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10 seconds to sell each item to npc vendor.Follow

#1 Oct 02 2010 at 2:23 PM Rating: Good
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It takes 10 seconds to sell an item to an npc vendor, since I have about 50 stacks of different items this will take me close to 10 minutes. The sad thing is just a hour or two of xping will result in me having to repeat this very same so soon again.
#2 Oct 02 2010 at 2:30 PM Rating: Decent
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FFXIV has stupid delays everywhere in the UI. Almost all actions and menus in the UI have a 1-3 second delay, but selling to NPCs and crafting are by far the worse.
#3 Oct 02 2010 at 2:35 PM Rating: Decent
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In b4 "THIS IS OLD NEWS" rage.
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#4 Oct 02 2010 at 2:36 PM Rating: Good
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bsphil wrote:
In b4 "THIS IS OLD NEWS" rage.


idk, i think its worth repeating how awful it is. Because it really is awful.
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#5 Oct 02 2010 at 2:38 PM Rating: Excellent
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rikkuotaku wrote:
bsphil wrote:
In b4 "THIS IS OLD NEWS" rage.
idk, i think its worth repeating how awful it is. Because it really is awful.
I do too. Just calling my in b4.
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#6 Oct 02 2010 at 2:49 PM Rating: Good
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sounds pretty awful.

SE should fix it.
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#7 Oct 02 2010 at 2:51 PM Rating: Good
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it's awful.
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#8 Oct 02 2010 at 2:55 PM Rating: Excellent
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IT SUCKS OPO-OPO BALLS!!!
#9 Oct 02 2010 at 2:59 PM Rating: Decent
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What? you want to manage your inventory? What do you think this is, a modern mmo? Go back outside and craft more. No more of this inventory management shenanigans! Welcome to Final Craftasy XIV.
#10 Oct 02 2010 at 3:03 PM Rating: Decent
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bsphil wrote:
rikkuotaku wrote:
bsphil wrote:
In b4 "THIS IS OLD NEWS" rage.
idk, i think its worth repeating how awful it is. Because it really is awful.
I do too. Just calling my in b4.

in b4 the b4... oh wait...
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#11 Oct 02 2010 at 3:07 PM Rating: Decent
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I think this is just another Time Sink ploy by SE to take up more time put to better use.

It's ingenious really. Add a couple of seconds delay per action. This can add up to an hour of time lost in a day, day in a week, 2-3 days in a month, ect. It is not much time up front, but over all in a month cycle would be a great amount of time setback.
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#12 Oct 02 2010 at 3:08 PM Rating: Excellent
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SudoNemesis wrote:
What? you want to manage your inventory? What do you think this is, a modern mmo? Go back outside and craft more. No more of this inventory management shenanigans! Welcome to Final Craftasy XIV.


Ok, first of all the first time you used that people laughed and rated you up. I didn't bother mentioning, you took that from another post in a less visible thread. But now you're just abusing it.
#13 Oct 02 2010 at 3:13 PM Rating: Good
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The more SE sees the complaints, the more likely they are to fix it. Keep posting stuff like this because the game could be really fun without all of these minor annoyances that combine to be a major draw.

Honestly, I just spent the majority of my Saturday doing yard/house work because I knew that if I logged into ffxiv I would be wasting hours just to find some boots I need and managing my inventory and dealing with the hassle of the broken chat and search functions. Until they fix these things I'm only inclined to log in for an hour here and there because right now 2/3 of the time I spend playing feels like work.

#14 Oct 02 2010 at 3:37 PM Rating: Decent
SudoNemesis wrote:
What? you want to manage your inventory? What do you think this is, a modern mmo? Go back outside and craft more. No more of this inventory management shenanigans! Welcome to Final Craftasy XIV.


Not funny anymore.
#15 Oct 02 2010 at 8:30 PM Rating: Good
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Hey...at less you can sell the stuff to npc. Most of the time the npc won't even take the stuff I'm trying to sell.
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#16 Oct 02 2010 at 8:36 PM Rating: Decent
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I believe that was the server side. It also took me over 10 seconds or sometimes I couldn't even sell it. I went and do some griding after and came back it was all fine though, didn't have a problem.
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#17 Oct 02 2010 at 9:12 PM Rating: Decent
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As the Big Diesel so eloquently put. . .

"It's terra-awful"
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#18 Oct 02 2010 at 9:21 PM Rating: Decent
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the crafting/menue/item lag is my biggest concern for this game.

i'll register my copy when these are fixed these problems...
#19 Oct 02 2010 at 9:46 PM Rating: Decent
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SQPR wrote:
the crafting/menue/item lag is my biggest concern for this game.

i'll register my copy when these are fixed these problems...

The UI and lag are far and away the biggest concerns for me, too. Lack of content, AH, etc.. This will all be addressed to some degree, but I haven't heard any confirmation that what I mentioned will be improved upon.

