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somone peed on my expFollow

#1 Oct 03 2010 at 7:13 AM Rating: Default
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what the ****, i was playing and having fun and leveling my skills and now my exp bar is yellow. my levels are 17 MRD, 11 PGL, 13 CON, 4 leather works, 12 cloth craft, 7 botany, 5 fishing and my phys level is 21. no matter what class i changed to they are all yellow. the last class i started leveling was MRD and i had all my other class up to there current levels. once i got a little into rank 17 MRD my exp went yellow and changing classes dose nothing. I was told the exp was for each class and separate but i shouldn't have a yellow exp bar for the rest of my classes. however i have also seen people who are level 27 in their class skills so i do not know why i have the yellow exp bar. dose the exp bar mean i lose exp or did i misread something.
#2 Oct 03 2010 at 7:20 AM Rating: Decent
You sir, have just hit fatigue. Basically means it's time to switch classes or suffer a decrease in xp gain. Think it resets tues or weds.
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#3 Oct 03 2010 at 7:21 AM Rating: Decent
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#4 Oct 03 2010 at 7:26 AM Rating: Decent
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OniElvaan the Eccentric wrote:
You sir, have just hit fatigue. Basically means it's time to switch classes or suffer a decrease in xp gain. Think it resets tues or weds.

hello, did you read what i said? ALL of my classes have the yellow exp.
#5 Oct 03 2010 at 7:35 AM Rating: Default
loki1991 wrote:
OniElvaan the Eccentric wrote:
You sir, have just hit fatigue. Basically means it's time to switch classes or suffer a decrease in xp gain. Think it resets tues or weds.

hello, did you read what i said? ALL of my classes have the yellow exp.


One, you didn't really explain if you meant skill or physical xp. If it's skill, switch classes. If it's physical, well tough ****, deal with it. I've been maining crafter classes. I've hit surplus, four days in when it opened, I'll probably be hitting it again today or tomorrow. You know what I'm going to do? I'm going to deal with it. Isn't much else to do besides dealing with it.
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#6 Oct 03 2010 at 7:37 AM Rating: Good
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He clearly stated that when he switches class the yellow numbers are still there. Why don't you just fess up to your lack of reading?
#7 Oct 03 2010 at 7:42 AM Rating: Decent
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ok, i will try and explain this as best i can. i started the game as CON and got to 13, decided i would play PGL and hit 11, then i moved onto marauder and a little into rank 17 marauder my exp goes yellow for my class skill. no matter what class skill i change to it is all yellow exp. As in i have my axe on (marauder) and exp is yellow, i put my wand on(CON) and it is yellow, i put any weapon, ANY WEAPON i put on and my CLASS SKILL not phys is still yellow. I do not understand this bull **** because i have seen level 27 CLASS skill players not even a week into the game.
#8 Oct 03 2010 at 7:49 AM Rating: Decent
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Are you switching your weapon and then going and killing something, or just assuming?

Sometimes, in your case, you switched from your MAR who most likely has fatigue, to your CON. Since your MAR had a yellow bar it just doesn't update for some reason until you kill a few mobs.

Basically what I am asking is if you tested if you were getting less SP prior to ranting here.
#9 Oct 03 2010 at 7:56 AM Rating: Decent
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no i did not kill a few mobs after because getting skill exp is just chance and it ranges a fair bit. When i was killing dodos with my marauder from rank 13 to 17 i was getting anywhere between 300 and 32 skill exp right through that range, and that was if i got any, the most i got decreased with my rank fairly quick.
#10 Oct 03 2010 at 7:59 AM Rating: Decent
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loki1991 wrote:
no i did not kill a few mobs after because getting skill exp is just chance and it ranges a fair bit. When i was killing dodos with my marauder from rank 13 to 17 i was getting anywhere between 300 and 32 skill exp right through that range, and that was if i got any, the most i got decreased with my rank fairly quick.


Ok, so this may sound like a really crazy idea, but why don't you put on your wand and go kill five or six things. I'd guess that yellow bar will go back to white.
#11 Oct 03 2010 at 8:33 AM Rating: Good
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yea, after i killed something in another class it changed. i am kind of annoyed with the exp limit tho because i was really looking forwed to focusing on one class and it's not like they have anything but level in the game atm.
#12 Oct 03 2010 at 8:50 AM Rating: Decent
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Quote:
yea, after i killed something in another class it changed. i am kind of annoyed with the exp limit tho because i was really looking forwed to focusing on one class and it's not like they have anything but level in the game atm.


"It's not like they have anything but level..."

