to OP STFU the game is only out for not even a month now live. everyone got spoiled by xi and its 2 years of work befor we played it. no mmo on launch is ever perfect, thats why theres patchs. im tired of these topics and everyone needs to use the fourm search and just add on to the other threds on this similer topic.
as for the game its self yes it needs work but over all its great, right now i just work on makeing money for when AH gos live and enjoy the game for what it is.
For the tl;dr crowd, just check the bold and underlined sentence.
I'm getting tired of the "it's a new MMO" defense.
Here's a list of acceptable problems for a new MMO:
- General lag.
- Bugs that can only be found through mass game play.
- Higher-level content not functioning as intended.
- Glitches that disrupt play in isolated cases.
- Server crashes in the first week or two.
- A cumbersome UI. (As long as the company recognizes the need for tweeks)
Here is a list of things that are not acceptable problems for a new MMO:
- "Party" system being a deterrent to partying because not everyone gets skill or experience points.
- Inability to find the item I need. I went into the market wards in each of the three cities a week after CE release on a hunt for Wind Shards. Three hours later I came out still with no wind shards. In that time, I could have farmed more than I needed. Maybe it's just the capitalism in me, but I just wanted to participate in the economy. I wanted to give someone gil in exchange for goods. But this comes back to the first point, this game is driving people into a single player experience with a chat function that barely works. "XI didn't have an AH when it started" isn't an acceptable counter point. It only serves to support my point. SE has learned by doing, supposedly, that an AH is needed. If the retainer system was the goal in XIV, why are we still without a search function? A game which is based on the interdependence of crafting classes like this needs an easy way to find what one needs. The lack of a search function is exactly why everyone is leveling the majority of DoH classes. Because at the end of the day, folks want to just sell some end-products, because a completed item is easier to market then a fraction thereof.
- A craft recipe design that encourages mediocrity. As a Blacksmith, Armorer and Goldsmith, I can make tools for most other DoH classes between 10 and 15 which are a major upgrade. But these recipes require Rank 21 materials from said classes. So one has to ask, if I can (read: have to) make it to Rank 21 with Rank 1 tools and weapons, why not 31? Heck, why not level cap? There needs to be a reasonable scale between when items can be used and when they can be crafted -- at least for the first 20 Ranks.
- Inability to sort either my inventory or that or my retainer.
Some of this would be acceptable from a budding developer earlier in the era of MMOs and online game play. But at this point in game development, after SE was been told about this for months from beta testers, I feel people have just cause to be growing impatient.
Some people have left for good. Some of us are hanging on, many I believe due to the free trail period, in hopes that our initial investment of $50-75 will be justified.
That's the only reason I "play" right now. My last glimmer of faith is based on that by Oct. 21, SE will have done something to make me believe my $75 was a warranted expense and not money down the drain.
I was one of those "it's just beta" folks. Despite my years in XI, seeing how the players are ignored by SE, I had hope. Now when I log on, all I hear in my head is the exchange in Jurassic Park where Samuel L. Jackson says something to the effect of "We've got all the problems of a major theme park and a major zoo and we're not even on the feed yet."
SE obviously wanted to make a game different from XI, but XIV is lacking fundamental elements which serve to compound player's frustration with the typical post-release hiccups. It's like touting that you're designing a revolutionary First Person Shooter and the only difference between it and every other FPS on the market is that you've removed the guns from it.
Right now, XIV is a pretty and expensive crafting sim where you sometimes venture out to collect your own materials. I want to be wrong, but six years in XI tells me I'll be right when I say XIV isn't changing. Edited, Oct 4th 2010 8:16pm by Sephrick