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How important is crafting?Follow

#1 Oct 04 2010 at 1:42 PM Rating: Decent
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So I'm new to the whole FF Online deal. I'm confused on what to do with crafting though.

I tried crafting, and it's not really my thing. It's alright, but I only want to do it every once in a while to get some easy exp. Problem is that I'm still in starter gear though. I've been spending the last few days leveling up every single craft just to make one armor set, and still feel like I'm not even close. I don't have money to really buy armor yet either.

Will money come easier later in that I can focus on combat and just buy what I need? Rank 1 leves only give me a few hundred at most (doing all the crafting has me at very low combat levels). Just confused on how to proceed :(
#2 Oct 04 2010 at 1:48 PM Rating: Good
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You'll probably be able to get by fairly well without crafting. You'll get some nice chunks of gil from completing the story missions, plus as you level up the guild leves will give a lot more gil, as well as gear rewards. There's a lot of us that are still basically in level 1 gear.
#3 Oct 04 2010 at 1:57 PM Rating: Decent
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I make enough money as a botanist to buy whatever I need. I only "craft" when I make repairs. There's a jillion ways to play this game. No class is more "important" than another.
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#4 Oct 04 2010 at 2:00 PM Rating: Good
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You can play without leveling crafting classes up to mid 20s (Have not leveled higher yet to state for those level ranges with any certainty)

You can make a fair amount of money selling the loot you get on your retainer and personal bazar. Especially crystals and shards. Set a reasonable price and they will be gone in no time. In addition there are a number of rare drop crafting materials that are seeling quite well (Black Oyster comes to mind, i hate those crabs)

Just be prepared to pause every couple of hours or so of non-stop fighting to get your gear repaired as it gets damaged fairly quickly with frequent use. It's fairly easy to do that, but visit the repair npc and do it your self (up to a point as he won't repair jewelry for instance) and advertise the other repairs for some cash or crystals/crafting materials. You'll be repaired in under 10 minutes.

You can also pickup the gathering professions, which take no effort and are a nice break from kill mob kill mob kill mob ohh shiney!!!
#5 Oct 04 2010 at 3:38 PM Rating: Good
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Alderon2765 wrote:
So I'm new to the whole FF Online deal. I'm confused on what to do with crafting though.

I tried crafting, and it's not really my thing. It's alright, but I only want to do it every once in a while to get some easy exp. Problem is that I'm still in starter gear though. I've been spending the last few days leveling up every single craft just to make one armor set, and still feel like I'm not even close. I don't have money to really buy armor yet either.

Will money come easier later in that I can focus on combat and just buy what I need? Rank 1 leves only give me a few hundred at most (doing all the crafting has me at very low combat levels). Just confused on how to proceed :(


Get to Rank 10 Leves first, tehy average about 5000 gil rewards. Then you can get some basic gear replaced.

As for crafting in general? Not crafting may actually be a viable option, considering the amount of gil you can get and that amount of players that are crafting.

If you are looking to play long term, I would suggest at least pick one craft so you have something valuable to trade/ contribute to friends and linkshell members in return for discounted armor and equipment. For example, just being able to offer a crtain peice of wood is sometimes enough to earn you a new shield from someone who cannot find that particular peice of wood anywhere else.

Goodluck!
#6 Oct 04 2010 at 3:48 PM Rating: Default
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Alderon2765 wrote:
So I'm new to the whole FF Online deal. I'm confused on what to do with crafting though.

I tried crafting, and it's not really my thing. It's alright, but I only want to do it every once in a while to get some easy exp. Problem is that I'm still in starter gear though. I've been spending the last few days leveling up every single craft just to make one armor set, and still feel like I'm not even close. I don't have money to really buy armor yet either.

