Forum Settings
       
This Forum is Read Only

Small Durability and Optimal Rank GuideFollow

#1 Oct 05 2010 at 4:36 PM Rating: Excellent
Sage
*
153 posts
I'm seeing a lot of posts lately about these two issues and since they are closely related i'll make a little guide *FROM MY OWN RESEARCH AND OBSERVATIONS*
Ethos: I am currently rank 20+ as conjurer and have spent time detailing Optimal Rank with exact numbers.

Durability:

Weapons:
At 1 Durability, Skill gain is cut by 50%
Below 50%, Accuracy and Damage are reduced.

Armor:
Below 50%, Damage Reduction is reduced.

Optimal Rank

On weapons, Optimal affects Accuracy and damage which in turn affects skill gains.
Test:
Weapons:
I tested both rank 11 elm cane vs rank 22 willow wand.
At rank 13, the willow wand was 12 points worse in each stat(damage & accuracy). There was also a hidden accuracy debuff that I am theorizing because I noticed a much higher miss rate. I tested this with the weathered cane level 1 which had worse accuracy than the rank 11 elm cane, but I hit more with the weathered cane than i did with willow wand at level 13.
At level 14, the willow wand did not increase, but at level 15 it gained +3 points in damage and accuracy, and continued to do so until level 18. At level 18, rank 11 elm cane and rank 22 willow wand were equal, but I still experienced a diminished accuracy AS WELL AS a higher rate of durability loss. At level 19, the willow wand had higher stats, but lower accuracy still, at 20, I noticed that the accuracy was normal and at 22 I hit the full stats.
EXP Implications:
The exact variables changed as I increased in level obviously, but I did write down that at level 14 against Aldegoat Nannys, I was averaging 45 skill per attack. I also only tested exp with spirit dart since spells have such random exp. After my weapon was broken, I was averaging 20-25 skill per attack. Same held true at level 18 against cassiopeia's. Averaging 50 or so with pine crook and when it reached one durability, was dropped to 20-25 range again.
My sample size was large enough to know it was not a fluke. I probably killed 20 or so mobs to make sure before going off to repair.

Armor:
Using below optimal rank reduces the amount of stats provided and the damage reduction offered. The penalty seems to be less than weapons, but your durability will decrease faster.

Conclusion:

Try to equip weapons the closest to your level. It really doesn't benefit you to equip a shiny high rank weapon, and it will be detrimental. Armor has a little bit more wiggle room than weapons, but Durability is lost faster so keep that in mind if you're out for a long grinding session.

I'll put this at the bottom as well because I know the reading habits of people on this forum - all of my information comes from:
*FROM MY OWN RESEARCH AND OBSERVATIONS*



Edited, Oct 5th 2010 11:51pm by xGaelx
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#2 Oct 05 2010 at 4:44 PM Rating: Decent
Scholar
***
2,652 posts
Interesting info and sounds plausible.
#3 Oct 05 2010 at 4:49 PM Rating: Default
*
230 posts
im curious about this too

i thought there might be some truth so im testing durability exp now

r30+ ill confirm the difference and report back to this post after

2hr test of exp with durability
2hr test with no durability

will check exp each hour
#4 Oct 05 2010 at 4:53 PM Rating: Good
Sage
*
153 posts
you will see an instant impact when your dura hits one. Against aldegoats I was averaging 40 skill per spirit dart. When my elm cane hit 1 dura, I was getting 20-25 skill per spirit dart. Switching to my fully repaired willow wand, I was back to 40 skill gain. And this was at level 18 when the stats of elm cane and willow wand were equal
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#5 Oct 05 2010 at 5:55 PM Rating: Good
Scholar
**
339 posts

Quick question?

Is armour optimal rank related to your class rank or physical level?

My highest class is PUG 14 and my Physical level is 22.

Should I be wearing gear optimal to 14 or 22?

#6 Oct 05 2010 at 6:04 PM Rating: Decent
10 posts
does the durability exp loss only correlate with weapons or is it all armour? I have some jewelry at 1 durability and am wondering if that also affects my exp.
#7 Oct 05 2010 at 6:14 PM Rating: Decent
Scholar
***
3,226 posts
scotchio wrote:

Quick question?

Is armour optimal rank related to your class rank or physical level?

