 AM Rating: Default
*
55 posts
What skill do you need to repair stuff and which class for which weapon?
#4 Oct 02 2010 at 7:33 AM Rating: Decent
*
73 posts
That would be interesting to know indeed, haven't tried yet. I don't really know, but I got a guess which would make sense. Let the class that produced the weapon repair it. Weapons are not only limited to blacksmiths. Goldsmith, carpenter both make weapons.

Can anybody confirm that this is the way it works? Or is the whole repairing business limited to blacksmiths for weapons and armorsmiths for armor?
____________________________
FFXI: Rynaria - Mithra on Kujata [retired]
FFXIV: Fancia Dragonkeeper - Miqo'te on Besaid
#5 Oct 02 2010 at 7:36 AM Rating: Excellent
***
2,815 posts
The class that makes it repairs it.

Durability loss should be a lot slower on weapons, it's not very 'casual friendly' to expect people to level their own field repair class.. Especially since even one class' weapons can come from a variety of crafts from bone to smith to carpentry.

Expecting people to carry multiples of weapons is also not reasonable because of the sheer amount of different weapons the armory system requires us to have on us already.

Edited, Oct 2nd 2010 9:39am by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#6 Oct 02 2010 at 7:37 AM Rating: Good
Scholar
***
1,041 posts
It depends on the type of weapon. Many are Goldsmith, Blacksmith, Carpenter and even Weaver. For example for Conjurer it would be Carpenter for a few of the weapons but goldsmithing for some higher ones because of all the jewels etc. So pay close attention to what it says Repair: (Item), which can lead you to what DoH you need.

So stuff like "Repair: Bone Chip" (The Weathered Hora) can either be Goldsmith or Blacksmith, Goldsmith mainly uses Bone Chips for jewelery.
#7 Oct 02 2010 at 7:38 AM Rating: Decent
*
73 posts
Very true, and thanks for the fast reply.

Yea...weapons really shouldn't break that easily. Just like things shouldn't break as easily while crafting, but yea. The only logic behind it I could see right now is...for now we're lowbie crafters, hence our weapons / armor are not very good, and break easily. If it gets better later on, with better gear, it would be understandable. Though...not sure if I want to bet on that.
____________________________
FFXI: Rynaria - Mithra on Kujata [retired]
FFXIV: Fancia Dragonkeeper - Miqo'te on Besaid
#8 Oct 02 2010 at 7:48 AM Rating: Decent
Scholar
***
1,041 posts
Yeah it gets better, especially HQ (+1,+2,+3) which starts with a natural .5-2x more durability rating than the NQ (+0) version.
#9 Oct 02 2010 at 7:50 AM Rating: Good
***
2,815 posts
Problem with thinking later weapons last longer is this : They will probably be used on more damaging things and end up being the same story.

Just like thinking higher lvl armor with it's leet DEF will do you any good, when you're gonna be fighting new monsters that hit twice as hard.
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#10 Oct 02 2010 at 8:43 AM Rating: Decent
Avatar
***
3,005 posts
properson wrote:
It only takes an hour or so for the durability to get so bad that it needs to be repaired, or suffer a large damage loss. When you're far from the repair npc what are you supposed to do? Carry around 3-5 of your chocie of weapon, using the next one when one gets damaged? Seriously, gear in this game, paticuarly the weapon, gets broken far too fast.


What rank are you and what's the optimum rank on your weapon? I've heard that if you substantially outrank your weapon, it wears out faster.
____________________________
Chris Mattern
#11 Oct 02 2010 at 8:44 AM Rating: Decent
*
55 posts
How much skill do you need to repair a weapon, and how do you know which kind of item you need?
#12 Oct 02 2010 at 8:58 AM Rating: Decent
*
115 posts

So, as a LNC at Rank 16 and using a +1 Harpoon - do I have to be a Rank 10 Carpenter to repair? or, can you be a lesser rank to repair what a higher lvl player made?
____________________________
Arduino Edenfell, Lancer
Disciple of War and Magic
Black Shroud, Gridania
Mysidia

#13 Oct 02 2010 at 9:11 AM Rating: Good
Avatar
***
2,448 posts
For whoever asked the basic questions of 'what class and what items are needed to repair x', use either the database or the wiki here on ffxiv.zam.com to search for the weapon or armor you need repaired. It will tell you what item you need and should tell you what class can do it. Teach a man to fish and he's set for life kind of thing...

As far as what level you have to be on that job to repair an item, I'm not sure. When you attempt a repair you don't have the three options like a typical synth. You either succeed or don't succeed. I lost the nugget I was using when I failed to repair someone's jewelry the other day. I'm a rank 11 goldsmith and failed a copper choker repair randomly. Repaired two copper wristlets, a bone ring and a copper ring, then a copper choker and for some reason the choker failed but the rest were ok. Probably that odd 95% thing SE likes to throw in the mix.
(tl:dr) don't know on DoH lvl vs. item level for repairs)
____________________________
Currently Playing: FFXIV:ARR
Lacaan Vasiim:Cactuar
Free Company:Cactuar Corp<CCorp>
catwho wrote:
If you need a bard to get "good exp" in a merit party, you're the weakest link.
#14 Oct 02 2010 at 12:24 PM Rating: Decent
*
55 posts
So basically it's true, either level up a craft or multiple crafts to a high level or buy your weapon 5 times else you'll be taking a long run back to town every hour.
#15 Oct 02 2010 at 12:32 PM Rating: Good
Sage
**
378 posts
Weapon wear is rather horrible right now. SE really needs to do something about it. To those who make the argument that you should level a job to repair your weapons yourself. that's all well and good, unless you are on a tier of weapon that your class can't repair... or is the argument then that I should have blacksmith, goldsmith and carpenter leveled so that i can repair everything i might need to?

Getting an hour and a half out of a max durability weapon before it's almost at 0, is really not acceptable for any reason. especially since in comparison most of my armor hasn't needed to be repaired once. the body armor i've been wearing since 10 has barely 1000 durability off of it, compared to the dagger that I repaired about ten times from 9 to 15 and the shield I've repaired about 7 times.

I'm all in favor of being able to repair my gear out in the field... but once an hour is a bit much.
____________________________

Retainer: Ferthmart
FFXI: Ferth - Cerbereus Nee Hades Nee Leviathan.
#16 Oct 02 2010 at 12:33 PM Rating: Good
***
1,636 posts
I think by the endgame I'll be carrying 3-5 of my most recent weapons if I can't repair my own.
____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)