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#1 Oct 03 2010 at 2:58 AM Rating: Decent
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This is something I posted on my LS forum and just wanted to share with the Alla community I have been a part of for a very long time. It's long and full of my biased opinions :P

I don't think of myself as a Blizz fanboy but I've been playing WoW for a very long time now and I enjoy it. That's why I play. Part of it is I feel Blizz does a pretty good job. Sure they ****** some things up but at least they are very pro-active. Is it right to compare ever single MMO I try to WoW? Maybe not but I do it anyway. I can't help it...

Disclaimer over. Here are some thoughts after playing FFXIV for a couple days.



I'm sure SE will be changing a lot over the next few months, years, etc.. Can we get some mouse over tooltips prz? How about mob levels? Anyone find a way to tell if a mob is within your level range when you select it? I found some mobs in the wild that one shot me. Also player levels. Click on a player and all you see is there health bar and name. You have to click the check player to see anything else. GG having FFXI flashbacks already. Not really a problem necessarily but still.... could you not see player leves in FFXI? Can't remember... Just seems a little silly not to show the level of things...

I know people have already been talking about targeting issues. Can be tricky to click on mobs for sure. Especially if you are fighting more than one. Seems like you have to play a little clicky game to target the correct thing. You hit tab when a mob is right in front of you and you end up targeting everything in site except for that mob. You can try mouse (or controller >yuck!<) clicking. I end up clicking on myself a lot. Very strange targeting. Happens with NPCs as well. Have to always make sure the camera is off to the side or I just end up clicking on myself.

I sometimes feel that new MMOs that come out are trying so hard to not copy WoW that they end up making things overly difficult. Example: party invites.... if someone invites you to a party you get no visual or audible notification other than a tiny little line of txt in the chat window. Then you have to bring up your options side bar and click on the invite icon. There might be a key stroke for this but who knows.. they give no tips. Another example, OMG what's up with the equip menu? Is it only me or does that thing jump around like crazy when you are trying to select a piece of gear.... I know I can set up macros to swap out gear but they made so much focus on weapon changing for every single thing in the game you'd think they could have included some sort of gear manager. Or a way to tie weapon/class changing together.

Don't want to come off too negative so some positives.

Being able to teleport around is pretty cool. It does use Anima though. I have not been able to find where it shows how much Anima you currently have or exact details on how it regens. I believe it's on a 48 hour type of cool down or something?

The leves system, although rather complex, is kinda cool. So far it seems you can do 16 total every 48 hours. This is effected by when you pick them up and when the server resets them on a 48 hour rotation based off 12 am Japan I think. The xp and gil you get from doing the leves is pretty impressive so far. Can get a bit tedious at times though with the crafting (local) leves. You end up kneeling at a camp synthing for literally hours at a time if you want to burn through all the leves you were able to pick up. The focus on synthing right now seems a little over the top IMO but the xp and gil rewards are awesome. The leve exchange deal... bleh. It's manageable put seems ridiculous. Gimmeh a quest, let me finish it, then give me another. End.

Being able to finish a quest in the wild, turn it in, then have the option to port back to camp for free is win though. Love it.

One thing I'm wondering about is what to do once you have completed your allotted leves for a 48 hour period. I'm physical level 12 right now. If I head out to the tier 1 camp and surrounding area to kill mobs the xp they reward is trivial. If I head towards the next tier camp/area the mobs there one shot me. Very difficult to tell what is a solo-able mob. Are they expecting us to group up in the mid teens and grind like FFXI? Not sure how party dynamics are in this game. I have not tried a healer class yet but as a Gladiator, which seems to be a tanking class (shield wearer) I have no taunt or threat/aggro increasing abilities as of now.

As for graphics, the game is quite stunning. The cities and the wilds. Beautiful. It does feel heavy though. I have a pretty monster pc and I am running max settings. Not as smooth as I would like. Very strange effect while running around. Get some lines/bands. Almost looks like screen tearing from going out of synch even though I have it set to monitor resolution. Wish they included vsynch setting. Maybe they still have performance tweaks to do. I sure hope so. I found most of the graphics setting don't really have much performance effect and when I turned AA off.... wow... looked like some 90s 2D nintendo game lol.


