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so today i hit the repair wallFollow

#1 Oct 04 2010 at 11:57 AM Rating: Good
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Today my shoes needed repair, the npc cost is 40k, it needed buffalo leather spetch, shouting in all 3 cities for repair didnt work, so i spent all day trying to get it repaired with no luck.

i think they should lower the npc repair price.
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#2 Oct 04 2010 at 12:00 PM Rating: Decent
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Or you should try not wearing shoes for level 30.

When crafters get to the point where they can reliably make things with buffalo leather (mid 20s) then those shoes will be easy to repair.

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#3 Oct 04 2010 at 12:38 PM Rating: Excellent
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F3rth wrote:
Or you should try not wearing shoes for level 30.

When crafters get to the point where they can reliably make things with buffalo leather (mid 20s) then those shoes will be easy to repair.



It does highlight an issue though. NPC repair prices exponentially increase...they quickly get to the point where there is no point in ever using them. I highly doubt that SE wants the NPC repair prices to be so high that they completely dissuade anyone from ever using them.

Rather, they probably want the prices to fall into a level where players will always prefer to repair their own gear, but will use the NPC in a pinch. That's simply not going to happen if NPC prices start entering into six-digits.

It speaks to poor balancing. I'm not a fan of durability systems to begin with, and this just exacerbates the annoyance.

Edited, Oct 4th 2010 2:39pm by Eske
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#4Meowshi, Posted: Oct 04 2010 at 12:41 PM, Rating: Sub-Default, (Expand Post) Stop using the NPC repairsman then.
#5 Oct 04 2010 at 1:00 PM Rating: Decent
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If you have so much play time that you are already rank / level 30, and you had time to shout "all day" looking for someone to repair, you have time to go level up the craft and harvesting skills necessary to repair your own shoes. You've out leveled the crafters you need to support your repair needs.

You can wait for the crafting economy to catch up to you or you can level up the crafts you need. You sprinted way ahead of the pack and now your complaining that it's lonely and there's no one to race against :-P
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#6 Oct 04 2010 at 1:02 PM Rating: Decent
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Umm..guys..hermes' shoes also use buffalo, same with asuran armguards. Onion helm uses iron, not sure about the goggles.

Just saying there's some low level items that do use mid-high level mats, but I don't think they cost 40k to repair from 0..at least, I hope they do not.

Edited, Oct 4th 2010 2:04pm by Uryuu
#7 Oct 04 2010 at 1:15 PM Rating: Decent
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Yeah, but my shoes are really cheap to repair. Same goes for all my bouns items.
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#8 Oct 04 2010 at 1:23 PM Rating: Decent
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Also if the rank on the item is higher than your class rank, it will degrade more quickly.
#9 Oct 04 2010 at 1:55 PM Rating: Excellent
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I had a copper circlet (rank 12) that the repair NPC wanted over 5k to repair it, and it wasn't even yellow durability yet. All it takes to repair is a copper nugget. Not quite 40k, but there are relatively low items that also have rather ridiculous repair costs.

I ended up raising goldsmith and just repaired it myself.
#10 Oct 04 2010 at 2:16 PM Rating: Excellent
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Oh yeah, let me tell you: I look forward to signing into FFXIV and searching for materials to repair 32982 pieces of gear, end up spending an hour or more gathering materials + repairing the gear, then running into durability issues within a few hours.

The repair system is stupid as is, either allow a unified system to repair all pieces of gear at once, or lower cost of repairing gear thru the NPC. I wonder who came up with the stupid idea of turning something that should be simple--like repairing gear--into some mini-game?

I can foresee the materials required to repair various pieces of EG gear.

2 pieces of your soul for this one: 5 pieces of your sanity for this other piece of gear


Edited, Oct 4th 2010 4:19pm by ghosthacked
#11 Oct 04 2010 at 2:19 PM Rating: Good
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best part is when a well meaning crafter tried to help you and the repair fails and they lose the mats...
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#12 Oct 04 2010 at 2:32 PM Rating: Good
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After the markets are reorganized, perhaps you will be able to park your guy in the leather worker section overnight seeking repair.

