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#52 Oct 03 2010 at 8:13 AM Rating: Excellent
254 posts
brendan03us wrote:
Your options are, basically: (1) spend hours rummaging through the various retainers in the hope of finding gear upgrades, and probably not finding anything affordable, (2) spend your time leveling all of your crafts or (3) belong to a LS with a lot of crafters who can craft gear for you.

That's all well and good, but as most of us know, the % of "MMO players" who like to dedicate 50%+ of their playtime to crafting is not that high. Many don't like to craft at all. Even more will craft a bit, here and there, as a sidelight for when they get bored with adventuring, etc. Only a small percentage of MMO players play MMOs specifically to spend half or more of their time crafting. That's just how it is.

It's in that context that the lack of an AH becomes an issue. What it does is *force* people into a very certain playstyle which is very crafting heavy (or to be a member of a crafting-heavy LS) in order to play the game. A lot of people won't like that. My guess is that quite a number of people will get the game, enjoy it until they are around class rank 15 or so and start hitting the gear upgrade threshold, only to learn about the three options above ... and end up leaving the game. That wouldn't happen if the game were designed to accommodate the most common MMO playstyle -- heavy adventuring, light or no crafting -- together with crafter-specific playstyles. Instead, this game leans very, very, very crafting-heavy, and that will limit its appeal overall. An AH would sand off the rough edges of that, but, yes, at the expense of giving RMT an in-game tool to use. I guess SE is coming down on the side of their own relatively narrow game design, rather than adding a common sense function which, yes, helps the RMT people but also allows players to more effectively play the game according to their own preferred playstyle, rather than having to follow a crafting-heavy playstyle.

Exactly. Even if you say to yourself, "Okay, let's give this crafting thing a try and make my own weapons before I need them," a Marauder looks at the ingredients for his level 6 weapon and sees he needs Buffalo Leather for the Strap which is a level 29 Leatherwork item. Nice.
FFXI: Shassa (Sylph) 75 THF/NIN, THF/RNG, retired '08 ** EQ2: Shassia (Lucan D'Lere) 80 SK, retired '06 ** EQ: Shassa (Bertoxx/Terris Thule) 50 SK, retired '02
#53 Oct 03 2010 at 8:16 AM Rating: Excellent
123 posts
RayneZ wrote:
Can I have your stuff?

Seriously though, that's what the free trial is for; to see if you like the game or not. Well, check back in a few months and see if anything has substantially improved. A basic rule that I follow in most aspects of my life: If you're not having fun, don't do it.

Bye! :)

yea, except the free trial costs 40-70$ up front.

not so free.
i5-750 @3.4ghz/4gb DDR-1600/HD5770

Hundah - EQ2:80sk(Befallen) *current
Hunda - FFXI:75pld(fairy->hades) *retired
Measure - EQ2:90trb,90def(Lucan D'Lere) *sold
#54 Oct 03 2010 at 8:18 AM Rating: Good
169 posts
that s what ***** up about craft, the crafter should beable to craft the mats for a item at the item lvl or before that and then they ll beable to craft the item 5 job after sound more reasonable for me
#55KaineGestalt, Posted: Oct 03 2010 at 9:04 AM, Rating: Sub-Default, (Expand Post) People have no patience.. they want everything from the beginning.. some are even disappointed because there is no endgame yet.. I mean what the heck.. the game has just been released and they think already of endgame.. just have patience for godsake.. stuff and improvements will arrive with time, don't be spoiled demanding kids.. :|
#56 Oct 03 2010 at 12:26 PM Rating: Excellent
Edited by bsphil
21,739 posts
thehellfire wrote:
If you truly enjoyed the game something little like a sortable inventory would not make you quit.
It's never just one thing. If that was the only major flaw, I'd be wondering why they aren't fixing it like... this afternoon, but I wouldn't quit the game over it not being there. One big issue on it's own is foolish to quit over, but that's not really what the problem with FFXIV right now is.

