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Wouldn't it be nice...Follow

#1 Oct 04 2010 at 2:22 PM Rating: Excellent
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Wouldn't it be nice if when a crafter pays for access to facilities, be it from guild, camp, or repair NPC, they get teleported into an instanced room containing said facilities?

So if they're at a camp, they appear inside a tent. If from a repair NPC, they're in a warehouse. If from a guild, a back room.

One of the major benefits of doing this is that you wouldn't have dozens of crafters clustered around certain NPC's, causing all that lag and the delay in the display of character models. Can I get an amen? ;)
#2 Oct 04 2010 at 2:25 PM Rating: Excellent
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theweenie wrote:
Wouldn't it be nice if when a crafter pays for access to facilities, be it from guild, camp, or repair NPC, they get teleported into an instanced room containing said facilities?

So if they're at a camp, they appear inside a tent. If from a repair NPC, they're in a warehouse. If from a guild, a back room.

One of the major benefits of doing this is that you wouldn't have dozens of crafters clustered around certain NPC's, causing all that lag and the delay in the display of character models. Can I get an amen? ;)


it would also be nice if people just walked away from the NPC after getting said support and didn't craft AT THEIR FEET >_> *ahem* <_>'
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#3 Oct 04 2010 at 2:37 PM Rating: Good
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olaurelindorenan wrote:
it would also be nice if people just walked away from the NPC after getting said support and didn't craft AT THEIR FEET >_> *ahem* <_>'
Lol, yes.

It's especially bad around the repair NPC, since players set up their bazaars there on top of the crafters. Sometimes the NPC wont even show up unless you're standing right on top of it, due to the number of bodies being loaded in. Hopefully they'll patch that so that NPC's have a higher priority when determining which models to load.
#4 Oct 04 2010 at 2:38 PM Rating: Excellent
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I thought this was a thread about the Beach Boys. :(
#5 Oct 04 2010 at 3:08 PM Rating: Good
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