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It just hit me, this game is for REALLY casual playersFollow

#1 Oct 04 2010 at 3:13 AM Rating: Decent
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For the last week I've been trying to get the feeling for this game, and at first it was quite frustrating with the lack of in-game community help, the lack of direction the game doesn't appear to give much in that respect but I pressed on hoping I would love the game, so I did whatever I could, did guildleves, grinded, tried to level some crafts, it did seem to me like it was not really aimed at the casual player, but more the hardcore player, so this morning I collected another bunch of local and regional guildlevels, and I did the regional ones, then did the local ones for crafting and grinded a little, and then it hit me I did not feel like doing anything else so I logged out, I think this is what SE are actually trying to achieve, I do not feel like I wanna run around the zones for 10-20 minutes at a time hoping I'll stumble across a spawned mob, and I don't want to spend an hour going through bazaars and retainers to find items I need for crafting, I now feel like I don't want to log in until I have more guildleves active, maybe this is not exactly what they had in mind but that's the way it's heading for me, I honestly don't want to login now until I can collect some guildleves so that's in 1 and ½ days time, I think at aiming to casual players they have made it too casual if you go alone with what they have given us, everything they have given us can be done within an hour or 2 per 36 hours, however if you don't like what they have given us you will end up having to work harder and longer and therefor become a hardcore gamer so they have totally missed the point imo.

I will continue to play very casually now and keep my hopes up that something dramatic will change otherwise I fear I will be bored bu the time my 30 days is up :(
#2 Oct 04 2010 at 4:52 AM Rating: Good
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c0d3r wrote:
For the last week I've been trying to get the feeling for this game, and at first it was quite frustrating with the lack of in-game community help, the lack of direction the game doesn't appear to give much in that respect but I pressed on hoping I would love the game, so I did whatever I could, did guildleves, grinded, tried to level some crafts, it did seem to me like it was not really aimed at the casual player, but more the hardcore player, so this morning I collected another bunch of local and regional guildlevels, and I did the regional ones, then did the local ones for crafting and grinded a little, and then it hit me I did not feel like doing anything else so I logged out, I think this is what SE are actually trying to achieve, I do not feel like I wanna run around the zones for 10-20 minutes at a time hoping I'll stumble across a spawned mob, and I don't want to spend an hour going through bazaars and retainers to find items I need for crafting, I now feel like I don't want to log in until I have more guildleves active, maybe this is not exactly what they had in mind but that's the way it's heading for me, I honestly don't want to login now until I can collect some guildleves so that's in 1 and ½ days time, I think at aiming to casual players they have made it too casual if you go alone with what they have given us, everything they have given us can be done within an hour or 2 per 36 hours, however if you don't like what they have given us you will end up having to work harder and longer and therefor become a hardcore gamer so they have totally missed the point imo.

I will continue to play very casually now and keep my hopes up that something dramatic will change otherwise I fear I will be bored bu the time my 30 days is up :(


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#3 Oct 04 2010 at 4:56 AM Rating: Good
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#4 Oct 04 2010 at 5:01 AM Rating: Excellent
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I think in my will to get this off my chest I forgot to add periods :D
#5 Oct 04 2010 at 5:36 AM Rating: Good
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c0d3r wrote:
I think in my will to get this off my chest I forgot to add periods :D


I think you're right. ^^
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#6 Oct 04 2010 at 5:48 AM Rating: Good
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hey can i say something? I understand where you coming from. I use to love playing hardcore in FFXI been a whm and i do miss the feeling of community you had in it. I been playing this in beta and now retail too. Strange thing is i have spoken to no one neither anyone spoke to me in 6 odd weeks of playtime (beta+retail).
But i do love this game, sadly when ffxi was out 7 yrs ago i was single and lot of time on hands, like most of my friends i made in it. We all got families and jobs that take 90% of our time. I like the casual style of this game as in one week i got CE version i been on total of 2 hrs. Downside of this ease of play is, that there is no community i feel. Anyway i am on melmond server. Been thinking of deleting and starting new on another server :(.
#7 Oct 04 2010 at 5:53 AM Rating: Decent
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I'm on Watai a high populated server and it's basically that way, I don't think it matters what server you go on sadly :(
#8 Oct 04 2010 at 6:01 AM Rating: Excellent
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I will say that I'm in a very social linkshell. Every time i log on there's someone starting up a new conversation, be it about real life stuff or in game stuff. But yeah, in the open world i don't see the same level of sociability as i do in ffxi.

At least there is no "Barrens Chat" though...lol.

As for casual, yes, That's the reason anima recharges slowly, guardians favor recharges slowly, and leves have a reset timer. Its to slow the pacing of people who can "super grind" to a level cap versus people who work 40+ hours a week and still want to be semi competitive in the game. It has kind of worked, although i have some people approaching rank 30 on some classes, whereas my highest class rank is 13.
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#9 Oct 04 2010 at 6:21 AM Rating: Default
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Not really that hard to figure out guys..

The chat system is broken horribly and most people are doing something that exposes the flaw.

Heres a hint, while crafting you cannot chat. It constantly wipes out what you type in. So no one sitting crafting can BS with anyone... and generally what I see going on are things that can be answered by anyone who either looks at the map or reads the tutorial and plays through the first mission anyway... well its either that or we stop to BS so that you can complain about how little armor/weapons there are and how your stuck in lvl 1 gear. (See how that works? )




Edited, Oct 4th 2010 7:23am by windexy
#10 Oct 04 2010 at 6:31 AM Rating: Excellent
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I'm really enjoying the fact that I can log in for an hour, gain a bunch of experience, chat with friends, and log off feeling like I got something done. I'll be playing for a while to come Smiley: thumbsup
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#11 Oct 04 2010 at 6:38 AM Rating: Good
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as a casual "mmos aren't a second job - because i actually have a second job" player, i disagree.
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#12 Oct 04 2010 at 7:51 AM Rating: Good
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I dunno I have to disagree with all of this. I'm rank 21 Gladiator, and I actually find myself not having time to get everything done... and I play a reasonable amount (usually 4-5 hours a night, more on the weekends)... I do most stuff duo with my girlfriend, but by the time we get all our local leves and regional leves done, we usually only end up with a couple hours to grind before the next reset. We typically do all 8 leves as rank 20, though, so it's more time consuming since we're hopping between all three cities to do so.

After all that I'm left with little time to do things like browse market wards (lol) and level up subs.