Will money come easier later in that I can focus on combat and just buy what I need? Rank 1 leves only give me a few hundred at most (doing all the crafting has me at very low combat levels). Just confused on how to proceed :(



I would personally level all of the crafts. I know you don't want to but being able to repair your own gear is a valuable tool. I can't see into the future so I am unable to say whether or not players will repair your gear frequently. Only time will tell - but as others have said, you can easily make it to R20 without replacing gear. After that though, I don't know. I'm only R15 myself.
#7 Oct 04 2010 at 5:16 PM Rating: Decent
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I won't be able to play the game until the PS3 release, but I do have a question about crafting. From reading as much about the game as I can get my hands on, I believe that in order to craft, you simply need to have the main tool needed for the craft, and the requisite ingredients. That said, would it be possible to start as a crafter, say in leatherworking, and simply craft for a while without going out and killing things? Perhaps make some money to buy tools for other crafts and just do that for a while. If I just wanted to start in the game by doing botany, mining, leatherworking, blacksmithing, etc., could it be done?

Also, aside from only 8 Guildleves per 36 hours, are there any limitations placed upon crafting, like a crafting fatigue?

From what I'm reading about needing to repair gear, and how crafting is the best way to make money, I thought it might be fun to start off by simply focusing on crafting as much as possible when starting XIV. I did enjoy crafting in XI. I'm sure it's as slow and as much a pain as crafting was in XI, but to me the biggest problem with crafting in XI was the gil sink of it just to level up. If in XIV you can actually make money while doing it, as you can get the benefit of repairing your own gear (which seems to be a major consideration in XIV), that would certainly make it worthwhile for me to start off as a crafter.

Edited, Oct 4th 2010 7:19pm by Bramare
#8 Oct 04 2010 at 5:30 PM Rating: Good
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Also, aside from only 8 Guildleves per 36 hours, are there any limitations placed upon crafting, like a crafting fatigue?


If you can do the amount of synths (it becomes a **** ton) to level and still enjoy the mini game and the whole crafting process then nope...................
Oh there is surplus but don't worry about that, most people WILL burn out long before they reach that bad boy in crafting.

I hate leather crafting now.
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#9 Oct 04 2010 at 5:31 PM Rating: Good
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Bramare wrote:
I won't be able to play the game until the PS3 release, but I do have a question about crafting. From reading as much about the game as I can get my hands on, I believe that in order to craft, you simply need to have the main tool needed for the craft, and the requisite ingredients. That said, would it be possible to start as a crafter, say in leatherworking, and simply craft for a while without going out and killing things? Perhaps make some money to buy tools for other crafts and just do that for a while. If I just wanted to start in the game by doing botany, mining, leatherworking, blacksmithing, etc., could it be done?

Also, aside from only 8 Guildleves per 36 hours, are there any limitations placed upon crafting, like a crafting fatigue?

From what I'm reading about needing to repair gear, and how crafting is the best way to make money, I thought it might be fun to start off by simply focusing on crafting as much as possible when starting XIV. I did enjoy crafting in XI. I'm sure it's as slow and as much a pain as crafting was in XI, but to me the biggest problem with crafting in XI was the gil sink of it just to level up. If in XIV you can actually make money while doing it, as you can get the benefit of repairing your own gear (which seems to be a major consideration in XIV), that would certainly make it worthwhile for me to start off as a crafter.


Leatherworker is probably one of the only crafts that really doesn't favour someone who doesn't battle atm. That's because you don't get skins from mining and botany that might change if/when they add a herding class.

If you just want to craft and gather it is totally doable but I would suggest carpenter and/or weaver + botanist or armorer and/or blacksmith + miner or culinarian and fisher. Alchemist uses a lot of stuff from all three gathering professions.