It's difficult for me to believe they could work on this game for half a decade, and then give us what they have to interact with it. If they don't improve it and I keep playing, I'm sure I'll suffer an aneurysm at some point out of overwhelming frustration..

You really feel like you're wasting precious time you'll never get back when you're always waiting on so much lag.

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#20 Oct 02 2010 at 10:27 PM Rating: Good
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Feels more like these problems are a direct result of a massive amount of people all playing at once, crammed into the same small areas instead of the game/UI still being laggy on its own. The problems get worse directly proportionate to how many people are around you and all but go away if you repeat the same actions in a more isolated area (as opposed to Beta where everything was laggy regardless).

I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.
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#21 Oct 02 2010 at 10:31 PM Rating: Decent
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MasterOutlaw the Irrelevant wrote:
.

I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.


I am pretty sure you will be surprised how well SE dealt with the overpopulation on Oct 22-23.
#22 Oct 02 2010 at 10:46 PM Rating: Good
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HachiLihachi wrote:
MasterOutlaw the Irrelevant wrote:
.

I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.


I am pretty sure you will be surprised how well SE dealt with the overpopulation on Oct 22-23.


The only thing I remember them doing was locking servers as they filled up. Preventing new characters from being made on a server doesn't do anything to address the huge volume of people already on them, which is the current problem.

It might help to impose a temporary auto-d/c timer for people who afk for too long (like the 1000 people all trying to bazaar in the middle of town), but otherwise I see no way around it until more people spread out or quit.
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#23 Oct 02 2010 at 10:47 PM Rating: Decent
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I personally think this issue is one of the biggest with this game. Reading a lot of the other threads where people are complaining, I think this UI lag is causing a lot of small things people wouldn't typically complain about in an MMO to be more obvious. If the UI moved faster, people would feel like they're working faster, getting things done faster, etc., and obviously, you actually would be.

As MasterOutlaw said, it definitely moves faster if you take your crafting elsewhere, rather than in the hoard of people standing next to the dude in the camps that you do leves for. That makes sense, so I'm wondering if maybe SE just tried to make the menu too fancy (semi-transparent, fading in and out, etc.) and it's causing it to run slowly. I personally could live without most of that. Like, in most games, it seems that the inventory/menus are just kind of images with interactive pieces/parts that get displayed to the user when a button is pressed, rather than the entire menu being an integrated/interactive part of the game. Seems like an unnecessary load.

As a side note, I noticed the recommendations for computers playing this game include an i7 2.66 gHz proccessor. How many people are actually running it with that? Mines a 2.6 gHz i5 and I have a monitoring system running when I play and I notice a lot of random spikes of CPU usage (upward of 80% load) at seemingly random moments. Maybe there's just something else in the game that's slowing down a little bit of everything and it's not just the UI's fault? Surely other people have noticed the slight delay in almost everything that gets done in the game, and I'd say it's not entirely fair to blame the game's servers for slow speeds (but still definitely a big deal).
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#24 Oct 02 2010 at 10:49 PM Rating: Decent
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MasterOutlaw the Irrelevant wrote:


The only thing I remember them doing was locking servers as they filled up.


They are working hard on getting many accounts to lapse. Since CE seems to be the bulk of their subscribers at the moment them lapsing in a month will be a sight to see.
#25 Oct 02 2010 at 10:52 PM Rating: Good
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HachiLihachi wrote:

I am pretty sure you will be surprised how well SE dealt with the overpopulation on Oct 22-23.


Sweet a time traveler.. where did you steal the dalorian from, I want one too. and what are the lotto numbers for tuesday.

MasterOutlaw the Irrelevant wrote:


The only thing I remember them doing was locking servers as they filled up. Preventing new characters from being made on a server doesn't do anything to address the huge volume of people already on them, which is the current problem.

It might help to impose a temporary auto-d/c timer for people who afk for too long (like the 1000 people all trying to bazaar in the middle of town), but otherwise I see no way around it until more people spread out or quit.


An Auto D/C after like 1 hour I think would help, but that does not fix the problem. Nor does us players spreading out, because eventually we will all be at the end grouped up in the same areas again, recausing the problem of SE that we sorta fixed ourselves. Making them put it on the backburner for longer and not just fixing it in the first place.
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#26 Oct 02 2010 at 10:59 PM Rating: Decent
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MasterOutlaw the Irrelevant wrote:
Feels more like these problems are a direct result of a massive amount of people all playing at once, crammed into the same small areas instead of the game/UI still being laggy on its own. The problems get worse directly proportionate to how many people are around you and all but go away if you repeat the same actions in a more isolated area (as opposed to Beta where everything was laggy regardless).

I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.


