The One and Only SamusKnight wrote:
What I mean is how physical levels come into play. I'm a Rank 13 Conjurer with a Level 19 Physical. Now say I want to level Gladiator now, which is Rank 1. A friend of mine is a Rank 4 Conjurer, Level 12 Physical. Can we team up and take on enemies that will give us both a decent amount of EXP for our classes?
What if I want to join a bunch of other new people who have Ranks and Levels of 1? How does my physical level affect their EXP and our choice of enemies? When I've tried with just my friend (I went GLA 1, he was GLA9.) I noticed I took on alot more damage (Since our armor apparently scales own based on your job rank.) but the enemies fell pretty quickly and I couldn't get next to nothing on XP be it physical or class.
I'm not sure if somewhere in here is SE's idea of a broken level sync or whatnot, but how does it all work? I'm getting overly confused trying to figure out what levels I should be looking for in parties if I wanna level a low ranked class. Thank you.
Edited, Oct 3rd 2010 10:44pm by SamusKnight
Edited, Oct 3rd 2010 10:45pm by SamusKnight
The simple answer is yes. You can team yup and not alter your physical or class xp gain significantly, as long as you are willing to make some concessions.
The right answer however is a little more complicated. At that high physical level, if you are fighting lower level mobs (intended for say people under 10 physical/class level) you will gain almost no class xp. That's because class xp gain is determined by a super secret formula every time you perform an action. Actions that can trigger class xp gain are ANY action you can perform, even actions that you have equipped from other classes.
I.E. you can gain gladiator xp for casting thunder, so long as you can get it equipped.
The issue in this specific case is that your damage/survivability is not entirely based on class rank, but on physical rank and how you distributed your points. At 19 physical and if you have spent some points into vitality for instance you will more than likely have 400-800 hp switching to rank 1 gladiator. You may have spent most of your points into Int or Piety for instance as you leveled Conjurer. This your make your thunder/fire/aero/etc. one shot mobs. You would be loosing the ablity to AOE since you switched to non maging class however. In addition you would be hitting hard enough to one or two shot mobs, which would cause miniscule class exp gain if at all for you and the rest of the group.
Often in groups i find that mobs are dead before most group mates can finish a cast or two even doing higher rank 5 star leves. This stacks against casters as they ether over-nuke or heal once and die due to the interesting hate mechanics.
The BEST thing i've found is to team up with people that are not interested in quick kills. Especially for non-levequest groups. Leve groups are all about getting it done fast and at the highest star rating for the bonuses and are not a good way to gain any class xp. To gain class xp concentrate on surviving long enough to be able to use 2-3 abilities during the fight and you'll see a significant increase in class xp gain during and at the end of the fight.
Switching from 13 Thaumaturge to 1 Conjurer i was able to gain 400-500 class xp killing mobs that could barely scratch me, just by casting poison, and occasional heal/main hand weapon ability. That is not doable in full groups as stuff dies way too quickly or people are getting one shotted by the mobs. Either way you are not going to be fighting long enough to gain any significant class XP.
This is all based on the camps up to and included the lvl 20 ones so it is entirely possible that it changes at higher ranks.