My highest class is PUG 14 and my Physical level is 22.

Should I be wearing gear optimal to 14 or 22?

14.

Equipment rank, like all other prerequisites in the game so far, refer to your class rank and not your physical level.
____________________________
w(°o°)w
#8 Oct 05 2010 at 7:36 PM Rating: Default
*
121 posts
What exactly was your sample size, and what variables did you take to make sure you were isolating proper control conditions. Or are you just basing this off 'eyeballing the log' - if so, we can just go ahead and write this thread off. Can you provide the raw data of mob, hits/misses, hits with no gains#/Hits with gains# etc etc.

Edited, Oct 5th 2010 9:37pm by loyaltrekie
____________________________
+-[OMGItsJez]-+
#9 Oct 05 2010 at 9:50 PM Rating: Good
Sage
*
153 posts
The exact variables changed as I increased in level obviously, but I did write down that at level 14 against Aldegoat Nannys, I was averaging 45 skill per attack. I also only tested exp with spirit dart since spells have such random exp. After my weapon was broken, I was averaging 20-25 skill per attack. Same held true at level 18 against cassiopeia's. Averaging 50 or so with pine crook and when it reached one durability, was dropped to 20-25 range again.
My sample size was large enough to know it was not a fluke. I probably killed 20 or so mobs to make sure before going off to repair.
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#10 Oct 06 2010 at 12:01 AM Rating: Good
*
230 posts
OK THE results of grinding for over 6 hours checking the differnce of EXP with repair and none REPAIR at RANK 30+

19.2 k - 23.916
1hr test- Durability
2:42pm - 3:42pm

23.916 - 28.280
1hr test- durability
5:23pm-6:26pm

28.345- 33.286
1hr test- durability
6:37pm-7:45pm

33.286- 38.979
1hr test- Light durability
800:9:14

38.979- 43.762
1hr test- 0 durability
9:54-10:54 pm

CONCLUSION
---------------------
makes no difference in a chain grind at least. :)
#11 Oct 06 2010 at 2:33 AM Rating: Good
**
263 posts
I'm more inclined to believe there's a relation between damage done and skill amount recieved. As a side effect of losing durability your skill up amount decreases from damage loss.
This would explain why I get horrible SP on high rated coblyns now and also why I get less amount of skill against moles versus say bats (less damage to moles.) It also explains why I get bigger skill gains on weapon skills, it explains many things but I'm not completely sure it is true at this time. I have a strong feeling it is the case though.

Likewise I did an experiment when I was levelling GLD regarding this. I noticed that light stab did less damage than light slash, so over a 100 hit (recorded each time skill up was gained while using that skill, alternated between the two while fighting) sample size it was found that there was a significant difference between skill up amount gained by light slash vs light stab (95% CI ANOVA, F=4.130, df=1, p=0.048.) Results show that light slash did have increased skill gain over light stab, whether this difference can be attributed to light slash being different to light stab or differences in damage remains to be determined.




Edited, Oct 6th 2010 4:39am by sylph19
#12 Nov 12 2010 at 9:13 PM Rating: Decent
Scholar
22 posts
It should also be noted there is a cap to def/eva/stats you can get.

If you wear say a 50 level armor piece your def will cap, thus wearing any other pieces of armor will not increase your def over that cap.

Durability decrease is not obvious on smaller mobs but on party mobs (efts etc) you will see durability in higher than optimal rank armor go down like a stone.

Observed fact:
I was with a tank the other day. She was doing her job very neatly tanking raptors. She (35 GLA) was wearing a rank 45 set of armor which capped out her DEF for her GLA level out. I, (PUG 34), was wearing armor my optimal rank, or lower, with a total def sum of 250.

When I tanked, I would take 400-500 damage on a full hit. When she tanked, she would take 500-700. It should also be noted that she had significantly more VIT than me.

Assumption made based on the above fact: Higher rank armor means more defense (thus mobs miss more often) But your damage reduction seems to suck. Upon breaking the news to said tank, she went nerdrage on me and blacklisted me. I'll leave it to you guys to figgure out what works best for you. Peace.
____________________________


Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
This forum is read only
This Forum is Read Only!
Recent Visitors: 12 All times are in CST
Anonymous Guests (12)