Makes me wonder what the issue really is. The connections the servers are running on (with all of them being located in Japan) or the population limit SE has set for each one. It could be a combination of both but I'm leaning more towards population at this point. Possibly what they want as a max isn't doable I think. It's dragging down the servers or perhaps entire areas do to how big they are. Maybe they need to make the max population on a server half of what it is now just to see how much that improves things.

What I fear though is that if it is the connection and not the population that SE might not do anything. If the Japanese players are fine in terms of connection speed and aren't getting this lag due to their location SE might not care in the end.

Edited, Oct 3rd 2010 1:00am by NeoStar9
#27 Oct 02 2010 at 11:06 PM Rating: Good
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Quote:
I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.

This game is in trouble if its population has already peaked. There probably aren't 200,000 subscribers total at the moment.

They need to fix the root of the issue, not wait it out.
#28 Oct 02 2010 at 11:10 PM Rating: Good
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MeisterOtome wrote:
An Auto D/C after like 1 hour I think would help, but that does not fix the problem. Nor does us players spreading out, because eventually we will all be at the end grouped up in the same areas again, recausing the problem of SE that we sorta fixed ourselves. Making them put it on the backburner for longer and not just fixing it in the first place.


True. SE does still need to take action or the problem will just pop back up down the line. I'm just hoping the cut in subscriptions when the free trial is over makes a dent since putting my faith in SE to address the problem in a timely manner feels like a waste. Hopefully they'll prove me wrong and deal with this fast (without halfassing). Getting lag so bad I can't even vendor items is where I start to draw the line.
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#29 Oct 03 2010 at 12:18 AM Rating: Good
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Vawn43 wrote:
IT SUCKS OPO-OPO BALLS!!!


Opo be trippin' bawls.

Just found that post insanely funny, now all we need is some sort of spherical loot found from monkey mobs in this game.

Edited, Oct 3rd 2010 1:20am by Uryuu
#30 Oct 03 2010 at 12:28 AM Rating: Decent
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Mithsavvy wrote:
The more SE sees the complaints, the more likely they are to fix it. Keep posting stuff like this because the game could be really fun without all of these minor annoyances that combine to be a major draw.

Honestly, I just spent the majority of my Saturday doing yard/house work because I knew that if I logged into ffxiv I would be wasting hours just to find some boots I need and managing my inventory and dealing with the hassle of the broken chat and search functions. Until they fix these things I'm only inclined to log in for an hour here and there because right now 2/3 of the time I spend playing feels like work.



I agree with your reasoning about not logging in.. Had friday and most of Saturday off, wanted to log in, but then I realized I'd be logging in to gain maybe 500 SP on pugilist from my leves.. I'd do crafting leves, but I've got maybe 22 anima right now and I have to go to like 3 different camps to get mats, then spend about 20 minutes crafting the items, then another 2 minutes turning it in, then I've gotta either run or port to another camp and do it all over again..

Maybe it wouldn't be so bad if I could actually make something useful, it's just that I don't want to level up 3 other crafts to 20 just to make level 7 armor and don't even think about telling me to try buying the mats off other crafters. I'd have more luck finding a ***** in walmart.
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#31 Oct 03 2010 at 12:35 AM Rating: Decent
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Due to the similarities of poor development, server/UI malfunction, and general disregard for the user experience. I will now refer to FFXI and FFXIV in a combined effort as FF$Ipeed until at such a time, the game becomes a game worthy of inserting a quarter.
#32 Oct 03 2010 at 1:41 AM Rating: Good
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Borkachev wrote:
Quote:
I'm not sure anyone (even SE) can do much about overpopulation, but I am certain that the problem will work itself out as people start to spread out more and the spur-of-the-moment players start to drop off at the end of the month.

This game is in trouble if its population has already peaked. There probably aren't 200,000 subscribers total at the moment.

They need to fix the root of the issue, not wait it out.


Well technically there are 0 subscribers right now - everyone is still in the trial period and therefor not paying a subscription fee.

That said, the CE sold over 220k copies in North America alone in its first four days. Add in Japan and Europe as well as an additional week of sales, and it's pretty safe to say there are over 200k people playing right now.
#33 Oct 03 2010 at 1:57 AM Rating: Decent
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Quote:
Maybe it wouldn't be so bad if I could actually make something useful, it's just that I don't want to level up 3 other crafts to 20 just to make level 7 armor and don't even think about telling me to try buying the mats off other crafters. I'd have more luck finding a ***** in walmart.


This made me laugh, mostly because you just gave me an idea.
#34 Oct 03 2010 at 2:51 AM Rating: Decent
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CupDeNoodles wrote:


This made me laugh, mostly because you just gave me an idea.


Don't tell me you're going to go ***** shopping at walmart..

Yes, useless post is useless, but it's for the lulz just like the game
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