There's definitely a lack of content, but I don't think an unreasonable amount for a brand new game. It's enough to keep me busy and I wouldn't exactly consider myself "casual"...


#13 Oct 04 2010 at 7:53 AM Rating: Decent
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I like feeling like I don't have to allocate 6 hours at a minimum to get something done. I don't have blocks of 6 hours, in general. ****, I've been doing guildleves on my PC while having my Macbook open, sshed into the cluster where my jobs are running, getting my actual work done. It's fun.

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#14 Oct 04 2010 at 7:57 AM Rating: Good
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I totally agree, I was getting frustrated at first because I entered with a ffxi mentality, but now I understand and actually I think its a really good thing. I just changed my perspective a bit on how to play this game. Its more of a log in for an hour or two a day type of game unless you've got nothing better to do and feel like grinding.

This is actually great for me with such a blockbuster lineup of console games coming, I can still progress in my xiv game while still getting to enjoy the console games as well. When I played ffxi one of my regrets was that I missed out on a lot of good console games because I spent so much time dedicated to that game. I'm going to take a different approach this time out.

Whats the rush anyways? The thing is practically still in beta, might as well take your time and let SE have some time to implement some stuff.

This is a long-term casual game in my opinion, and a lot of hardcore players will be disappointed, but a lot of casual players will love it, I just hope its market doesn't suffer because of people approaching it with the wrong mentality. Once we finally do get to endgame I'm hoping something fun will be waiting.

Edited, Oct 4th 2010 10:01am by melbolt
#15 Oct 04 2010 at 8:11 AM Rating: Default
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measureups wrote:
as a casual "mmos aren't a second job - because i actually have a second job" player, i disagree.

Well i am. Casual player but not sure what in his sentence you disagree with or did you just want to disagree because you enjoy that game is built for you even though the things he said are accurate? As for me i agree with OP about their intent but feel for many they failed miserably and made he game a tedious mess for casual and hardcore. I have time to play 1w to 14 hours in one sitting so 1 set of levequests a week compared to 4 or 5 per week for casuals that may play less than i do. Not that big of a deal to me if the game is fun i have no reason to race, but i would prefer not having ridiculously inflated bonuses for those that can log in every 36 hours. I have to sell my loot to vendor because no way do i have time time to figure out which are the most in demand items and sell well. My inventory and retainer were loaded with +1, +2, and +3 items. What a joke. Their ridiculous inventory management (very minimal space, wards, etc) combined with the slowest and clunkiest inventory ui i have ever seen does not build community in my opinion; just frustration.

In their effort to appeal to casual players they are driving off a lot of people of all playstyles.
#16 Oct 04 2010 at 8:12 AM Rating: Good
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Wint wrote:
I'm really enjoying the fact that I can log in for an hour, gain a bunch of experience, chat with friends, and log off feeling like I got something done. I'll be playing for a while to come Smiley: thumbsup



Pretty much my exact feeling.
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#17 Oct 04 2010 at 8:30 AM Rating: Excellent
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windexy wrote:
Not really that hard to figure out guys..

The chat system is broken horribly and most people are doing something that exposes the flaw.

Heres a hint, while crafting you cannot chat. It constantly wipes out what you type in. So no one sitting crafting can BS with anyone... and generally what I see going on are things that can be answered by anyone who either looks at the map or reads the tutorial and plays through the first mission anyway... well its either that or we stop to BS so that you can complain about how little armor/weapons there are and how your stuck in lvl 1 gear. (See how that works? )




Edited, Oct 4th 2010 7:23am by windexy



Uh...If your chat text gets disrupted...Hit the space bar then the up arrow key and it will bring up the part you typed and you can continue.
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#18 Oct 04 2010 at 8:32 AM Rating: Good
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I can see where you're coming from, and I admire your ability to find the rosy side of something. No this was not their intent. Tivo wasnt made so people would watch less TV, it was made so people could watch more.

Yes its awesome that people can log in, get their leves done, and log out after an hour or 2. Its not awesome, that after that, people who want to keep playing are in for a slow experience. its the same idea as surplus, a wall that encourages you do something else (be it level another class or log off), is still a wall. except in this case its just a very disheartening hill.
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#19 Oct 04 2010 at 8:47 AM Rating: Default
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I disagree because I have tossed in 12 hours over the weekend to only gain a couple levels and gain a little bit of cash. I need a longer weekend to push the results into any noticeable category.
#20 Oct 04 2010 at 8:54 AM Rating: Default
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If I can't find something in a market ward, I ask someone to help me look. I also help others to look. I've never spent more than 10 mins in the MW.
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#21 Oct 04 2010 at 9:16 AM Rating: Good
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I agree with the OP to an extent.

It really does seem that SE in most respects (barring the retainers) is making this a casual game. And in turn we have to change our mindset. Either that, or SE is purposely making timesinks prior to PS3 release, to cover up the lack of content, perhaps to curb addiction, or whatever.

In response to the former, most people aren't wholly casual or wholly hardcore. I can play a couple hours a night. I can do some crafting, take a couple of battleleves and if I'm lucky and manage my retainer. And when you do that it is actually kinda fun.

However, if I have some extra time (like on the weekend) where I may have several hours to play, there's nothing really in place for expedited leveling or general content. Sure you can group, but there's not a good invite system. You can solo grind, but most mobs are few and far between. Yes these things can be done but they just aren't made, for the lack of a better term, easy.

And from that, I don't have to play it. I don't need to play it, as I just don't have that drive that pushes me to play the game.

Although that lack of direction is in a big part due to the game being new and things not being defined. Once things are defined and we know what they are (the purpose for abilities and battle regimens and the like) then there will be definitive milestones to reach and hence, I believe, more motivation to play.
#22 Oct 04 2010 at 9:43 AM Rating: Decent
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It's really hilarious to me how people rationalize the fact that Squeenix released a **** poor incomplete game.

The ONLY feasible way to play this game as a min maxer is to do EXTREME multitasking. Your linear character progression is halted by the ability to only complete 8 leves, plus XP fatigue. Thus, forcing you to level up all sub jobs in the mean time along with EVERY craft because let's face it guys, they are extremely interdependent on each other.

The boredom sets in extremely fast because in essence all classes are the same, spam 1 key = profit. At higher levels sure it can get more complicated but seriously the majority of the time you are spamming 1... BORING!!!!!!

Next lets talk about the horror of crafting. The minigames are all the same, and get extremely repetitive especially when you have 10 steps in order to get one synth. Gamebreaking crafting? Hardly... just a mere time sink to halt progression even further in order to slow the "No Endgame content QQ".