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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#10 Oct 04 2010 at 5:48 PM Rating: Decent
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Say I wanted to do carpentering, to start with, might it be a good idea to actually start as a botanist so that I get that tool, go out and harvest for a while to get materials, then go and craft as carpenter? Or are the tools so cheap to buy from NPCs to start with that it wouldn't matter which one I started with?
#11 Oct 04 2010 at 5:55 PM Rating: Good
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Bramare wrote:
Say I wanted to do carpentering, to start with, might it be a good idea to actually start as a botanist so that I get that tool, go out and harvest for a while to get materials, then go and craft as carpenter? Or are the tools so cheap to buy from NPCs to start with that it wouldn't matter which one I started with?


The tools are a bit expensive to buy from NPCs (for a brand new player) - at about 1K each. You really only need the main hand tool to start with for a craft but for gathering it is worthwhile to buy the secondary tool ASAP.

I think it would make sense to start as botanist - then you can npc all the non carpenter junk to buy your carp tool. Logs are VERY expensive to buy from an npc so you are really going to need your levequests and your botany drops.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#12 Oct 04 2010 at 5:56 PM Rating: Good
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The tools are quite cheap and the first chain story quest give you 10k, which is enough to spend on tools + get a weapon to poke at mobs when you're bored/do leve for more gil.
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#13 Oct 04 2010 at 6:02 PM Rating: Decent
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Thanks. I'll probably aim for starting as a Botanist, then, and hope I don't get attacked while harvesting, since I can't imagine Botanists have much defensive capabilities.
#14 Oct 04 2010 at 6:03 PM Rating: Decent
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As far as I can tell a mob won't attack you while gathering.
#15 Oct 04 2010 at 6:03 PM Rating: Good
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Bramare wrote:
Thanks. I'll probably aim for starting as a Botanist, then, and hope I don't get attacked while harvesting, since I can't imagine Botanists have much defensive capabilities.


Most things will leave you alone if you run away. Just watch the lone wolves - and ask other players for help if need be.

Using triangulate and hoping for a speed boost doesn't hurt either.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#16 Oct 04 2010 at 6:04 PM Rating: Good
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Miniotaku wrote:
As far as I can tell a mob won't attack you while gathering.


Yeah they will but they won't pursue very far if you run.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Oct 05 2010 at 12:54 PM Rating: Decent
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I was reading in the Botanist forum, and someone in there recommended not starting as a Botanist, but as a melee job, then completing the first quest (I guess a story quest) that gives you a good chunk of gil that you can use to buy the tools you need for Botanist and Carpenter.

Was wondering what you thought of that, as you seemed to have some good thoughts on the subject so far. I was curious at what physical and rank level you could do the first story quest. If I could start as, say, a Lancer or Pugilist and do the first quest at an early level, then switch over to Botanist for a while, I might do that. I was thinking of starting in Gridania, if that matters, since that's where the guilds are for Botanist and Carpenter.
#18 Oct 05 2010 at 2:17 PM Rating: Decent
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Miniotaku wrote:
As far as I can tell a mob won't attack you while gathering.


Bramare wrote:
I was reading in the Botanist forum, and someone in there recommended not starting as a Botanist, but as a melee job, then completing the first quest (I guess a story quest) that gives you a good chunk of gil that you can use to buy the tools you need for Botanist and Carpenter.

Was wondering what you thought of that, as you seemed to have some good thoughts on the subject so far. I was curious at what physical and rank level you could do the first story quest. If I could start as, say, a Lancer or Pugilist and do the first quest at an early level, then switch over to Botanist for a while, I might do that. I was thinking of starting in Gridania, if that matters, since that's where the guilds are for Botanist and Carpenter.


What I've found out is that you can be a botanist starting out just fine, but you will need to rank up as a Disciple of War in order to harvest from grade 2 trees (Emerald Moss Area, Gridania) because the mobs are aggressive then. By the time you're finished doing the first and second quests as well as working on your rank, you'll have plenty of gil.

Things will attack you as you're harvesting, so when you level up physically, give yourself a hefty dose of HP if you start out as a botanist. Logging gives much love in the level up department so you should not have a problem with this. Sometimes it's the difference between life and death when fleeing from a herd of naked moles (not normally aggro, but if you **** one off by accident, they all turn on you.) or an angler.