Then why level one class? There is no destination for you to reach at this time.

This game does not work on having one class, it's not a single-class game. You want to level as many classes as possible so you can incorporate skills from other classes into whatever you're playing, and essentially create your own job class.

Plus the benefit of there being no end-game at the moment is the fact that you are basically able to level everything while you wait for more content, so when the end-game does come you will actually be prepared rather than have to do it all later when there's other stuff to do.
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#13 Oct 03 2010 at 8:55 AM Rating: Decent
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yea but i feel like i am at a hard part of the game in my level and i just want to push through it. i say it is hard because something is ether to weak or to strong. once i get y phys up some more then leveling the rest shouldn't be to hard, but i hate crafting so i stick to killing.
#14 Oct 03 2010 at 8:58 AM Rating: Good
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I personally love crafting in this game.

Actually what I'm doing until there is some actual content later on is essentially leveling everything. Almost every class is around level 10+ right now. By doing that I don't need to spend any gil whatsoever apart from weapons/tools for classes and I can make all of my own stuff for free. By the time I'm actually ready to focus on something to level I'll already have several million gil and all of my gear created by myself.

I'm still wearing my level 1 gear for the most part and almost all of it is broken yet I can still successfully craft and level up just as easily. No need to waste money on anything and I'll be more than ready when more content comes out.
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#15 Oct 03 2010 at 9:02 AM Rating: Good
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loki1991 wrote:
I do not understand this bull sh*t because i have seen level 27 CLASS skill players not even a week into the game.


CE started 8 days earlier than normal edition. I've only hit the Surplus TODAY, at rank 20 nearing 21 Goldsmith, because I've played since the 22nd.
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#16 Oct 03 2010 at 9:12 AM Rating: Decent
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Khornette wrote:
loki1991 wrote:
I do not understand this bull sh*t because i have seen level 27 CLASS skill players not even a week into the game.


CE started 8 days earlier than normal edition. I've only hit the Surplus TODAY, at rank 20 nearing 21 Goldsmith, because I've played since the 22nd.

i know, i have the CE but seriously a level 27 CLASS skill is bull crap. I am 21 phys and rank 17 marauder i do know that is an average level for players, but seriously level 27 WITHIN a week of release of the CE is overboard and shouldn't be achievable with this exp drop because it dose get to 0%
#17 Oct 03 2010 at 9:17 AM Rating: Good
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loki1991 wrote:
Khornette wrote:
loki1991 wrote:
I do not understand this bull sh*t because i have seen level 27 CLASS skill players not even a week into the game.


CE started 8 days earlier than normal edition. I've only hit the Surplus TODAY, at rank 20 nearing 21 Goldsmith, because I've played since the 22nd.

i know, i have the CE but seriously a level 27 CLASS skill is bull crap. I am 21 phys and rank 17 marauder i do know that is an average level for players, but seriously level 27 WITHIN a week of release of the CE is overboard and shouldn't be achievable with this exp drop because it dose get to 0%


It is possible, why, I've only hit Surplus at rank 20 near 21, while you hit Surplus at rank 17. This is probably because you spend a huge chunk of continuous time on your class, notice continuous. For example, if I spent 2-3 hours a day leveling my class, I hit Surplus at r21 within 1 week (total 14-21 hours). You spent 0 hours on the first 5 days and total 10 hours within the last 2 days, you hit Surplus at r17. The key to maximize rank here is to hit your surplus every day and STOP grinding that class.
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#18 Oct 03 2010 at 10:56 PM Rating: Decent
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hem, i killed a few things with my axe even tho it is in yellow exp and i get a message saying "Your axe skill bonus increases" did the translate ***** up or did they change it?
#19 Oct 04 2010 at 12:52 AM Rating: Decent
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this doesnt look so much like a "why have i stopped getting as much exp" or a "i hate the fatigue system" thread .. looks more like a "i have to keep up with those higher level people wah wah wah why are some people level 27 and im only 17!!??!!

seriously, play the game while you can.. once endgame comes out it will turn back into a "you must be here at this time to do this for 4 hours or get kicked from one of the very few places that you will get the chance to get anything remotly good"

you dont have to keep up with people, go do something else.. level a craft, level another class, go explore... i hate all these "i must be highest level" people, surly thats not enjoying the game?!

am tired and grumpy so /rant
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#20 Oct 04 2010 at 1:00 AM Rating: Good
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This thread makes me hurt.
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#21 Oct 04 2010 at 1:14 AM Rating: Default
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Rjain wrote:
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yea, after i killed something in another class it changed. i am kind of annoyed with the exp limit tho because i was really looking forwed to focusing on one class and it's not like they have anything but level in the game atm.