This game appeals to a multitude of people based on the name ONLY!!! OMFGBBQSAUCE another FF MMO!!! YAYZORZ!!!! Once you play it for a day you think wow, this game is beautiful and you feel like your going to be immersed into a great rpg/mmo with beautiful story and CG cutscenes. Then after playing for a day you are lost, and the servers are silent. The quests are absent, the FFXI feel is not there... BUT BUT BUT you want it to be there, so you RATIONALIZE why this game is not great. You tell yourself it will be fixed, you use the "It is the first week of release" excuse, you try to convince yourself that crafting is cool, or fishing is fun.. all the mean while, you are dieing to quest mobs because of horrid server lag that doesn't register your cures or attacks. The Craptastic target system that frustrates you each time you pass over your next target when you get an add. Then you come back to town and waste 15 minutes clearing your inventory to an NPC and then spend an hour looking for a new wand a robe that you don't even find. Man this game is Awesome!!!!

Sure FFXIV has it's strong points, but NONE of them haven't been done already in previous MMO's. Character creation is much better then FFXI, BUT BUT BUT its just a standard norm in todays major MMO genre. Sure, having abilities from all different classes to make true hybrids is cool, but thats about the only REAL strong point of FFXIV. The downside is, no matter how GREAT your hybrid toon is intermixed with various attacks and abilitites, the game still sucks, and you'll still probably wind up hitting 1,1,1,1,1,1,1,2 anyways.

This game is not for casual players. It is not for Hardcore players. It is a game that will be played by people that are willing to waste their time playing a lackluster, poor performing, repetitive MMO, with major flaws, only because it has a FINAL FANTASY name.

Ask yourselves this. If in 2000, FFXI and FFXIV both came out at the same time, which MMO would you play??

#23 Oct 04 2010 at 9:55 AM Rating: Decent
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#24 Oct 04 2010 at 9:58 AM Rating: Default
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Agreed.

I found that games in facebook have more challenges than FFXIV.
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#25 Oct 04 2010 at 10:03 AM Rating: Decent
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I dont know I wouldnt wanna call this casual, its more of an uber time sink. Time Sink games tend to favor hardcore players. I mean to craft a basic i mean BASIC item to wear...would require like 4-6 mats from 2-3 different crafts. And these basic mats are like hard to find. The fact you only get 80 slots for stuff is nutty. Considering that the +1, +2, +3 versions take up slots themselves dont forget there is a NORMAL named item. I mean wouldnt 1,2,3 be enough?! UGH. The best is its like to make a level 9 new crafting/harvest tool it requires someone who is 21....a level 9 weapon required me and friend to kill a level 15 monster i mean really?
#26 Oct 04 2010 at 10:11 AM Rating: Decent
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Multitasking is the whole point. That's why there is more than one task. You can't just do leves. You can't just run through the story line. You can't just spam one button... no wait. You CAN do that, but you won't get very far for very long because your EXP slows down and you have to go do something else to get anywhere quickly.

Question: Just how does one get "lost" in a game with a Quest Journal and a Map? The quests are the proverbial "paper bag". Can't find your way out? Don't blame the game. I have no idea what you mean by servers being silent. Fabul must be the "chatterbox" server.

You are right about fishing. It sucks. I hate the fishing game. It's boring and repetitive and senseless. At least with the logging game I can chop, drop, and go in less than 5 mins for tree. I hate the fact that fishing makes you SIT there. And I like to fish. Actually, I just drop a line in the water, attach a bell to the rod, lean back and take a nap... but at least then I get to DREAM about something exciting.

Question: How do you die on levequest mobs?

If FFXI and FFXIV had come out at the same time... I would have played FFXII. Twice. That game beat the pants off of both of those. :D
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#27 Oct 04 2010 at 10:27 AM Rating: Decent
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Honestly, if you're only hitting 1,1,1,1,1,1,2... you're doing it wrong. Considering every class I've played can get 1000tp in about 2.5 hits, you should be able to conceivably do at least 1,1,(1), 2, 1, 1, 4(what ever your other ws is, unless you're purely lvling pug, then you don't get other ws till like 18). Mix in various other sub(or main) abilities like healing, buffs, debuffs, or those one off abilities, and you should never have trouble getting into a rut of spamming your generic attack. ****, even pugs have to mix in light strike often enough to keep up the buff.

As for not enough to do, I guess that all depends on your mmo roots. I played eq1 from kunark until GoD, so I am fine not needing npcs to tell me I need to be leveling up. It's probably the same reason I didn't have any problem playing Aion. There are just people out there who like killing monsters, watching their xp bar fill, and seeing nifty things filter into their inventory. n the other hand, if say, WoW or a game that has come out since then was your first MMO, I can understand that you might have trouble occupying your self with out a constant chain of npcs telling you to go collect rat fur and bring their friends cookies on the way. If you take off your rose colored glasses, you will realize ffxi was the same old guard formula as the games we grew up on. Sure, there were awesome missions, and the od quest sprinkled around npcs in town, but at the end of the day like 90% of our gaming experience in that game was farming xp in party situation for hours at a time, and this is the clincher, for no other express purpose than leveling up(I guess you cold fold solo farming for gil into that 90%).

And before you tear me down as a nostalgic old man, I'm not. I'm in my early 20's, and I've cleared the majority of major instances in the history of wow. I played EQ2, AoC, WAR, and Aion between bouncing back and forth between wow and ffxi. There are plenty of things to tear this game down about, but lack of "content" is not one of them. Considering you can level every single combination of the classes, and to do so you're going to have to at least dabble in crafting(which I enjoy, but I will attest to it's time consuming nature). You have oodles of things to do. **** you could play 4-5 hours a day and probably not hit surplus, although if you spent alllll that time on one job maybe you would hit it. I my self have tried to put in that much time a day, and between making sure I get all of my leves done, and waffling between which jobs I actually want to take to endgame, I haven't got close to surplus I would imagine. As some others in this thread have pointed out, you honestly almost have too much on your plate, at least in the beginning of the game. I'm finding less and less time to straight grind the more religious I am about finishing of the most, best leves available to me(probably because every one in my shell is now trying to regen our anima ; ;).

Sorry this got long winded, and doesn't really have a succinct argument, but they are my genuine thoughts on the game. I really want to like this game, and I do. If you need a quest based driven game to help you progress, THIS IS NOT YOUR GAME. Please try to consider people of differing world views.