TLDR version. Very unique game. Much potential if SE keeps on top of things. One thing I have been very impressed with while playing WoW is Blizzard's constant support. Back when I used to play FFXI, I always got the feeling that SE's approach was, "oh you don't like x,y,z feature/effect in the game? Tough sh$t it's our game"... where as Blizzard is the exact opposite. They really take the player's opinions in to account. Even have forums where the actual game devs talk with the players. I know there will be a lot of difference in opinion here but I have found Blizz to be an extremely attentive company. When there is a huge player outcry about a current feature or upcoming change to the game, they take care of it ( I know not EVERY single issue...). I have even seen them change upcoming patches due to player outcry over a proposed change. I hate to compare WoW again, but clearly they are on to something lol. The proof be in the puddin'. I hope SE is willing to cater, at least a little bit, to the community that is paying their bills. There is promise here.

Maybe my TLDR version was also TLDR.... Idk.. I am psyched about the game though. Can't wait to get home and finish my local leves!

Shrub

p.s. Can you tell I'm bored at work?

Edited, Oct 3rd 2010 2:01am by Shrubbry
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85: Paladin, Warlock
80: Hunter, Shaman,
Druid, DK, Warrior,
Mage, Rogue, Priest

"My time is a piece of wax fallin’ on a termite
who's chokin’ on the splinters."


#2 Oct 03 2010 at 4:36 AM Rating: Excellent
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You're right. Was a long post lol

Nice to see not all bashing though. I'm still on the fence about the game

/crosses fingers SE is going to shock and wow with content and fixes!

Edited, Oct 3rd 2010 6:37am by alataho
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#3 Oct 03 2010 at 4:50 AM Rating: Excellent
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Leves are 36 hr timer. blue / too weak, green / easy prey, yellow / decent challenge and red is tough, don't really need lvls this pretty much covers it. Anima is bleh atm but travel options will released soon so that really isn't a problem. Most mmos out there are a pretty bad copy of wow but even wow now is pretty bad, it was good but now I mean its Q dungeon, get 80 in 2 weeks and spam raids and restart when a new exp comes out, pretty aweful w/ thier ps1 graphs too. I'm pretty happy that SE doesn't listen to what players want cause then the game would probably become an easy lvling, repeat synth crappy pvp game like everything else out there. I personally love the game atm and theres like no content XD i'm glad your having fun with it too :)
#4 Oct 03 2010 at 6:29 AM Rating: Good
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Great..... color coding for mob level. sigh. I'm going to have to say I would rather have a level number. I'm color blind. Red and green are an especially tough one.

I hear about WoW's graphics being dated but I actually love em. The world is rich with color and the gear is exciting and outlandish. I can't lie, I'm a glowy weapon and shoulder armor type. I guess to each there own. Some really love the "realistic" style but I'm not always for it. I think they tend to be a bit drab. FFXIV does not look too shabby though. They've updated quite a bit from XI. The scenery in the distance looks good, the vegetation is more diverse and colorful, the characters are appealing and the towns are sharp.

You're right, not every suggestion from the community should be implemented. I think Blizz might be on the far end of dumbing their game down but SE can sometimes be too far on the opposite. If the community, across the board, from the fanatics to the casuals, cries out for something the devs should listen. Ignoring is not act of purity or honor, it's just being stubborn. People are griping a bit about XIV. I think it's less about wanting SE to make the game easy or turn it in to WoW and more about wanting the game to just function well. They can make the game as different and unique as they want but it will still suck if the UI is so clunky it's unpleasant to use. Or the lack of system optimization and lag is too much to deal with. Also, I believe SE, in their own words, said the game was going to be as fun/accessible for both the hardcore and the casual. They will have to plan accordingly if that statement is true. "Accessible for casual gamers" doesn't go together with ridiculous time sink.

It is in it's infancy and easy to pick out all the rough edges. Perhaps be a bit over critical. We'll just have to see where it goes.

I'm definitely not ready to throw in the towel.

Glad you are enjoying it so far as well.
____________________________
85: Paladin, Warlock
80: Hunter, Shaman,
Druid, DK, Warrior,
Mage, Rogue, Priest

"My time is a piece of wax fallin’ on a termite
who's chokin’ on the splinters."


#5 Oct 03 2010 at 10:12 AM Rating: Good
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2,535 posts
Shrubbry wrote:
Great..... color coding for mob level. sigh. I'm going to have to say I would rather have a level number. I'm color blind. Red and green are an especially tough one.


Well the difficulty indicator also changes shape depending on difficulty - but the shape difference is rather more subtle than the color change. Basically, the indicator has more spikes for more difficult mobs.

Something like blue diamond (easiest), green square, yellow triangle, red octagon (hardest) probably would've been better.
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