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IDC about the salesFollow

#1 Oct 04 2010 at 7:45 PM Rating: Decent
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I have seen a few threads about "bad reviews here" or comments about "this game will lose blah blah players if this" and I could just care less. If people want to leave, then leave. I've played MMOs with small numbers of players, and it doesn't really matter as long as the servers that are still around are populated. You can go play WoW with it's 200 servers, but it's not going to differ much in population density per server(of another game with the same size world, for arguments sake) from a game that only has 4 servers. It just doesn't matter.

Now, money, many people say things about MMOs "failing". This is usually because the developers give up because they aren't making as much as they'd wanted, not because they aren't grossing off of the game. Warhammer Online's devs have said that despite the loss of players the game is not "a giant money sink" and "is profitable"(http://www.escapistmagazine.com/forums/read/7.223272-BioWare-Mythic-Swears-Warhammer-Online-Isnt-a-Money-Pit). They also said at one point that they could profit off the game even if it dropped to one server(this quote is from a couple years ago and I couldn't find a link for it, sorry). I know Mythic isn't as big of a company as SE, but it is a well known name in MMOs. Their first two MMOs were both very successful for their time(Darkness Falls and Dark Age of Camelot), they weren't a nobody company. Just thought I'd throw that in there in case anyone started talking about Mythic and didn't know about those games.

Anyway, my point is I don't think that FFXIV will ever be in danger of failing. If it were a separate game in each country it was in, then yes it may be in danger of failing in one of the countries, but probably not all. Since this game spans several countries I think it's playerbase will always remain a decent size. Anyway I've rambled long enough, gotta go buy some drank real quick lol.
#2 Oct 04 2010 at 10:31 PM Rating: Excellent
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BRizzl3 wrote:
Now, money, many people say things about MMOs "failing". This is usually because the developers give up because they aren't making as much as they'd wanted, not because they aren't grossing off of the game. Warhammer Online's devs have said that despite the loss of players the game is not "a giant money sink" and "is profitable"(http://www.escapistmagazine.com/forums/read/7.223272-BioWare-Mythic-Swears-Warhammer-Online-Isnt-a-Money-Pit). They also said at one point that they could profit off the game even if it dropped to one server(this quote is from a couple years ago and I couldn't find a link for it, sorry).


It's worth noting in comparison though that WAR cost less to make than FFXIV, and sold so well at release (over 1 million copies sold) that box sales alone recouped their entire development budget - thus subscription fees were generating profit from day one. Age of Conan is a similar story.

If FFXIV doesn't recoup SE's initial investment (and note that it would need to sell decently-to-significantly over 1 million copies to do that), the situation is rather different. What would otherwise be profit from subscription fees instead goes toward recouping the investment - the smaller the player base, the longer this takes (and if the player base is too small, their accumulated debt will grow faster than they can pay it off). In turn, it becomes imperative for SE to keep the population stable or growing, and this will have an effect on subsequent changes to the game.



In short, you really should care about the sales figures, because they have a key role in determining not just whether or not the game has a future, but what shape that future takes.
#3 Oct 04 2010 at 10:39 PM Rating: Decent
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Nitpicking, because that's what I do:

BRizzl3 wrote:
I have seen a few threads [...] and I could just care less.


So you -do- care then? Because you said you -could- care less, which would mean that you must care somewhat. If you didn't care, then you -couldn't- care less.
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#4 Oct 04 2010 at 10:43 PM Rating: Decent
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Dead game = 1-2 servers = lower income for SE = much less content updates in future.

People who say "if you dont like it, quit" should take heed of this. I was the biggest FFXI fan, and waited years for this game, but i've played it for 3 days and im bored already.
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#5 Oct 04 2010 at 11:04 PM Rating: Decent
I said it once in another thread, I'll say it again... Wait until your free trial expires. If at that time nothing's changed then go ahead and call the game doomed. I'd like to believe they're holding off for a (presuming, no official word yet.) for a big update soon. Like it's been said before, this game hasn't been out for even a month yet. I know like I sound like a hyppocrite for griping in the past but I've learned it really does no good to gripe about the game here. Since the frequent disconnects and internet lag issues have all but gone away now I find myself enjoying the game more though I do get bored from time-to-time. That could just be because I've done nothing but play FFXIV for the past week or more since getting my CE copy.
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#6thehellfire, Posted: Oct 04 2010 at 11:31 PM, Rating: Sub-Default, (Expand Post) Hey the game sold amazingly well in the US, personally the haters are going to keep attacking the game. But the lovers are going to keep playing, which also why they dont bother with none fan sites like this. It seems only trolls inhabit these game forums on this site, its unfortunate that zam doesnt ban them. Well off to the real community website!
#7 Oct 05 2010 at 12:07 AM Rating: Good
Edited by bsphil
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thehellfire wrote:
Hey the game sold amazingly well in the US
I wouldn't call 223k amazingly well, but it's a solid and respectable number. Say what you will about Halo, but Halo: Reach sold 3 mil in the US and 1 mil elsewhere. ****, in their second week, they still sold about twice as many copies as FFXIV in their first week. Reach was actually advertised though, so even people (such as myself) who weren't aware of the game's impending release, knew that it would be coming out.

SE could be learning a lesson from othe-

Meh ***** it, no they wouldn't.



Edited, Oct 5th 2010 1:10am by bsphil
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#8 Oct 05 2010 at 12:15 AM Rating: Decent
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BastokFL wrote:
In short, you really should care about the sales figures, because they have a key role in determining not just whether or not the game has a future, but what shape that future takes.

only quoting because I really like your sentence..... sorry.
#9 Oct 05 2010 at 1:29 AM Rating: Good
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I used to not care how many players an MMO had. Then I bought Tabula Rasa on release day. About a year and three months later, I had changed my mind...
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