It doesn't sound ideal, nor does it work when multiple Items are damaged. Just a thought.
#13 Oct 04 2010 at 2:37 PM Rating: Default
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Eske, Star Breaker wrote:
It does highlight an issue though. NPC repair prices exponentially increase...they quickly get to the point where there is no point in ever using them. I highly doubt that SE wants the NPC repair prices to be so high that they completely dissuade anyone from ever using them.


First off, I kinda edited out a bit after this sentance where you say something similar to what I'm going to say.

However, maybe the NPC repair is only meant to cover people until around level 20. In this way it kinda forces people to either find the player economy or to learn whatever craft to do the repairs themselves? It's not nice, but at the end of the day it's just a less candy coated hand-holding mechanism, and if 40k is the price of a single repair I have no doubt it will work. I know **** well if I get fee's in excess of a few K I'm going to learn whatever craft and try to do it myself.

The problem is, once every one has been forced into doing one repair type themselves... they might decide to do ALL repairs themselves and then the economy becomes almost useless for a percentage of players since they may have been forced to level a few crafts beyond where they normally would have gone. I know in XI for lower level stuff on new jobs I wasted loads of gil trying to level up so that I could make my jobs better equipped in the non-NPC sale gaps. Sadly if I had picked a different main I would have been leveling new jobs whenever every one else was (at new job release time or sooner) and it wouldn't matter, like it won't in XIV for a long while.
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#14 Oct 04 2010 at 2:45 PM Rating: Decent
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having others repair is really hit or miss. for instance i had cotton i think. shirt and pants lvl 11 from regional leves as well as some 9-10 hands shoes ect from quest rewards. when they started turning red i started to put em uo in bazaar for repair along with double the neccisary repair mats to repair them. i sat by weavers guild all night no one repaired. but they bought my wind and lightning crystals..

sat by limsa louisa market wards entrance the next day.. i really didnt wanna use my lvl 1 gear again lol as a conj i die fast when stoneskin ends as it is... andway another day passes no ones repairs.. so i start lvling weaver on my alt. once i get high enough i did my own repairs except the pants i think i failed a few times at the repairs and ran out of mats..

anyway i put the pants in bazaar seeking repair with 1gil reward.. within 5 minits "so and so has repaired your red cotton trousers" ect.. so yeah i dont know what to think abt anything lol
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#15 Oct 04 2010 at 2:56 PM Rating: Excellent
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Regardless of how much it costs, or how batsh*t crazy trying to repair it yourself makes you, my gear shouldn't need to be repaired on an hourly basis. That's utterly ridiculous.
Who the **** on the Dev team thought that was a good threshold? Once I get into activities where I'm in the field for a few hours my choices are I'm either at the mercy of the chance the right kind and level of crafters is in my party, stuck with broken gear, or running back and forth to town?
Daily repair would be a bit too much in my opinion, but at least it would be more realistic than the present system. At the moment I feel like like I am being punished for playing, or like I am renting my gear by the hour.

Edited, Oct 4th 2010 4:57pm by Restyoneck
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#16 Oct 04 2010 at 3:02 PM Rating: Default
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Eske, Star Breaker wrote:
F3rth wrote:
Or you should try not wearing shoes for level 30.

When crafters get to the point where they can reliably make things with buffalo leather (mid 20s) then those shoes will be easy to repair.



It does highlight an issue though. NPC repair prices exponentially increase...they quickly get to the point where there is no point in ever using them. I highly doubt that SE wants the NPC repair prices to be so high that they completely dissuade anyone from ever using them.

Rather, they probably want the prices to fall into a level where players will always prefer to repair their own gear, but will use the NPC in a pinch. That's simply not going to happen if NPC prices start entering into six-digits.

It speaks to poor balancing. I'm not a fan of durability systems to begin with, and this just exacerbates the annoyance.

Edited, Oct 4th 2010 2:39pm by Eske


I disagree. For the crappy level 14 arrows it is well within the triple digits for 1000 of them(About 2 hours worth) I think the what economy is in this game is def designed to make 100k gil a trivial amount. I'll back that up with 200k being easily attainable in a day with just crafting 1-2 peices of gear en masse that people want.