"It's not like they have anything but level..."

Then why level one class? There is no destination for you to reach at this time.

This game does not work on having one class, it's not a single-class game. You want to level as many classes as possible so you can incorporate skills from other classes into whatever you're playing, and essentially create your own job class.

Plus the benefit of there being no end-game at the moment is the fact that you are basically able to level everything while you wait for more content, so when the end-game does come you will actually be prepared rather than have to do it all later when there's other stuff to do.


Do you really need to ask that question, or are you really that clueless?

From what I personally experience, I level a class because I enjoy it. FFXIV punishes you for enjoying a class too much while leveling. There's really no other way to look at it. The system's for limiting progression, not to help with 'branching out'. The 'freedom' of the system is just that; an illusion. The subjob system from XI had infinitely more freedom without any of the halted advancement. If someone wants to try out another class they'll do so because they enjoy it. Forcing players to advance out because there's nothing else to do when they hit this arbitrary wall is ****-poor design. I seriously would have rather they just put in a low level cap and increase every 2 weeks. It would solve the design issues and give them time to develop content without punishing players.

"This game does not work on having one class, it's not a single-class game."

Uh, actually it is. Yes, you can ultimately decide which abilities to put on your hotbar but with everyone being strongarmed into leveling everything that leaves nothing to be unique. It's the most extreme form of homogenization I've ever seen in an MMO. The 'balancing' of this is going to be an utter nightmare.

"Plus the benefit of there being no end-game at the moment....."

There is no plus. Stop trying to make up excuses.

Edited, Oct 4th 2010 3:17am by StrijderVechter
#22 Oct 04 2010 at 1:17 AM Rating: Decent
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that is not what i am trying to get at, i am just wondering what is going on because there are some people out there already level 30+ and i am only rank 17 marauder and 21 phys and i have already hit the fatigued exp while others should of hit it long ago and are still leveling up the one class
#23 Oct 04 2010 at 1:36 AM Rating: Good
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You're making it worse ;x
#24 Oct 04 2010 at 3:03 AM Rating: Decent
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It's a core foundation of the game and they will never change it, just have to either live with how they demand you to play the game or find something else to play.
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#25 Oct 04 2010 at 3:07 AM Rating: Decent
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I have only hit the fatigue system once which I believe is the physical one. Next day, returned to normal.
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#26 Oct 04 2010 at 4:07 AM Rating: Good
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StrijderVechter wrote:
From what I personally experience, I level a class because I enjoy it. FFXIV punishes you for enjoying a class too much while leveling. There's really no other way to look at it. The system's for limiting progression, not to help with 'branching out'. The 'freedom' of the system is just that; an illusion. The subjob system from XI had infinitely more freedom without any of the halted advancement. If someone wants to try out another class they'll do so because they enjoy it. Forcing players to advance out because there's nothing else to do when they hit this arbitrary wall is ****-poor design. I seriously would have rather they just put in a low level cap and increase every 2 weeks. It would solve the design issues and give them time to develop content without punishing players.



So YOU were that guy in FFXI who only had a main job and no /sub - how did finding parties go for you? :P

Seriously, if you didn't level a /sub noone wanted you in a party and since FFXI was a very "group" based MMO you didn't advance. Depending on your class anyhow. BST could do it, but again with no /sub you would be gimped.

In FFXIV you do not need to level a "/sub" to get to end game, in XI you did. In both games you bring more variety to what your "main" class can do, however unlike XI - if you do not level any other class it will not be game breaking for you.

I do understand the fact that you are limited by how much you can level in any given week, but really from what I have heard the levels are pretty high.. people in mid-20's/30's after 1 week?

That is my thoughts on it anyhow.
#27 Oct 04 2010 at 4:48 AM Rating: Decent
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Tanstalas1 wrote:
Seriously, if you didn't level a /sub noone wanted you in a party and since FFXI was a very "group" based MMO you didn't advance. Depending on your class anyhow. BST could do it, but again with no /sub you would be gimped.

In FFXIV you do not need to level a "/sub" to get to end game, in XI you did. In both games you bring more variety to what your "main" class can do, however unlike XI - if you do not level any other class it will not be game breaking for you.


This is false. The same standard will still apply to FFXIV. The guy with more classes leveled up will have access to more of those classes skills and that will make him more valuable than you if you do not have the same skills. Seriously.

@OP

If you wanted to be higher level you should have picked a caster class. They are obviously meant to level up faster than everyone else. Why? Your guess is as good as mine.
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