I recommend starting off as a botanist because it becomes a natural jumping off place for carpentry and marauder.

But that's just me.
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#19 Oct 05 2010 at 2:23 PM Rating: Decent
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jwhite1083 wrote:


What I've found out is that you can be a botanist starting out just fine, but you will need to rank up as a Disciple of War in order to harvest from grade 2 trees (Emerald Moss Area, Gridania) because the mobs are aggressive then. By the time you're finished doing the first and second quests as well as working on your rank, you'll have plenty of gil.


Can you do the first and second quests as Botanist? Or are you required to kill things for them?
#20 Oct 05 2010 at 2:27 PM Rating: Decent
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The first quest has you killed some Lvl 1 guys. i think you can get away with the Throw Stone skill or whatever it's called. The Lvl 10 quest has no fighting.

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#21 Oct 05 2010 at 2:28 PM Rating: Decent
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Bramare wrote:
jwhite1083 wrote:


What I've found out is that you can be a botanist starting out just fine, but you will need to rank up as a Disciple of War in order to harvest from grade 2 trees (Emerald Moss Area, Gridania) because the mobs are aggressive then. By the time you're finished doing the first and second quests as well as working on your rank, you'll have plenty of gil.


Can you do the first and second quests as Botanist? Or are you required to kill things for them?


My first quest involved throwing rocks at ankle biters. But that was as violent as it got. I'm sure that later on, the story quests will require some bloodshed, but by then, I'll be ready. :)


Edited, Oct 5th 2010 4:30pm by jwhite1083
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#22 Oct 05 2010 at 2:31 PM Rating: Good
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The better question is how important is fighting? FFXIV IS CRAFTING. Its a crafting sim with a fighting minigame thrown in.
#23 Oct 05 2010 at 2:40 PM Rating: Decent
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Twolow24 wrote:
The better question is how important is fighting? FFXIV IS CRAFTING. Its a crafting sim with a fighting minigame thrown in.


Oh shush. FFXIV is a warzone sometimes. Crafting will not save you if you're stuck between two high powered aggros because you weren't paying attention and you just have to sit there and wait until one goes away or wanders close enough to you and starts wailing.

If you're going to start out as a botanist, you learn to follow parties of three. They'll clear the way or at least distract the baddies a while.
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#24 Oct 05 2010 at 2:40 PM Rating: Decent
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Bramare wrote:
jwhite1083 wrote:


What I've found out is that you can be a botanist starting out just fine, but you will need to rank up as a Disciple of War in order to harvest from grade 2 trees (Emerald Moss Area, Gridania) because the mobs are aggressive then. By the time you're finished doing the first and second quests as well as working on your rank, you'll have plenty of gil.


Can you do the first and second quests as Botanist? Or are you required to kill things for them?


Second quest involves no fighting (nor does the third, as a matter of fact), excpet for Ul'dah, where you get a "fight" you're expected to lose, so playing it a Botanist doesn't hurt anything. First quest involves a real fight (the Goobbue in Ul'dah, the sea...things...in Limsa Lominsa). Not sure how that's handled if you're not DoW/DoM...probably either a) the fight gets skipped and NPCs fight the stuff or b) it doesn't matter if you lose. It has to be handled some way since you start the game in that quest and you have no opportunity at all to change your class during it.
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#25 Oct 05 2010 at 2:42 PM Rating: Decent
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jwhite1083 wrote:
Bramare wrote:
jwhite1083 wrote:


What I've found out is that you can be a botanist starting out just fine, but you will need to rank up as a Disciple of War in order to harvest from grade 2 trees (Emerald Moss Area, Gridania) because the mobs are aggressive then. By the time you're finished doing the first and second quests as well as working on your rank, you'll have plenty of gil.


Can you do the first and second quests as Botanist? Or are you required to kill things for them?