It's not just the lack of an AH or a retainer search.
It's not just the numerous redundancies in the UI.
It's not just the needlessly compact chat box.
It's not just the over-the-top copy+paste job.
It's not just the combat system favoring spamming light attacks to level up.
It's not just the lack of UI shortcuts like ctrl+I to open the inventory screen.
It's not just the awkward updater and lack of encouragement towards external torrenting.
It's not just the fatigue system coupled with a still harsh exp curve after level 20.
It's not just the lack of optimization in the coding resulting in abnormally low framerates.
It's not just the inability to see party members on the main map.
It's not just the odd lack of functionality like being able to run while viewing a bazaar.
It's not just the random assortment of other bugs that make the game a bit more annoying.

It's not just one problem, it's running into problems everywhere you go. It wears down on people, and is only magnified by the lack of content (understandably so though). There are a lot of big issues that need resolving, and they are complimented with smaller issues around every corner.

Some people will still enjoy the game in spite of its flaws, but right now too many people are discouraged because of them. Here's the most important part though: If you want the game to be successful, you need to be fixing the problems that are stopping people from having fun, not minimizing the voices of potential customers who are unhappy with the game. A blasé approach to getting around to fixing issues is not going to cut it, they need to be working double time and overtime to hammer out all of the problems to make the foundation of the game as smooth as possible before too many people get sick of waiting for changes to come around.

Edited, Oct 3rd 2010 1:32pm by bsphil
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#57 Oct 03 2010 at 12:40 PM Rating: Good
1,235 posts
Exactly. Even if you say to yourself, "Okay, let's give this crafting thing a try and make my own weapons before I need them," a Marauder looks at the ingredients for his level 6 weapon and sees he needs Buffalo Leather for the Strap which is a level 29 Leatherwork item. Nice.
~ Shassa

They did this in XI too. I really don't get what their reasoning is. We learned in XI that this system resulted in no one being able to upgrade for quite some time at launch. We also learned that we players couldn't craft our own gear unless we focused exclusively on crafting, then returned to level our jobs later. We learned that you weren't going to be making money crafting for players of your level, that only those already way ahead of you would be making all the money- high levels selling to the low levels, and the low levels at their mercy- and once we were high enough, the older crafters had control of the market. In XI's case it was compounded by the fact Japan had 8 months of exclusive play before it was released to everyone else, so for a year or more after we got access, they controlled supply and pricing.
We learned a lot, SE apparently learned nothing.

"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
#58 Oct 03 2010 at 1:02 PM Rating: Good
175 posts
Actually forget it.. is there no way to delete a post..?

Edited, Oct 3rd 2010 3:03pm by KaineGestalt
[ffxivsig]1810107[/ffxivsig] | I still believe in FFXIV...
My name is pronounced "kai-neh" actually.. and yes, it is feminine..
#59 Oct 03 2010 at 1:30 PM Rating: Good
259 posts
daour wrote:
Through reading several posts, I can see that 70% of the issues can be solved if the game has an AH, yet, is it hard to implement one? No its not, then why didn’t they do it yet and trying to work around it with retainers?
I think they have a problem with the UI system that prevents them from doing so, I don’t buy this economy and RMT thing.

It's not the omission of an auction house that makes FFXIV so bad. It's many things that just should work and do not. And this is especially frustrating when you know it just worked in FFXI. Why doesn't it work in FFXIV then?

Just today I was writing macros for my three highest jobs. Even simple editing functions like an enter key that would put the cursor on the next line do not exist in FFXIV (it does in FFXI). Infuriating details that you have to write /equip L.ring and not /equip l.ring, or "sub" instead of "off" what makes FFXIV so incredibly sad.
#60 Oct 03 2010 at 2:33 PM Rating: Decent
2,153 posts
Oh, and you are still on the lucky side of that issue.
About a week after launch, SE suddenly decided to rename a *lot* of the japanese items,
abilities and command parameters (like l.ear -> L_ear). Suddenly the macros I had spent
hours to write and test didn't work anymore. I found out getting killed over and over in
a guildleve because that **** crucial ability simply didn't fire.
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