Oh, and I guess I'll share my MW searching technique for all the people who seemingly cant find anything in there. Go to the first ward, run to the back door on either side, get as many retainers in your view as possible and just cycle through them from left to right. Once you've checked every one you can see, move forward to the back of that line and repeat until you've traversed the whole ward. Maybe Cornelia is just ahead of the curve in crafting, but you can find plenty of level 10 and level 20 armor, and almost all the kinds of weapons barring the ridiculously hard to make ones like Bows and Axes. I even managed to pick up a lv12 saw that supposedly has lv22 bs components in it last night. Who cares if the prices might seem high, if you get in a grove doing leves, you'll have more gil than you can possibly spend. It's honestly discouraging trying to craft because right now it seems there is no point. I'm not going to be able to keep up with the best crafters, so I should just buy gear and level, but then I guess I would feel like I'm opting out of one of the most important parts of the game.

tl,dr: Some people like to grind. Oh and read the bottom if you fail at market wards.
#28 Oct 04 2010 at 10:29 AM Rating: Excellent
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That's the problem with this game, I don't think they know who their audience is. On one hand they appear to go for the extreme casual by implementing the surplus exp system, generic and limited soloable guildleves, and a complete disregard for party based play. Then on the other hand they implement a clunky UI, a market system that no casual player would ever have the time to bother with, and a interdependant crafting system that forces you to either waste even more hours in the market or level up multiple crafting jobs. Not to mention that it seems like you're really forced to go through that crafting process if you want to get any gear for your character.

I think by doing it this way they're just disappointing both hardcore and casual fans alike.
#29 Oct 04 2010 at 10:57 AM Rating: Decent
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Just out of curiosity, have you done any lv20 leves or above? There is a sharp decline in soloability once you have to start fighting wights and crabs. There is also behest, but I guess if you're having trouble finding a niche for you in the community, you might not have people to draw on to get these done.

I don't think you have to distinguish between hardcores and casuals in this game. There is stuff to do for both groups. Your character is going to progress no matter which path you take. If you don't like how your character is progressing, you can either try something else, or quit. Cataclysm isn't coming out for a while, so you might as well try to make this work until then, eh?
#30 Oct 04 2010 at 11:18 AM Rating: Decent
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What you fail to realize is the definition of the word CONTENT.

Just because you can change classes, does not mean that it is all new content. It only means that you have new abilities to clear the PREVIOUS content that you completed with another job. This however could change with Class specific missions and quests, but i have yet to come across any.. but wait.. let me guess, someone's mother's cousins's sister heard from a guy that knew someone that worked for SE that all that would be implemented soon right? Well kinda defeats the purpose if all the stuff was not included at release for people to enjoy, don't it???

Imagine one day you heard of this great new bike that was coming out for kids, you say to yourself, Little Timmy would love this bike, I'm going to buy it for him once it comes out. You go on Ebay and Preorder this bike. Release day comes and you get a bike with Square wheels, no handlebars, no brakes... but the paintjob is BEAUTIFUL!!!!!

This is what Square did with FFXIV, they tried to reinvent the wheel, made it square so we all have a bumpy ride, left out essential parts of the game like an AH, search functions, User friendly UI, and then gave us beautiful graphics to make it seem like it was worth the money invested.

If you honestly feel that it takes skill to play FFXIV then you would probably fail at playing WoW. I mean crafting is hard right?? standard-standard-standard-etc-etc.. killing mobs is basically Auto-attack WITHOUT the auto. its the same move over and over, dump TP... maybe throw out a cure at end... Whoooahhhh that takes major skill right there, oh wait i forgot to mention that if you strafe the mobs special attack... you can hit your cure less often!! I guess letting the mob hit you is called "hard-mode".....

Your arguements are mute, because it is not me with the so called "rose-colored-glasses", it is the people that defend this game for reasons that don't make sense, or are theoretical. I like to argue with facts, not opinions.
#31 Oct 04 2010 at 11:41 AM Rating: Decent
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Xclusive215 wrote:
This however could change with Class specific missions and quests, but i have yet to come across any.. but wait.. let me guess, someone's mother's cousins's sister heard from a guy that knew someone that worked for SE that all that would be implemented soon right?


Hmm...Fanction Guildleves exist, you just can't view them until you earn standing of at least a 100 in any given fanction from performing the basic regional guildleves.

Pretty sure Class specific guildleves also exist and require level 20. These can award guildmarks, and you must use that class for the entirety of the quest to earn the guildmarks.

5th story quest unlocks NPC companion.

Notice a trend? Advancing in the game unlocks content. The first 15 levels is pretty much just an intro to the game and its mechanics.

Edited, Oct 4th 2010 1:44pm by NayliaMR
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#32 Oct 04 2010 at 11:46 AM Rating: Good
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This game is both casual and hardcore.

I find myself playing 4-5 hours a day. It takes me 1-2 hours to finish my leves, and then I just grind crafts or combat classes without leves. Of all the experience I got for my crafting classes and combat classes, leves account for maybe 20%.

You just haven't yet found good grinding spots. :)
#33 Oct 04 2010 at 11:52 AM Rating: Default
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Quote:
Class specific missions and quests, but i have yet to come across any.. but wait.. let me guess, someone's mother's cousins's sister heard from a guy that knew someone that worked for SE that all that would be implemented soon right? Well kinda defeats the purpose if all the stuff was not included at release for people to enjoy, don't it???


Dude, my LS mate did one last night. Can't unlock till after level 20. Maybe if you spent more time playing and less time crying you would know that.

You don't usually start seeing good party mechanics and better quests till later levels in any mmo. Lowbie levels have always been about the grind.

It will also be better in a few months when the game's pioneers have figured out what to level on and where the good spots are. Right now it isn't generally known what prey is good for what kind of party at what level.

(I know a few things but until I don't need them I am not telling!)

The game has a lot of flaws but content isn't one of them.

Edited, Oct 4th 2010 10:53am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#34 Oct 04 2010 at 11:52 AM Rating: Good
Wolfums wrote:
This game is both casual and hardcore.


Agree with this post, and it's what SE advertises. It's a game meant to fit a variety of play styles.

You can accomplish a fair bit as a casual player, and as less casual players, there's still enough to keep you busy for a good amount of play time. I think only the high end of the scale of hard core players find themselves running out of things to do, though I say this only having accomplished rank 15 (and that was in beta, rank 13 now) in my highest job, so certainly the words of those who play in the 20s and higher need to be taken into consideration by us lowbies.

