I also wanted to refresh people on the information given by SE.
Q. I haven't been having much success crafting items. What am I doing wrong?
A. The colored, glowing graphics provides players with a large hint toward a successful synthesis. When the glow is white, the synthesis is at its most stable, and the chances of success are high. When the glow takes on a color, however, the chances of success are low. Players seeking simple completion of their synthesis rather than high-quality results should attempt to use the Wait command when the indicator is colored to restore the stability of the synthesis before finishing it.
Q. Is there a trick to synthesizing high-quality items?
A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result.
Given this information, I would suppose that when crafting a low level item with bold on red would net the highest quality gain. On the flip side, hitting rapid on white for higher level synths seems like the most efficient use. Normal on yellow would then be the standard pick for even level synths by default. Edited, Oct 3rd 2010 11:16pm by Castrophany
Rapid sucess rate is still very low on white, and the increase dur loss even from a sucessful syn made it worst. Better to use standard and hope you get a sucess syn with 0 dur. Rapid can fail with 27~ dur loss and 0% progress compare to standard which sucess more often and have some minimum progress.
This system current doesn't seem to be a wat color is good for wat type of syn, Its more toward wats the sucess rate is and gamble base on how much dur you have left.
You are preaching to the choir here. Though, with the information given, it can be assumed that this is the conclusion we are supposed to arrive at. I'll explain.
Though they haven't come out and said it, they let us make the connection with those two QnAs.
They say in the first that white has the highest probability of succeeding and the other colors have a lower chance.
Next, they say the difficulty of the synth has an affect to which more gain can be had; the harder the difficulty, the more gain. They give the example of a red synth. Going with the color scheme used everywhere in this game, we assume red is the hardest and yellow is the second hardest. When a mob cons red, we know to stay away, but we will try on yellow. When we beat a mob on red, we gain the most, and so on.
They have said hints exist all over the game for the crafting system. We can assume that the relationship with mobs to crafting is a hint.
Then we measure risk v reward.
On an easy synth, we can assume we can nail a red bold more often then not. A red bold will yield the most quality given this information.
On a hard synth, we are not looking for quality, just success. A white rapid would yield the least amount of quality gain, but give the most to finishing the product.
On an even level synth, we assume we can hit standards most of the time, though synthing on red is a bit tricky and can end in failure more often then wanted. We also know a bold synth will fail most of the time, too. A yellow standard, then, would yield the most quality gain and be the efficient option.
So next we move on to the second part of the second QnA. Successful repeated synths also increase quality gain. This can bring up a new strategy, which is just hitting standard on everything. Some people do this already. I have tested this out for one level of synths to see how it works. It doesn't always succeed, but it can give a decent quality item if it does. I usually only get about 3 successes before a failed attempt on easy items. (Though, I would suspect since this type of synthing strategy yields higher results, knowing SE, this type of synth also have a higher probability of error with each consecutive synth.) I don't, however, see this strategy working on most things, so I cannot recommend it. For example, this strategy will yield failures every time on hemp cloth.
I had other theories (and all given strategies will remain theories until solid confirmation is given by SE) but I lost my thought process. If I remember I will post again.