#17 Oct 04 2010 at 3:07 PM Rating: Excellent
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Restyoneck wrote:
Regardless of how much it costs, or how batsh*t crazy trying to repair it yourself makes you, my gear shouldn't need to be repaired on an hourly basis. That's utterly ridiculous.
Who the **** on the Dev team thought that was a good threshold? Once I get into activities where I'm in the field for a few hours my choices are I'm either at the mercy of the chance the right kind and level of crafters is in my party, stuck with broken gear, or running back and forth to town?
Daily repair would be a bit too much in my opinion, but at least it would be more realistic than the present system. At the moment I feel like like I am being punished for playing, or like I am renting my gear by the hour.

Edited, Oct 4th 2010 4:57pm by Restyoneck


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#18 Oct 05 2010 at 1:08 AM Rating: Decent
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F3rth wrote:
Or you should try not wearing shoes for level 30.

When crafters get to the point where they can reliably make things with buffalo leather (mid 20s) then those shoes will be easy to repair.



DonFlamenco wrote:
If you have so much play time that you are already rank / level 30, and you had time to shout "all day" looking for someone to repair, you have time to go level up the craft and harvesting skills necessary to repair your own shoes. You've out leveled the crafters you need to support your repair needs.

You can wait for the crafting economy to catch up to you or you can level up the crafts you need. You sprinted way ahead of the pack and now your complaining that it's lonely and there's no one to race against :-P


First of all, these shoes are from level 20 guildleve and they are rank 27, when I got them I was rank 18, now am 19.

Also the day after I got a rank 29 body gear from a level 20 quest, the item to repair it from weaver is level 20+, and repair cost is 54k.

The best thing to do is, drop the gear am using in my retainer and go buy level 19 gear, and by the way I leveled goldsmith to 12 to repair my rings, blacksmith to 13 to repair my sword and armor craft to 12 repair my shield, and now leveling leatherworking to repair my shoes, is that fun? (NO ITS NOT).
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#19 Oct 05 2010 at 1:28 AM Rating: Excellent
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If gear didn't erode on an hourly basis, as has been mentioned, the problem wouldn't be so bad. I can live with a gear degradation system, but you shouldn't have to repair everything five times a day - especially when they take away NPC repairs as a reasonable option. It's ludicrous.
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#20 Oct 05 2010 at 1:37 AM Rating: Default
Wolves north of Camp Emerald Moss (rank 15-17ish) drop Buffalo Hide. Go farm a half dozen or so. Find a rank 25+ leatherworker and sweet talk them into converting the hide into leather and then the leather into spetches for you. Maintaining a supply of the materials required to repair your gear will be a basic component of the game with the way its set up. Nobody should ever have expected the NPC prices to remain affordable for any length of time...thats totally contrary to what SE had in mind. I don't fully appreciate the system the way it's set up, but its a lot easier to manage if you can plan ahead.
#21 Oct 05 2010 at 2:02 AM Rating: Good
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I was a bit snide with my comment, So I guess in that regard I apologize... Now I just want to know what the heck people are doing to degrade armor so quickly?

On my gladiator I used a sheepskin harness from level 10 to level 17. In that time it never degraded to the point where the npc could even repair it. I think when I upgraded to a dodoskin jacket it had a total of 3,000 durability missing out of about 33,000.

My weapons, on the other hand... Can't keep them out of red to save my life.

Durability is a strange creature. It sounds like SE intends for the npc to be replaced by people repairing gear for other people. which I think is one of the reasons the npc prices climb so fast (but as someone pointed out... 40k is quickly becoming a paltry sum.) In its current form this won't ever be the case, and hopefully SE realizes that and intends to tweak how it works.

FFXIV is going to have a bizarre economy if only because of how easy gil is to obtain through leves. I've received 20k for one rank 20 leve. With so much gil entering the economy its going to lose its value fast. The repair npc is one of the few ways that gil is removed from the economy right now. It kinda sucks. But for now our options are limited.


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#22 Oct 05 2010 at 2:20 AM Rating: Decent
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F3rth wrote:
I was a bit snide with my comment, So I guess in that regard I apologize... Now I just want to know what the heck people are doing to degrade armor so quickly?



its OK, no harm done.

I think now I understand what they wanted to do regarding the gear you use.