Edited, Oct 4th 2010 2:52pm by charityneverfaileth
____________________________
http://www.pbpmap.com/ - play by post rpgs at their best!


#35 Oct 04 2010 at 11:56 AM Rating: Good
*
65 posts
NayliaMR wrote:
Xclusive215 wrote:
This however could change with Class specific missions and quests, but i have yet to come across any.. but wait.. let me guess, someone's mother's cousins's sister heard from a guy that knew someone that worked for SE that all that would be implemented soon right?


Hmm...Fanction Guildleves exist, you just can't view them until you earn standing of at least a 100 in any given fanction from performing the basic regional guildleves.

Pretty sure Class specific guildleves also exist and require level 20. These can award guildmarks, and you must use that class for the entirety of the quest to earn the guildmarks.

5th story quest unlocks NPC companion.

Notice a trend? Advancing in the game unlocks content. The first 15 levels is pretty much just an intro to the game and its mechanics.

Edited, Oct 4th 2010 1:44pm by NayliaMR


Awesome so I just need to level every DOW/DOM to level 20 in order to get new content. Wait I better level Blacksmithing first so I can repair my gear while grinding leves/mobs.. Wait i have to level aclchemy and Carpentry in order to level blacksmithing, ... Um now i have to level Fishing and Goldsmithing to level Carpentry.... Get the drift smart guy? You REPEAT the same boring garbage over and over in order to advance your linear progression based on the interdependancy of each class and trade.

The new content is a new leve huh? So I'll go to the standard forward camp and talk to the same NPC, get a short cutscene on the mob i have to fight.. go kill him and come back. WoW that sounds like a guildleve with a different name, so much for new content. It doesn't help that all the areas look the same, suffer from copy/pasta, and you get a MAJOR "GROUND HOG DAY" <~(the movie) effect while doing quests. I mean how fun it is to run from one Aethyrte(sp) to the next and talk to the NPC in the middle to activate ALL your quests.
#36 Oct 04 2010 at 11:59 AM Rating: Good
*
230 posts
The game can be meant for hardcore too! Surplus isn't even that bad. (Rank 31 Pugilist Lindblum server)

Definately need more content! xD
#37 Oct 04 2010 at 12:10 PM Rating: Decent
**
291 posts
Xclusive215 wrote:
NayliaMR wrote:
Xclusive215 wrote:
This however could change with Class specific missions and quests, but i have yet to come across any.. but wait.. let me guess, someone's mother's cousins's sister heard from a guy that knew someone that worked for SE that all that would be implemented soon right?


Hmm...Fanction Guildleves exist, you just can't view them until you earn standing of at least a 100 in any given fanction from performing the basic regional guildleves.

Pretty sure Class specific guildleves also exist and require level 20. These can award guildmarks, and you must use that class for the entirety of the quest to earn the guildmarks.

5th story quest unlocks NPC companion.

Notice a trend? Advancing in the game unlocks content. The first 15 levels is pretty much just an intro to the game and its mechanics.

Edited, Oct 4th 2010 1:44pm by NayliaMR


Awesome so I just need to level every DOW/DOM to level 20 in order to get new content. Wait I better level Blacksmithing first so I can repair my gear while grinding leves/mobs.. Wait i have to level aclchemy and Carpentry in order to level blacksmithing, ... Um now i have to level Fishing and Goldsmithing to level Carpentry.... Get the drift smart guy? You REPEAT the same boring garbage over and over in order to advance your linear progression based on the interdependancy of each class and trade.

The new content is a new leve huh? So I'll go to the standard forward camp and talk to the same NPC, get a short cutscene on the mob i have to fight.. go kill him and come back. WoW that sounds like a guildleve with a different name, so much for new content. It doesn't help that all the areas look the same, suffer from copy/pasta, and you get a MAJOR "GROUND HOG DAY" <~(the movie) effect while doing quests. I mean how fun it is to run from one Aethyrte(sp) to the next and talk to the NPC in the middle to activate ALL your quests.


Not quite, you need to level one class, not all of them. Just because you want all sorts of extras, like the ability to make your own weapons and armor, to field repair your own gear, etc. is not anyone's fault. Leveling more classes gives you more options, but is by no means a requirement to playing or enjoying the game.

If you have issues with interdependency, I'd recommned you look at buying supplies (some fixes to the market system could make this a little easier), or working with a Linkshell to get other people to help you. When you have a group with diverse skills, it makes getting access to different things much easier.

However, from your general grumpy attitude I could see how you might not make a lot of in game friends.

Edited, Oct 4th 2010 2:15pm by NayliaMR
____________________________

#38 Oct 04 2010 at 12:17 PM Rating: Good
**
415 posts
Quote:
What you fail to realize is the definition of the word CONTENT.

Ok, really? You're complaining about content in FFXIV? The most hilarious part of it is that you're basically saying FFXI had more content at release. LOL?? Please.

FFXI already had Rise of the Zilart by the time it was released in North America, and it still didn't have any real content. I was one of the hardcore players who was hitting Lv70+ before most NA even got past Qufim, so obviously endgame content was my goal, and there wasn't much of it. It was literally 90% grinding on crabs, lizards, caterpillars, and dragonflies with the random skeletons or bats here and there from 1-75. So much for variety. Endgame content? First AF quest, cool. Not endgame. BCNM's, cool. Accessed early in the game and were hardly viable endgame. HNM's? Great. Crafting? LOL! Fairly sure everyone's better off with XIV's mundane, yet progressive crafting system than XI's "sit-and-pray-you-finally-see-a-skill-up" method.

Please know what you're talking about before you complain about content.

Edited, Oct 4th 2010 2:27pm by SoumaKyou
#39 Oct 04 2010 at 12:37 PM Rating: Default
**
782 posts
Quote:

Uh...If your chat text gets disrupted...Hit the space bar then the up arrow key and it will bring up the part you typed and you can continue.


Thanks for letting us all know you've never crafted.
#40 Oct 04 2010 at 12:51 PM Rating: Good
*
65 posts
SoumaKyou wrote:
Quote:
What you fail to realize is the definition of the word CONTENT.

Ok, really? You're complaining about content in FFXIV? The most hilarious part of it is that you're basically saying FFXI had more content at release. LOL?? Please.

