The better question is how important is fighting? FFXIV IS CRAFTING. Its a crafting sim with a fighting minigame thrown in.
I think that's why I'm looking forward to it so much. People who seemed to be looking for an updated XI seem to be disappointed, but I like how much crafting is a part of the class system (Can you imagine if Blacksmith was a starting job in XI? Just the thought that I can start with Botanist I find very interesting); I like how the game is designed so that you need to do different things all the time, rather than just grinding out leveling the same class every day; I like that it has a lot more soloing potential; I like that doesn't seem to hinder people like me with limited playtime every day.
I think it's cool that I can spend some time doing Botany one day, Carpentering the next, leveling Pugilist the third, back to Botany the fourth, Carpentering the fifth, Weaving the sixth, back to Pugilist the seventh. Then, maybe, the next week I'll mix in some Lancer and Conjurer if I get some extra time. And that rather than getting left behind because I'm doing all this stuff that's not leveling Pugilist, I'm still in fact contributing to the growth of my character. The game is designed to encourage playing multiple classes and doing something different every day, which suits me wonderfully.
I know the game has some issues, such as the Wards versus an AH, as well as technical issues. But I'm still very much looking forward to it.
I did find a video on youtube of someone doing the opening Ul'dah fight as a Blacksmith, using Stone Throw which either hit for 1 or missed entirely, and still won the fight. Edited, Oct 5th 2010 5:46pm by Bramare