Since you can wear anything at any level and it will scale to your level, and that’s because you change jobs on the run, they don’t want level one players using level 30 gears all the time.

So if the gear you are using is like 5-10 ranks higher than your rank, it will lose durability faster.

This way the economy will keep going on and the demand on low level gear will still exist even after a very long time.
If that’s the case, then we need bigger bags and more retainers and thats more money to SE.

Cleaver I think
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#23 Oct 05 2010 at 2:22 AM Rating: Decent
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Does repairing your gear even make that much of a difference? When I saw how quickly it broke I decided just to not bother, and so far I'm still winning easily against mobs that con orange.
#24 Oct 05 2010 at 2:42 AM Rating: Excellent
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Quote:
Regardless of how much it costs, or how batsh*t crazy trying to repair it yourself makes you, my gear shouldn't need to be repaired on an hourly basis. That's utterly ridiculous.
Who the **** on the Dev team thought that was a good threshold? Once I get into activities where I'm in the field for a few hours my choices are I'm either at the mercy of the chance the right kind and level of crafters is in my party, stuck with broken gear, or running back and forth to town?
Daily repair would be a bit too much in my opinion, but at least it would be more realistic than the present system. At the moment I feel like like I am being punished for playing, or like I am renting my gear by the hour.

Quote:
If gear didn't erode on an hourly basis, as has been mentioned, the problem wouldn't be so bad. I can live with a gear degradation system, but you shouldn't have to repair everything five times a day - especially when they take away NPC repairs as a reasonable option. It's ludicrous.

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#25 Oct 05 2010 at 3:02 AM Rating: Decent
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In the 20s, weapon breaks every 2-3k sp.
#26 Oct 05 2010 at 3:26 AM Rating: Decent
Stupid question, where is the repair NPC anyway.

In Ul'dah to be specific.....
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#27 Oct 05 2010 at 4:38 AM Rating: Decent
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WeedjediRedux wrote:
Stupid question, where is the repair NPC anyway.

In Ul'dah to be specific.....


A little bit west of the chocobo stable, on the same side of the street. Look for the large gang of crafters around him (because you can also get synth support from him). Because of that, it may take a few moments for his character to load.
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#28 Oct 05 2010 at 4:57 AM Rating: Decent
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have not got to point where repair cost is so high yet but it sound like thats awful if it gets so high.
#29 Oct 05 2010 at 5:02 AM Rating: Default
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But it's really not as bad as you guys are making it out to be.

Lets say it costs 200k to repair some Canvas Breeches. Canvas Fent is worthless. You get them for free doing local guildleves.

If you guys actually TALKED to crafters and people that weave, you can easily get it repaired for under 5k.
#30 Oct 05 2010 at 6:33 AM Rating: Excellent
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I have never liked the idea of gear degradation. I'm sure they put it in as a money sink just to keep excess out of the economy, but then it's SE, every time they do something like this, it feels like a punishment (as was said before).

This is just another thing in a long line of "Why would I want to play a game that makes someone do that...?" In FFXI, a lot of us didn't know any better, and even then, it wasn't nearly as bad as XIV is so far. I'm not willing to give SE much more time to figure this out since the game is almost a remake of XI and they've been working on that for 7-8 years.

I had really high hopes for this game. I couldn't help but remember the best things about XI when looking at XIV and expecting more. But when you start to think about a game in terms of "I should probably log in since I spent money on this", why would a company think a game like that is going to be successful, that their player-base is going to put up with that all over again?

Seriously SE, get your **** together and make me believe again.
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#31 Oct 05 2010 at 7:23 AM Rating: Good
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So I thought I'd be clever and level Armourer and Blacksmith to be able to repair my weapons and armour. All went fine, I got both to 11, goldsmith being my main craft, so I mostly only leveled them with leves. I eventually even managed to make bronze rings for my body armour and those nice sollerets that are level 27.

But then I felt the sad grin of SE upon me and when I tried to repair my sollerets I got the message that I decided to wait until I'd be more skilled before trying this synthesis.

Considering that repairing them at the npc costs 17.9k and new ones costing not much more than 30k I might just use them up, throw them away and buy new ones.

The idea of the repair system is not bad but offers a lot room for improvement.
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