FFXI already had Rise of the Zilart by the time it was released in North America, and it still didn't have any real content. I was one of the hardcore players who was hitting Lv70+ before most NA even got past Qufim, so obviously endgame content was my goal, and there wasn't much of it. It was literally 90% grinding on crabs, lizards, caterpillars, and dragonflies with the random skeletons or bats here and there from 1-75. So much for variety. Endgame content? First AF quest, cool. Not endgame. BCNM's, cool. Accessed early in the game and were hardly viable endgame. HNM's? Great. Crafting? LOL! Fairly sure everyone's better off with XIV's mundane, yet progressive crafting system than XI's "sit-and-pray-you-finally-see-a-skill-up" method.

Please know what you're talking about before you complain about content.

Edited, Oct 4th 2010 2:27pm by SoumaKyou


Seems to me that you didn't have a sky LS then. I remember getting to 75WHM/BLM and being blown away by the SKY storyline and cutscenes, farming triggers was fun (until RMT took over years later) and 30-40 minute Kirin fights were epic! I also hunted NM dragons that required max level, or profitable NM's in lower to mid level zones if I had LKK (last know kill)times.

You grinded on them mobs but you moved across multiple zones and continents. You traveled to the different nations to do rank missions and search there AH for good deals. You had teleports and chocobo's and airships at launch. Was FFXI perfect... nope. Was it better than FFXIV... **** YEAH, and i'm not comparing the graphic engines here, I'm comparing gameplay and content. Yeah the crafting system is a huge hit in FFXIV isn't it?? When you leveled up in FFXI you felt that you achieved something, that you were now strong enough to adventure to another area to grind more difficult mobs, to use more advanced skills. In FFXIV you go to another dumb camp that looks identical to the last one and talk to the same looking NPC to initiate the same repetitive guildleves.

If you think about it, WoW cloned this exact model from FFXI, but then continuously improved upon it. FFXIV has abandoned this way of exploring/leveling and I can't wait to see what the numbers on active accounts look like after the free month period is out.

#41 Oct 04 2010 at 1:07 PM Rating: Decent
****
9,526 posts
FFXI was out for months and months in JP before NA release...
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#42 Oct 04 2010 at 1:16 PM Rating: Decent
**
415 posts
Xclusive215 wrote:
SoumaKyou wrote:
Quote:
What you fail to realize is the definition of the word CONTENT.

Ok, really? You're complaining about content in FFXIV? The most hilarious part of it is that you're basically saying FFXI had more content at release. LOL?? Please.

FFXI already had Rise of the Zilart by the time it was released in North America, and it still didn't have any real content. I was one of the hardcore players who was hitting Lv70+ before most NA even got past Qufim, so obviously endgame content was my goal, and there wasn't much of it. It was literally 90% grinding on crabs, lizards, caterpillars, and dragonflies with the random skeletons or bats here and there from 1-75. So much for variety. Endgame content? First AF quest, cool. Not endgame. BCNM's, cool. Accessed early in the game and were hardly viable endgame. HNM's? Great. Crafting? LOL! Fairly sure everyone's better off with XIV's mundane, yet progressive crafting system than XI's "sit-and-pray-you-finally-see-a-skill-up" method.

Please know what you're talking about before you complain about content.

Edited, Oct 4th 2010 2:27pm by SoumaKyou


Seems to me that you didn't have a sky LS then. I remember getting to 75WHM/BLM and being blown away by the SKY storyline and cutscenes, farming triggers was fun (until RMT took over years later) and 30-40 minute Kirin fights were epic! I also hunted NM dragons that required max level, or profitable NM's in lower to mid level zones if I had LKK (last know kill)times.

You grinded on them mobs but you moved across multiple zones and continents. You traveled to the different nations to do rank missions and search there AH for good deals. You had teleports and chocobo's and airships at launch. Was FFXI perfect... nope. Was it better than FFXIV... **** YEAH, and i'm not comparing the graphic engines here, I'm comparing gameplay and content. Yeah the crafting system is a huge hit in FFXIV isn't it?? When you leveled up in FFXI you felt that you achieved something, that you were now strong enough to adventure to another area to grind more difficult mobs, to use more advanced skills. In FFXIV you go to another dumb camp that looks identical to the last one and talk to the same looking NPC to initiate the same repetitive guildleves.

Um, I'm sorry, but there were literally less than 10 NA players on Midgardsormr who were Lv70+ by the time I was, so the only players doing Sky were JP until more of the other hardcore NA players could hit cap. This was less than 4 months into NA release, and I highly doubt you were in a Sky LS by then unless you imported XI and were playing the JP version.

Regardless of where you had to level, the fact that you leveled on lizards in both Valkurm and Kuftal, and dragonflies in both Valkurm and Boyahda, it's still the same mob. Different zones are just half of the content. The mobs that are in them make up the other half, and XI didn't have that even after a year and a half since its initial release.

Still, that's 3-4 months after FFXI release, and even that is over a year since JP release, not counting alpha and beta phases for both of them. You're comparing that amount of time to a game that hasn't been out of beta for more than 2 weeks and comparing content of FFXI+Zilart to the base FFXIV.

Do you still not see the error in your argument and why it's completely moot?


Edited, Oct 4th 2010 3:22pm by SoumaKyou
#43 Oct 04 2010 at 1:25 PM Rating: Default
*
65 posts
Olorinus the Vile wrote:
FFXI was out for months and months in JP before NA release...


18 months from JP PS2 -->> NA PC release.

Are you insinuating that FFXIV will be playable and fun in 18 months after initial worldwide launch?

You can't have 2003 expectations in 2010.

If you really thought that a company that has previously launched a successful and long running MMO would produce a product like FFXIV at launch, then you are lieing to yourself.

Would you like to have a HP/DELL desktop from 2003?? WHY not????????? because it's outdated and slow. It's frustrating to wait more then 1 second for a webpage to load right? Now ask yourself the same questions about FFXIV. Why is it acceptable in 2010, to pay $80 for the CE, and get a game that plays like one from 1999. Not the graphics, the gameplay.
#44 Oct 04 2010 at 1:31 PM Rating: Decent
**
415 posts
Xclusive215 wrote:
Olorinus the Vile wrote:
FFXI was out for months and months in JP before NA release...


18 months from JP PS2 -->> NA PC release.

Are you insinuating that FFXIV will be playable and fun in 18 months after initial worldwide launch?

You can't have 2003 expectations in 2010.

If you really thought that a company that has previously launched a successful and long running MMO would produce a product like FFXIV at launch, then you are lieing to yourself.

