I tried. I really tried to give this game the benefit of the doubt, seeing as how my husband and I played FFXI for five years and enjoyed it thoroughly. But this game doesn't focus on community play (c'mon it is an MMO). It doesn't even focus on adventuring. I mean, many things were implemented to restrict DoW and DoM. The 3+ party bug which discourages fighting any high level mob too hard for 2 people. Partying is discouraged period with the inconsistent and unequal exp and skill points gains for each person. Discouraging travel to new areas because either 1. you're not high enough level to survive the mobs in the paths (because your level is restricted by fatigue system) 2. it takes too long (no chocobo or airship and slow-regenerating anima). And as if experiencing wasn't frustrating enough, with the casting lag and mob randomly regen'ing HP and did I mention poor party logistics, they decide to throw in the durability factor to further restrict DoW and DoM.
Could they not implement a better system given what they learned from FFXI?? The premise of any RPG is killing mobs and upgrading equip to better kill harder mobs. Everything else should only be added to enhance this premise, not overshadow it. FFXIV, however, might as well be one of those tycoon games, "Crafting Tycoon." Because in order to continue fighting mobs, you have to keep your gear repaired. And in order to do that, you either need to make gil to pay the exorbitant repair NPC fees, which will require either doing leves or farming which further degrade your gear or selling products you can craft. Or you can repair your gear yourself, but that requires leveling at least three crafts (weapon, armor, accessories) all to the same or higher level as your fighting class. But why should you be cornered into crafting in an RPG? And even if you were okay with crafting, why should it take up at least 75% of your playtime when you could be out in the fields killing stuff like you enjoyed so much in other RPG's? I mean, I was culinarian 95/clothcraft 60 in FFXI so I gave crafting a chance in this game. I knew it would take time and research. But crafting in this game is too much.
It should be an *optional* way to build your character but in this game, so many crafts are intertwined with other crafts through ingredients that to achieve the goal of being a self sufficient gear repairman would require you to be in an endless cycle of leveling crafting. If you look at some recipes, you'll know what I mean. There's always that one ingredient you need that's made by a high level craft different than yours and it's not sold by an NPC and there's no auction house (I was even willing to deal with that shortcoming, btw.) But even if finding ingredients wasn't a problem, the sheer slowness at which one synth is completed just makes the crafting aspect very depressing for those who didn't get this game to be mainly a crafter. I tried leveling the DoH classes needed to make/repair my gear but I soon realized that I would be spending most of my playtime in a sweatshop. Think about it. Your character most likely will be parked near the synth support guy along with all your "factory comrades." You're basically not allowed to talk to others. Within a certain level range, you're repeating the same thoughtless actions over and over again to mass produce the items that chairman SE has dictated you to create for the good of Eorzea. Instead they could have made more items available through NPC's at not so inflated prices. I'm not asking for anything fancy. Just basic level-appropriate gear, if you don't want to touch crafting.
Anyway, I'm not sure what to do now. It's really disappointing as my husband and I spent $3000 on new rigs to play this game for the next few years. But seeing as how it's more craft based than fighting based, and I don't want to craft the way it's implemented in this game, it seems like a waste of money to play or not to play. Where is that miracle patch???