My first quest involved throwing rocks at ankle biters. But that was as violent as it got. I'm sure that later on, the story quests will require some bloodshed, but by then, I'll be ready. :)


Ah, so you can actually win that fight with rock throwing? I wouldn't have expected that.

Edited, Oct 5th 2010 4:43pm by ChrisMattern
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Chris Mattern
#26 Oct 05 2010 at 2:47 PM Rating: Decent
The rank 15 quest for Ul'dah appears to be impossible as a crafter or DoL. I've tried it three times now and if you can't participate in a meaningful way and keep yourself healed, there doesn't appear to be any way to clear it. Either you get clobbered yourself or the NPCs you're supposed to be defending get clobbered. It's possible there's a way to get through it, but as far as hucking rocks or just standing around, I think you're pretty much boned.
#27 Oct 05 2010 at 2:48 PM Rating: Decent
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The One and Only Aurelius wrote:
The rank 15 quest for Ul'dah appears to be impossible as a crafter or DoL. I've tried it three times now and if you can't participate in a meaningful way and keep yourself healed, there doesn't appear to be any way to clear it. Either you get clobbered yourself or the NPCs you're supposed to be defending get clobbered. It's possible there's a way to get through it, but as far as hucking rocks or just standing around, I think you're pretty much boned.


I've only done the first three, so I haven't done it yet.
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#28 Oct 05 2010 at 3:17 PM Rating: Decent
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Twolow24 wrote:
The better question is how important is fighting? FFXIV IS CRAFTING. Its a crafting sim with a fighting minigame thrown in.


I think that's why I'm looking forward to it so much. People who seemed to be looking for an updated XI seem to be disappointed, but I like how much crafting is a part of the class system (Can you imagine if Blacksmith was a starting job in XI? Just the thought that I can start with Botanist I find very interesting); I like how the game is designed so that you need to do different things all the time, rather than just grinding out leveling the same class every day; I like that it has a lot more soloing potential; I like that doesn't seem to hinder people like me with limited playtime every day.

I think it's cool that I can spend some time doing Botany one day, Carpentering the next, leveling Pugilist the third, back to Botany the fourth, Carpentering the fifth, Weaving the sixth, back to Pugilist the seventh. Then, maybe, the next week I'll mix in some Lancer and Conjurer if I get some extra time. And that rather than getting left behind because I'm doing all this stuff that's not leveling Pugilist, I'm still in fact contributing to the growth of my character. The game is designed to encourage playing multiple classes and doing something different every day, which suits me wonderfully.

I know the game has some issues, such as the Wards versus an AH, as well as technical issues. But I'm still very much looking forward to it.

I did find a video on youtube of someone doing the opening Ul'dah fight as a Blacksmith, using Stone Throw which either hit for 1 or missed entirely, and still won the fight.

Edited, Oct 5th 2010 5:46pm by Bramare
#29 Oct 05 2010 at 3:52 PM Rating: Good
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ChrisMattern wrote:

Second quest involves no fighting (nor does the third, as a matter of fact), excpet for Ul'dah, where you get a "fight" you're expected to lose, so playing it a Botanist doesn't hurt anything. First quest involves a real fight (the Goobbue in Ul'dah, the sea...things...in Limsa Lominsa). Not sure how that's handled if you're not DoW/DoM...probably either a) the fight gets skipped and NPCs fight the stuff or b) it doesn't matter if you lose. It has to be handled some way since you start the game in that quest and you have no opportunity at all to change your class during it.


You're expected to fight, but since the only offensive ability you have only hits for 1 damage, the NPCs will wind up killing everything a bit after you engage.

This was, incidentally, one of the complaints people had about their demo at PAX - they showed the Limsa Lominsa intro, playing as a DoL/DoH who thus had to rely on the NPCs to kill the mobs, which many people considered a terrible way to get people interested in playing the game.
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