Would you like to have a HP/DELL desktop from 2003?? WHY not????????? because it's outdated and slow. It's frustrating to wait more then 1 second for a webpage to load right? Now ask yourself the same questions about FFXIV. Why is it acceptable in 2010, to pay $80 for the CE, and get a game that plays like one from 1999. Not the graphics, the gameplay.

Because they weren't trying to make FFXI-2 with the same gameplay and same mechanics. If you didn't get it the first time, they're trying a bunch of new things with XIV instead of recycling everything.

What boggles my mind is why you think this is such a difficult concept to grasp.

This is not XI. You can't expect XIV to run flawlessly just because SE had time to iron out XI. It's a completely different game, not an expansion. Your argument is moot.
#45 Oct 04 2010 at 1:33 PM Rating: Decent
Scholar
*
106 posts
Olorinus the Vile wrote:
FFXI was out for months and months in JP before NA release...


That was the past, this is now. There was very little competition in the MMO market back then. WoW has changed things whether you like it or not. Companies cannot release Betas as games and hope to fix things over the years. So many MMOs have failed recently because of this strategy. Ok so give this game 17 months like FFXI had before it got to the US market. Guess whats coming out within that timeframe? Cataclysm, The Old Republic, and Guild Wars 2. MMO players do not have patience in this day in age and they most definitely don't give games second chances.
#46 Oct 04 2010 at 1:43 PM Rating: Decent
**
415 posts
WillCider wrote:
Olorinus the Vile wrote:
FFXI was out for months and months in JP before NA release...


That was the past, this is now. There was very little competition in the MMO market back then. WoW has changed things whether you like it or not. Companies cannot release Betas as games and hope to fix things over the years. So many MMOs have failed recently because of this strategy. Ok so give this game 17 months like FFXI had before it got to the US market. Guess whats coming out within that timeframe? Cataclysm, The Old Republic, and Guild Wars 2. MMO players do not have patience in this day in age and they most definitely don't give games second chances.

The only real threat is Old Republic, really.

A good number of WoW players have quit, or are quitting because of Cataclysm (myself included). The changes for Cataclysm aren't appealing enough to warrant a whole new audience, and are barely interesting enough to keep old players and bring back ones who already quit. At least not enough to be a real threat to FFXIV.

Edited, Oct 4th 2010 3:44pm by SoumaKyou
#47 Oct 04 2010 at 1:45 PM Rating: Decent
*
65 posts
SoumaKyou wrote:
Xclusive215 wrote:
SoumaKyou wrote:
Quote:
What you fail to realize is the definition of the word CONTENT.

Ok, really? You're complaining about content in FFXIV? The most hilarious part of it is that you're basically saying FFXI had more content at release. LOL?? Please.

FFXI already had Rise of the Zilart by the time it was released in North America, and it still didn't have any real content. I was one of the hardcore players who was hitting Lv70+ before most NA even got past Qufim, so obviously endgame content was my goal, and there wasn't much of it. It was literally 90% grinding on crabs, lizards, caterpillars, and dragonflies with the random skeletons or bats here and there from 1-75. So much for variety. Endgame content? First AF quest, cool. Not endgame. BCNM's, cool. Accessed early in the game and were hardly viable endgame. HNM's? Great. Crafting? LOL! Fairly sure everyone's better off with XIV's mundane, yet progressive crafting system than XI's "sit-and-pray-you-finally-see-a-skill-up" method.

Please know what you're talking about before you complain about content.

Edited, Oct 4th 2010 2:27pm by SoumaKyou


Seems to me that you didn't have a sky LS then. I remember getting to 75WHM/BLM and being blown away by the SKY storyline and cutscenes, farming triggers was fun (until RMT took over years later) and 30-40 minute Kirin fights were epic! I also hunted NM dragons that required max level, or profitable NM's in lower to mid level zones if I had LKK (last know kill)times.

You grinded on them mobs but you moved across multiple zones and continents. You traveled to the different nations to do rank missions and search there AH for good deals. You had teleports and chocobo's and airships at launch. Was FFXI perfect... nope. Was it better than FFXIV... **** YEAH, and i'm not comparing the graphic engines here, I'm comparing gameplay and content. Yeah the crafting system is a huge hit in FFXIV isn't it?? When you leveled up in FFXI you felt that you achieved something, that you were now strong enough to adventure to another area to grind more difficult mobs, to use more advanced skills. In FFXIV you go to another dumb camp that looks identical to the last one and talk to the same looking NPC to initiate the same repetitive guildleves.

Um, I'm sorry, but there were literally less than 10 NA players on Midgardsormr who were Lv70+ by the time I was, so the only players doing Sky were JP until more of the other hardcore NA players could hit cap. This was less than 4 months into NA release, and I highly doubt you were in a Sky LS by then unless you imported XI and were playing the JP version.

Regardless of where you had to level, the fact that you leveled on lizards in both Valkurm and Kuftal, and dragonflies in both Valkurm and Boyahda, it's still the same mob. Different zones are just half of the content. The mobs that are in them make up the other half, and XI didn't have that even after a year and a half since its initial release.

Still, that's 3-4 months after FFXI release, and even that is over a year since JP release, not counting alpha and beta phases for both of them. You're comparing that amount of time to a game that hasn't been out of beta for more than 2 weeks and comparing content of FFXI+Zilart to the base FFXIV.

Do you still not see the error in your argument and why it's completely moot?


Edited, Oct 4th 2010 3:22pm by SoumaKyou


I'm sorry I didn't realize you were the king of all NA players in FFXI? How did you level so fast? You clearly must have leveled with JP players since no NA players were even close to you!!! Then your player skill should have given you a great reputation within the JP community, obviously allowing you to get invites to sky.?? NO??

I'm not expecting the content to rival or match the NA release of FFXI. You are assuming this. I simply stated that I would prefer to play FFXI, if it would have been released simultaneously with FFXIV. The gameplay is just plain out better all around. I actually owned a Linkshell on the Siren server that had the second Kirin kill of any NA LS. I was pretty hardcore into the game....Not a day went by that I didn't log in and have too many things to do, all of which were fun and exciting.. splitting up teams for trigger farming, getting together for SKY kills, Getting the RDM's a Joyeuse, doing XP parties on lowbies for sub jobs. Campin NM's for gil... Taking that gil and getting my Alch and Goldsmithing to 300.

And yeah your absolutely right about the mobs.... LMAO in Bastok [b]starting[/b] area alone there were Worms, bees, Goblins (3 types), Quadavs(3 types), Fireflies, Lizards, and even a NM!!!plus the ones i'm forgetting. In FFXIV you have like 5 mob types for the first 20 levels?

My point is not moot, frankly because your not getting my point in the first place. This game lacks content. That is my point. It is merely a huge time sink game and it's hilarious how people rationalize this fact. It is almost as disgusting as how people confuse time with skill... OMG FFXIV is way harder then WoW.

Anyone that has killed LK on HM in WoW, will NEVER tell you that this incomplete game is harder then WoW.
#48 Oct 04 2010 at 1:52 PM Rating: Decent
Scholar
*
106 posts
SoumaKyou wrote:
WillCider wrote:
Olorinus the Vile wrote:
FFXI was out for months and months in JP before NA release...


That was the past, this is now. There was very little competition in the MMO market back then. WoW has changed things whether you like it or not. Companies cannot release Betas as games and hope to fix things over the years. So many MMOs have failed recently because of this strategy. Ok so give this game 17 months like FFXI had before it got to the US market. Guess whats coming out within that timeframe? Cataclysm, The Old Republic, and Guild Wars 2. MMO players do not have patience in this day in age and they most definitely don't give games second chances.

The only real threat is Old Republic, really.

A good number of WoW players have quit, or are quitting because of Cataclysm (myself included). The changes for Cataclysm aren't appealing enough to warrant a whole new audience, and are barely interesting enough to keep old players and bring back ones who already quit. At least not enough to be a real threat to FFXIV.

Edited, Oct 4th 2010 3:44pm by SoumaKyou


You aren't giving Guild Wars 2 enough credit. The hype for the game is getting very big. Just look at the youtube vidoes of the gameplay. Almost zero negative comments, and tons of I cannot wait to play this comments. Its biggest problem is many people think its just an updated Guild Wars, when its an entirely different game. The world is going to be persistent now rather than instanced like in Guild Wars.
#49 Oct 04 2010 at 2:01 PM Rating: Good
*
65 posts
1900's Ford T-models are sputtering down the few paved roads of the richest neighborhoods in America.
1940 the computer is invented. It takes up the space of a large room and uses more energy then 100 modern personal CPU's
1959 Americans land on the Moon
1980/90's commercial mmorpg's are released.
2010 FFXIV is released

the point of this timeline is this. In 1900 the Ford model T had an engine, wheels, doors, exhaust, etc.
in 2010 the cars out STILL resemble the original in some way. They have been upgraded over time, but nobody has attempted to re-invent the wheel.

Technology evolves and people become complacent or just plain expect higher standards. in 1900 it would probably take you 2 months to drive across the US. Now you can take a direct flight in 4 hours time.

I expected SE to keep at least a few of the basic strong points of FFXI, like the expected AH, the chat, and IMPROVE on them. I did not expect them to give me an incomplete game with square wheels, that is imho playing like a game from 1999. God forbid the internetz died one day and everyone had to use the post office or telephone to communicate in lieu of email. Now do you get the point? do you see that the point is not moot???

I'm not asking for some great FFXI v.II at release. I would like an MMO that meets 2010 launch standards at a minimum, anything more would just be a bonus.
#50 Oct 04 2010 at 2:02 PM Rating: Good
Sage
***
1,675 posts
WillCider wrote:


You aren't giving Guild Wars 2 enough credit. The hype for the game is getting very big. Just look at the youtube vidoes of the gameplay. Almost zero negative comments, and tons of I cannot wait to play this comments. Its biggest problem is many people think its just an updated Guild Wars, when its an entirely different game. The world is going to be persistent now rather than instanced like in Guild Wars.


Wow. I just saw a video for GW2 expecting it to be like GW, it wasn't. It looks very cool.
#51 Oct 04 2010 at 2:09 PM Rating: Decent
**
415 posts
Xclusive215 wrote:

I'm sorry I didn't realize you were the king of all NA players in FFXI? How did you level so fast? You clearly must have leveled with JP players since no NA players were even close to you!!! Then your player skill should have given you a great reputation within the JP community, obviously allowing you to get invites to sky.?? NO??

I'm not expecting the content to rival or match the NA release of FFXI. You are assuming this. I simply stated that I would prefer to play FFXI, if it would have been released simultaneously with FFXIV. The gameplay is just plain out better all around. I actually owned a Linkshell on the Siren server that had the second Kirin kill of any NA LS. I was pretty hardcore into the game....Not a day went by that I didn't log in and have too many things to do, all of which were fun and exciting.. splitting up teams for trigger farming, getting together for SKY kills, Getting the RDM's a Joyeuse, doing XP parties on lowbies for sub jobs. Campin NM's for gil... Taking that gil and getting my Alch and Goldsmithing to 300.

And yeah your absolutely right about the mobs.... LMAO in Bastok [b]starting[/b] area alone there were Worms, bees, Goblins (3 types), Quadavs(3 types), Fireflies, Lizards, and even a NM!!!plus the ones i'm forgetting. In FFXIV you have like 5 mob types for the first 20 levels?

My point is not moot, frankly because your not getting my point in the first place. This game lacks content. That is my point. It is merely a huge time sink game and it's hilarious how people rationalize this fact. It is almost as disgusting as how people confuse time with skill... OMG FFXIV is way harder then WoW.

Anyone that has killed LK on HM in WoW, will NEVER tell you that this incomplete game is harder then WoW.

The concept of static parties apparently eludes you. It's ok, it'll come to you eventually.

You're still sitting here comparing content between a year and a half old game by the time it was released to a barely one and a half week old game (not counting betas for either). Worms, Bees, Goblins, Quadavs, Fireflies, Lizards in one zone? OMG the variety!! Then again, you fail to mention the fact that those same exact mobs are present in pretty much every other zone in the game, which actually equates to... I dunno... a lack of variety? Oh, look, a paradox!

WoW is hard? Lmao. H LK25 is hard, sure. How long did it take for them to come up with any semi-hard raids (Prenerf Kil'jaeden, prenerf Yogg+0, H LK25)? Oh, I dunno... 3 years? Oh, there you go comparing a week-old game to already established games again.

You see where I'm going with this? You keep mentioning Sky when Sky wasn't even out for the original FFXI. It wasn't added until the Rise of the Zilart expansion. This means your point doesn't apply, and is, in fact, moot.

The only real content I can see XIV missing is the Auction House and LFG system. Complaining about any missing endgame content is just dumb this early into release.

Edited, Oct 4th 2010 4:14pm by SoumaKyou
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